summaryrefslogtreecommitdiff
path: root/npc/jobs/novice
diff options
context:
space:
mode:
Diffstat (limited to 'npc/jobs/novice')
-rw-r--r--npc/jobs/novice/novice.txt341
1 files changed, 171 insertions, 170 deletions
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
index e0956a789..818038dc9 100644
--- a/npc/jobs/novice/novice.txt
+++ b/npc/jobs/novice/novice.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//= [Hand Scripted (No Programs or AEGIS Scripts)]
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
+//= 1.1 Updated warps, savepoints, NPC locations. [Kisuka]
//============================================================
//============================================================================
@@ -441,7 +442,7 @@ new_1-2,115,120,4 script Jinha#nv 59,{
mes "It's recovery amount is small.";
mes "Still, it will help you not to faint from a critical hit.";
next;
- skill 141,1,0; // NV_FIRSTAID
+ skill "NV_FIRSTAID",1,0; // NV_FIRSTAID
set job_novice_q,8;
mes "[Jinha]";
mes "You can open the Skill Window by pressing the ^4A4AFFskill^000000 button in the Basic Window.";
@@ -788,7 +789,7 @@ new_1-2,29,176,4 script Kafra#nv 117,{
}
// ---------- Cool Event Staff ----------
-new_1-2,33,176,4 script Cool Event Staff#nv 874,{
+new_1-2,32,176,4 script Cool Event Staff#nv 874,{
if(job_novice_q < 11) {
mes "[Cool Event Staff]";
mes "This is not my turn.";
@@ -826,7 +827,7 @@ new_1-2,33,176,4 script Cool Event Staff#nv 874,{
}
// ---------- Soldier ----------
-new_1-2,36,176,4 script Soldier#nv 105,{
+new_1-2,35,176,4 script Soldier#nv 105,{
if(job_novice_q < 12) {
mes "[Soldier]";
mes "It isn't my turn yet.";
@@ -995,13 +996,13 @@ new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733
mes "I won't help you until you finish Brade's intructions.";
close;
}
- else if(checkquest(7123,HUNTING) != 2) {
+ else if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) {
mes "[Swordman Guildsman]";
mes "Hunt two Picky monsters.";
mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
close2;
}
- else if(checkquest(7123,HUNTING) == 2) {
+ else if(checkquest(7123) != 2 && checkquest(7123,HUNTING) == 2) {
mes "[Swordman Guildsman]";
mes "Great.";
mes "I think that you're good enough to be a Swordman.";
@@ -1104,7 +1105,7 @@ new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733
if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "izlude",93,104;
+ savepoint "izlude",94,103;
warp "izlude_in",74,167;
end;
}
@@ -1113,7 +1114,7 @@ new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733
mes "Of course, you're always welcomed.";
close;
case 3:
- if(checkquest(7123,HUNTING) != 2) {
+ if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) {
mes "[Swordman Guildsman]";
mes "Hunt two Picky monsters.";
mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
@@ -1170,12 +1171,12 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728
mes "You are still in the process of training with Instructor Brade.";
close;
}
- else if(checkquest(7124,HUNTING) != 2) {
+ else if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) {
mes "[Mage Guide]";
mes "The quest is that you have to hunt Lunatics and bring 5 clovers.";
close2;
}
- else if(checkquest(7124,HUNTING) == 2) {
+ else if(checkquest(7124) != 2 && checkquest(7124,HUNTING) == 2) {
mes "[Mage Guide]";
mes "You have done an excellent job.";
mes "So, did you find any interests about Mages?";
@@ -1272,7 +1273,7 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728
if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "geffen",119,37;
+ savepoint "geffen",119,38;
warp "geffen_in",163,98;
end;
}
@@ -1281,7 +1282,7 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728
mes "We are always welcome to have you!";
close;
case 3:
- if(checkquest(7124,HUNTING) != 2) {
+ if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) {
mes "[Mage Guide]";
mes "The quest is that you have to hunt Lunatics and bring 5 clovers.";
close;
@@ -1332,12 +1333,12 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123
mes "You look like you are not done with Instructor Brade's lessons.";
close;
}
- else if(checkquest(7127,HUNTING) != 2) {
+ else if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) {
mes "[Thief Guild Member]";
mes "Hunt 5 Willows and then come talk to me to finish youe quest.";
close2;
}
- else if(checkquest(7127,HUNTING) == 2) {
+ else if(checkquest(7127) != 2 && checkquest(7127,HUNTING) == 2) {
mes "[Thief Guild Member]";
mes "You are very strong.";
mes "These are not many but let me give you a reward for your effort.";
@@ -1369,36 +1370,36 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123
mes "[Thief Guild Member]";
mes "Thieves can change their jobs to ^8C2121Assasins^000000 or ^8C2121Rogues.^000000";
if(countitem(2820) == 0 && (getequipid(EQI_ACC_L) != 2820 || getequipid(EQI_ACC_R) != 2820)) {
- next;
- mes "[Thief Guild Member]";
- mes "If you want, I'll give you a Thief skill manual.";
- mes "Would you like to experience the skills of a Thief?";
- next;
- if(select("Yes, I would.:No, I don't.") == 2) {
+ next;
mes "[Thief Guild Member]";
- mes "Oh, are you sure?";
- mes "Class selection is very important so please consider it carefully.";
- mes "If you want to ask about Thieves, please talk to me any time.";
- close;
- }
- mes "[Thief Guild Member]";
- mes "Here, please take the Thief manual.";
- mes "I'll just take the other class manuals while I'm at it.";
- next;
- mes "[Thief Guild Member]";
- mes "Here, please take the Thief manual.";
- mes "I'll just take the other class manuals while I'm at it.";
- nude;
- if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual
- if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual
- if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
- if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
- if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- getitem 2820,1; // Thief_Manual
- next;
- mes "[Thief Guild Member]";
- mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
- mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
+ mes "If you want, I'll give you a Thief skill manual.";
+ mes "Would you like to experience the skills of a Thief?";
+ next;
+ if(select("Yes, I would.:No, I don't.") == 2) {
+ mes "[Thief Guild Member]";
+ mes "Oh, are you sure?";
+ mes "Class selection is very important so please consider it carefully.";
+ mes "If you want to ask about Thieves, please talk to me any time.";
+ close;
+ }
+ mes "[Thief Guild Member]";
+ mes "Here, please take the Thief manual.";
+ mes "I'll just take the other class manuals while I'm at it.";
+ next;
+ mes "[Thief Guild Member]";
+ mes "Here, please take the Thief manual.";
+ mes "I'll just take the other class manuals while I'm at it.";
+ nude;
+ if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual
+ if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual
+ if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
+ if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
+ if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
+ getitem 2820,1; // Thief_Manual
+ next;
+ mes "[Thief Guild Member]";
+ mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
+ mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
}
close;
@@ -1412,55 +1413,55 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123
mes "Do you want to finish the Novice training and go to the Thief Guild?";
next;
if(select("Let me consider it again.:Yes, I do.") == 2) {
- mes "[Thief Guild Member]";
- mes "Ok, I see.";
- mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately.";
- close2;
- if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
- if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
- if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
- if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
- nude;
- if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual
- if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual
- if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual
- if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
- if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
- if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "morocc",150,99;
- warp "moc_ruins",155,44;
- end;
+ mes "[Thief Guild Member]";
+ mes "Ok, I see.";
+ mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately.";
+ close2;
+ if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+ if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+ if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+ if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+ nude;
+ if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual
+ if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual
+ if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual
+ if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
+ if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
+ if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
+ savepoint "morocc",150,100;
+ warp "moc_prydb1",99,185;
+ end;
}
mes "[Thief Guild Member]";
mes "Have you tried all of the class manuals yet?";
mes "If you're undecided what job to take on I suggest you try talking to all the Guides first.";
close;
case 3:
- if(checkquest(7127,HUNTING) != 2) {
- mes "[Thief Guild Member]";
- mes "Hunt 5 Willows and then come talk to me to finish youe quest.";
- close;
+ if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) {
+ mes "[Thief Guild Member]";
+ mes "Hunt 5 Willows and then come talk to me to finish youe quest.";
+ close;
}
else if(checkquest(7127) == 2) {
- mes "[Thief Guild Member]";
- mes "I'm sorry but I don't have any quests to give you right now.";
- close;
+ mes "[Thief Guild Member]";
+ mes "I'm sorry but I don't have any quests to give you right now.";
+ close;
}
else {
- mes "[Thief Guild Member]";
- mes "Quests?";
- mes "Hmm, what will be good for you?";
- mes "How about hunting some Willows.";
- next;
- mes "[Thief Guild Member]";
- mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again.";
- mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt.";
- next;
- mes "[Thief Guild Member]";
- mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
- mes "Double Attack and Hide are the main skills of the Thief.";
- setquest 7127;
- close;
+ mes "[Thief Guild Member]";
+ mes "Quests?";
+ mes "Hmm, what will be good for you?";
+ mes "How about hunting some Willows.";
+ next;
+ mes "[Thief Guild Member]";
+ mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again.";
+ mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt.";
+ next;
+ mes "[Thief Guild Member]";
+ mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
+ mes "Double Attack and Hide are the main skills of the Thief.";
+ setquest 7127;
+ close;
}
case 4:
mes "[Thief Guild Member]";
@@ -1540,35 +1541,35 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118
mes "[Merchant Guide]";
mes "^8C2121Merchants can transform to a Blacksmith or an Alchemist^000000 as their second job.";
if(countitem(2823) == 0 && (getequipid(EQI_ACC_L) != 2823 || getequipid(EQI_ACC_R) != 2823)) {
- next;
- mes "[Merchant Guide]";
- mes "Do you wan to see what it's like to be a Merchant?";
- next;
- if(select("I want to test Merchant skills.:I don't want to test it.") == 2) {
+ next;
mes "[Merchant Guide]";
- mes "Hum. Do you think so?";
- mes "Ok, I agree with you. Choosing a job is very important in our life.";
- mes "Just talk to me whenever you want to experience Merchant skills.";
- close;
- }
- mes "[Merchant Guide]";
- mes "Here is the Merchant skill manual.";
- mes "I will take other job manuals from you while I'm at it.";
- next;
- mes "[Merchant Guide]";
- mes "Here is the Merchant skill manual.";
- mes "I will take other job manuals from you while I'm at it.";
- nude;
- if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual
- if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual
- if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual
- if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
- if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- getitem 2823,1; // Merchant_Manual
- next;
- mes "[Merchant Guide]";
- mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
- mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
+ mes "Do you wan to see what it's like to be a Merchant?";
+ next;
+ if(select("I want to test Merchant skills.:I don't want to test it.") == 2) {
+ mes "[Merchant Guide]";
+ mes "Hum. Do you think so?";
+ mes "Ok, I agree with you. Choosing a job is very important in our life.";
+ mes "Just talk to me whenever you want to experience Merchant skills.";
+ close;
+ }
+ mes "[Merchant Guide]";
+ mes "Here is the Merchant skill manual.";
+ mes "I will take other job manuals from you while I'm at it.";
+ next;
+ mes "[Merchant Guide]";
+ mes "Here is the Merchant skill manual.";
+ mes "I will take other job manuals from you while I'm at it.";
+ nude;
+ if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual
+ if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual
+ if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual
+ if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
+ if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
+ getitem 2823,1; // Merchant_Manual
+ next;
+ mes "[Merchant Guide]";
+ mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
+ mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
}
close;
@@ -1582,24 +1583,24 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118
mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?";
next;
if(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union.") == 2) {
- mes "[Merchant Guide]";
- mes "Welcome!!";
- mes "I will send you to the Merchant Guild's union after you complete your Novice training.";
- close2;
- if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
- if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
- if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
- if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
- nude;
- if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual
- if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual
- if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual
- if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
- if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
- if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "alberta",30,232;
- warp "alberta_in",62,44;
- end;
+ mes "[Merchant Guide]";
+ mes "Welcome!!";
+ mes "I will send you to the Merchant Guild's union after you complete your Novice training.";
+ close2;
+ if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; }
+ if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; }
+ if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; }
+ if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; }
+ nude;
+ if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual
+ if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual
+ if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual
+ if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
+ if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
+ if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
+ savepoint "alberta",29,231;
+ warp "alberta_in",62,44;
+ end;
}
mes "[Merchant Guide]";
mes "Ok, I hope you consider being a Merchant.";
@@ -1607,41 +1608,41 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118
close;
case 3:
if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) {
- mes "[Merchant Guide]";
- mes "Zeny is the currency of Rune Midgard.";
- mes "You can make zeny by selling loot as well as through making smart business decisions.";
- next;
- mes "[Merchant Guide]";
- mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
- mes "What a valuable job it is! Isn't it?";
- next;
- mes "[Merchant Guide]";
- mes "Why don't you try to be a Merchant?";
- mes "Making money is not easy but it will be a great experience!";
- close;
+ mes "[Merchant Guide]";
+ mes "Zeny is the currency of Rune Midgard.";
+ mes "You can make zeny by selling loot as well as through making smart business decisions.";
+ next;
+ mes "[Merchant Guide]";
+ mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
+ mes "What a valuable job it is! Isn't it?";
+ next;
+ mes "[Merchant Guide]";
+ mes "Why don't you try to be a Merchant?";
+ mes "Making money is not easy but it will be a great experience!";
+ close;
}
else if(checkquest(7126) == 2) {
- mes "[Merchant Guide]";
- mes "You have already completed the quest.";
- mes "Once you enter the main world, you can get various exciting quests there!";
- next;
- mes "[Merchant Guide]";
- mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice.";
- close;
+ mes "[Merchant Guide]";
+ mes "You have already completed the quest.";
+ mes "Once you enter the main world, you can get various exciting quests there!";
+ next;
+ mes "[Merchant Guide]";
+ mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice.";
+ close;
}
else {
- mes "[Merchant Guide]";
- mes "Huh? Quest??";
- mes "Humm... What would be suited for you...?";
- mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant.";
- next;
- mes "[Merchant Guide]";
- mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills.";
- setquest 7126;
- next;
- mes "[Merchant Guide]";
- mes "Good luck!";
- close;
+ mes "[Merchant Guide]";
+ mes "Huh? Quest??";
+ mes "Humm... What would be suited for you...?";
+ mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant.";
+ next;
+ mes "[Merchant Guide]";
+ mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills.";
+ setquest 7126;
+ next;
+ mes "[Merchant Guide]";
+ mes "Good luck!";
+ close;
}
case 4:
mes "[Merchant Guide]";
@@ -1741,7 +1742,7 @@ new_5-3,109,41,4 duplicate(NvMer) Merchant Guide#nv5 97
if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "payon",70,100;
+ savepoint "payon",256,242;
warp "payon_in02",64,65;
end;
}
@@ -1932,7 +1933,7 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57
// Eden Group Officer (Real Combat Training)
//============================================================================
- script Eden Group Officer#nv::NvEdn -1,{
- if(BaseLevel < 10) {
+ if(BaseLevel < 11) {
mes "[Eden Group Officer]";
mes "Hello, I am a representative of the Eden Group.";
mes "We are here to assist adventurers in Rune Midgard.";
@@ -1979,8 +1980,8 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57
if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "prontera",273,354;
- warp "prontera",273,354;
+ savepoint "prontera",122,77;
+ warp "prontera",121,76;
end;
case 2:
mes "[Eden Group Officer]";
@@ -1998,8 +1999,8 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57
if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "morocc",150,99;
- warp "moc_ruins",155,44;
+ savepoint "moc_ruins",71,157;
+ warp "moc_ruins",70,158;
end;
case 3:
mes "[Eden Group Officer]";
@@ -2017,8 +2018,8 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57
if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "payon",70,100;
- warp "payon",70,100;
+ savepoint "payon",167,68;
+ warp "payon",172,111;
end;
case 4:
mes "[Eden Group Officer]";
@@ -2037,8 +2038,8 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57
if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "alberta",116,57;
- warp "alberta",116,57;
+ savepoint "alberta",115,57;
+ warp "alberta",116,58;
end;
case 5:
mes "[Eden Group Officer]";
@@ -2057,7 +2058,7 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57
if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual
if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual
if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual
- savepoint "geffen",120,100;
+ savepoint "geffen",118,36;
warp "geffen",128,66;
end;
case 6: