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-rw-r--r--npc/jobs/3-2/wanderer.txt82
1 files changed, 41 insertions, 41 deletions
diff --git a/npc/jobs/3-2/wanderer.txt b/npc/jobs/3-2/wanderer.txt
index 087095f9c..a373fd302 100644
--- a/npc/jobs/3-2/wanderer.txt
+++ b/npc/jobs/3-2/wanderer.txt
@@ -218,7 +218,7 @@ xmas,132,143,5 script Performance Manager#w 713,{
switch(select("I'm not interested.:What happened?:If you're not saying, why would you tell me that?")) {
case 1:
mes "[Stage Staff]";
- mes "Oh! What a ruthless world!";
+ mes "Oh! What a ruthless world!";
close;
case 2:
mes "[Stage Staff]";
@@ -231,7 +231,7 @@ xmas,132,143,5 script Performance Manager#w 713,{
case 3:
emotion e_ag;
mes "[Stage Staff]";
- mes "I am not saying it? I'm too depressed! Well, now you know!";
+ mes "I am not saying it? I'm too depressed! Well, now you know!";
next;
break;
}
@@ -247,7 +247,7 @@ L_wh1:
next;
emotion e_wah;
mes "[Stage Staff]";
- mes "People will put a collar on me! Oh, terrible, so terrible!";
+ mes "People will put a collar on me! Oh, terrible, so terrible!";
next;
goto L_wh2;
case 2:
@@ -256,7 +256,7 @@ L_wh1:
mes "It's <Nuoli Ou>!";
mes "Do you know?";
mes "They are the worst people in the world.";
- next;
+ next;
break;
case 3:
mes "[Stage Staff]";
@@ -386,7 +386,7 @@ L_wh3:
mes "Thanks to you, the performance went successfully as planned.";
mes "They are really talented!";
mes "As a reward, I will prepare a stage especially for you.";
- close;
+ close;
}
}
mes "[Stage Staff]";
@@ -556,7 +556,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
else {
mes "["+strcharinfo(0)+"]";
mes "It doesn't look like a good idea to me.";
- close;
+ close;
}
case 3:
set .@scream,getskilllv(329);
@@ -624,7 +624,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
emotion e_lv,1;
next;
break;
- }
+ }
}
mes "[Guitar Song]";
mes "Ah, oh, well!";
@@ -692,7 +692,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
else {
mes "[inability of the court musicians]";
mes "Where is my companion ...";
- close;
+ close;
}
}
@@ -753,7 +753,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
emotion e_sob;
mes "[Vacant Looking Lady]";
mes "Why didn't Guitar Song recognized me, ah? I still have no make-up on my face so he won't recognize me, ah? Ooo-ooo...";
- next;
+ next;
menu "So you have to solve this problem?",-;
emotion e_sob;
mes "[Vacant Looking Lady]";
@@ -802,11 +802,11 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
mes "[Dancer Kim]";
mes "I was once a beautiful dove, but now I became a hen.";
mes "Dancer Kim's is no longer wanderer.";
- next;
+ next;
if (select("Don't give up.:You'll can handle it yourself.") == 2){
mes "[Dancer Kim]";
mes "My life has not came out from the abyss ...";
- close;
+ close;
}
mes "[Dancer Kim]";
mes "I already said that it's all over with Guitar Song.";
@@ -828,8 +828,8 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
if (select("Then there is nothing else to do.:Lets exercise.") == 1){
mes "[Dancer Kim]";
mes "There is no dream, no hope...";
- close;
- }
+ close;
+ }
mes "[Dancer Kim]";
mes "Do you want to exercise with me? Together?";
mes "Really?";
@@ -841,7 +841,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
mes "My heart now feels better!";
mes "I feel like my body is igniting for some action.";
mes "And now I'm motivated to take advantage of the time and overcome all difficulties as soon as possible!";
- next;
+ next;
menu "What are we going to do?",-;
mes "[Dancer Kim]";
mes "I have a good idea!";
@@ -856,7 +856,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
else if (job_wan == 6 || job_wan == 7) {
mes "[Dancer Kim]";
mes "I will wait for you in the Lake of Abyss.";
- close;
+ close;
}
else if (job_wan == 8) {
mes "[Dancer Kim]";
@@ -885,8 +885,8 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
if (select("No.:Yes.") == 1){
mes "[Dancer Kim]";
mes "Please prepare as fast as you can, before all of this will disappear from my interests!";
- close;
- }
+ close;
+ }
mes "[Dancer Kim]";
mes "Good! So, prepare!";
mes "Start!";
@@ -928,7 +928,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
mes "Ah, do me a favour, please.";
mes "Can you bring Guitar Song to Lutie?";
mes "Say that his partner is waiting for him.";
- next;
+ next;
menu "No problem!",-;
mes "[Dancer Kim]";
mes "You're a good person. I'm really happy that I met you.";
@@ -950,7 +950,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
mes "- It looks like Dancer Kim cannot stand the pain and gives up. She sat down on the ground -";
set job_wan,6;
changequest 2221,2220;
- close;
+ close;
}
mes "[Dancer Kim]";
mes "Ah ...?";
@@ -960,7 +960,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
else if (job_wan == 8) {
mes "[Dancer Kim]";
mes "Please tell Guitar Song that I'm waiting for him in Lutie.";
- close;
+ close;
}
mes "[Dancer Kim]";
mes "Hunting Yellow Novus really is the best sport.";
@@ -978,11 +978,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -999,11 +999,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1020,11 +1020,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1041,11 +1041,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1062,11 +1062,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1083,11 +1083,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
@@ -1105,11 +1105,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1126,11 +1126,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1147,11 +1147,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1168,11 +1168,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1241,7 +1241,7 @@ if (job_wan == 9){
emotion e_lv,"Audience#xmas3";
emotion e_lv,"Audience#xmas4";
emotion e_lv,"Little Iraki#xm";
- emotion e_lv,"Mimi#xmas";
+ emotion e_lv,"Mimi#xmas";
mes "[Audience]";
mes "Hello !!!!!";
next;