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+//===== eAthena Script =======================================
+//= Ep 8.5+ Novice Training Grounds
+//===== By: ==================================================
+//= Dr.Evil & MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN 3422+(Requires jA Script System)
+//===== Description: =========================================
+//= The New Novice Training Grounds Script, Script by yukito
+//= merged with english dialogues from Prometheus.
+//===== Additional Comments: =================================
+//= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets]
+//= to Dr.Evil who did 90% of the work =)
+//============================================================
+
+//====================================================================
+//Ragnarok Online Novice Script by yukito
+//====================================================================
+//Bulletin Board
+new_1-1.gat,66,114,4 script Bulletin Board 111,{
+ mes "^FF0000=================================^000000";
+ mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^E40CAA [Welcome] ^FF0000==^000000";
+ mes "^FF0000=================================^000000";
+ close;
+}
+
+new_1-1.gat,53,114,4 script Shion 727,{
+ switch (NEW_MES_FLAG0) {
+ case 0: mes "[Shion]";
+ mes "Hello there~";
+ mes "Welcome to the";
+ mes "Training Grounds!";
+ next;
+ mes "[Shion]";
+ mes "Let's see.";
+ mes "Your name is...";
+ mes "" + strcharinfo(0) + ".";
+ next;
+ mes "[Shion]";
+ mes "My name is Shion.";
+ mes "Yes, this is the first time we've";
+ mes "met, of course. Hahahah~";
+ next;
+ mes "[Shion]";
+ mes "Now that we've met, is there";
+ mes "anything I can help you with?";
+ mes "I'm here for your questions~";
+ next;
+ switch ( select("Where should I go?","About Basic Interfaces.","What the hell are you!") ) {
+ case 1: mes "[Shion]";
+ mes "Do you see the bridge to your";
+ mes "right side? Just cross the bridge";
+ mes "and you'll arrive at a castle. All";
+ mes "you have to do is walk inside!";
+ next;
+ mes "[Shion]";
+ mes "The entrance of the castle";
+ mes "is a ^0000FFspinning white light.^000000 These";
+ mes "portals are what allow you to move";
+ mes "from one zone to another.";
+ next;
+ mes "[Shion]";
+ mes "Do you know how to move?";
+ mes "Left click on a spot, and you'll";
+ mes "walk over to that spot. Piece of";
+ mes "cake, huh?";
+ next;
+ mes "[Shion]";
+ mes "So go for it!";
+ mes "Basically, you must enter the";
+ mes "castle in order to start your";
+ mes "adventures.";
+ next;
+ mes "[Shion]";
+ mes "There are soldiers";
+ mes "at the entrance, so don't";
+ mes "worry about getting lost.";
+ mes "Take care now~!";
+ set NEW_MES_FLAG0,1;
+ close;
+ case 2: mes "[Shion]";
+ mes "Interface...";
+ mes "click','double-click'";
+ mes "and 'drag'is? .";
+ mes "click just one time,";
+ mes "it is called 'click'";
+ mes "click twice straightly,";
+ mes "it is called 'double-click'.";
+ next;
+ mes "[Shion]";
+ mes "'Drag' is dragging your mouse";
+ mes "to the right, left, up and down";
+ mes "when holding 'left-click'.";
+ mes "when you block a sentence in word";
+ mes "processor program";
+ mes "you use this function";
+ mes "don't you?";
+ next;
+ mes "[Shion]";
+ mes "You need to have some basic knowledge";
+ mes "before you know the interface.";
+ mes "You will see it often in the game and...";
+ next;
+ mes "[Shion]";
+ mes "If you cross the bridge on your right side,";
+ mes "you can go learn in the castle.";
+ mes "This is The Training Grounds";
+ mes "for new novices.";
+ mes "You should go there.";
+ next;
+ mes "[Shion]";
+ mes "Ah, the building's entrance is...";
+ mes "^0000FFSmall Spiral Light.^000000";
+ mes "Click it exactly and jump in there.";
+ mes "If you get in there, you will meet other helpers.";
+ mes "Don't worry too much.";
+ set NEW_MES_FLAG0,1;
+ close;
+ case 3: mes "[Shion]";
+ mes "Who? me? I am nov_Shion!";
+ mes "Gosh, you are so rude.";
+ mes "I am doing free service, without payment.";
+ mes "I feel so bad.";
+ set NEW_MES_FLAG0,2;
+ close;
+ }
+ case 1: mes "[Shion]";
+ mes "Huh...?";
+ mes "Why are you";
+ mes "still here?";
+ mes "^6A6A6A*Sigh...*";
+ next;
+ mes "[Shion]";
+ mes "Hey, when you enter the Training";
+ mes "Grounds, you'll earn all sorts of";
+ mes "things that will help you play the";
+ mes "game. You'll even have the chance";
+ mes "to get zeny and other rewards.";
+ next;
+ mes "[Shion]";
+ mes "You can even gain";
+ mes "experience like this!";
+ set NEW_MES_FLAG0,3;
+ set BaseExp,BaseExp+NextBaseExp;
+ next;
+ mes "[Shion]";
+ mes "Everything you'll learn here in the";
+ mes "Training Grounds will benefit your";
+ mes "gameplay. So just think positive,";
+ mes "okay?";
+ close;
+ case 2: mes "[Shion]";
+ mes "Hey, man.";
+ mes "Do you still have some business with me?";
+ mes "Whoo, I don't need to be angry.";
+ mes "(Calm down, Calm down)";
+ mes "How can I help you";
+ next;
+ mes "[Shion]";
+ mes "No, no.";
+ mes "Why don't you go back to the";
+ mes "Training Grounds?";
+ mes "Can you see a bridge on your right side?";
+ mes "Cross the bridge and enter the castle.";
+ mes "There will be a helper waiting for you";
+ mes "inside the castle.";
+ next;
+ mes "[Shion]";
+ mes "Ah, if you cannot see the entrance,";
+ mes "try to drag your mouse when holding right click.";
+ mes "It will help you to see the hidden spot.";
+ next;
+ mes "[Shion]";
+ mes "Then, Good bye!";
+ mes " ";
+ mes "And when you face a lady,";
+ mes "you need to be a little more polite.";
+ mes "This is a gift for you.";
+ set NEW_MES_FLAG0,3;
+ set BaseExp,BaseExp+NextBaseExp;
+ close;
+ case 3: mes "[Shion]";
+ mes "The Training Grounds";
+ mes "are located just past";
+ mes "the bridge located";
+ mes "to the right.";
+ next;
+ mes "[Shion]";
+ mes "Although you'll";
+ mes "be sitting through";
+ mes "some classes, you";
+ mes "won't regret it.";
+ mes "Now, go for it!";
+ close;
+ }
+}
+
+new_1-1.gat,144,116,2 script Guard 105,{
+ mes "[Training Grounds Guard]";
+ mes "Welcome to the Training Grounds.";
+ mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
+ close;
+}
+
+new_1-1.gat,144,107,2 script Guard 105,{
+ mes "[Training Grounds Guard]";
+ switch ( rand(2) ) {
+ case 0: mes "Come in!";
+ mes "I would like";
+ mes "to welcome you to";
+ mes "the Training Grounds!";
+ next;
+ mes "[Training Grounds Guard]";
+ mes "In here, you can prepare";
+ mes "yourself for your future";
+ mes "adventures throughout the";
+ mes "Ragnarok world!";
+ break;
+ case 1: mes "Go, Novice, go!";
+ mes "Fight, and grow stronger! Look towards a brighter tomorrow!";
+ }
+ close;
+}
+
+//Receptionist
+new_1-2.gat,100,29,4 script Receptionist 86,{
+ mes "[Training Grounds Receptionist]";
+ mes "Welcome!";
+ mes "You are at the entrance";
+ mes "of the ^3355FFTraining Grounds^000000.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "If you're new";
+ mes "to the Ragnarok world,";
+ mes "please choose the";
+ mes "^3355FFTraining Grounds Introduction^000000";
+ mes "menu for more information.";
+L_loop:
+ next;
+ switch( select("Apply for training.","Direct access to Ragnarok Online.","^3355FFTraining Grounds Introduction.^000000","I need a moment to think.") ) {
+ case 1: mes "[Training Grounds Receptionist]";
+ mes "Thank you for applying for Novice training. For detailed information of each training course, please inquire the Guides for assistance.";
+ next;
+ set Zeny,Zeny+50;
+ mes "[Training Grounds Receptionist]";
+ mes "To get you started, we will supply you with a provision of 50 Zeny. When you have questions about the training course process, please feel free to ask any of the Instructors.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "You will now be transferred";
+ mes "to the Training Grounds.";
+ next;
+ warp "new_1-2.gat",100,70;
+ end;
+ case 2: mes "[Training Grounds Receptionist]";
+ mes "I understand.";
+ mes "Please do your";
+ mes "best, and I wish you";
+ mes "the best of luck!";
+ close2;
+ set NEW_MES_FLAG0,0;
+ switch( rand(6) ) {
+ case 0: savepoint "prontera.gat",273,354;
+ warp "prontera.gat",273,354;
+ break;
+ case 1: savepoint "morocc.gat",160,94;
+ warp "morocc.gat",160,94;
+ break;
+ case 2: savepoint "geffen.gat",120,100;
+ warp "geffen.gat",120,100;
+ break;
+ case 3: savepoint "payon.gat",70,100;
+ warp "payon.gat",70,100;
+ break;
+ case 4: savepoint "alberta.gat",116,57;
+ warp "alberta.gat",116,57;
+ break;
+ case 5: savepoint "izlude.gat",94,103;
+ warp "izlude.gat",94,103;
+ }
+ end;
+ case 3: mes "[Training Grounds Receptionist]";
+ mes "This training grounds was established in order to provide useful information to new players of Ragnarok Online by the Rune-Midgarts Kingdom's Board of Education.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "The training course is organized into two parts: the Basic Knowledge classes, and Field Combat training.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "Through the first course, players will learn the necessary knowledge for a smoother gaming experience.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "In Field Combat Training,";
+ mes "players will engage in actual battle with weak monsters so they can learn the basics of fighting.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "With this battle practice,";
+ mes "players will be able to gain more experience before they enter the real world.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "At the end of the training, we will provide an introduction to the 1st Job Classes. This will help players decide which job class is best for them.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "If you wish to participate in the training grounds, please choose '^3355FFApply for training^000000' in the menu.";
+ next;
+ mes "[Training Grounds Receptionist]";
+ mes "Otherwise, if you want to skip the basic training and immediately enter the world of Ragnarok Online, please choose '^3355FFDirect access to Ragnarok Online^000000.'";
+ break;
+ case 4: mes "[Training Grounds Receptionist]";
+ mes "I understand.";
+ mes "Please, take your time.";
+ close;
+ }
+ goto L_loop;
+}
+
+//Interfaces Instructor
+new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
+ if (!(NEW_MES_FLAG1)) {
+ mes "[Chris]";
+ mes "Nice to meet you. could you show me your application?";
+ next;
+ mes "[Chris]";
+ mes "Yes, I checked it.";
+ mes "I will teach the real basic interface to "+strcharinfo(0)+".";
+ mes "This is not forced to you so if you don't want, you don't need to take this course.";
+ next;
+ switch( select("Listen about 'Interface'.","No lecture, I just want Practical Course.","Cancel.") ) {
+ case 1: mes "[Chris]";
+ mes "You can move any window by dragging your mouse.";
+ mes "I will explain from the basic location where you start on the screen.";
+ next;
+ mes "[Chris]";
+ mes "First of all, if you look at the top left part of the screen,";
+ mes "You can see your name and level in the window.";
+ mes "It also shows how much EXP you have.";
+ mes "This is a Character's ^0000FFBasic Information^000000.";
+ next;
+ mes "[Chris]";
+ mes "I will increase your EXP.";
+ mes "watch how the EXP will change in the basic Information window.";
+ set NEW_MES_FLAG1,1;
+ set BaseExp,BaseExp+NextBaseExp;
+ next;
+ mes "[Chris]";
+ mes "Did you see it?";
+ mes "and let's see...";
+ next;
+ mes "[Chris]";
+ mes "You can open your 'Inventory' and make a party through the Information window.";
+ mes "The secon EXP bar is your Job EXP.";
+ mes "To learn a ^0000FFSkill^000000 you need a skill point.";
+ mes "You will gain a skill point bt getting a Job EXP level.";
+ next;
+ mes "[Chris]";
+ mes "There is a chat window in the bottom left of the screen.";
+ mes "You can scroll with your mouse to see what you've said in the past and";
+ mes "you can change to 'send to party' and 'send to guildsmen' by clicking on the blue dot.";
+ mes "The conversation window is always in open state.";
+ mes "You will use it a lot.";
+ next;
+ mes "[Chris]";
+ mes "In the top right of the screen,";
+ mes "there is a minimap it indicates your current location, party members and guilsmen.";
+ mes "When you stay in a field, the ^0000FF Red Point is an Exit^000000.";
+ mes "Is it helpful?";
+ next;
+ mes "[Chris]";
+ mes "Let's see more, try to open every window by clicking in the Basic Information Window.";
+ mes "Like item window, Equipment, status, etc.";
+ next;
+ mes "[Chris]";
+ mes "You might have gotten bored event hough I tried to teach you briefly.";
+ mes "It is Job EXP this time.";
+ set JobExp,JobExp+NextJobExp;
+ next;
+ mes "[Chris]";
+ mes "Increase Basic Skill with it.";
+ next;
+ mes "[Chris]";
+ mes "Assistant Edwin will give you more details about things.";
+ mes "If you want to learn more, go meet him.";
+ mes "This is a gift for you.";
+ getitem 2352,1;
+ close;
+ case 2: mes "[Chris]";
+ mes "I will send you to the Practical Course.";
+ mes "If you think you need to take more lectures,";
+ mes "Come to see me anytime.";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+ case 3: emotion 19;
+ close;
+ }
+ }
+ if (!(NEW_MES_FLAG2)) {
+ mes "[Chris]";
+ mes "Do you need my help?";
+ mes "Can I see your application?";
+ mes "Hmm...";
+ mes "You didn't take the skill lectures.";
+ mes "The Skill Instructor is on your leftside.";
+ next;
+ switch( select("Thanks!","Lectures are boring.","Cancel") ) {
+ case 1: mes "[Chris]";
+ mes "If you take this course You will learn usefull skill information, so pay attention.";
+ mes "Well, find the skill instructor.";
+ mes "I will send you to him for free of charge.";
+ close2;
+ warp "new_1-2.gat",84,107;
+ end;
+ case 2: mes "[Chris]";
+ mes "I will send you to the next course,";
+ mes "the Practical Lecture course.";
+ next;
+ if ( select("What? No.","Yes, please send me!") == 1 ) {
+ mes "[Chris]";
+ mes "Then, find me later when you need me..";
+ close;
+ } else {
+ mes "[Chris]";
+ mes "I wish you good luck.";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+ }
+ case 3: emotion 19;
+ close;
+ }
+ }
+ if (!(NEW_MES_FLAG3)) {
+ mes "[Chris]";
+ mes "Do you need my help?";
+ mes "Can I see your application?";
+ mes "Hmm...";
+ mes "You didn't take the skill lectures.";
+ mes "The Item Instructor is on my rightside.";
+ next;
+ switch( select("Thanks!","Lectures are boring.","Cancel") ) {
+ case 1: mes "[Chris]";
+ mes "You can learn how to use items, and other windows.";
+ mes "It will be helpful.";
+ mes "Well, Go to the item instructor.";
+ mes "I will send you to him for free of charge.";
+ close2;
+ warp "new_1-2.gat",115,107;
+ end;
+ case 2: mes "[Chris]";
+ mes "I will send you to the next course,";
+ mes "the Practical Lecture course.";
+ next;
+ if ( select("What? No.","Yes, please send me!") == 1 ) {
+ mes "[Chris]";
+ mes "Then, find me later when you need me..";
+ close;
+ } else {
+ mes "[Chris]";
+ mes "I wish you good luck.";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+ }
+ case 3: emotion 19;
+ close;
+ }
+ }
+ mes "[Chris]";
+ mes "You finished all the required sourses.";
+ mes "have you listened to the other Assistants?";
+ mes "The next stage is practical monster-hunting.";
+ mes "Are you ready?";
+ next;
+ switch( select("Move to next course!","I want to look arround more.","Send me to Town!") ) {
+ case 1: mes "[Chris]";
+ mes "The next course is practical monster-hunting.";
+ mes "Pay attention to what he says, and finish the course safely.";
+ mes "I wish you good luck.";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+ case 2: mes "[Chris]";
+ mes "That is a good idea.";
+ mes "We have just taught you some of the";
+ mes "required basic knowledge;";
+ mes "however if it is not enough, please meet the";
+ mes "other assistants so you can learn more details.";
+ next;
+ mes "[Chris]";
+ mes "If you don't know where you have to go,";
+ mes "come and ask me.";
+ close;
+ case 3: mes "[Chris]";
+ mes "Are you sure you want to move to town?";
+ mes "If you think you've learnt enough,";
+ mes "go to the right side and meet the";
+ mes "^0000FFKafra Service.^000000";
+ next;
+ mes "[Chris]";
+ mes "The Kafra Service offers";
+ mes "'Teleportation Service'";
+ mes "'Storage Service'";
+ mes "Meet them";
+ mes "and use their service..";
+ next;
+ mes "[Chris]";
+ mes ".......If you leave here";
+ mes "I cannot see you anymore";
+ mes "but";
+ mes "I hope that you are blessed wherever you go.";
+ mes "Good luck.";
+ close;
+ }
+}
+
+new_1-2.gat,83,111,4 script Skill Instructor 753,{
+ if (!(NEW_MES_FLAG2)) {
+ mes "[Shecil]";
+ mes ""+strcharinfo(0)+"";
+ mes "It is such a good name!";
+ mes "Let's start this class?";
+ next;
+ switch( select("What do you teach me?","Send me to Practical Course!","Cancel") ) {
+ case 1: mes "[Shecil]";
+ mes "I live and die for fighting!";
+ mes "Some sort of special skill!!!!!!";
+ mes "Ah! no, I made a mistake.";
+ mes "I will teach you how to use it.";
+ mes "First of all, Increasing your skill level.";
+ next;
+ mes "[Shecil]";
+ mes "Your Skill Window is in Basic Information.";
+ mes "Click ^0000FFSkill^000000.";
+ mes "Another window pops up, right?";
+ mes "Short key is ^0000FFS when holding down alt^000000.";
+ mes "From now we will say like 'alt+s'.";
+ set NEW_MES_FLAG2,1;
+ set JobExp,JobExp+NextJobExp;
+ next;
+ mes "[Shecil]";
+ mes "Did you open it?";
+ mes "Do you see Basic Skill down there?";
+ mes "Skill point might be 1.";
+ mes "There is a mumber Clock 'Lv Up Button' at the right side beside basic skill.";
+ next;
+ mes "[Shecil]";
+ mes "Did you increase your skill?";
+ mes "If you have any questions, ask Pitch Judas";
+ mes "hmmm...";
+ mes "I am thinking of a usefull skill.";
+ next;
+ mes "[Shecil]";
+ mes "Right, right!";
+ mes "I will teach you First Aid Skill.";
+ mes "In Emergencies, you can use this skill.";
+ skill 142,1,0;
+ set skill_nov,3;
+ next;
+ mes "^0000FF-You've learned First Aid Skill-^000000";
+ next;
+ mes "[Shecil]";
+ mes "Now, if you open your skill window,";
+ mes "^0000FFFirst Aid^000000 will be there.";
+ mes "Try to double-click to use it!";
+ next;
+ mes "^0000FF-You received some Job Exp.-^000000";
+ set JobExp,JobExp+NextJobExp;
+ next;
+ mes "[Shecil]";
+ mes "How was it?";
+ mes "When you use your skill, SP decreases.";
+ mes "If you use First Aid skill, it will recover some HP.";
+ mes "It will be usefull for New Novices.";
+ next;
+ mes "[Shecil]";
+ mes "Thanks for your attention!";
+ mes "Oh, I am feeling so good.";
+ mes "I will give you a Plus-Exp!";
+ mes "Since I am a cool guy!";
+ set BaseExp,BaseExp+NextBaseExp;
+ next;
+ mes "[Shecil]";
+ mes "My lecture ends here.";
+ mes "It was short and had many services.";
+ mes "Do you want to know more? then, ask other users.";
+ mes "If you think that is hard, go to talk to Assistant.";
+ mes "He will teach you well.";
+ next;
+ switch( select("Let me look around.","Send me to the Practical Course.","Cancel.") ) {
+ case 1: mes "[Shecil]";
+ mes "If you think, you learned enough anybody will be fine.";
+ mes "Ask one of our insctructors, they will help you.";
+ mes "Cheer Up!";
+ close;
+ case 2: goto L_battle;
+ case 3: emotion 23;
+ }
+ close;
+ case 2: goto L_battle;
+ case 3: emotion 23;
+ }
+ close;
+ }
+ if (!(NEW_MES_FLAG1)) {
+ mes "[Shecil]";
+ mes "What, can I help you?";
+ mes "Uh?";
+ mes "You didn't take interface lectures";
+ mes "I know the lecture is not worth it!";
+ mes "HaHaHaHa!!!!";
+ next;
+ switch( select("I will go take it!","I am bored. Send me to Practical Course.") ) {
+ case 1: mes "[Shecil]";
+ mes "Yes, it's good thinking.";
+ mes "Get EXP, Items as much as you can.";
+ mes "HaHaHa.";
+ mes "He is in the middle.";
+ mes "It is easy to find him.";
+ close;
+ case 2: goto L_battle;
+ case 3: emotion 23;
+ }
+ close;
+ }
+ if (!(NEW_MES_FLAG3)) {
+ mes "[Shecil]";
+ mes "What can I help you?";
+ mes "Huh?";
+ mes "You didn't take the item lecture?";
+ mes "I know the lecture is not worth it!";
+ mes "HaHaHaHa!!!!";
+ next;
+ switch( select("I will go and take it!","I am bored. Send me to Practical Course.","Cancel.") ) {
+ case 1: mes "[Shecil]";
+ mes "Yes, it is a good thinking.";
+ mes "Get EXP, Items as much as you can.";
+ mes "Hahaha.";
+ mes "I will send you to the service.";
+ close2;
+ warp "new_1-2.gat",115,107;
+ break;
+ case 2: goto L_battle;
+ case 3: emotion 23;
+ }
+ close;
+ }
+ mes "[Shecil]";
+ mes "Do you need my help?";
+ mes "You've finished all the courses.";
+ mes "Ah, you came back to see me";
+ mes "because I am so nice.";
+ mes "is it right?";
+ mes "have you met the Assistants?";
+ next;
+ switch( select("Send me to the next course.","Assistants?","I want to go to town.") ) {
+ case 1: mes "[Shecil]";
+ mes "Oh, Right.";
+ mes "You should go to the Practical Lecture Course.";
+ mes "Ah, I wish I could hunt mobs in the field.";
+ mes "This job is so boring.";
+ mes "My fists have gotten a bit rusty.";
+ mes "Ok, I will send you! You should grow up well!";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+ case 2: mes "[Shecil]";
+ mes "Huh? you look like";
+ mes "'you didn't do it before'.";
+ mes "Listen to me. We teach briefly,";
+ mes "not boring, but fast";
+ mes "as much as we can.";
+ next;
+ mes "[Shecil]";
+ mes "However, it is not good enough for";
+ mes "some people educatioally.";
+ mes "There will be some people who";
+ mes "want to learn more.";
+ mes "so, to satisfy this, some";
+ mes "Assistants";
+ mes "exist to help those people.";
+ mes "Go and meet them!";
+ next;
+ mes "[Shecil]";
+ mes "Especially, Pitch Judas...";
+ mes "He will teach you well about skills.";
+ mes "Even though he looks dangerous.";
+ mes "Hahaha!";
+ close;
+ case 3: mes "[Shecil]";
+ mes "Do you want to go to town? You can";
+ mes "use Kafra services.";
+ mes "Make a right from here and go straight,";
+ mes "you will see her.";
+ mes "HaHaHa!";
+ mes "why don't you hurry up to meet";
+ mes "her?";
+ close;
+ }
+ end;
+L_battle:
+ mes "[Shecil]";
+ mes "Good, there is nothing better than experiencing reality.";
+ mes "Practical Course!";
+ mes "Cheer up!";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+}
+
+new_1-2.gat,115,111,4 script Item Instructor 726,{
+disable_items;
+ if (!(NEW_MES_FLAG3)) {
+ mes "[Alice]";
+ mes "Hmm... I am so bored.";
+ mes "Huh? Are you new here?";
+ mes "You want to take an Item Lecture, don't you?";
+ next;
+ menu "Yes.",-,"No, I just want to pass.",L_battle,"Where is town?",L_kafra;
+ mes "[Alice]";
+ mes "I will make it a short lecture.";
+ mes "I know you are bored.";
+ mes "Firstly, open the 'Inventory' window.";
+ mes "Click 'Item' in the Basic Information Window.";
+ mes "It will show you the items that it contains.";
+ mes "The inventory is divided into 3 sections such as item, equip and etc.";
+ next;
+ mes "[Alice]";
+ mes "Now, would you click the item tab?";
+ mes "in the Inventory Window? I just";
+ mes "gave you a Novice Potion. You can";
+ mes "drink it by double-clicking it. Go";
+ mes "ahead, try it!";
+ set NEW_MES_FLAG3,1;
+ set @potion,countitem(569);
+ getitem 569,1;
+ enable_items;
+ next;
+ if ( @potion >= countitem(569) ) {
+ mes "[Alice]";
+ mes "Nice~!";
+ mes "And here's";
+ mes "a little reward";
+ mes "just for listening.";
+ set BaseExp,BaseExp+NextBaseExp;
+ next;
+ }
+ disable_items;
+ mes "[Alice]";
+ mes "Let me explain about";
+ mes "items in the ^0000FFequip^000000 tab";
+ mes "of the Inventory Window.";
+ next;
+ mes "[Alice]";
+ mes "When you click on the 'equip tab,";
+ mes "you can view every item in your";
+ mes "inventory that you can equip. Let";
+ mes "me give you some equipment so that";
+ mes "you can try them on.";
+ next;
+ getitem 2510,1;
+ getitem 2414,1;
+ getitem 5055,1;
+ enable_items;
+ mes "[Alice]";
+ mes "Got them? Good.";
+ mes "Now, double-click";
+ mes "on the Novice Slippers";
+ mes "I just gave you to";
+ mes "put them on.";
+ next;
+ if ( getequipisequiped(6) ) {
+ mes "[Alice]";
+ mes "Hooray~!";
+ mes "You did it!";
+ mes "You deserve a reward!";
+ set BaseExp,BaseExp+NextBaseExp;
+ next;
+ }
+ disable_items;
+ mes "[Alice]";
+ mes "Would you";
+ mes "press the ^0000FF'F12'^000000 key?";
+ mes "This will summon your";
+ mes "Hotkey bar on your screen.";
+ next;
+ mes "[Alice]";
+ mes "There is a column from ^0000FFF1 to F9^000000";
+ mes "If you took a skill lecture,";
+ mes "you are supposed to have 'First Aid'.";
+ mes "Drag the skill to the 'Short key window'.";
+ next;
+ mes "[Alice]";
+ mes "Do you understand ?";
+ mes "To use skills, you need some skill point,";
+ mes "and anyway, you cannot put passive skills in the 'Short key window'.";
+ set JobExp,JobExp+NextJobExp;
+ next;
+ mes "[Alice]";
+ mes "'Alice' simple and good quality lecture ends here.";
+ mes "Lastly I will give you some items, which can help you.";
+ getitem 601,10;
+ getitem 602,2;
+ getitem 569,50;
+ next;
+ mes "[Alice]";
+ mes "However, ^FF0000do not use the Fly Wing or Butterfly Wing ^000000in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?";
+ next;
+ mes "[Alice]";
+ mes "And lastly...";
+ mes "I will give";
+ mes "you some Job experience!";
+ set JobExp,JobExp+NextJobExp;
+ next;
+ menu "What do I have to do?",-,"Then, Practical Course!",L_battle,"Cancel.",L_bye;
+ mes "[Alice]";
+ mes "Is there any Instructor that you didn't meet yet?";
+ mes "They are not gracious as much as I am";
+ next;
+ mes "[Alice]";
+ mes "However, some assistants are really good,";
+ mes "and there are some hidden things.";
+ mes "So if you want, you can stay here longer and know them.";
+ mes "If not ask anybody and tell them where you want to go.";
+ close;
+ }
+ if (!(NEW_MES_FLAG1)) {
+ mes "[Alice]";
+ mes "How can I help you?";
+ mes "You didn't take a interface lecture.";
+ mes "Chris will be dissapointed.";
+ mes "Why don't you go and meet him?";
+ next;
+ menu "Ok, I will meet him.",-,"It is boring, I want to go to Practical Course.",L_battle1,"What do I have todo to goto town?",L_kafra;
+ mes "[Alice]";
+ mes "It's a good idea.";
+ mes "When you came here, you had to see 'Interface Instructor'.";
+ mes "He is in the middle of the hall.";
+ mes "Also he has some gifts for you!";
+ mes "You don't want to lose those presents, do you?";
+ close;
+ }
+ if (!(NEW_MES_FLAG2)) {
+ mes "[Alice]";
+ mes "How can I help you?";
+ mes "Oh, you didn't take ^0000FFSkill Lecture^000000 yet.";
+ mes "Shecil will be dissapointed.";
+ mes "Why don't you go meet her?";
+ next;
+ menu "yes, I will meet her.",-,"Boring, I want to go to Practical Course.",L_battle1,"What do I have todo to goto town?",L_kafra;
+ mes "[Alice]";
+ mes "It's a good idea.";
+ mes "Shecil is on the left side of the hall.";
+ mes "I will send you there.";
+ mes "Study Hard!";
+ close2;
+ warp "new_1-2.gat",84,107;
+ end;
+ }
+ mes "[Alice]";
+ mes "Huh? did you get lost?";
+ mes "Do you need some help?";
+ mes "I think you learned enough.";
+ mes "Do you want to go somewhere?";
+ next;
+ menu "I don't know where I can go.",-,"I want to go to town.",L_kafra,"Cancel.",L_bye;
+ mes "[Alice]";
+ mes "Hmm... You already know how to use items and skills.";
+ mes "Practical Course still remains.";
+ mes "Do you want to go to Practical Course?";
+ mes "Then, I will send you.";
+ next;
+ if ( select("Let me go!","Wait for a moment.") == 1 ) {
+ mes "[Alice]";
+ mes "You got your equipment that I gave you right?";
+ mes "Wear those tight.";
+ mes "Ok, I will let you go.";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+ } else {
+ mes "[Alice]";
+ mes "Ok.";
+ mes "If you need anything, call me anytime.";
+ close;
+ }
+ end;
+L_battle:
+ mes "[Alice]";
+ mes "Boring";
+ mes "Do you want to go to the Practical Course directly?";
+ mes "Hmmm... Did you meet every instructor?";
+ mes "It's better for you to meet all of them.";
+ next;
+ if ( select("Only Practical Course!","Wait for a moment.") == 1 ) {
+L_battle1:
+ mes "[Alice]";
+ mes "Huh.. You are so energetic.";
+ mes "I want you to listen to the instructor carefully.";
+ mes "The information that you learn there may save your life.";
+ mes "Ok, I will send you there.";
+ mes "Goodbye.";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+ } else {
+ mes "[Alice]";
+ mes "Yes, You might want to meet people more here";
+ mes "there are some Assistants who can help you.";
+ mes "You ought to receive items as much as you can here";
+ mes "then, you can leave.";
+ close;
+ }
+L_kafra:
+ mes "[Alice]";
+ mes "If you want to go to town, you can ask the kafra Employee to go.";
+ mes "Prontera, Morroc, Payon, etc...";
+ mes "She will send you wherever you want to go";
+ close;
+L_bye:
+ mes "[Alice]";
+ mes "Hmm...";
+ close;
+}
+
+new_1-2.gat,118,108,4 script Kafra Employee 94,{
+ mes "[Kafra Employee]";
+ mes "Welcome to";
+ mes "Kafra Corporation.";
+ mes "The Kafra services are";
+ mes "always on your side.";
+ next;
+ mes "[Kafra Employee]";
+ mes "I've been dispatched from Kafra Corporation Headquarters to assist new players such as yourself.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Please, take heed!";
+ mes "If you move to a town";
+ mes "^4d4dffYou will be unable to return to the Training Grounds ever again^000000.";
+ next;
+ if ( select("Teleport Service","About Kafra services") == 1 ) {
+ mes "[Kafra Employee]";
+ mes "I see, you must want to teleport to a town in Rune-Midgard imediately. First, let me briefly inform you about the different towns and cities in Ragnarok.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Prontera is the capital of the Rune-Midgarts kingdom, and its satellite, Izlude, is closeby.";
+ next;
+ mes "[Kafra Employee]";
+ mes "^996633Morroc^000000 is in the desert. It's the town where you can change your job to the Thief and Assassin classes.";
+ next;
+ mes "[Kafra Employee]";
+ mes "^006600Payon^000000 is in the mountains, and is famous for its Archer Village, where Novices can change their jobs to Archers.";
+ next;
+ mes "[Kafra Employee]";
+ mes "The city of magic, ^993300Geffen^000000, is where people go to become Mages and Wizards.";
+ next;
+ mes "[Kafra Employee]";
+ mes "^003399Alberta^000000, the port city, is where the Merchant Guild is located. You must also go to Alberta if you wish to travel by sea.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Please choose";
+ mes "your destination.";
+ next;
+ if ( NEW_MES_FLAG1 || NEW_MES_FLAG2 || NEW_MES_FLAG3 ) {
+ if ( select("Practical Course","Prontera","Morroc","Payon","Alberta","Geffen") == 1 ) {
+ mes "[Kafra Employee]";
+ mes "You will be sent to Practical Course.";
+ close2;
+ warp "new_1-2.gat",28,178;
+ end;
+ }
+ set @menu,@menu-1;
+ } else {
+ menu "Prontera",-,"Morroc",-,"Payon",-,"Alberta",-,"Geffen",-;
+ }
+ switch ( @menu ) {
+ case 1: mes "[Kafra Employee]";
+ mes "You have decided";
+ mes "to go to Prontera.";
+ mes "May God be with you.";
+ close2;
+ callsub L_prewarp;
+ savepoint "prontera.gat",118,72;
+ warp "prontera.gat",150,50;
+ end;
+ case 2: mes "[Kafra Employee]";
+ mes "Desert City, Morroc.";
+ mes "In the middle of town, there is a beautiful oasis.";
+ mes "...";
+ mes "I will pray you keep your hope in your heart always.";
+ close2;
+ callsub L_prewarp;
+ savepoint "morocc.gat",151,98;
+ warp "morocc.gat",155,110;
+ end;
+ case 3: mes "[Kafra Employee]";
+ mes "Hm? do you want to be an archer?";
+ mes "I will send you to Payon.";
+ mes "May God bless you.";
+ close2;
+ callsub L_prewarp;
+ savepoint "payon.gat",160,58;
+ warp "payon.gat",166,67;
+ end;
+ case 4: mes "[Kafra Employee]";
+ mes "Harbor City, Alberta.";
+ mes "This town is a base of trade.";
+ mes "If you want to see different cultures, you have to go through here.";
+ mes "HuHu... I think you are going to go to the Merchant Association.";
+ mes "May God bless you.";
+ close2;
+ callsub L_prewarp;
+ savepoint "alberta.gat",31,233;
+ warp "alberta.gat",114,58;
+ end;
+ case 5: mes "[Kafra Employee]";
+ mes "City of Magic.";
+ mes "There is a big 'Geffen Tower' in the middle of town.";
+ mes "I will send you arround the water fountain.";
+ mes "May God bless you.";
+ close2;
+ callsub L_prewarp;
+ savepoint "geffen.gat",118,37;
+ warp "geffen.gat",121,65;
+ end;
+ }
+ } else {
+ mes "[Kafra Employee]";
+ mes "Let me introduce you";
+ mes "to the Kafra Services.";
+ mes "In the menu, please choose";
+ mes "the service you'd like to";
+ mes "learn more about.";
+L_loop:
+ next;
+ switch( select("Save service.","Storage service.","Teleport service.","Cart rental service.","Cancel.") ) {
+ case 1: mes "[Kafra Employee]";
+ mes "When you talk to a Kafra Employee and ask for the save Service, the location of where you will revive, after being defeated in battle, will be changed.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you";
+ mes "last saved.";
+ next;
+ if (!(NEW_LVUP0)) {
+ set NEW_LVUP0,1;
+ set BaseExp,BaseExp+NextBaseExp;
+ }
+ mes "[Kafra Employee]";
+ mes "The save Service";
+ mes "is also provided by";
+ mes "the Kafra Corporation";
+ mes "free of charge~!";
+ break;
+ case 2: mes "[Kafra Employee]";
+ mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent.";
+ next;
+ mes "[Kafra Employee]";
+ mes "You can store and retrieve";
+ mes "your items in any town at your convenience. This Storage is shared by every character on one account.";
+ next;
+ mes "[Kafra Employee]";
+ mes "It's unreasonable to carry all of your items with you when you don't need them right away. Please use our Storage and keep your items safe and secure.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Our convenient Storage Service";
+ mes "is provided to our customers for a small fee which is different from town to town.";
+ next;
+ mes "[Kafra Employee]";
+ mes "However, you must be";
+ mes "at least ^3355FFBasic Skill Level 6^000000";
+ mes "to use the Storage.";
+ next;
+ mes "[Kafra Employee]";
+ mes "There are 3 different item sections of the Storage into which items are organized: Consumable, Equipment and Etc.";
+ next;
+ mes "[Kafra Employee]";
+ mes "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage.";
+ next;
+ mes "[Kafra Employee]";
+ if (!(NEW_JOBLVUP)) {
+ set NEW_JOBLVUP,1;
+ set JobExp,JobExp+NextJobExp;
+ }
+ mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot. The maximum number of items that can be placed in Kafra Storage is 30,000.";
+ break;
+ case 3: mes "[Kafra Employee]";
+ mes "The Kafra Corporation";
+ mes "provides our valued customers with a convenient Teleport Service which greatly cuts down on your";
+ mes "traveling time.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Our Teleport Service is safe and comfortable, and will allow you to fully explore the various lands of the Rune-Midgard continent.";
+ next;
+ mes "[Kafra Employee]";
+ mes "We thank our valued customers for their great support and continue to provide them with the best";
+ mes "of service.";
+ break;
+ case 4: mes "[Kafra Employee]";
+ mes "The Kafra Corporation";
+ mes "provides a Cart Rental Service to Merchants, as well as Blacksmiths and Alchemists.";
+ next;
+ mes "[Kafra Employee]";
+ mes "The flamboyantly mysterious";
+ mes "^CE6300Super Novice^000000 can use Carts, but we officially don't have a contract with that class. Still, somehow...";
+ next;
+ mes "[Kafra Employee]";
+ mes "Anyway, Merchants, Blacksmiths and Alchemists must also learn the ^3355FFPush Cart^000000 skill in order to be able to rent a cart.";
+ next;
+ mes "[Kafra Employee]";
+ mes "The Cart Rental service";
+ mes "charge will differ from";
+ mes "town to town.";
+ break;
+ case 5: mes "[Kafra Employee]";
+ mes "I hope you are satisfied with my";
+ mes "explanation about the Kafra corporation.";
+ close;
+ }
+ goto L_loop;
+ }
+ end;
+L_prewarp:
+ if (!(NEW_MES_FLAG1) && !(NEW_MES_FLAG2) && !(NEW_MES_FLAG3)) {
+ getitem 569,100;
+ getitem 1243,1;
+ getitem 2414,1;
+ getitem 2510,1;
+ getitem 2352,1;
+ getitem 2112,1;
+ getitem 601,10;
+ getitem 602,2;
+ }
+ set NEW_MES_FLAG0,0;
+ set NEW_MES_FLAG1,0;
+ set NEW_MES_FLAG2,0;
+ set NEW_MES_FLAG3,0;
+ set NEW_MES_FLAG4,0;
+ set NEW_MES_FLAG5,0;
+ set NEW_LVUP0,0;
+ set NEW_LVUP1,0;
+ set NEW_JOBLVUP,0;
+ return;
+}
+
+new_1-2.gat,121,101,2 script Guide Soldier 105,{
+ mes "[Soldier]";
+ mes "We, Soldiers, are guiding Novices here in the gate way of town.";
+ mes "When you go to a new town, Please visit Guide Soldier and receive their information for the map.";
+ next;
+ mes "[Soldier]";
+ mes "Some soldiers wear different garment in some towns.";
+ mes "I just anted to let you know about it as a reference.";
+ mes "Go meet them and talk to them.";
+ next;
+ mes "[Soldier]";
+ mes "If you want to go to town, ask the Kafra Employee right before you.";
+ mes "She will send you to town.";
+ close;
+}
+
+//Interface Assistant
+new_1-2.gat,161,182,6 script Interface Assistant 92,{
+ mes "[Edwin]";
+ mes "I am an Interface Assistant.";
+ mes "Choose what you want to know more about.";
+L_loop:
+ next;
+ switch( select("Basic Information Window","Party Window","Item Window","Option Window","Equipment Window","Cancel") ) {
+ case 1: mes "[Edwin]";
+ mes "Let's see the Basic Information Window.";
+ mes "You can find your name, base level, you job and your job level displayed on the window.";
+ mes "^800FFFBase lvl^000000 is your character's level.";
+ next;
+ mes "[Edwin]";
+ mes "^800FFFJob level^000000 shown under the base level meant the job level of your character's class.";
+ mes "If you took the Instructors lectures, of course, you will understand those.";
+ next;
+ mes "[Edwin]";
+ mes "On the basic inforamtion window,";
+ mes "your current experience showup aswell.";
+ mes "Experience points in Ragnarok Online are indicated by % and base and job level are seperate.";
+ mes "When either reaches 100% it will be raised by one level,";
+ mes "this bar will then reset to 0% for the next level.";
+ next;
+ mes "[Edwin]";
+ mes "HP means your Health Points.";
+ mes "When it raches 0, you will faint and not be able to fight.";
+ mes "You can either return to your save point or wait until somebody revives you.";
+ mes "If you die on fields or dungeons,";
+ mes "you will receive a^4d4dff -1% EXP penalty^000000.";
+ mes "So be careful.";
+ next;
+ mes "[Edwin]";
+ mes "SP means your Spell Points.";
+ mes "when you become a 1st class,";
+ mes "you will learn unique skills of the class and then you will be able to use your SP.";
+ mes "Your skill instructor will teach you more about your skills.";
+ next;
+ mes "[Edwin]";
+ mes "If you want to check your weight limit,";
+ mes "you can check thr weight at the bottom left of the basic window.";
+ mes "It will show your current weight / your maximum weight limit.";
+ mes "?•?If your weight becomes over 50% of the maximum,";
+ mes "your HP and SP will not restore naturally.";
+ mes "So be carefull.";
+ next;
+ mes "[Edwin]";
+ mes "The numerical value next to the weight limit shows the current amount of money you have.";
+ mes "The currency used in the Rune-Midgard Kingdom is Zeny.";
+ next;
+ mes "[Edwin]";
+ mes "There are buttons at the right side of the window.";
+ mes "They are all part of the interface menu.";
+ mes "Click them one by one, check what you can do with them.";
+ mes "The shortcut key for minimising / maximizing the basic information window is 'Alt+V' refer to your information.";
+ break;
+ case 2: mes "[Edwin]";
+ mes "You can open the party window by pressing the friend buttin on the basic infomation window,";
+ mes "or you can use 'Alt+Z' for it's shortcut.";
+ mes "You can check all members of your party with this window.";
+ next;
+ mes "[Edwin]";
+ mes "The founder of the party can determine the distribution of EXP and items to the party.";
+ mes "You can also see the location of your members on the mini-map.";
+ next;
+ mes "[Edwin]";
+ mes "On the party window, not only your party members but also your friends showup.";
+ mes "You can whisper them or delete them from your friends list.";
+ next;
+ mes "[Edwin]";
+ mes "You can learn about organizing a party from your skill instructor.";
+ mes "Oh, well, I guess it's best if you try it out on your own.";
+ break;
+ case 3: mes "[Edwin]";
+ mes "The item window is divided into 3 sections.";
+ mes "Such as item, equip and etc.";
+ mes "Items is used for consumeable items.";
+ mes "Equip is for equipment items";
+ mes "Etc is for miscelanious items.";
+ next;
+ mes "[Edwin]";
+ mes "Your weight limit does limit the amount of items you can carry with you ans the limitation of the amount of an item.";
+ mes "In this case, you must use the Kafra storage.";
+ mes "Also, equipment and consumeable items can be set on the hotkey window.";
+ next;
+ mes "[Edwin]";
+ mes "You can open the Hotkey window by pressing F12, you can put items there from F1 to F9.";
+ mes "You can switch the hotkey windows by pressing the F12 key again.";
+ break;
+ case 4: mes "[Edwin]";
+ mes "You can open the option window with the option button on the basic information window,";
+ mes "but you can use the 'Alt+O' command aswell.";
+ mes "You can adjust sound, skin and transparency of the skin through the option window.";
+ next;
+ mes "[Edwin]";
+ mes "With the sound button,";
+ mes "you can turn the background music on / off or turn the volume up or down.";
+ mes "With the effect button, you can adjust the sound effects volume.";
+ next;
+ mes "[Edwin]";
+ mes "With the skin option, you can change the menu skin.";
+ mes "Scroll up / down the list of skins you have, and choose a skin.";
+ mes "You can also download skins from our website.";
+ next;
+ mes "[Edwin]";
+ mes "The snap option allows your mouse cursor to automatically move to a nearby target.";
+ mes "When you click to attack,";
+ mes "the cursor of the mouse will automatically change into a sword.";
+ mes "Skill and item targeting also work with the snap option.";
+ next;
+ mes "[Edwin]";
+ mes "It could be usefull or annoying if you're not used to it";
+ mes "Well... once you get used to it,";
+ mes "you will be able to adjust your own snap options.";
+ next;
+ mes "[Edwin]";
+ mes "Well, it all depends on your experience.";
+ mes "That's all there is for the option window.";
+ break;
+ case 5: mes "[Edwin]";
+ mes "Click the equip button on your basic window or press 'Alt+Q'.";
+ mes "You will see the items that your character has equiped now.";
+ next;
+ mes "[Edwin]";
+ mes "For starters, every character starts with a kife and a cotton shirt.";
+ mes "There are 2 ways of changing your equipment.";
+ mes "Double click equipment in the item window or drag an item to the equipment window.";
+ next;
+ mes "[Edwin]";
+ mes "You can also switch your equipment by placing them on the F12 hotkey bar.";
+ mes "You will understand this when you try it on your own.";
+ break;
+ case 6: mes "[Edwin]";
+ mes "Feel free to ask me anytime.";
+ close;
+ }
+ goto L_loop;
+}
+
+new_1-2.gat,182,182,4 script Status Assistant 754,{
+ mes "[Jarre Riotte]";
+ mes "Welcome new adventurer.";
+ mes "I, Jarre Riotte will help you learn about the fundamental rules of your characters status.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "I am willing to help you learn more about the statuses more then anything else,";
+ mes "so feel free to ask me about the character abilities you're wondering about.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "By the way...";
+ mes "It is called 'Status'.";
+ mes "STR stands for Strength, AGI stansds for Agility.";
+ mes "VIT stand for Vitality, INT stands for Intelligence.";
+ mes "DEX stands for Dexterity, LUK stands for Luck.";
+L_loop:
+ next;
+ switch( select("Str and Agi.","Vit and Int.","Dex and Luk.","Cancel") ) {
+ case 1: mes "[Jarre Riotte]";
+ mes "Let me explain Strength first.";
+ mes "";
+ mes "^4D4DFFFStrength(STR)^000000 increases ^4D4DFFFphysical attack damage(ATK)^000000 ";
+ mes "and your ^4D4DFFFmaximum weight limit^000000.";
+ mes "1 STR increases 1 physical attack damage,";
+ mes "also certain attack damage bonuses occur by increments of 10 STR.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "For instance,";
+ mes "let's say your current strength is";
+ mes "48 + 1. ";
+ mes "Your original STR is 48, 1 at the ";
+ mes "end is a bonus status.";
+ mes "Out of total 49, when you double 4,";
+ mes "the head number of 49 by 4,";
+ mes "you will have 16 as the physical";
+ mes "attack damage bonus";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Let's say you leveled up and now";
+ mes "your strength is 49+1.";
+ mes "Then your STR's total is 50,";
+ mes "the bonus on the physical attack";
+ mes "damage will be 25.";
+ mes "If your STR is 100, 10 the head";
+ mes "number of 100, times 10 will be a";
+ mes "100.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Ok, now let's move on to Agility.";
+ mes "Agility affects on ^4d4dffthe Flee Rate^000000";
+ mes "which allows you to avoid enemies'";
+ mes "attack and the characters ^4d4dffAttackSpeed^000000.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "1 AGI increases 1 Flee Rate,";
+ mes "1 level increases 1 Flee Rate";
+ mes "as well.";
+ mes "Therefore, ^4d4dffFlee Rate equals AGI +^000000";
+ mes "^4d4dfflevel.^000000";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Alright, I will give you an";
+ mes "example.";
+ mes "Let's say you're at level 40";
+ mes "possessing 40 AGI.";
+ mes "Following the Flee Rate formula,";
+ mes "your flee rate will be a total of";
+ mes "80.";
+ mes "The Flee Rate is divided into";
+ mes "normal Flee Rate + perfect dodge,";
+ mes "AGI is only involved with the";
+ mes "normal Flee Rate.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "The perfect flee rate is related to";
+ mes "LUK status,";
+ mes "we will discuss about the status";
+ mes "later.";
+ mes "As your Attack Speed (ASPD) is";
+ mes "increased, the delay between one";
+ mes "attack and the next is reduced.";
+ mes "ASPD is the numerical value of the";
+ mes "increment and differs by job class.";
+ mes "Please remember that.";
+ break;
+ case 2: mes "[Jarre Riotte]";
+ mes "Our next subject will be Vitality";
+ mes "(VIT) and Intelligence.";
+ mes "^4D4DFFVitality^000000 affects the ^4D4DFFMaximum HP, amount of HP restoration and defense.^000000";
+ mes "The amount of HP increased by 1 VIT";
+ mes "differs by job class,";
+ mes "the Swordsman class benefit the most";
+ mes "from VIT increment out of all";
+ mes "classes.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Let's check defenses.";
+ mes "On your stat window,";
+ mes "Defense will show as DEF. Defense";
+ mes "is shown as 2 different numerical";
+ mes "values,";
+ mes "How Vitality affects these values";
+ mes "is shown as the second number of";
+ mes "the two.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Now you must be wondering about the";
+ mes "first of the 2 numerical values.";
+ mes "The first one shows the defense";
+ mes "from your equipment and armour.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "The defense increased by equipments";
+ mes "reduces the amount of damage";
+ mes "you're dealt from an enemy by a %";
+ mes "of the total damage and the defense";
+ mes "from VIT reduces the amount of";
+ mes "damage by number.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "I guess you understood, didn't you?";
+ mes "The next subject is about";
+ mes "Intelligence (INT).";
+ mes "If you wish to major in some kind";
+ mes "of complicated work,";
+ mes "which requires you to be extremely";
+ mes "intelligence and knowledgeable,";
+ mes "I can recommend you to the";
+ mes "Schwicherbil Magic Academy.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Oh well, let's talk about INT.";
+ mes "INT affects the maximum amount of";
+ mes "^4D4DFFSP, SP restoration,^000000";
+ mes "the ^4D4DFFdamage of your magic attack^000000";
+ mes "^4d4dff(MATK)^000000 and your ^4D4DFFdefense against magic attack (MDEF)";
+ mes "The SP amount and MATK increased by";
+ mes "1 INT is dependent on job class,";
+ mes "just like VIT.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Just like normal DEF,";
+ mes "Your MDEF shows as 2 different ";
+ mes "numerical values,";
+ mes "what INT affects are shown on the";
+ mes "second value.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "In order to study elements which";
+ mes "consist of this world";
+ mes "You must be intelligent enough and";
+ mes "must improve the knowledge.";
+ mes "So scholars like me or wizards,";
+ mes "place their priority into INT.";
+ break;
+ case 3: mes "[Jarre Riotte]";
+ mes "Our last subject is Dexterity (DEX)";
+ mes "and Luck (LUK).";
+ mes "Ironically those 2 stats are";
+ mes "totally opposed to each other by";
+ mes "their means, you know.";
+ mes "Dexterity is result in your effort";
+ mes "to be accurate and Luck is result";
+ mes "in your pure luck.";
+ mes "Hahaha....";
+ mes "Oh, don't worry me, I am just ";
+ mes "talking to myself.";
+ mes "Now, shall we start?";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Dexterity mainly affects your";
+ mes "accuracy,";
+ mes "attack speed (ASPD) and your average";
+ mes "attack strength.";
+ mes "Let me explain...";
+ mes "If you have low DEX, the difference";
+ mes "between the minimum damage and the";
+ mes "maximum damage becomes huge,";
+ mes "also the average damage is not stable.";
+ mes "That's why DEX is important.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Especially in the case of using";
+ mes "^4D4DFFbows^000000 as your main weapon,";
+ mes "attack strength is based on ^4D4DFFDEX^000000.";
+ mes "If you wish to become an archer,";
+ mes "please focus on DEX.";
+ mes "Also the accuracy is affected by";
+ mes "character level + Dex";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Let's say you're at level 40";
+ mes "possessing 20 DEX,";
+ mes "your accuracy equals 40 + 20, so";
+ mes "60.";
+ mes "Also DEX reduces the casting time";
+ mes "of spells.";
+ mes "Now, let me explain about LUK.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "LUK (Luck) affects the chance for a";
+ mes "critical attack,";
+ mes "the Flee Rate and a small amount of";
+ mes "damage you deal to monsters.";
+ mes "For critical attack,";
+ mes "the start value is 1 for everyone";
+ mes "and it's increased by ^4D4DFF1^000000";
+ mes "for every ^4D4DFF3 LUK.^000000";
+ next;
+ mes "[Jarre Riotte]";
+ mes "With more LUK, comes more chances";
+ mes "to do critical attacks to your";
+ mes "enemies.";
+ mes "A critical attack means an attack ";
+ mes "that pierces the defense of an";
+ mes "enemy.";
+ mes "A critical attack has a";
+ mes "distinguished damage effect as";
+ mes "well.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "For every 10 LUK you get 1 point to";
+ mes "your perfect dodge, which is a kind";
+ mes "of Flee Rate.";
+ mes "When you perform a perfect dodge a";
+ mes "^FF7F00Lucky^000000 effect shows up on your head";
+ mes "and you will perfectly avoid an";
+ mes "attack from an enemy.";
+ next;
+ mes "[Jarre Riotte]";
+ mes "Well, I must, luck is a good";
+ mes "thing to have,";
+ mes "but that doesn't mean you need it";
+ mes "before everything else.";
+ mes "Do you have any other questions?";
+ break;
+ case 4: mes "[Jarre Riotte]";
+ mes "I hope my class was helpful to you.";
+ mes "I really hope so.";
+ close;
+ }
+ goto L_loop;
+}
+
+new_1-2.gat,184,172,4 script Skill Assistant 47,{
+ mes "[Pitch Judas]";
+ mes "Welcome. I have been waiting for";
+ mes "you for a long time!!";
+ mes "Oh look at this cute little ";
+ mes "novice!";
+ mes "I, Pitch, feel so responsible for";
+ mes "your performance,";
+ mes "I will be teaching you with my";
+ mes "best effort.";
+ emotion 30;
+L_loop:
+ next;
+ switch( select("Passive and Active Skills.","Passive, Basic Skills.","Use of Emoticons","Cancel") ) {
+ case 1: mes "[Pitch Judas]";
+ mes "You have chosen the passive and";
+ mes "active skills.";
+ mes "I am explaining the passive skills";
+ mes "first, please pay attention.";
+ mes "First, could you open your skill";
+ mes "windows by pressing 'Alt+S'.";
+ next;
+ mes "[Pitch Judas]";
+ mes "Can you see an available skill in";
+ mes "Skill Tree window?";
+ mes "After you increase Basic Skill,";
+ mes "There will be 'Passive' on the";
+ mes "right";
+ mes "Now, to see Basic Skill's";
+ mes "description";
+ mes "Please, do right-click the icon.";
+ next;
+ mes "[Pitch Judas]";
+ mes "'Enable to apply to Basic Interface";
+ mes "Skills'";
+ mes "Do you see this sentence?";
+ mes "Every skill are really needed when";
+ mes "you play this game.";
+ mes "You must not spend your SP with";
+ mes "these skills.";
+ next;
+ mes "[Pitch Judas]";
+ mes "Briefly, passive skill means a";
+ mes "skill that does not consume SP to";
+ mes "be activated";
+ mes "Most of the time, those are the";
+ mes "most basic skills for a job class.";
+ next;
+ mes "[Pitch Judas]";
+ mes "On the contrary,";
+ mes "um! active skills means a skill that";
+ mes "requires SP to be activated.";
+ mes "Also you must use an active skill";
+ mes "manually by clicking its icon or";
+ mes "by registering it as short key";
+ mes "in order to activate it.";
+ mes "As you use an active skill, a";
+ mes "certain amount of SP will be spent";
+ mes "as much as the skill requires.";
+ mes "The Bash skill for Swordsman, Heal";
+ mes "for Acolytes, are active skills for";
+ mes "instance.";
+ next;
+ mes "[Pitch Judas]";
+ mes "If you did pay attention in your";
+ mes "Classes";
+ mes "you are supposed to have a skill,";
+ mes "which is 'First Aid'";
+ mes "Double-Click it to use it.";
+ mes "The skill will start with spending";
+ mes "SP";
+ next;
+ mes "[Pitch Judas]";
+ mes "For your understanding, I would";
+ mes "say,";
+ mes "most skills which are focused on";
+ mes "mental or physical training of the";
+ mes "job classes";
+ mes "are described as passive skills.";
+ mes "And skills which need its user to";
+ mes "activate them manually";
+ mes "by their needs are described as";
+ mes "active skills.";
+ mes "Do you understand?";
+ next;
+ mes "[Pitch Judas]";
+ mes "If you are still not sure about my";
+ mes "lesson";
+ mes "I am willing to go over it once";
+ mes "again.";
+ break;
+ case 2: mes "[Pitch Judas]";
+ mes "The pure passive skills!";
+ mes "The starting skills of Ragnarok! 8";
+ mes "things you must be aware of to";
+ mes "play!";
+ mes "Our first subject is basic skills";
+ next;
+ mes "[Pitch Judas]";
+ mes "When you right click with your";
+ mes "mouse on your skill windows,";
+ mes "you can check the descriptions of";
+ mes "the skills.";
+ mes "However, for your better";
+ mes "understanding, I prepared this";
+ mes "lesson.";
+L_loop1:
+ next;
+ switch( select("Trade and Exchange","Organising & Joining party","Opening Chat room","Storage Use","No thanks, I know already.") ) {
+ case 1: mes "[Pitch Judas]";
+ mes "When you go visit our official";
+ mes "website at ^4d4dffhttp://ragnarok.co.kr^000000,";
+ mes "you can find a full explanation";
+ mes "about trade and exchange with";
+ mes "pictures.";
+ mes "In order to trade items or zeny";
+ mes "with other people, you must learn";
+ mes "at least level 1 basic skill.";
+ next;
+ mes "[Pitch Judas]";
+ mes "For a trade,";
+ mes "the distance between you and the";
+ mes "other person is very important!";
+ mes "You must be very close to trade";
+ mes "with another and then right click";
+ mes "on the person, once.";
+ mes "That's very important, once.";
+ next;
+ mes "[Pitch Judas]";
+ mes "When you choose the ^800fffRequest a deal^000000";
+ mes "^800fffwith^000000 command, doing Right-Click.";
+ mes "it will show a trade request";
+ mes "windows with the person.";
+ mes "The actual trade windows will open";
+ mes "between you and the person at the";
+ mes "same time";
+ mes "after the person accepts your";
+ mes "offer.";
+ mes "If you are more than 2 cells away";
+ mes "from the person,";
+ mes "you cannot ask a trade. So, please";
+ mes "remember that.";
+ next;
+ mes "[Pitch Judas]";
+ mes "For item trade, you should click an";
+ mes "item and drag it to the left side";
+ mes "of the window.";
+ mes "For zeny trade, you can enter the";
+ mes "amount of zeny you want to trade.";
+ mes "After placing items or zeny into";
+ mes "the trade windows";
+ mes "you should press the 'OK' button on";
+ mes "the bottom of the windows.";
+ next;
+ mes "[Pitch Judas]";
+ mes "Of course, you must confirm the";
+ mes "trade of any items by clicking the";
+ mes "'OK' button";
+ mes "before you can complete the trade.";
+ next;
+ mes "[Pitch Judas]";
+ mes "After you confirm that the items";
+ mes "are the ones you want to trade,";
+ mes "press the 'Trade' button to finish";
+ mes "the trade.";
+ mes "If either of the traders do not";
+ mes "press the 'OK' button the trade";
+ mes "cannot be completed.";
+ mes "If either of the traders presses";
+ mes "the 'Cancel' button to the right of";
+ mes "the window,";
+ mes "the trade will be canceled.";
+ break;
+ case 2: mes "[Pitch Judas]";
+ mes "Now, let me explain to you about";
+ mes "the party system.";
+ mes "Party system allows you to organise";
+ mes "a small group with people";
+ mes "in order to assist you in hunting";
+ mes "aggressive monsters together";
+ mes "or to have fun together.";
+ next;
+ mes "[Pitch Judas]";
+ mes "You can organise a party by";
+ mes "pressing the friend button";
+ mes "on the basic information windows or";
+ mes "by typing a command:";
+ mes "on your chat windows.";
+ mes "Of course, you must be ^4d4dffat least^000000";
+ mes "^4d4dffbasic level 7 or above^000000 for using";
+ mes "this party system.";
+ next;
+ mes "[Pitch Judas]";
+ mes "I could explain more about the";
+ mes "distribution of items or";
+ mes "the distribution of experience";
+ mes "which party members have gained";
+ mes "together,";
+ mes "but I wish you could try on your";
+ mes "own later.";
+ mes "I really want to be in a party with";
+ mes "you and help you to level up...";
+ next;
+ mes "[Pitch Judas]";
+ mes "It will be unfair to other";
+ mes "novices,";
+ mes "you know... Joining a party is";
+ mes "possible by accepting an offer from";
+ mes "a party master.";
+ mes "There is no level requirement for";
+ mes "joining a party.";
+ next;
+ mes "[Pitch Judas]";
+ mes "That's all for the party system.";
+ mes "..........by the way, could you";
+ mes "tell me how to look so cute like";
+ mes "you?";
+ mes "I wish I could look cute as you";
+ mes "do.......";
+ mes "Anyhow, I really thank to God.";
+ mes "Let's shout";
+ mes "'Praise the Creator!'";
+ emotion 30;
+ break;
+ case 3: mes "[Pitch Judas]";
+ mes "You can ^4d4dffopen a chat room^000000";
+ mes "with ^4d4dffbasic skill level 4 or above.^000000";
+ mes "You can use the chat button on the";
+ mes "basic information windows";
+ mes "or by pressing 'Alt+C'";
+ next;
+ mes "[Pitch Judas]";
+ mes "Once you open a chat room,";
+ mes "you could check chat room member's";
+ mes "information by right clicking on a";
+ mes "character name.";
+ mes "Also you can register the character";
+ mes "as your friend through the same";
+ mes "way.";
+ mes "If you are the master of the room,";
+ mes "you can change the room setup.";
+ next;
+ mes "[Pitch Judas]";
+ mes "While in the chatting room, you";
+ mes "cannot hear any chat outside of the";
+ mes "chat room.";
+ mes "Please remember that.";
+ mes "...if you have some time,";
+ mes "I can spare some of my time for you";
+ mes "to open our own chat room on a boat";
+ mes "in Al De Baran";
+ mes "..... but I am an NPC.";
+ next;
+ mes "[Pitch Judas]";
+ mes "... ... ....I see.... ...";
+ mes "... ... .... Hmm";
+ mes "I know I hang out with you because";
+ mes "I am an NPC.";
+ mes "But it's ok. Don't worry about";
+ mes "me.";
+ mes "I am happy enough for now.";
+ break;
+ case 4: mes "[Pitch Judas]";
+ mes "All throughout the Rune-Midgard's";
+ mes "kingdom territory there is a huge";
+ mes "trading center named Kafra,";
+ mes "which provides many convenience";
+ mes "services to adventurers";
+ mes "such as personal storage service.";
+ mes "An NPC at the right side of this";
+ mes "hall,";
+ mes "is one of the Kafra employees.";
+ next;
+ mes "[Pitch Judas]";
+ mes "You are allowed to use your";
+ mes "^4d4dffpersonal Kafra storage^000000";
+ mes "at ^4d4dffbasic skill 6 or above.^000000";
+ mes "If you haven't listened to the";
+ mes "Kafra Employee for the services";
+ mes "they're providing to adventurers,";
+ mes "please do.";
+ next;
+ mes "[Pitch Judas]";
+ mes "When you carry too much items at";
+ mes "once,";
+ mes "you cannot attack or recover";
+ mes "yourself.";
+ mes "so I recommend you to have some";
+ mes "available space";
+ mes "and you use Storage, which is Kafra";
+ mes "Service.";
+ break;
+ case 5: mes "[Pitch Judas]";
+ mes "Oh, do you? you're as smart as much";
+ mes "as you are cute!";
+ mes "I, Pitch am very impressed with";
+ mes "you.";
+ mes "Our official website has many";
+ mes "resources, doesn't it?";
+ next;
+ mes "[Pitch Judas]";
+ mes "Do you wish to learn about a different subject?";
+ }
+ if ( @menu != 5 ) goto L_loop1;
+ break;
+ case 3: mes "[Pitch Judas]";
+ mes "^4d4dffEmoticons^000000 are commonly used online";
+ mes "for ^4d4dffdisplaying your feelings^000000 and";
+ mes "better communication between ";
+ mes "people.";
+ mes "However, in Ragnarok,";
+ mes "there is a requirement for using";
+ mes "emoticons.";
+ mes "You must be at least ^4d4dffbasic skill^000000";
+ mes "^4d4dfflevel 2 or above^000000 in order to use ";
+ mes "emoticons";
+ next;
+ mes "[Pitch Judas]";
+ mes "You can check emoticons you have";
+ mes "registered as shortcut keys and";
+ mes "the list of available emoticons by";
+ mes "pressing 'Alt+L' and 'Alt+M'.";
+ mes "Oh yes,";
+ mes "this is also fully explained on our";
+ mes "official website as well.";
+ next;
+ mes "[Pitch Judas]";
+ mes "Ah! I must say,";
+ mes "the honest expression of one's";
+ mes "feelings is essential for a";
+ mes "relationship.";
+ mes "Yes, I agree with your point of";
+ mes "view that too much touchy-feely";
+ mes "could be a problem!";
+ mes "However, sice the chatting is the";
+ mes "only way of expressing oneself to";
+ mes "others online,";
+ mes "emoticons are much more helpful to";
+ mes "display your emotions.";
+ next;
+ mes "[Pitch Judas]";
+ mes "Oh well, so what I was saying is,";
+ mes "you can directly use emoticons by";
+ mes "registering them on your shortcut";
+ mes "keys with the 'Alt+M'";
+ mes "or you can type a command for an";
+ mes "emoticon on your chat windows such";
+ mes "as ^4d4dff/heh^000000";
+ mes "You can play rock, scissors and";
+ mes "paper";
+ mes "by pressing ^4d4dffCTRL^000000 and ^4d4dff-^000000, ^4d4dff=^000000 and ^4d4dff\^000000";
+ mes "key.";
+ next;
+ mes "[Pitch Judas]";
+ mes "Of course you can type ^4d4dff/gawi^000000,";
+ mes "^4d4dffbawi^00000 and ^4d4dff/bo^000000";
+ mes "which mean rock, scissors and paper";
+ mes "in Korean on your chat windows.";
+ mes "There are many new emoticons which";
+ mes "have been newly added,";
+ mes "please check all new emoticon";
+ mes "commands by typing ^4d4dff/emotion^000000 on your";
+ mes "chat windows.";
+ mes "............HuHu";
+ emotion 3;
+ break;
+ case 4: mes "[Pitch Judas]";
+ mes "Don't you need anything else?";
+ mes "I hope you are healthy.";
+ close;
+ }
+ goto L_loop;
+}
+
+//Potato Merchant
+new_1-2.gat,28,185,4 shop Potato Merchant 90,516:15
+
+new_1-2.gat,38,182,4 script Helper 92,{
+ if (!(NEW_MES_FLAG5)) {
+ if (!(NEW_MES_FLAG4)) {
+ mes "[Kane]";
+ mes "Do you want to battle without";
+ mes "knowing the basic knowledge?";
+ mes "Go meet the helper right next to";
+ mes "me, and listen to him first.";
+ close;
+ } else {
+ mes "[Kane]";
+ mes "The 2nd course is for Monster hunting,";
+ mes "you can use what you've learned in";
+ mes "the Practical Course.";
+ next;
+ mes "[Kane]";
+ mes "I hope you fight well with monsters,";
+ mes "based on what you know.";
+ next;
+ mes "[Kane]";
+ mes "You don't need to feel the burden, I";
+ mes "just want you to enjoy the experience";
+ mes "of being engaged in battle.";
+ next;
+ mes "[Kane]";
+ mes "If you want to get out of the 2nd";
+ mes "course, talk to the helper who is in";
+ mes "the North section of the field.";
+ mes "Now then, do you want to try?";
+ next;
+ if ( select("Yes","I want to learn more.") == 1 ) {
+ mes "[Kane]";
+ mes "Just feel free to fight.";
+ mes "These will help you if you have";
+ mes "an emergency.";
+ mes "I will give you a weapon and";
+ mes "guard.";
+ set NEW_MES_FLAG5,1;
+ getitem 602,1;
+ getitem 601,9;
+ getitem 1243,1;
+ getitem 2112,1;
+ getitem 611,2;
+ getitem 569,300;
+ close2;
+ savepoint "new_1-2.gat",24,188;
+ warp "new_1-3.gat",96,21;
+ end;
+ } else {
+ mes "[Kane]";
+ mes "Then, you can talk to our";
+ mes "instructor to the left and learn";
+ mes "more. When you are ready, please";
+ mes "come back again.";
+ close;
+ }
+ }
+ }
+ mes "[Kane]";
+ mes "I told you that you have to be";
+ mes "careful.";
+ mes "But as you know 'A failure can";
+ mes "become a stepping stone to";
+ mes "success'";
+ next;
+ mes "[Kane]";
+ mes "Do you want to try again?";
+ next;
+ if ( select("Yes","No, I want to prepare more.") == 1 ) {
+ if (!(NEW_LVUP1)) {
+ mes "[Kane]";
+ mes "Then, I will give you some additional help.";
+ mes "Please be careful.";
+ set NEW_LVUP1,1;
+ set BaseExp,BaseExp+NextBaseExp;
+ getitem 569,50;
+ } else {
+ mes "[Kane]";
+ mes "Then, I will give you some additional help.";
+ mes "Please be careful.";
+ percentheal 100,100;
+ }
+ close2;
+ switch ( rand(3) ) {
+ case 0: warp "new_1-3.gat",96,21; break;
+ case 1: warp "new_2-3.gat",96,21; break;
+ case 2: warp "new_3-3.gat",96,21;
+ }
+ end;
+ } else {
+ mes "[Kane]";
+ mes "Then, why don't you talk to the";
+ mes "helper who is next to me?";
+ mes "When you are ready, please come";
+ mes "back again.";
+ close;
+ }
+}
+
+new_1-2.gat,17,182,6 script Helper 84,{
+ if (!(NEW_MES_FLAG4)) {
+ mes "[Elmeen]";
+ mes "Congratulations!";
+ mes "You have passed the 1st training";
+ mes "course! Wow~ I guess now you";
+ mes "understand a little bit more about";
+ mes "Ragnarok Online.";
+ next;
+ mes "[Elmeen]";
+ mes "You will learn the fundamentals of";
+ mes "actual battle through this class.";
+ mes "If you did your best throught the";
+ mes "Informative class, you are supposed";
+ mes "to have been given some starting";
+ mes "equipment.";
+ next;
+ mes "[Elmeen]";
+ mes "Please check your";
+ mes "equipment before you engage in";
+ mes "battle. Are you sure you've";
+ mes "equipped all of your equipment,";
+ mes "your weapons and armor?";
+ next;
+ if ( select("Yes","No") == 1 ) {
+ callsub L_battle;
+ next;
+ mes "[Elmeen]";
+ mes "Do you understand these battle commands?";
+ mes "Now, I will teach you about monster";
+ mes "behaviors and properties, experience";
+ mes "gained through battle, and items you";
+ mes "can earn from dead monsters.";
+ next;
+ mes "[Elmeen]";
+ mes "Field Combat Training can be";
+ mes "actually pretty dangerous for";
+ mes "new adventurers. Let me give you";
+ mes "a little more strenght through the";
+ mes "power of my magic.";
+ next;
+ mes "[Elmeen]";
+ mes "Haaaaaaa~!";
+ set NEW_MES_FLAG4,1;
+ set BaseExp,BaseExp+NextBaseExp;
+ next;
+ mes "[Elmeen]";
+ mes "Which subject";
+ mes "should I cover";
+ mes "first for you?";
+ L_loop:
+ next;
+ switch( select("Monster","EXP","Items","Cancel") ) {
+ case 1: callsub L_monster;
+ break;
+ case 2: callsub L_exp;
+ break;
+ case 3: callsub L_item;
+ break;
+ case 4: mes "[Elmeen]";
+ mes "Feel free to ask me if you have any questions.";
+ close;
+ }
+ goto L_loop;
+ } else {
+ callsub L_equip;
+ close;
+ }
+ }
+ mes "[Elmeen]";
+ mes "Oh, do you want to listen again?";
+ mes "Which one do you want to know?";
+L_loop1:
+ next;
+ switch( select("Monster","EXP","Items","Basic info on Monster Hunting","Cancel") ) {
+ case 1: callsub L_monster;
+ break;
+ case 2: callsub L_exp;
+ break;
+ case 3: callsub L_item;
+ break;
+ case 4: callsub L_battle;
+ break;
+ case 5: callsub L_equip;
+ close;
+ }
+ goto L_loop1;
+ end;
+L_battle:
+ mes "[Elmeen]";
+ mes "First, you place the cursor on a";
+ mes "monster. When you left click, you";
+ mes "will hit the monster once.";
+ next;
+ mes "[Elmeen]";
+ mes "If you are too lazy to keep left";
+ mes "clicking, left click on the monster";
+ mes "while holding the ^4D4DFF'CTRL'^000000 key. You";
+ mes "will then continue attacking the";
+ mes "monster until one of you is dead,";
+ mes "or you run away.";
+ next;
+ mes "[Elmeen]";
+ mes "You can also just hold down the";
+ mes "left mouse button while the cursor";
+ mes "is on the monster. Still, there are";
+ mes "some people who are even too lazy";
+ mes "to use the ^4D4DFF'Ctrl'^000000 key every time";
+ mes "they attack a monster.";
+ next;
+ mes "[Elmeen]";
+ mes "If you're one of them, type the";
+ mes "comman ^E79E29/nc^000000 in your Chat Window.";
+ mes "Then, when you left click";
+ mes "a monster, you'll just continuously";
+ mes "attack it!";
+ next;
+ mes "[Elmeen]";
+ mes "If a monster happens to have the";
+ mes "Undead property, you can use the";
+ mes "'Heal' skill to attack if you";
+ mes "happen to have it.";
+ next;
+ mes "[Elmeen]";
+ mes "When you use the Heal skill while";
+ mes "holding down the ^4D4DFF'Shift'^000000 key, you";
+ mes "can target the monster with the";
+ mes "Heal skill to damage it.";
+ next;
+ mes "[Elmeen]";
+ mes "Of course for this skill, we do";
+ mes "have a very convenient option for";
+ mes "lazy people too.";
+ mes "Type the command ^E79E29/ns^000000 in your Chat";
+ mes "Window.";
+ next;
+ mes "[Elmeen]";
+ mes "This will allow you to attack";
+ mes "monsters by using the heal skill";
+ mes "without holding the shift key.";
+ mes "Handy, huh?";
+ return;
+L_monster:
+ mes "[Elmeen]";
+ mes "There are many aggressive monsters.";
+ mes "They will attack you, before you're";
+ mes "even close to them.";
+ mes "Also there are few monsters";
+ mes "that are very cooperative with their";
+ mes "tribe. If you attack one of them,";
+ mes "others will come after you for";
+ mes "revenge.";
+ next;
+ mes "[Elmeen]";
+ mes "Every monster are specified with";
+ mes "their types, sizes and properties.";
+ mes "For instance, monster types are ";
+ mes "include: demi-human, brute, immortal";
+ mes "or devil";
+ mes "Once you acknowledge which type a";
+ mes "monster is, you will be able to ";
+ mes "lead an easy battle.";
+ next;
+ mes "[Elmeen]";
+ mes "Also, if you can have some cards";
+ mes "for your weapons which increases";
+ mes "the damage upon certain monster";
+ mes "types,";
+ mes "or cards for your armours which";
+ mes "reduces the damage taken, it will";
+ mes "be much easier for you to battle";
+ mes "against monsters.";
+ next;
+ mes "[Elmeen]";
+ mes "Monsters are seperated by their";
+ mes "sizes such as small, medium and";
+ mes "large.";
+ mes "There are a few cards that allows";
+ mes "you";
+ mes "to do more damage followed by the";
+ mes "monster size.";
+ next;
+ mes "[Elmeen]";
+ mes "Also every weapon have their";
+ mes "strengths and weaknesses. Size of the";
+ mes "weapon affects on the damage of the ";
+ mes "weapon dealth with monsters.";
+ mes "For instance, dagger class weapons";
+ mes "do 100% damage on the small sized";
+ mes "mosnters but they only do 50% on";
+ mes "the large monsters.";
+ next;
+ mes "[Elmeen]";
+ mes "For the monster property, there are";
+ mes "water, wind, earth, fire, shadow";
+ mes "ghost and holy.";
+ mes "If you attack a monster with the";
+ mes "opposite property of it, you can do";
+ mes "more damages than the damage you";
+ mes "normally do.";
+ next;
+ mes "[Elmeen]";
+ mes "Also, if you attack a monster with";
+ mes "the same property of the monster,";
+ mes "the damage will be significantly";
+ mes "reduced or you will do no damage at";
+ mes "all, also there is a possibility ";
+ mes "that you will heal the monster.";
+ mes "For instance, in case of a ghost";
+ mes "property monster, normal weapons";
+ mes "cannot do any damage on the";
+ mes "monster, but weapons with property";
+ mes "can.";
+ return;
+L_exp:
+ mes "[Elmeen]";
+ mes "Basically, a character who deals";
+ mes "the most damage on a monster";
+ mes "receives the most experience points";
+ mes "from the monster.";
+ mes "Therefore you receive a certain %";
+ mes "of experience points in proportion";
+ mes "to the damage you've done on the HP";
+ mes "amount of a monster.";
+ next;
+ mes "[Elmeen]";
+ mes "Let's say, there is a character";
+ mes "name 'Z'. Z does 65 damage on a ";
+ mes "monster that possess 100 HP and";
+ mes "gives 1000 experience points when";
+ mes "it's dead. Then, the expereicen";
+ mes "points Z receives from the monster";
+ mes "will be '650'.";
+ mes "This is how you gain the experience";
+ mes "points.";
+ next;
+ mes "[Elmeen]";
+ mes "However, this rule applies";
+ mes "differently following certain";
+ mes "situations.";
+ mes "If there are two people who did the ";
+ mes "same 65 damage on one monster, the";
+ mes "experience points that each one of";
+ mes "them receives from the monster";
+ mes "beco mes different, affected by";
+ mes "remaining HP amount of the";
+ mes "monster.";
+ mes "For instance, somebody ";
+ mes "does damage on a monster while";
+ mes "you're hitting it and he did the";
+ mes "same amount of damage you did.";
+ mes "Then, you will receive 2/3 of the";
+ mes "whole experience points that";
+ mes "monster can give you, the other one";
+ mes "will receive 1/3.";
+ next;
+ mes "[Elmeen]";
+ mes "However, attacking a monster that";
+ mes "somebody already started to hit is";
+ mes "not suggested in Ragnarok Online.";
+ mes "That action is regarded as an ";
+ mes "ill-mannered behaviour. For party";
+ mes "play, the master can set up";
+ mes "the experience distribution to the";
+ mes "equally share option.";
+ mes "With this method, party members can ";
+ mes "share their experience followed by ";
+ mes "their character level and numbers";
+ mes "of the party.";
+ next;
+ mes "[Elmeen]";
+ mes "Also there is an experience";
+ mes "benefit for party play which allows";
+ mes "you to gain more experience points";
+ mes "than playing solo,";
+ mes "you can take advantage of the";
+ mes "system for faster leveling.";
+ return;
+L_item:
+ mes "[Elmeen]";
+ mes "When you kill monsters, you can";
+ mes "obtain items by chance. Besides,";
+ mes "certain characters can use the";
+ mes "'Steal' skill in order to steal";
+ mes "items from monsters.";
+ next;
+ mes "[Elmeen]";
+ mes "Don't you worry about the steal";
+ mes "skill causing you to not find any";
+ mes "items after you kill them. The";
+ mes "steal skill works on the item drop";
+ mes "rate independently from the normal";
+ mes "rate.";
+ mes "In case you kill a mosnter with ";
+ mes "other people, a person who did the";
+ mes "most damage has a prior rights to";
+ mes "obtain items.";
+ return;
+L_equip:
+ mes "[Elmeen]";
+ mes "Please take care of the equipment";
+ mes "you've received through the";
+ mes "training courses. Once you lose the";
+ mes "equipment, you can never get them";
+ mes "back.";
+ return;
+}
+
+//Training Center Employee functions
+function script training_personnel {
+ mes "[Hoffman]";
+ mes "Hey there~";
+ mes "I'm here to provide";
+ mes "you with a little instruction";
+ next;
+ mes "[Hoffman]";
+ mes "These monsters are all weak";
+ mes "and easy to kill. But be careful,";
+ mes "a lot of them are aggressive";
+ mes "and out for blood!";
+ next;
+ mes "[Hoffman]";
+ mes "If you think monsters here are too";
+ mes "weak for you, I can send you to";
+ mes "another taining ground where the";
+ mes "monsters are stronger than the ones";
+ mes "over here.";
+ next;
+ mes "[Hoffman]";
+ mes "But don't worry so much,";
+ mes "They're not impossible for";
+ mes "Novices. So would you";
+ mes "like to try?";
+ next;
+ return;
+}
+function script training_personnel0 {
+ mes "[Hoffman]";
+ mes "Hmmm...?";
+ mes "Are you worried about going";
+ mes "to more challenging places? That's";
+ mes "understandable, since you're still";
+ mes "a new adventurer. Good luck~";
+ close;
+ return;
+}
+function script training_personnel1 {
+ mes "[Hoffman]";
+ mes "Hmmm...?";
+ mes "Are you worried about going";
+ mes "to more challenging places? That's";
+ mes "understandable, since you're still";
+ mes "a new adventurer. Good luck~";
+ close2;
+ warp "new_1-3.gat",96,21;
+ return;
+}
+function script training_personnel2 {
+ mes "[Hoffman]";
+ mes "Hmmm...?";
+ mes "Are you worried about going";
+ mes "to more challenging places? That's";
+ mes "understandable, since you're still";
+ mes "a new adventurer. Good luck~";
+ close2;
+ warp "new_" + rand(2,3) + "-3.gat",96,21;
+ return;
+}
+function script training_personnel3 {
+ mes "[Hoffman]";
+ mes "You must like";
+ mes "rough challenges,";
+ mes "don't you? Please";
+ mes "be careful, it can get";
+ mes "pretty difficult...";
+ close2;
+ warp "new_" + rand(4,5) + "-3.gat",96,21;
+ return;
+}
+
+new_1-3.gat,95,30,4 script Training Center Employee 84,{
+ callfunc "training_personnel";
+ switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
+ case 1: callfunc "training_personnel2"; break;
+ case 2: callfunc "training_personnel3"; break;
+ case 3: callfunc "training_personnel0";
+ }
+}
+new_2-3.gat,95,30,4 script Training Center Employee 84,{
+ callfunc "training_personnel";
+ switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
+ case 1: callfunc "training_personnel1"; break;
+ case 2: callfunc "training_personnel3"; break;
+ case 3: callfunc "training_personnel0";
+ }
+}
+new_3-3.gat,95,30,4 script Training Center Employee 84,{
+ callfunc "training_personnel";
+ switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
+ case 1: callfunc "training_personnel1"; break;
+ case 2: callfunc "training_personnel3"; break;
+ case 3: callfunc "training_personnel0";
+ }
+}
+new_4-3.gat,95,30,4 script Training Center Employee 84,{
+ callfunc "training_personnel";
+ switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
+ case 1: callfunc "training_personnel1"; break;
+ case 2: callfunc "training_personnel2"; break;
+ case 3: callfunc "training_personnel0";
+ }
+}
+new_5-3.gat,95,30,4 script Training Center Employee 84,{
+ callfunc "training_personnel";
+ switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
+ case 1: callfunc "training_personnel1"; break;
+ case 2: callfunc "training_personnel2"; break;
+ case 3: callfunc "training_personnel0";
+ }
+}
+
+- script supervision 85,{
+ mes "[Keyman]";
+ mes "Hmmm!";
+ mes "You have practised a lot, would you like to go on with further training?";
+ next;
+ menu "Yes",L1,"No",L2;
+L1: mes "[Keyman]";
+ mes "Don't forget about everything you've learnt here. Have a nice trip.";
+ next;
+ warp "new_1-4.gat",99,10;
+ close2;
+ warp "new_1-4.gat",99,10;
+ end;
+L2: mes "[Keyman]";
+ mes "So you want to stay here longer? Continue training, and train hard!";
+ close;
+}
+new_1-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
+new_2-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
+new_3-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
+new_4-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
+new_5-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa 85
+
+//Novice Instructor
+new_1-4.gat,91,22,4 script Novice Instructor 57,{
+ mes "[Bruce]";
+ mes "You have come from far away.";
+ mes "Thank you for coming here";
+ if(Sex == 1) goto L_FEMALE;
+ mes "Mr '"+strcharinfo(0)+"'";
+ goto L_CONT;
+L_FEMALE:
+ mes "Ms '"+strcharinfo(0)+"'";
+L_CONT:
+ mes "It's nice to meet you.";
+ mes "My name is Bruce, and I come";
+ mes "from Rune-Midgard.";
+ next;
+ mes "[Bruce]";
+ mes "My work is to help Novices";
+ mes "to choose their jobs.";
+ mes "So, I will briefly explain each";
+ mes "job.";
+ next;
+ mes "[Bruce]";
+ mes "I will explain the following jobs:";
+ mes "^0000FFSwordsman, Mage, Archer, Merchant, Thief and Acolyte.^000000";
+ next;
+ mes "[Bruce]";
+ mes "Which job do you want to hear about?";
+L_loop:
+ next;
+ switch( select("Swordman","Mage","Archer","Merchant","Thief","Acolyte","End Conversation") ) {
+ case 1: mes "[Bruce]";
+ mes "Literally, Swordsman means one who";
+ mes "specialises in wielding swords.";
+ mes "Swordsman can also choose to use";
+ mes "spears, but I must say, it is a rare";
+ mes "occurance.";
+ next;
+ mes "[Bruce]";
+ mes "Swordsman posses strong physical";
+ mes "strength.";
+ mes "This is so they can equip heavy armours";
+ mes "and weapons.";
+ mes "Most weapon classes, except for";
+ mes "bows and rods, are equipable by the";
+ mes "Swordsman class.";
+ next;
+ mes "[Bruce]";
+ mes "The only weakness of the Swordman";
+ mes "class is that they cannot use";
+ mes "magic spells.";
+ mes "However, it is compensated for";
+ mes "by using elemental weapons.";
+ next;
+ mes "[Bruce]";
+ mes "The benefits of being a Swordsman";
+ mes "is the enormous amount of HP.";
+ mes "You can bear the damage from your";
+ mes "enemy with ease.";
+ next;
+ mes "[Bruce]";
+ mes "Furthermore, once you learn your";
+ mes "strong attack skills, there is no";
+ mes "one that can beat the Swordsman";
+ mes "class in a melee fight.";
+ next;
+ mes "[Bruce]";
+ mes "In Ragnarok Online,";
+ mes "Swordsman takes the position of";
+ mes "tanker, to protect weaker classes";
+ mes "from being attacked or hurt.";
+ mes "Swordsman is the ideal character for";
+ mes "the party leader position";
+ next;
+ mes "[Bruce]";
+ mes "Swordsman can advance into the";
+ mes "^FF0000Knight, or Crusader^000000 classes";
+ mes "for their 2nd class profession.";
+ break;
+ case 2: mes "[Bruce]";
+ mes "The mage class specialises in";
+ mes "manipulating: fire, water, earth";
+ mes "and lightening, to damage their";
+ mes "enemies.";
+ next;
+ mes "[Bruce]";
+ mes "However, due to their physical";
+ mes "weakness, they are only allowed";
+ mes "to equip rods and knives as";
+ mes "weapons, and light armours for";
+ mes "defense";
+ next;
+ mes "[Bruce]";
+ mes "Despite their physical weakness,";
+ mes "they are able to do massive damage";
+ mes "with their powerful spells.";
+ mes "This fact alone attracts many";
+ mes "people to this class";
+ next;
+ mes "[Bruce]";
+ mes "In Ragnarok Online,";
+ mes "the Mage is considered as the";
+ mes "damage dealer of the party";
+ next;
+ mes "[Bruce]";
+ mes "Mage can advance into a";
+ mes "^FF0000Wizard^000000 or ^FF0000Sage^000000";
+ mes "as their 2nd class profession.";
+ break;
+ case 3: mes "[Bruce]";
+ mes "Archer class specialises in";
+ mes "using bows. In a party, archers are";
+ mes "in charge of long range attacks.";
+ mes "This allows them to attack,";
+ mes "and kill monsters from a safe distance";
+ next;
+ mes "[Bruce]";
+ mes "Archers are physically weak,";
+ mes "however, they possess a high";
+ mes "level of accuracy with powerful";
+ mes "long range bows.";
+ next;
+ mes "[Bruce]";
+ mes "Every Archer may advance into";
+ mes "the ^FF0000Hunter^000000 class.";
+ mes "Alternatively, male archers may";
+ mes "advance into the ^FF0000Bard^000000,";
+ mes "and female Archers may become a";
+ mes "^FF0000Dancer^000000, as their 2nd class profession";
+ break;
+ case 4: mes "[Bruce]";
+ mes "The Merchant class specialises in";
+ mes "commerce. Due to their strong and";
+ mes "influential guild, Merchants can";
+ mes "buy and sell to NPCs for a better";
+ mes "price than other classes.";
+ next;
+ mes "[Bruce]";
+ mes "In Ragnarok Online, the Merchant";
+ mes "class possess various economically";
+ mes "beneficial skills.";
+ mes "They may buy items at a discount";
+ mes "from NPCs, and sell items to NPCs";
+ mes "at a higher price than normal.";
+ next;
+ mes "[Bruce]";
+ mes "In addition Merchants may rent a";
+ mes "cart that greatly expands their";
+ mes "carrying capacity, and allows";
+ mes "them to open shops with their";
+ mes "own items and prices.";
+ next;
+ mes "[Bruce]";
+ mes "Merchant can advance into a";
+ mes "^FF0000Blacksmith^000000 or ^FF0000Alchemist^000000";
+ mes "as their 2nd class profession.";
+ break;
+ case 5: mes "[Bruce]";
+ mes "The Thief class are experts at using";
+ mes "dagger class weapons as their main";
+ mes "weapon. They attack fast, and they";
+ mes "can dodge attacks from enemies with ease.";
+ next;
+ mes "[Bruce]";
+ mes "The Thief is also an expert at";
+ mes "hiding and stealing from their";
+ mes "enemies. Furthermore, their use";
+ mes "of poison to weaken their foes";
+ mes "is a feared trait of this class.";
+ next;
+ mes "[Bruce]";
+ mes "When you are in a dangerous";
+ mes "situation, or you want to hide";
+ mes "your body, you can use a skill";
+ mes "to dig into the ground.";
+ next;
+ mes "[Bruce]";
+ mes "Thief can advance into either";
+ mes "^FF0000Assassin^000000, or ^FF0000Rogue^000000";
+ mes "as the 2nd class profession.";
+ break;
+ case 6: mes "[Bruce]";
+ mes "The Acolyte is God's messenger to";
+ mes "Rune-Midgard. Acolytes have";
+ mes "skills that makes all classes";
+ mes "more potent in battle, as well as";
+ mes "the life saving heal ability.";
+ next;
+ mes "[Bruce]";
+ mes "The Acolyte's support abilities";
+ mes "make them a welcome addition to";
+ mes "any party. The acolyte is what";
+ mes "makes parties survive in";
+ mes "difficult situations, allowing";
+ mes "other classes to focus";
+ mes "themselves on defeating the enemy.";
+ next;
+ mes "[Bruce]";
+ mes "'Acolyte' is one of the jobs, who";
+ mes "are really needed when users want";
+ mes "to play in a party.";
+ next;
+ mes "[Bruce]";
+ mes "Acolyte may become a ^FF0000Priest^000000, or";
+ mes "^FF0000Monk^000000 as their 2nd class profession.";
+ break;
+ case 7: mes "[Bruce]";
+ mes "For more information, please visit";
+ mes "our official website at";
+ mes "'http://ragnarok.co.kr'";
+ mes "Hanson is waitinging for you now,";
+ mes "good luck out there.";
+ close;
+ }
+ set NEW_MES_FLAG6,1;
+ goto L_loop;
+}
+
+new_1-4.gat,100,29,4 script Final Instructor 46,{
+ if (!(NEW_MES_FLAG6)) {
+ mes "[Hanson]";
+ mes "Nice to meet you.";
+ mes "My name is 'Hanson'";
+ mes "I am in charge of the third course,";
+ mes "which is the 'Personality Test'.";
+ mes "Your name is ^A62A2A'"+strcharinfo(0)+"'^000000.";
+ next;
+ mes "[Hanson]";
+ mes "Before you take this test,";
+ mes "go to meet 'Bruce' right next to";
+ mes "me and listen about Jobs'.";
+ mes "then, come back to me.";
+ close;
+ }
+ if (NEW_GETITEM) {
+ mes "[Hanson]";
+ mes "I understand.";
+ mes "I will now move you directly into the world of Ragnarok Online.";
+ next;
+ mes "[Hanson]";
+ mes "For more information ";
+ mes "please visit the official";
+ mes "Ragnarok Online website.";
+ next;
+ mes "[Hanson]";
+ mes "Finally, "+strcharinfo(0)+"";
+ mes "I hope that you can become a good player.";
+ mes "Good luck, and have a safe journey.";
+ next;
+ goto L_cancel;
+ }
+ mes "[Hanson]";
+ mes "You have made an effort to come";
+ mes "here. You have just finished";
+ mes "learning about job classes.";
+ mes "This will be your 3rd test, the";
+ mes "personality test, but it's not";
+ mes "a mandatory course.";
+ next;
+ mes "[Hanson]";
+ mes "That is, if you do not wish to take";
+ mes "this course, you can decide to pass";
+ mes "without taking it. However, if you";
+ mes "take this course, there will be";
+ mes "some benefits.";
+ next;
+ mes "[Hanson]";
+ mes "Firstly, you will receive many";
+ mes "health items during the course.";
+ mes "They will be very helpful when";
+ mes "you join the Ragnarok Online";
+ mes "community.";
+ next;
+ mes "[Hanson]";
+ mes "Secondly, after you finish the";
+ mes "course, we suggest a job class";
+ mes "best suited to your personality,";
+ mes "and teleport you to a town where";
+ mes "you can change into the job we";
+ mes "suggested. And there are many";
+ mes "other supplies for you besides";
+ mes "these two benefits.";
+ next;
+ mes "[Hanson]";
+ mes "Now! What would you like to do?";
+ mes "Do you wish to start Ragnarok";
+ mes "Online immediately, or to take";
+ mes "this personality test?";
+ next;
+ if ( select("I'll take the test.","Let me start Ragnarok Online Please.") == 2 ) {
+ mes "[Hanson]";
+ mes "I understand.";
+ mes "I will now move you directly into the world of Ragnarok Online.";
+ next;
+ mes "[Hanson]";
+ mes "For more information ";
+ mes "please visit the official";
+ mes "Ragnarok Online website.";
+ next;
+ mes "[Hanson]";
+ mes "Finally, "+strcharinfo(0)+"";
+ mes "I hope that you can become a good player.";
+ mes "Good luck, and have a safe journey.";
+ next;
+L_cancel:
+ callsub L_cleararg;
+ switch ( rand(6) ) {
+ case 0: savepoint "izlude.gat",94,103;
+ warp "prt_fild08.gat",357,212;
+ break;
+ case 1: savepoint "payon.gat",256,242;
+ warp "pay_fild01.gat",334,354;
+ break;
+ case 2: savepoint "morocc.gat",149,100;
+ warp "moc_fild07.gat",198,39;
+ break;
+ case 3: savepoint "geffen.gat",120,38;
+ warp "gef_fild07.gat",327,188;
+ break;
+ case 4: savepoint "prontera.gat",116,72;
+ warp "prt_fild08.gat",170,371;
+ break;
+ case 5: savepoint "alberta.gat",31,231;
+ warp "pay_fild03.gat",388,70;
+ }
+ end;
+ }
+ mes "[Hanson]";
+ mes "Excellent choice! You're";
+ mes "You're supposed to take every";
+ mes "training course if you really";
+ mes "want to be a well-prepared";
+ mes "player! Honestly, if you";
+ mes "didn't take this course,";
+ mes "I would be disappointed in you.";
+ next;
+ mes "[Hanson]";
+ mes "Alright, let me start the 1st";
+ mes "personality test.";
+ mes "";
+ mes "Please releax and take it easy,";
+ mes "choose the most familiar answer";
+ mes "among the next examples.";
+ next;
+ mes "[Hanson]";
+ mes "Remember, this test is only to";
+ mes "check your personality, there";
+ mes "is no set standard for right";
+ mes "or wrong. Now! Let's start";
+ mes "the test!";
+ next;
+ mes "[Hanson]";
+ mes "Please choose the most familiar";
+ mes "word to you, from these examples.";
+ next;
+ switch ( select("Study","Exercise","Public service","Violence") ) {
+ case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
+ case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
+ set NOV_3_THIEF,NOV_3_THIEF+1;break;
+ case 3: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
+ case 4: set NOV_3_THIEF,NOV_3_THIEF+1;
+ }
+ switch ( select("Change","Conserve") ) {
+ case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
+ case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
+ }
+ switch ( select("Consumer","Seller","Producer") ) {
+ case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
+ set NOV_3_THIEF,NOV_3_THIEF+1;
+ set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
+ case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
+ case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
+ }
+ switch ( select("Celebrity","Prudence") ) {
+ case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break;
+ case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;
+ }
+ switch ( select("Theory","Experience") ) {
+ case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
+ case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
+ }
+ switch ( select("The past","The reality","The future") ) {
+ case 1: set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
+ case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
+ set NOV_3_THIEF,NOV_3_THIEF+1;break;
+ case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
+ }
+ mes "[Hanson]";
+ mes "Please answer with 'yes' or 'no' to";
+ mes "the next questions.";
+ next;
+ mes "[Hanson]";
+ mes "To die with honor is better than to live with disgrace.";
+ next;
+ switch ( select("Yes.","No") ) {
+ case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
+ case 2: set NOV_3_THIEF,NOV_3_THIEF+1;
+ set NOV_3_MERCHAN,NOV_3_MERCHAN+1;
+ }
+ mes "[Hanson]";
+ mes "You are often upset to see someone";
+ mes "who is better than you";
+ next;
+ switch ( select("Yes","No") ) {
+ case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
+ case 2:set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
+ }
+ mes "[Hanson]";
+ mes "You don't mind exploring dangerous";
+ mes "places.";
+ next;
+ switch ( select("Yes","No") ) {
+ case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
+ case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
+ }
+ mes "[Hanson]";
+ mes "You are a leader-type person.";
+ next;
+ switch ( select("Yes","No") ) {
+ case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
+ case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;
+ }
+ mes "[Hanson]";
+ mes "While exploring a dungeon, you";
+ mes "encountered a no-way out.";
+ mes "As you examined a wall beside you,";
+ mes "there was a button-looking stone";
+ mes "with a 'do not push' sign.";
+ next;
+ mes "[Hanson]";
+ mes "You see the 'do not push' sign";
+ mes "and have an urge to push the";
+ mes "button. Do you push it?";
+ next;
+ switch ( select("Yes","No") ) {
+ case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break;
+ case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
+ }
+ mes "[Hanson]";
+ mes "You often see things that don't";
+ mes "exist";
+ next;
+ switch ( select("Yes","No") ) {
+ case 1: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
+ case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
+ }
+ mes "[Hanson]";
+ mes "You feel you can fly";
+ mes "when falling from a cliff.";
+ next;
+ switch ( select("Yes","No") ) {
+ case 1: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
+ case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
+ }
+ mes "[Hanson]";
+ mes "Money talks. I can buy even human being if I want.";
+ next;
+ switch ( select("Yes","No") ) {
+ case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
+ case 2: set NOV_3_ARCHER,NOV_3_ARCHER+1;
+ }
+ mes "[Hanson]";
+ mes "Now, let me give you some different";
+ mes "questions.";
+ mes "Please relax and take it easy,";
+ mes "choose the most familiar answer";
+ mes "from the next examples";
+ next;
+ mes "[Hanson]";
+ mes "As you check your tight";
+ mes "schedule....";
+ next;
+ switch ( select("You feel like a robot.","You are proud and satisfied.","Schedule... what schedule?") ) {
+ case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
+ set NOV_3_THIEF,NOV_3_THIEF+1;break;
+ case 2: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
+ set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
+ case 3: set NOV_3_ARCHER,NOV_3_ARCHER+1;
+ set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
+ }
+ mes "[Hanson]";
+ mes "During window shopping, you found a";
+ mes "really interesting item in a store";
+ mes "and you're debating whether to buy";
+ mes "it or not.";
+ mes "Before you purchase an item,";
+ mes "first thing you do is...";
+ next;
+ switch ( select("Think about if you need it.","Check the price.","Buy it without thinking twice...!") ) {
+ case 1: set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
+ case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
+ case 3: set NOV_3_THIEF,NOV_3_THIEF+1;
+ }
+ mes "[Hanson]";
+ mes "You (____Fill in blank___) to compete";
+ mes "with other people.......";
+ next;
+ switch ( select("Don't mind...","Don't like...","Don't care...") ) {
+ case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
+ case 2: set NOV_3_THIEF,NOV_3_THIEF+1;break;
+ case 3: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
+ set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
+ }
+ mes "[Hanson]";
+ mes "You're responsible for a task that";
+ mes "requires you to cooperate with many";
+ mes "people.";
+ mes "If you handle it by yourself, it";
+ mes "takes a long time with a lot of";
+ mes "effort.";
+ mes "But if you cooperate with others,";
+ mes "it will be simple and an enjoyable";
+ mes "task. You would...";
+ next;
+ switch ( select("Handle it by myself even if it's hard.","Ask friends to help.") ) {
+ case 1: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
+ case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
+ }
+ mes "[Hanson]";
+ mes "You happened to find a girl who";
+ mes "fainted on the street.";
+ mes "What would you do?";
+ next;
+ switch ( select("Carry her to a hospital.","Considder my priority before taking an action.","Just ignore it.") ) {
+ case 1: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
+ case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
+ set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
+ case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
+ set NOV_3_THIEF,NOV_3_THIEF+1;
+ set NOV_3_MERCHAN,NOV_3_MERCHAN+1;
+ }
+ mes "[Hanson]";
+ mes "You happened to pick up";
+ mes "some 'clothing'";
+ mes "What would you do?";
+ next;
+ switch ( select("Check the brand.","Wonder who lost it.","Find the owner.","Leave it where it was.") ) {
+ case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
+ case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
+ case 3: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
+ case 4: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
+ }
+ mes "[Hanson]";
+ mes "You happened to slip your tongue in";
+ mes "the middle of a conversation.";
+ mes "What would be your reaction?";
+ next;
+ switch ( select("Pretend it's a joke.","Change the subject.","Analyse it.","Apologise honestly.") ) {
+ case 1: set NOV_3_THIEF,NOV_3_THIEF+1;break;
+ case 2: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
+ case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
+ case 4: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
+ }
+ mes "[Hanson]";
+ switch (Sex) {
+ case 0: mes "You're on a trip with your beloved";
+ mes "one. She asks you to buy a";
+ mes "souvenir that's not particularly";
+ mes "needed.";
+ mes "What would you do?";
+ break;
+ case 1: mes "You're on a trip with your beloved";
+ mes "one. He asks you to buy a";
+ mes "souvenir that's not particularly";
+ mes "needed.";
+ mes "What would you do?";
+ }
+ next;
+ switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) {
+ case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
+ case 2: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
+ case 3: set NOV_3_THIEF,NOV_3_THIEF+1;
+ }
+ mes "[Hanson]";
+ mes "Ok!! That's all for the test.";
+ mes "You have finished all training";
+ mes "grounds courses. Congratulations!";
+ mes "I am so proud of you.";
+ next;
+ mes "[Hanson]";
+ mes "I prepared some items for you since";
+ mes "you passed the personality test.";
+ mes "Please take these.";
+ next;
+ set NEW_GETITEM,1;
+ getitem 501,4;
+ getitem 503,2;
+ getitem 506,2;
+ next;
+ mes "[Hanson]";
+ mes "Mr/Ms. ^A62A2A'"+strcharinfo(0)+"'^000000!";
+ mes "I will recommend to you a";
+ mes "suitable job, after I finish";
+ mes "analysing the results of your";
+ mes "personality test.";
+ mes "Please wait.";
+ next;
+ mes "[Hanson]";
+ mes ". . . . . . . . . . . . .";
+ mes "It's almost over . .";
+ mes ". . . . . . . . . . . . .";
+ next;
+ mes "[Hanson]";
+ mes ". . . . . . . .!";
+ next;
+ mes "[Hanson]";
+ mes "Here's the final result of your";
+ mes "test, Mr/Ms. ^A62A2A'"+strcharinfo(0)+"'^000000!!";
+ next;
+ set @JOB_NUMBER,1;
+ set @JOB_WITH_C,0;
+ set @JOB_NUMBER_CHK,0;
+ set @JOB_WITH,NOV_3_SWORDMAN;
+L_loop1:
+ switch ( @JOB_NUMBER ) {
+ case 1: set @JOB_WITH_C,NOV_3_ARCHER;break;
+ case 2: set @JOB_WITH_C,NOV_3_THIEF;break;
+ case 3: set @JOB_WITH_C,NOV_3_MAGICIAN;break;
+ case 4: set @JOB_WITH_C,NOV_3_ACOLYTE;break;
+ default: set @JOB_WITH_C,NOV_3_MERCHANT;
+ }
+ if (@JOB_WITH >= @JOB_WITH_C) goto L_loop2;
+ set @JOB_NUMBER_CHK,@JOB_NUMBER;
+ switch ( @JOB_NUMBER ) {
+ case 1: set @JOB_WITH,NOV_3_ARCHER;break;
+ case 2: set @JOB_WITH,NOV_3_THIEF;break;
+ case 3: set @JOB_WITH,NOV_3_MAGICIAN;break;
+ case 4: set @JOB_WITH,NOV_3_ACOLYTE;break;
+ default: set @JOB_WITH,NOV_3_MERCHANT;
+ }
+L_loop2:
+ set @JOB_NUMBER,@JOB_NUMBER+1;
+ while ( @JOB_NUMBER < 6 ) goto L_loop1;
+ mes "[Hanson]";
+ switch ( @JOB_NUMBER_CHK ) {
+ case 0: set @JOB_NAME$,"Swordsman";
+ mes "Although you are direct and";
+ mes "'to the point', you are also";
+ mes "thoughtful and simple.";
+ mes "You clearly wish that you can";
+ mes "become an important person in";
+ mes "this world. In addition to";
+ mes "this, you always try to help";
+ mes "the weak.";
+ next;
+ mes "[Hanson]";
+ mes "The most suitable profession for you is,";
+ mes "^696969Swordsman^000000.";
+ break;
+ case 1: set @JOB_NAME$,"Archer";
+ mes "You always tried to understand";
+ mes "the feelings of a fallen person";
+ mes "despite not knowing them.";
+ mes "YOu also wanted the other";
+ mes "person to understand your feelings";
+ next;
+ mes "[Hanson]";
+ mes "The most suitable profession for you is,";
+ mes "^696969Archer^000000.";
+ break;
+ case 2: set @JOB_NAME$,"Thief";
+ mes "You are curious, and want to";
+ mes "explore all around the world.";
+ mes "You also want satisfaction.";
+ next;
+ mes "[Hanson]";
+ mes "The most suitable profession for you is,";
+ mes "^696969Thief^000000.";
+ break;
+ case 3: set @JOB_NAME$,"Mage";
+ mes "You didn't want to be seen as";
+ mes "stupid, and you really enjoyed the";
+ mes "tests. You also want to be independant.";
+ next;
+ mes "[Hanson]";
+ mes "The most suitable profession for you is,";
+ mes "^696969Mage^000000.";
+ break;
+ case 4: set @JOB_NAME$,"Acolyte";
+ mes "You are a person whom is really";
+ mes "understanding and kind,";
+ mes "and would suffer for the sake";
+ mes "of another person.";
+ next;
+ mes "[Hanson]";
+ mes "The most suitable profession for you is,";
+ mes "^696969Acolyte^000000s.";
+ break;
+ case 5: set @JOB_NAME$,"Merchant";
+ mes "You are keen to analyse the market,";
+ mes "you are very neat and want to be";
+ mes "strong. You are also a determined";
+ mes "and are responsible for all your";
+ mes "actions.";
+ next;
+ mes "[Hanson]";
+ mes "The most suitable profession for you is,";
+ mes "^696969Merchant^000000.";
+ }
+ next;
+
+ mes "[Hanson]";
+ mes "So, would you like to accept our";
+ mes "recommendation, or would you like";
+ mes "to choose a job on your own?";
+ next;
+ if ( select(@JOB_NAME$+"!","No, my own choice!") == 1 ) {
+ mes "[Hanson]";
+ mes "Great! I guarantee that it is";
+ mes "a good decision!";
+ mes "After you receive all the";
+ mes "supplies, I will send you to";
+ mes "the associated town.";
+ next;
+ mes "^882420Item Offer List^000099";
+ switch( @JOB_NUMBER_CHK ) {
+ case 0: mes "1 Falchion";
+ getitem 1104,1;
+ break;
+ case 1: mes "1 Composite Bow";
+ getitem 1704,1;
+ break;
+ case 2: mes "1 Main Gauche";
+ getitem 1207,1;
+ break;
+ case 3: mes "1 Rod";
+ mes "1 Cutter";
+ getitem 1601,1;
+ getitem 1204,1;
+ break;
+ case 4: mes "1 Mace";
+ getitem 1504,1;
+ break;
+ case 5: mes "1 Battle Axe";
+ getitem 1351,1;
+ }
+ mes "7 Phracons";
+ mes "10 Novices Red Potions^000000";
+ getitem 1010,7;
+ getitem 569,10;
+ next;
+ mes "[Hanson]";
+ mes "All the supplies have been given to";
+ mes "you. Please, check it again.";
+ mes "I will give a brief explanation";
+ mes "about these items.";
+ next;
+ mes "[Hanson]";
+ switch( @JOB_NUMBER_CHK ) {
+ case 0: mes "After you change your job,";
+ mes "you can use the 'Falchion'"; break;
+ case 1: mes "After you change your job,";
+ mes "you can use the 'Composite Bow'"; break;
+ case 2: mes "After you change your job,";
+ mes "you can use the 'Main Gauche'"; break;
+ case 3: mes "After you change your job,";
+ mes "you can use the 'Rod'"; break;
+ case 4: mes "After you change your job,";
+ mes "you can use the 'Mace'"; break;
+ case 5: mes "After you change your job,";
+ mes "you can use the 'Battle Axe'";break;
+ }
+ mes "instead of the Novice Knife";
+ mes "which I offered you before.";
+ next;
+ mes "[Hanson]";
+ mes "'Phracon' will be spent when";
+ mes "you refine Lv 1 weapons.";
+ mes "Some of the famous refiners";
+ mes "work only intowns.";
+ mes "After you change your job,";
+ mes "Visit one of them with Phracon.";
+ callsub L_place;
+ next;
+ goto L_warp;
+ }
+ mes "[Hanson]";
+ mes "Yes, yes...";
+ mes "So this is your choice?";
+ mes "Did you not care about";
+ mes "our recommendation?";
+ mes "Please choose the profession";
+ mes "that you want.";
+ next;
+ switch( @JOB_NUMBER_CHK ) {
+ case 0: switch( select("Mage","Merchant","Thief","Archer","Acolyte") ) {
+ case 1: set @JOB_NUMBER_CHK,3;
+ set @JOB_NAME$,"Mage";
+ break;
+ case 2: set @JOB_NUMBER_CHK,5;
+ set @JOB_NAME$,"Merchant";
+ break;
+ case 3: set @JOB_NUMBER_CHK,2;
+ set @JOB_NAME$,"Thief";
+ break;
+ case 4: set @JOB_NUMBER_CHK,1;
+ set @JOB_NAME$,"Archer";
+ break;
+ case 5: set @JOB_NUMBER_CHK,4;
+ set @JOB_NAME$,"Acolyte";
+ }
+ break;
+ case 1: switch( select("Swordsman","Mage","Merchant","Thief","Acolyte") ) {
+ case 1: set @JOB_NUMBER_CHK,0;
+ set @JOB_NAME$,"Swordsman";
+ break;
+ case 2: set @JOB_NUMBER_CHK,3;
+ set @JOB_NAME$,"Mage";
+ break;
+ case 3: set @JOB_NUMBER_CHK,5;
+ set @JOB_NAME$,"Merchant";
+ break;
+ case 4: set @JOB_NUMBER_CHK,2;
+ set @JOB_NAME$,"Thief";
+ break;
+ case 5: set @JOB_NUMBER_CHK,4;
+ set @JOB_NAME$,"Acolyte";
+ }
+ break;
+ case 2: switch( select("Swordsman","Mage","Merchant","Archer","Acolyte") ) {
+ case 1: set @JOB_NUMBER_CHK,0;
+ set @JOB_NAME$,"Swordsman";
+ break;
+ case 2: set @JOB_NUMBER_CHK,3;
+ set @JOB_NAME$,"Mage";
+ break;
+ case 3: set @JOB_NUMBER_CHK,5;
+ set @JOB_NAME$,"Merchant";
+ break;
+ case 4: set @JOB_NUMBER_CHK,1;
+ set @JOB_NAME$,"Archer";
+ break;
+ case 5: set @JOB_NUMBER_CHK,4;
+ set @JOB_NAME$,"Acolyte";
+ }
+ break;
+ case 3: switch( select("Swordsman","Merchant","Thief","Archer","Acolyte") ) {
+ case 1: set @JOB_NUMBER_CHK,0;
+ set @JOB_NAME$,"Swordsman";
+ break;
+ case 2: set @JOB_NUMBER_CHK,5;
+ set @JOB_NAME$,"Merchant";
+ break;
+ case 3: set @JOB_NUMBER_CHK,2;
+ set @JOB_NAME$,"Thief";
+ break;
+ case 4: set @JOB_NUMBER_CHK,1;
+ set @JOB_NAME$,"Archer";
+ break;
+ case 5: set @JOB_NUMBER_CHK,4;
+ set @JOB_NAME$,"Acolyte";
+ }
+ break;
+ case 4: switch( select("Swordsman","Mage","Merchant","Thief","Archer") ) {
+ case 1: set @JOB_NUMBER_CHK,0;
+ set @JOB_NAME$,"Swordsman";
+ break;
+ case 2: set @JOB_NUMBER_CHK,3;
+ set @JOB_NAME$,"Mage";
+ break;
+ case 3: set @JOB_NUMBER_CHK,5;
+ set @JOB_NAME$,"Merchant";
+ break;
+ case 4: set @JOB_NUMBER_CHK,2;
+ set @JOB_NAME$,"Thief";
+ break;
+ case 5: set @JOB_NUMBER_CHK,1;
+ set @JOB_NAME$,"Archer";
+ }
+ break;
+ case 5: switch( select("Swordsman","Mage","Thief","Archer","Acolyte") ) {
+ case 1: set @JOB_NUMBER_CHK,0;
+ set @JOB_NAME$,"Swordsman";
+ break;
+ case 2: set @JOB_NUMBER_CHK,3;
+ set @JOB_NAME$,"Mage";
+ break;
+ case 3: set @JOB_NUMBER_CHK,2;
+ set @JOB_NAME$,"Thief";
+ break;
+ case 4: set @JOB_NUMBER_CHK,1;
+ set @JOB_NAME$,"Archer";
+ break;
+ case 5: set @JOB_NUMBER_CHK,4;
+ set @JOB_NAME$,"Acolyte";
+ }
+ }
+ mes "[Hanson]";
+ mes @JOB_NAME$+" is your choise.";
+ callsub L_place;
+ next;
+ mes "[Hanson]";
+ mes "After you receive all the";
+ mes "supplies, I will send you to";
+ mes "the associated town.";
+ next;
+ mes "^882420Item Offer List";
+ mes "^0000301 Adventurer's Suit";
+ mes "^00009910 Novices Red Potions^000000";
+ getitem 2305,1;
+ getitem 569,10;
+ next;
+ mes "[Hanson]";
+ mes "All the supplies have been given to";
+ mes "you. Please, check it again.";
+ mes "I will give a brief explanation";
+ mes "about these items.";
+ next;
+ mes "[Hanson]";
+ mes "'Zeny' is the current currency";
+ mes "within Ragnarok Online.";
+ mes "Later, you can use the";
+ mes "'Adventurer's Suit'";
+ mes "instead of the Novice Plate";
+ mes "which I offered you before.";
+ next;
+L_warp:
+ mes "[Hanson]";
+ mes "Good luck, ^A62A2A' "+strcharinfo(0)+" '^000000,";
+ mes "and farewell.";
+ close2;
+ callsub L_cleararg;
+ switch( @JOB_NUMBER_CHK ) {
+ case 0: savepoint "izlude.gat",94,103;
+ warp "izlude_in.gat",74,167;
+ break;
+ case 1: savepoint "payon.gat",256,242;
+ warp "payon_in02.gat",64,65;
+ break;
+ case 2: savepoint "morocc.gat",149,100;
+ warp "moc_ruins.gat",155,44;
+ break;
+ case 3: savepoint "geffen.gat",120,38;
+ warp "geffen_in.gat",163,98;
+ break;
+ case 4: savepoint "prontera.gat",116,72;
+ warp "prt_church.gat",172,19;
+ break;
+ case 5: savepoint "alberta.gat",31,231;
+ warp "alberta_in.gat",62,44;
+ }
+ end;
+L_place:
+ switch( @JOB_NUMBER_CHK ) {
+ case 0: mes "The town you will be sent to";
+ mes "is 'Izlude'. The Swordsman";
+ mes "association is located in the";
+ mes "west side of the city.";
+ mes "Please remember this.";
+ break;
+ case 1: mes "The town you will be sent to";
+ mes "is named 'Payon'.";
+ mes "The Archer association can be";
+ mes "found in the small village";
+ mes "to the north-east.";
+ mes "Please remember this.";
+ break;
+ case 2: mes "The town you will be sent to";
+ mes "is called 'Morroc'.";
+ mes "The thief guild is in the";
+ mes "underground 1st floor of the";
+ mes "pyramid, which is North-west";
+ mes "of 'Morroc'.";
+ mes "Please remember this.";
+ break;
+ case 3: mes "The town you will be sent to";
+ mes "is called 'Geffen'.";
+ mes "The Mage association is located";
+ mes "to the north-west of the city.";
+ mes "Please remember this.";
+ break;
+ case 4: mes "The town you will be sent to";
+ mes "is called 'Prontera'.";
+ mes "The good father can be found";
+ mes "in the church located in the";
+ mes "north-east corner of 'Prontera'.";
+ mes "Please remember this.";
+ break;
+ case 5: mes "The town you will be sent to";
+ mes "is called 'Alberta'.";
+ mes "The Merchant association is";
+ mes "located in the south-western";
+ mes "section of the city.";
+ mes "Please remember this.";
+ }
+ mes "You'll now be teleported.";
+ return;
+L_cleararg:
+ set NEW_MES_FLAG0,0;
+ set NEW_MES_FLAG1,0;
+ set NEW_MES_FLAG2,0;
+ set NEW_MES_FLAG3,0;
+ set NEW_MES_FLAG4,0;
+ set NEW_MES_FLAG5,0;
+ set NEW_MES_FLAG6,0;
+ set NEW_LVUP0,0;
+ set NEW_LVUP1,0;
+ set NEW_JOBLVUP,0;
+ set NEW_GETITEM,0;
+ set NOV_3_SWORDMAN,0;
+ set NOV_3_ARCHER,0;
+ set NOV_3_THIEF,0;
+ set NOV_3_MAGICIAN,0;
+ set NOV_3_ACOLYTE,0;
+ set NOV_3_MERCHANT,0;
+ return;
+}
+
+// Training Ground Mobs
+// new_1-3.gat
+new_1-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
+new_1-3.gat,0,0,0,0 monster Poring 1002,10,0,0,0
+new_1-3.gat,0,0,0,0 monster ChonChon 1011,10,0,0,0
+new_1-3.gat,0,0,0,0 monster Lunatic 1063,10,0,0,0
+new_1-3.gat,0,0,0,0 monster Drops 1113,10,0,0,0
+
+// new_2-3.gat
+new_2-3.gat,0,0,0,0 monster Condor 1009,10,0,0,0
+new_2-3.gat,0,0,0,0 monster Willow 1010,10,0,0,0
+new_2-3.gat,0,0,0,0 monster Roda Frog 1012,10,0,0,0
+new_2-3.gat,0,0,0,0 monster Shell Picky 1050,10,0,0,0
+new_2-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
+
+// new_3-3.gat
+new_3-3.gat,0,0,0,0 monster Condor 1009,10,0,0,0
+new_3-3.gat,0,0,0,0 monster Willow 1010,10,0,0,0
+new_3-3.gat,0,0,0,0 monster Roda Frog 1012,10,0,0,0
+new_3-3.gat,0,0,0,0 monster Shell Picky 1050,10,0,0,0
+new_3-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
+
+// new_4-3.gat
+new_4-3.gat,0,0,0,0 monster Spore 1014,10,0,0,0
+new_4-3.gat,0,0,0,0 monster Thief Bug Larva 1051,10,0,0,0
+new_4-3.gat,0,0,0,0 monster Rocker 1052,10,0,0,0
+new_4-3.gat,0,0,0,0 monster Thief Bug Female 1053,10,0,0,0
+new_4-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
+
+// new_5-3.gat
+new_5-3.gat,0,0,0,0 monster Spore 1014,10,0,0,0
+new_5-3.gat,0,0,0,0 monster Thief Bug Larva 1051,10,0,0,0
+new_5-3.gat,0,0,0,0 monster Rocker 1052,10,0,0,0
+new_5-3.gat,0,0,0,0 monster Thief Bug Female 1053,10,0,0,0
+new_5-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0