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-rw-r--r--npc/jobs/valkyrie.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt
index f6191cf31..f5e3c8bee 100644
--- a/npc/jobs/valkyrie.txt
+++ b/npc/jobs/valkyrie.txt
@@ -5,7 +5,7 @@
//= finished, optimized and tested by Lupus
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.9a
+//= 2.9b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -35,7 +35,7 @@
//= 2.7b Removed function "F_BlockHigh" as it's no longer used. [L0ne_W0lf]
//= 2.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.9 Corrected Valkyrie case spicifying where to warp after rebirthing. [L0ne_W0lf]
-//= 2.9 Fixed Verdandi typo [Lupus]
+//= 2.9b Fixed Verdandi typo, fixed resetting vars [Lupus]
//============================================================
valkyrie,48,86,4 script Valkyrie# 811,{
@@ -138,7 +138,7 @@ valkyrie,48,86,4 script Valkyrie# 811,{
mes "[Valkyrie]";
mes "One...";
mes "Two......";
- callfunc("F_SaveQuestSkills");
+ //callfunc("F_SaveQuestSkills"); //now not used
next;
mes "[Valkyrie]";
mes "One...";
@@ -149,7 +149,7 @@ valkyrie,48,86,4 script Valkyrie# 811,{
if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
jobchange Job_Novice_High;
resetlvl(1);
- set RES_SKILL,0;
+ set MISC_QUEST,MISC_QUEST ^ 1024; <-reset Skill Reset Event
skill 142,1,0;
skill 143,1,0;
next;