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-rw-r--r--npc/jobs/2-2e/SoulLinker.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index bc5c3c96c..3bd026a32 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -100,7 +100,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "raise my voice, and";
mes "just get over here.";
next;
- if (select("You're awfully rude for a kid!:Ignore him.") == 1) {
+ if (select("You're awfully rude for a kid!", "Ignore him.") == 1) {
mes "[Kid]";
mes "You're lucky I'm";
mes "taking an interest";
@@ -126,7 +126,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "wanna see wasted. Why don't";
mes "you become a ''Soul-Linker?''";
next;
- if (select("Ha! Silly little boy~:Soul Linker?") == 1) {
+ if (select("Ha! Silly little boy~", "Soul Linker?") == 1) {
mes "[Kid]";
mes "You... You d-don't";
mes "believe me? I'm being";
@@ -165,7 +165,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "but I know it'll be possible";
mes "for you. So what do you say?";
next;
- if (select("No. At least, not now...:Alright. What do I have to do?") == 1) {
+ if (select("No. At least, not now...", "Alright. What do I have to do?") == 1) {
mes "[Kid]";
mes "Ah, alright. Well,";
mes "if you ever decide to";
@@ -210,7 +210,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "^0000FF1 Witherless Rose^000000.";
mes "like I asked you to?";
next;
- if (select("There you are.:No, not yet...") == 1) {
+ if (select("There you are.", "No, not yet...") == 1) {
if (countitem(Crystal_Jewel__) > 0 && countitem(Immortal_Heart) > 0 && countitem(Witherless_Rose) > 0) {
delitem Crystal_Jewel__,1;
delitem Immortal_Heart,1;
@@ -312,7 +312,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "enter the depths";
mes "of your mind again?";
next;
- if (select("No:Yes") == 1) {
+ if (select("No", "Yes") == 1) {
mes "[Maia]";
mes "Well then, come";
mes "back to me when you";
@@ -406,7 +406,7 @@ OnTouch:
mes "speak with the spirits";
mes "if that is what you wish.";
next;
- if (select("Converse more with the spirits:Become a Soul Linker") == 1) {
+ if (select("Converse more with the spirits", "Become a Soul Linker") == 1) {
mes "[Maia]";
mes "Alright. Try to hurry";
mes "since we can remain in";
@@ -701,7 +701,7 @@ sec_in02,35,153,0 script Soul Linker Var 4_M_OPERATION,{
mes "reset the Soul Linker";
mes "Global Variable?";
next;
- switch(select("Reset:Cancel")) {
+ switch(select("Reset", "Cancel")) {
case 1:
mes "[Soul Linker Var]";
mes "The Soul Linker";