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-rw-r--r--npc/jobs/3-1/archbishop.txt33
-rw-r--r--npc/jobs/3-1/mechanic.txt23
-rw-r--r--npc/jobs/3-1/ranger.txt49
-rw-r--r--npc/jobs/3-1/rune_knight.txt242
-rw-r--r--npc/jobs/3-1/warlock.txt39
5 files changed, 182 insertions, 204 deletions
diff --git a/npc/jobs/3-1/archbishop.txt b/npc/jobs/3-1/archbishop.txt
index 6d46403b2..adff55987 100644
--- a/npc/jobs/3-1/archbishop.txt
+++ b/npc/jobs/3-1/archbishop.txt
@@ -45,24 +45,6 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
else {
- if (Upper == 2) {
- mes "[Praying Minister]";
- mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
- next;
- mes "[Praying Minister]";
- mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
- next;
- mes "[Praying Minister]";
- mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
- next;
- mes "[Praying Minister]";
- mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
- next;
- mes "[Praying Minister]";
- mes "They give out a special aura so you can easily recognize them.";
- mes "I'm going to make them ministers worthy of serving Odin.";
- close;
- }
if ((BaseLevel == 99) && (JobLevel > 49)) {
if (job_arch == 0) {
if (SkillPoint) {
@@ -818,13 +800,7 @@ OnInit:
}
job3_arch01,29,34,3 script Valkyrie#arch 403,{
- if (Upper == 2) {
- mes "[Valkyrie]";
- //Custom translation
- mes "You are only a child.";
- mes "My job is very difficult, I do not need to tollerate a child's joke. Away with you!";
- close;
- }
+
if(checkweight(1201,1) == 0){
//Custom translation
mes "- bags must be emptied before they can proceed. -";
@@ -859,7 +835,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if ((Class != Job_Priest) && (Class != Job_High_Priest)) {
+ if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) {
warp "odin_tem02",282,263;
end;
}
@@ -1423,7 +1399,10 @@ OnTouch:
completequest 2191;
getitem 5747,1; //Mitra
getitem 2795,1; //Green_Apple_Ring
- if (Class == Job_Priest) {
+ if(Class == Job_Baby_Priest){
+ jobchange Job_Baby_Bishop;
+ }
+ else if (Class == Job_Priest) {
jobchange Job_Archbishop;
}
else {
diff --git a/npc/jobs/3-1/mechanic.txt b/npc/jobs/3-1/mechanic.txt
index d24f1b0e0..a61a9a555 100644
--- a/npc/jobs/3-1/mechanic.txt
+++ b/npc/jobs/3-1/mechanic.txt
@@ -16,20 +16,6 @@
yuno,129,156,3 script Chainheart 923,{
- if (Upper == 2)
- {
- mes "[Chainheart]";
- mes "Huh? This is not place for Children. Children,";
- mes "you should stay with your mom and dad.";
- mes "You shouldn't wander around.";
- next;
- mes "[Chainheart]";
- mes "Truth or technology?";
- mes "Perhaps you children should wait";
- mes "till you are a little older.";
- close;
- }
-
if(BaseLevel > 99)
{
mes "[Chainheart]";
@@ -50,7 +36,7 @@ yuno,129,156,3 script Chainheart 923,{
}
if(job__mechanic == 11)
{
- if((Class == Job_Blacksmith || Class == Job_Whitesmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
+ if((Class == Job_Blacksmith || Class == Job_Whitesmith || Job_Baby_Blacksmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
{
mes "[Chainheart]";
mes "What is it? Is that you?";
@@ -96,7 +82,10 @@ yuno,129,156,3 script Chainheart 923,{
getitem 5760,1; //Driver_Band_
}
getitem 2795,1; //Green_Apple_Ring
- if(Class == Job_Blacksmith) {
+ if(Class == Job_Baby_Blacksmith){
+ jobchange Job_Baby_Mechanic;
+ }
+ else if(Class == Job_Blacksmith) {
jobchange Job_Mechanic;
} else if(Class == Job_Whitesmith) {
jobchange Job_Mechanic_T;
@@ -246,7 +235,7 @@ yuno,129,156,3 script Chainheart 923,{
mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
close;
}
- if (Class == Job_Blacksmith || Class == Job_Whitesmith)
+ if (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith)
{
if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
{
diff --git a/npc/jobs/3-1/ranger.txt b/npc/jobs/3-1/ranger.txt
index c66af34cf..63df1b7f7 100644
--- a/npc/jobs/3-1/ranger.txt
+++ b/npc/jobs/3-1/ranger.txt
@@ -22,22 +22,10 @@
tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
- if (Class == Job_Hunter || Class == Job_Sniper)
+ if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter)
{
if (job_ranger01 < 1)
{
- if (Class >= 4022 && Class <= 4045)
- {
- mes "[Survival Instructor, Rescue]";
- mes "The weather is really great.";
- next;
- mes "[Survival Instructor, Rescue]";
- mes "What are you kids doing here?";
- mes "The monsters here are a";
- mes "little tough so be careful.";
- mes "And stay close to your parents!";
- close;
- }
mes "[Survival Instructor, Rescue]";
mes "The weather is really great.";
next;
@@ -93,7 +81,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
mes "[Survival Instructor, Rescue]";
mes "For the second qualification to judge one's ability exactly, you need to lighten your body and mind.";
next;
- if (Class == Job_Hunter)
+ if (Class == Job_Hunter || Class == Job_Baby_Hunter)
{
mes "[Survival Instructor, Rescue]";
mes "Ah wait, before that.";
@@ -382,7 +370,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
tur_dun01,91,169,3 script Test Instructor#jr02 732,{
- if (Class == Job_Hunter || Class == Job_Sniper)
+ if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter)
{
if (job_ranger01 < 3)
{
@@ -3017,7 +3005,32 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
case 2:
break;
}
- if (Class == Job_Hunter)
+ if(Class == Job_Baby_Hunter){
+ mes "[Ranger Master, Neveragain]";
+ mes "Your firm answer seems very trustworthy!";
+ next;
+ nude;
+ if (countitem(1703) > 0)
+ {
+ mes "[Ranger Master, Neveragain]";
+ mes "From now on be active as a splendid Ranger!";
+ mes "I wish you luck in your future!";
+ delitem 1703,1;
+ set job_ranger01,7;
+ completequest 8262;
+ jobchange Job_Baby_Ranger;
+ getitem 5748,1;
+ getitem 2795,1;
+ getitem 6124,1;
+ close;
+ }
+ mes "[Ranger Master, Neveragain]";
+ mes "...However,";
+ mes "You have to return your test items.";
+ mes "What did you do with your testing Bow?";
+ close;
+ }
+ else if (Class == Job_Hunter)
{
mes "[Ranger Master, Neveragain]";
mes "Your firm answer seems very trustworthy!";
@@ -3031,7 +3044,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
- jobchange 4056;
+ jobchange Job_Ranger;
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;
@@ -3056,7 +3069,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
- jobchange 4062;
+ jobchange Job_Ranger_T;
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;
diff --git a/npc/jobs/3-1/rune_knight.txt b/npc/jobs/3-1/rune_knight.txt
index c2720d30a..566513ad2 100644
--- a/npc/jobs/3-1/rune_knight.txt
+++ b/npc/jobs/3-1/rune_knight.txt
@@ -16,142 +16,124 @@
//============================================================
prt_in,162,24,3 script Splendid-Looking Knight 470,{
- if (Upper == 4) {
- // custom translation
+
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
+ mes "[Rune Knight Manuel]";
+ mes "Your are now a member of our select brethren. I can still remember when I first met you.";
+ next;
mes "[Rune Knight Manuel]";
- mes "You're certainly a big child. Where are your parents?";
+ mes "Strive to live the way of the sword with honor...";
next;
mes "[Rune Knight Manuel]";
- mes "Your parents wouldn't happen to be a Knight, or Rune Knight, would they? You should introduce me to them.";
+ mes "Cheers to our new future...";
close;
}
- else {
- if (BaseClass == Job_Rune_Knight) {
- mes "[Rune Knight Manuel]";
- mes "Your are now a member of our select brethren. I can still remember when I first met you.";
- next;
- mes "[Rune Knight Manuel]";
- mes "Strive to live the way of the sword with honor...";
- next;
- mes "[Rune Knight Manuel]";
- mes "Cheers to our new future...";
- close;
- }
- else {
- if (job_rune_edq == 0) {
+ if (job_rune_edq == 0) {
+ mes "[Rune Knight Manuel]";
+ mes "There are many paths one can take in the world. Most people can see their path but don't really follow it...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Anyway the drinks here are really good. Would you like to have one?";
+ next;
+ switch(select("Sure, let's have a drink.:I refuse.")) {
+ case 1:
+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
mes "[Rune Knight Manuel]";
- mes "There are many paths one can take in the world. Most people can see their path but don't really follow it...";
+ mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman.";
next;
mes "[Rune Knight Manuel]";
- mes "Anyway the drinks here are really good. Would you like to have one?";
+ mes "I'll buy this round.";
+ mes "A toast to friendship~";
next;
- switch(select("Sure, let's have a drink.:I refuse.")) {
- case 1:
- if (BaseJob == Job_Knight) {
+ if ((BaseLevel > 98) && (JobLevel > 49)) {
+ mes "[Rune Knight Manuel]";
+ mes "In my opinion you seem to be ready to start a new way...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Won't you join our brethren? You look like you're fully qualified to become one of us.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
+ next;
+ switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
+ case 1:
mes "[Rune Knight Manuel]";
- mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman.";
+ mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
next;
mes "[Rune Knight Manuel]";
- mes "I'll buy this round.";
- mes "A toast to friendship~";
+ mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight.";
+ close;
+ case 2:
+ mes "[Rune Knight Manuel]";
+ mes "You're sure now?";
+ mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
next;
- if ((BaseLevel > 98) && (JobLevel > 49)) {
- mes "[Rune Knight Manuel]";
- mes "In my opinion you seem to be ready to start a new way...";
- next;
- mes "[Rune Knight Manuel]";
- mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you...";
- next;
- mes "[Rune Knight Manuel]";
- mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you.";
- next;
- mes "[Rune Knight Manuel]";
- mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight.";
- next;
- mes "[Rune Knight Manuel]";
- mes "Won't you join our brethren? You look like you're fully qualified to become one of us.";
- next;
- mes "[Rune Knight Manuel]";
- mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
- next;
- switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
- case 1:
- mes "[Rune Knight Manuel]";
- mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
- next;
- mes "[Rune Knight Manuel]";
- mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight.";
- close;
- case 2:
- mes "[Rune Knight Manuel]";
- mes "You're sure now?";
- mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
- next;
- set job_rune_edq,1;
- setquest 3200;
- mes "[Rune Knight Manuel]";
- mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
- next;
- mes "[Rune Knight Manuel]";
- mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest.";
- next;
- mes "[Rune Knight Manuel]";
- mes "I will wait for the day that you become our comrade as a true Rune Knight.";
- close;
- }
- }
- else {
- mes "[Rune Knight Manuel]";
- mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before...";
- next;
- mes "[Rune Knight Manuel]";
- mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together.";
- next;
- mes "[Rune Knight Manuel]";
- mes "A toast to the day that your strength can withstand the powers of a Rune Knight!";
- close;
- }
- }
- else {
+ set job_rune_edq,1;
+ setquest 3200;
mes "[Rune Knight Manuel]";
- mes "I believe that the wind of change is not always a good one.";
+ mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
next;
mes "[Rune Knight Manuel]";
- mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever.";
+ mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "I will wait for the day that you become our comrade as a true Rune Knight.";
close;
}
- case 2:
- mes "[Rune Knight Manuel]";
- mes "Are you sure? You don't know the true elegance of these drinks...";
- close;
}
- }
- else if (job_rune_edq == 1) {
- mes "[Rune Knight Manuel]";
- mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower.";
- next;
mes "[Rune Knight Manuel]";
- mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest.";
+ mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before...";
next;
mes "[Rune Knight Manuel]";
- mes "I will wait for the day you become our comrade as a true Rune Knight.";
- close;
- }
- else {
- mes "[Rune Knight Manuel]";
- mes "Don't you have things to do right now?";
+ mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together.";
next;
mes "[Rune Knight Manuel]";
- mes "No? Well then never mind.";
- mes "Don't you love the smell of alcohol?";
+ mes "A toast to the day that your strength can withstand the powers of a Rune Knight!";
close;
}
+ mes "[Rune Knight Manuel]";
+ mes "I believe that the wind of change is not always a good one.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever.";
+ close;
+ case 2:
+ mes "[Rune Knight Manuel]";
+ mes "Are you sure? You don't know the true elegance of these drinks...";
+ close;
}
}
+ if (job_rune_edq == 1) {
+ mes "[Rune Knight Manuel]";
+ mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "I will wait for the day you become our comrade as a true Rune Knight.";
+ close;
+ }
+ mes "[Rune Knight Manuel]";
+ mes "Don't you have things to do right now?";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "No? Well then never mind.";
+ mes "Don't you love the smell of alcohol?";
+ close;
}
glast_01,44,363,3 script Guide, Jungberg 468,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Guide, Jungberg]";
mes "Oh you must be, " + strcharinfo(0) + ".";
mes "Welcome.";
@@ -173,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
close;
}
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq == 0) {
mes "[Guide, Jungberg]";
mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?";
@@ -183,7 +165,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
next;
switch(select("Who are you?:What are you doing here?:Cancel.")) {
case 1:
- if (BaseJob == Job_Knight) {
+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
mes "[Guide, Jungberg]";
mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
next;
@@ -200,7 +182,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
close;
}
case 2:
- if (BaseJob == Job_Knight) {
+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
mes "[Guide, Jungberg]";
mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight.";
next;
@@ -320,7 +302,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
}
gl_knt02,150,55,3 script Rune Knight Staff 83,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Rune Knight Staff]";
mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?";
next;
@@ -339,7 +321,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 83,{
close;
}
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if ((job_rune_edq > 0) && (job_rune_edq < 2)) {
// custom translation
mes "[Rune Knight Staff]";
@@ -379,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight.";
close;
}
- if (BaseClass == Job_Rune_Knight) {
+ if (BaseJob == Job_Swordman) {
if (job_rune_edq == 23) {
mes "[Captain Tigris]";
mes "Oh, I see... Please wait a moment.";
@@ -429,7 +411,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
close;
}
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq == 2) {
mes "A man wearing glorious armor and passion in his eyes is standing in front of me.";
next;
@@ -655,7 +637,13 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
getitem 2795,1; //Green_Apple_Ring
set job_rune_edq,23;
completequest 3219;
- jobchange Job_Rune_Knight,Upper;
+ if(Class == Job_Baby_Knight){
+ jobchange Job_Baby_Rune;
+ } else if(Class == Job_Knight){
+ jobchange Job_Rune_Knight;
+ } else {
+ jobchange Job_Rune_Knight_T;
+ }
mes "[Captain Tigris]";
mes "Remember this moment forever for you are now a Rune Knight.";
next;
@@ -685,13 +673,13 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
}
job3_rune01,90,50,3 script Rune Knight Lunarea 469,{
- if (BaseClass == Job_Rune_Knight) {
+ if (BaseJob != Job_Swordman) {
mes "She holds up her chin quietly, nods lightly and notices me.";
next;
mes "Then after a moment she puts her face down and seems absorbed with other thoughts.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 3) {
mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence";
close;
@@ -855,7 +843,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 469,{
}
job3_rune01,55,50,3 script Rune Knight, Renoa 469,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Rune Knight, Renoa]";
mes "Congratulations for becoming one of us. Junior Rune Knight, " + strcharinfo(0) + ".";
next;
@@ -866,7 +854,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 469,{
mes "Until then, I'll be here to discover more candidates just like you.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 7) {
mes "[Rune Knight, Renoa]";
mes "Are you the one who wants to be a Rune Knight? There have been so many today.";
@@ -2335,7 +2323,7 @@ job3_rune01,50,36,1 script Runes, Make & Use 844,{
}
mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
- if (BaseClass == Job_Rune_Knight) {
+ if (BaseJob != Job_Swordman) {
mes "[Rune Knight Sage Guard]";
mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights.";
next;
@@ -2343,7 +2331,7 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
mes "I am very proud as a Rune Knight to serve beside her.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 11) {
mes "[Rune Knight Sage Guard]";
mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean.";
@@ -2369,12 +2357,12 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
}
mid_camp,13,138,3 script Dispatched Rune Knight#1 83,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Dispatch Rune Knight Agent]";
mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 11) {
mes "[Dispatch Rune Knight Agent]";
mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
@@ -2420,12 +2408,12 @@ OnTouch:
}
spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Dispatch Rune Knight Agent]";
mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 11) {
mes "[Dispatch Rune Knight Agent]";
mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
@@ -2455,7 +2443,7 @@ spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{
}
mid_camp,235,250,3 script Sage Serpeone 435,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Sage Serpeone]";
mes "Finally you are an honorable Rune Knight. I'm happy to help you.";
next;
@@ -2466,7 +2454,7 @@ mid_camp,235,250,3 script Sage Serpeone 435,{
mes "Please be devoted to the Runes and hopefully your life will be illuminated by it.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 12) {
mes "[Sage Serpeone]";
mes "It must be surprising that I, a Laphine, am here in your people's base.";
@@ -2662,12 +2650,12 @@ job3_rune01,114,50,3 script Rune Knight Velpino 468,{
set .@strRetPart8,getequipisequiped(EQI_ACC_R);
set .@strRetPart10,getequipisequiped(EQI_HEAD_MID);
set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW);
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Rune Knight Velpino]";
mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power...";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 17) {
mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
next;
diff --git a/npc/jobs/3-1/warlock.txt b/npc/jobs/3-1/warlock.txt
index 2442de507..7a0f35fa9 100644
--- a/npc/jobs/3-1/warlock.txt
+++ b/npc/jobs/3-1/warlock.txt
@@ -21,13 +21,8 @@
morocc,103,144,0 script distorted place morroc 139,1,1,{
OnTouch:
- if (Class >= 4023 && Class <= 4045){
- mes " - I can feel a strange distortion around me - ";
- close;
- }
-
if (job_wl > 1){
- if (Class == Job_Warlock || Class == Job_Warlock_T){
+ if (Class == Job_Warlock || Class == Job_Warlock_T || Job_Baby_Warlock){
mes " - There is a strange distortion here - ";
close;
}
@@ -44,7 +39,7 @@ OnTouch:
close;
}
}
- if (BaseLevel > 94 && Class == Job_Wizard || Class == Job_High_Wizard){
+ if (BaseLevel > 94 && Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes " - There is a strange distortion here - ";
next;
switch(select( "Search the area.:Ignore it.")){
@@ -72,10 +67,6 @@ OnTouch:
splendide,141,284,0 script Distorted place molco 139,1,1,{
OnTouch:
- if (Class >= 4023 && Class <= 4045){
- mes " - I can feel a strange distortion around me - ";
- close;
- }
if (job_wl > 1){
mes " - There is a strange - ";
mes "- distortion here -";
@@ -119,7 +110,7 @@ OnTouch:
spl_in02,77,107,5 script Assistant#Warlock 446,{
if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard){
+ if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
@@ -602,7 +593,7 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{
spl_in02,84,103,3 script Assistant#Warlock2 445,{
if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard){
+ if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
@@ -888,7 +879,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 445,{
spl_in02,78,110,5 script Assistant#Warlock3 443,{
if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard){
+ if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
@@ -1129,7 +1120,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 443,{
spl_in02,80,108,5 script Guild Master#Warlock 465,{
if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard){
+ if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
@@ -1417,6 +1408,24 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{
mes "Unless you like being your current job, you should use all your skill points.";
close;
}
+ if (Class == Job_Baby_Wizard){
+ mes "[Master Egnoloria]";
+ mes "Beautiful light...";
+ mes "Don't make me disappointed at you...";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You have become a member of the Warlocks.";
+ mes "Be proud.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "This crystallized magical stone will keep you safe.";
+ set job_wl,10;
+ jobchange Job_Baby_Warlock;
+ completequest 11112;
+ getitem 5753,1; //Magic_Stone_Hat
+ getitem 2795,1; //Green_Apple_Ring
+ close;
+ }
if (Class == Job_Wizard){
mes "[Master Egnoloria]";
mes "Beautiful light...";