diff options
Diffstat (limited to 'npc/jobs/2-2e/SoulLinker.txt')
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index bc5c3c96c..f08015193 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -52,7 +52,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ } if (Class == Job_Star_Gladiator) { mes "[Kid]"; - if (Sex == 1) { + if (Sex == SEX_MALE) { mes "Aren't you a warrior"; mes "of the sun? I'm familiar"; } @@ -100,7 +100,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "raise my voice, and"; mes "just get over here."; next; - if (select("You're awfully rude for a kid!:Ignore him.") == 1) { + if (select("You're awfully rude for a kid!", "Ignore him.") == 1) { mes "[Kid]"; mes "You're lucky I'm"; mes "taking an interest"; @@ -126,7 +126,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "wanna see wasted. Why don't"; mes "you become a ''Soul-Linker?''"; next; - if (select("Ha! Silly little boy~:Soul Linker?") == 1) { + if (select("Ha! Silly little boy~", "Soul Linker?") == 1) { mes "[Kid]"; mes "You... You d-don't"; mes "believe me? I'm being"; @@ -165,7 +165,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "but I know it'll be possible"; mes "for you. So what do you say?"; next; - if (select("No. At least, not now...:Alright. What do I have to do?") == 1) { + if (select("No. At least, not now...", "Alright. What do I have to do?") == 1) { mes "[Kid]"; mes "Ah, alright. Well,"; mes "if you ever decide to"; @@ -210,7 +210,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "^0000FF1 Witherless Rose^000000."; mes "like I asked you to?"; next; - if (select("There you are.:No, not yet...") == 1) { + if (select("There you are.", "No, not yet...") == 1) { if (countitem(Crystal_Jewel__) > 0 && countitem(Immortal_Heart) > 0 && countitem(Witherless_Rose) > 0) { delitem Crystal_Jewel__,1; delitem Immortal_Heart,1; @@ -312,7 +312,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "enter the depths"; mes "of your mind again?"; next; - if (select("No:Yes") == 1) { + if (select("No", "Yes") == 1) { mes "[Maia]"; mes "Well then, come"; mes "back to me when you"; @@ -406,7 +406,7 @@ OnTouch: mes "speak with the spirits"; mes "if that is what you wish."; next; - if (select("Converse more with the spirits:Become a Soul Linker") == 1) { + if (select("Converse more with the spirits", "Become a Soul Linker") == 1) { mes "[Maia]"; mes "Alright. Try to hurry"; mes "since we can remain in"; @@ -701,7 +701,7 @@ sec_in02,35,153,0 script Soul Linker Var 4_M_OPERATION,{ mes "reset the Soul Linker"; mes "Global Variable?"; next; - switch(select("Reset:Cancel")) { + switch(select("Reset", "Cancel")) { case 1: mes "[Soul Linker Var]"; mes "The Soul Linker"; |