diff options
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/novice/novice.txt | 51 |
1 files changed, 23 insertions, 28 deletions
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index 3de5eabff..34111186e 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Dr.Evil & MasterOfMuppets //===== Current Version: ===================================== -//= 1.7 +//= 1.7a //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -19,6 +19,7 @@ //= 1.5 Fixed warps, removed map duplicates, typos [Lupus] //= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus] //= 1.7 Now Kafra Tickets are given at correct NPC/Actions [Lupus] +//= 1.7a a bit of optimization [Lupus] //============================================================ //==================================================================== @@ -2606,8 +2607,8 @@ L_loop: } new_zone04,100,29,4 script Final Instructor 46,{ + mes "[Hanson]"; if (!(NEW_MES_FLAG6)) { - mes "[Hanson]"; mes "Nice to meet you."; mes "My name is 'Hanson'"; mes "I am in charge of the third course,"; @@ -2622,7 +2623,6 @@ new_zone04,100,29,4 script Final Instructor 46,{ close; } if (NEW_GETITEM) { - mes "[Hanson]"; mes "I understand."; mes "I will now move you directly into the world of Ragnarok Online."; next; @@ -2638,7 +2638,6 @@ new_zone04,100,29,4 script Final Instructor 46,{ next; goto L_cancel; } - mes "[Hanson]"; mes "You have made an effort to come"; mes "here. You have just finished"; mes "learning about job classes."; @@ -2792,7 +2791,7 @@ L_cancel: next; switch ( select("Yes","No") ) { case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; - case 2:set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1; + case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1; } mes "[Hanson]"; mes "You don't mind exploring dangerous"; @@ -2946,14 +2945,13 @@ L_cancel: mes "one. She asks you to buy a"; mes "souvenir that's not particularly"; mes "needed."; - mes "What would you do?"; break; case 1: mes "You're on a trip with your beloved"; mes "one. He asks you to buy a"; mes "souvenir that's not particularly"; mes "needed."; - mes "What would you do?"; } + mes "What would you do?"; next; switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) { case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break; @@ -3150,19 +3148,20 @@ L_loop2: mes "about these items."; next; mes "[Hanson]"; + mes "After you change your job,"; switch( @JOB_NUMBER_CHK ) { - case 0: mes "After you change your job,"; + case 0: mes "you can use the 'Falchion'"; break; - case 1: mes "After you change your job,"; + case 1: mes "you can use the 'Composite Bow'"; break; - case 2: mes "After you change your job,"; + case 2: mes "you can use the 'Main Gauche'"; break; - case 3: mes "After you change your job,"; - mes "you can use the 'Rod'"; break; - case 4: mes "After you change your job,"; + case 3: + mes "you can use either 'Rod' or 'Cutter'"; break; + case 4: mes "you can use the 'Mace'"; break; - case 5: mes "After you change your job,"; - mes "you can use the 'Battle Axe'";break; + case 5: + mes "you can use the 'Battle Axe'"; } mes "instead of the Novice Knife"; mes "which I offered you before."; @@ -3321,7 +3320,7 @@ L_loop2: mes "within Ragnarok Online."; mes "Later, you can use the"; mes "'Adventurer's Suit'"; - mes "instead of the Novice Plate"; + mes "instead of the 'Novice Plate'"; mes "which I offered you before."; next; L_warp: @@ -3351,48 +3350,44 @@ L_warp: } end; L_place: + mes "The town you will be sent to"; switch( @JOB_NUMBER_CHK ) { - case 0: mes "The town you will be sent to"; + case 0: mes "is 'Izlude'. The Swordsman"; mes "association is located in the"; mes "west side of the city."; - mes "Please remember this."; break; - case 1: mes "The town you will be sent to"; + case 1: mes "is named 'Payon'."; mes "The Archer association can be"; mes "found in the small village"; mes "to the north-east."; - mes "Please remember this."; break; - case 2: mes "The town you will be sent to"; + case 2: mes "is called 'Morroc'."; mes "The thief guild is in the"; mes "underground 1st floor of the"; mes "pyramid, which is North-west"; mes "of 'Morroc'."; - mes "Please remember this."; break; - case 3: mes "The town you will be sent to"; + case 3: mes "is called 'Geffen'."; mes "The Mage association is located"; mes "to the north-west of the city."; - mes "Please remember this."; break; - case 4: mes "The town you will be sent to"; + case 4: mes "is called 'Prontera'."; mes "The good father can be found"; mes "in the church located in the"; mes "north-east corner of 'Prontera'."; - mes "Please remember this."; break; - case 5: mes "The town you will be sent to"; + case 5: mes "is called 'Alberta'."; mes "The Merchant association is"; mes "located in the south-western"; mes "section of the city."; - mes "Please remember this."; } + mes "Please remember this."; mes "You'll now be teleported."; return; L_cleararg: |