diff options
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 9 | ||||
-rw-r--r-- | npc/jobs/2-2a/Creator.txt | 111 |
2 files changed, 60 insertions, 60 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 6f0cea599..7e5ca7e33 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= nestor_zulueta (Fusion), converted by Darkchild //===== Current Version: ===================================== -//= 3.0 +//= 3.1 //===== Description: ========================================= //= [Official Conversion] //= Job quest for Alchemist classes @@ -15,6 +15,7 @@ //= 2.8 Fixed minor typo in test section. [L0ne_W0lf] //= 2.9 Added Quest Log commands. [Kisuka] //= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf] +//= 3.1 Added missing changequest commands. [Kisuka] //============================================================ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ @@ -465,6 +466,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "He'll teach you how to do the experiments. Just tell him that"; mes "I sent you."; set ALCH_Q,6; + changequest 2031,2032; close; } else { @@ -1090,6 +1092,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "and cast away the last"; mes "vestiges of Merchant life!!"; set ALCH_Q,40; + changequest 2033,2034; close; } else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) { @@ -1687,6 +1690,9 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ if(checkquest(2039) != -1) { changequest 2039,2040; } + if(checkquest(2034) != -1) { + changequest 2034,2040; + } mes "Ah, well done."; mes "I can see that you"; mes "have learned all of"; @@ -1703,7 +1709,6 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ mes "illustrious Union."; mes "I hope you learn a lot..."; next; - if (.@jlevel == 50) { getitem 7133,1; //Slim_Potion_Create_Book mes "[Vincent Carsciallo]"; diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt index a8a81f0c9..59f7e17e2 100644 --- a/npc/jobs/2-2a/Creator.txt +++ b/npc/jobs/2-2a/Creator.txt @@ -4,19 +4,19 @@ //= Nana //= finished, optimized and tested by Lupus //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Description: ========================================= //= Advance Class jobchanger after kRO Normals. //===== Additional Comments: ================================= //= 1.1 Made all into functions, additional checks, etc. [Lupus] //= 1.2 Made numbers into constants. [Vicious] //= 1.3 Now saves/restores all the quest skills [Lupus] +//= 1.4 Corrected check for the Bioethics quest variable [Haru] //============================================================ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ if (ADVJOB == 0 || Upper != 1) { - set .@karma_d,rand(1,10); - if (.@karma_d > 4) { + if (rand(1,10) > 4) { mes "[Biochemist]"; mes "Congratulations."; mes "Honor to the warriors!"; @@ -37,8 +37,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ mes "fought that earned me"; mes "a place in Valhalla..."; close; - } - else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) { + } else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) { mes "[Biochemist]"; mes "Yes..."; mes "It's about time."; @@ -63,7 +62,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ close; } jobchange Job_Creator; - set ADVJOB,0; + ADVJOB = 0; mes "[Biochemist]"; mes "Congratulations!"; mes "As a Biochemist,"; @@ -71,64 +70,60 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ mes "vast knowledge for the"; mes "right purposes."; close; - } - else { - if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv("AM_BIOETHICS") == 0) { + } else if (Class == Job_Creator && bioeth == 13 && getskilllv(AM_BIOETHICS) == 0) { + mes "[Biochemist]"; + mes "Ah, have you come to"; + mes "retrieve the memories"; + mes "lost to you? Yes, you"; + mes "must be here for the"; + mes "secrets of life that"; + mes "were once yours..."; + next; + if (select("Yes:No") == 1) { mes "[Biochemist]"; - mes "Ah, have you come to"; - mes "retrieve the memories"; - mes "lost to you? Yes, you"; - mes "must be here for the"; - mes "secrets of life that"; - mes "were once yours..."; + mes "Close your eyes and"; + mes "put your mind at rest."; + mes "We will return to your"; + mes "past to recollect the"; + mes "fragments of your lost"; + mes "memories."; next; - if (select("Yes:No") == 1) { - mes "[Biochemist]"; - mes "Close your eyes and"; - mes "put your mind at rest."; - mes "We will return to your"; - mes "past to recollect the"; - mes "fragments of your lost"; - mes "memories."; - next; - mes "[Biochemist]"; - mes "When you open your eyes,"; - mes "you will clearly remember"; - mes "the secret of life. You will"; - mes "also remember the weight of"; - mes "responsibility in using these"; - mes "secrets for the right ends..."; - next; - skill 238,1,0; - mes "[Biochemist]"; - mes "Open your eyes..."; - mes "Now that you have"; - mes "remembered how to"; - mes "create artificial life, I only"; - mes "ask that you treat all of your"; - mes "creations with respect."; - close; - } mes "[Biochemist]"; - mes "If you wish to"; - mes "retrieve your lost"; - mes "memories, please"; - mes "come back to me."; - mes "The secret to creating"; - mes "life is no trifling thing..."; + mes "When you open your eyes,"; + mes "you will clearly remember"; + mes "the secret of life. You will"; + mes "also remember the weight of"; + mes "responsibility in using these"; + mes "secrets for the right ends..."; + next; + skill AM_BIOETHICS,1,0; + mes "[Biochemist]"; + mes "Open your eyes..."; + mes "Now that you have"; + mes "remembered how to"; + mes "create artificial life, I only"; + mes "ask that you treat all of your"; + mes "creations with respect."; close; } mes "[Biochemist]"; - mes "Welcome"; - mes "to Valhalla,"; - mes "the Hall of Honor."; - next; - mes "[Biochemist]"; - mes "Please make"; - mes "yourself comfortable"; - mes "while you are here."; - mes "Honor to the warriors!"; + mes "If you wish to"; + mes "retrieve your lost"; + mes "memories, please"; + mes "come back to me."; + mes "The secret to creating"; + mes "life is no trifling thing..."; close; } + mes "[Biochemist]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Biochemist]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; } - |