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-rw-r--r--npc/jobs/2-2a/Champion.txt8
-rw-r--r--npc/jobs/2-2a/Clown.txt8
-rw-r--r--npc/jobs/2-2a/Creator.txt107
-rw-r--r--npc/jobs/2-2a/Gypsy.txt8
-rw-r--r--npc/jobs/2-2a/Paladin.txt8
-rw-r--r--npc/jobs/2-2a/Professor.txt9
-rw-r--r--npc/jobs/2-2a/Stalker.txt8
7 files changed, 76 insertions, 80 deletions
diff --git a/npc/jobs/2-2a/Champion.txt b/npc/jobs/2-2a/Champion.txt
index 28cd5a9e0..1d60bb8f8 100644
--- a/npc/jobs/2-2a/Champion.txt
+++ b/npc/jobs/2-2a/Champion.txt
@@ -16,7 +16,7 @@
//============================================================
valkyrie,53,42,3 script Champion#Valkyrie 52,{
- if (ADVJOB == 0 || Upper != 1) {
+ if (FJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {
mes "[Champion]";
@@ -38,7 +38,7 @@ valkyrie,53,42,3 script Champion#Valkyrie 52,{
mes "so much in life...";
close;
}
- else if (ADVJOB == Job_Champion && Class == Job_Acolyte_High && JobLevel > 39) {
+ if ((FJOB == Job_Sura) && (Class == Job_Acolyte_High) && (JobLevel > 39)) {
mes "[Champion]";
mes "It's time.";
mes "Time for great heroes";
@@ -64,7 +64,7 @@ valkyrie,53,42,3 script Champion#Valkyrie 52,{
close;
}
jobchange Job_Champion;
- set ADVJOB,0;
+ set FJOB,0;
mes "[Champion]";
mes "Congratulations!";
mes "Live as a Champion,";
@@ -84,4 +84,4 @@ valkyrie,53,42,3 script Champion#Valkyrie 52,{
mes "while you are here.";
mes "Honor to the warriors!";
close;
-}
+} \ No newline at end of file
diff --git a/npc/jobs/2-2a/Clown.txt b/npc/jobs/2-2a/Clown.txt
index 656557647..10b897d6d 100644
--- a/npc/jobs/2-2a/Clown.txt
+++ b/npc/jobs/2-2a/Clown.txt
@@ -18,7 +18,7 @@
//============================================================
valkyrie,53,54,3 script Minstrel#Valkyrie 741,{
- if (ADVJOB == 0 || Upper != 1) {
+ if (FJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {
mes "[Minstrel]";
@@ -32,7 +32,7 @@ valkyrie,53,54,3 script Minstrel#Valkyrie 741,{
mes "Sha la la la la~";
close;
}
- else if (ADVJOB == Job_Clown && Class == Job_Archer_High && JobLevel > 39) {
+ if ((FJOB == Job_Minstrell) && (Class == Job_Archer_High) && (JobLevel > 39)) {
mes "[Minstrel]";
mes "The dreary world";
mes "of mortals is in need";
@@ -60,7 +60,7 @@ valkyrie,53,54,3 script Minstrel#Valkyrie 741,{
close;
}
jobchange Job_Clown;
- set ADVJOB,0;
+ set FJOB,0;
mes "[Minstrel]";
mes "Congratulations!";
mes "As a Minstrel, your";
@@ -80,4 +80,4 @@ valkyrie,53,54,3 script Minstrel#Valkyrie 741,{
mes "while you are here.";
mes "Honor to the warriors!";
close;
-}
+} \ No newline at end of file
diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt
index 3b85907e9..1353c8ab7 100644
--- a/npc/jobs/2-2a/Creator.txt
+++ b/npc/jobs/2-2a/Creator.txt
@@ -16,7 +16,7 @@
//============================================================
valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
- if (ADVJOB == 0 || Upper != 1) {
+ if (FJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {
mes "[Biochemist]";
@@ -40,7 +40,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
mes "a place in Valhalla...";
close;
}
- else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) {
+ if ((FJOB == Job_Genetic) && (Class == Job_Merchant_High) && (JobLevel > 39)) {
mes "[Biochemist]";
mes "Yes...";
mes "It's about time.";
@@ -65,7 +65,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
close;
}
jobchange Job_Creator;
- set ADVJOB,0;
+ set FJOB,0;
mes "[Biochemist]";
mes "Congratulations!";
mes "As a Biochemist,";
@@ -74,63 +74,60 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
mes "right purposes.";
close;
}
- else {
- if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv("AM_BIOETHICS") == 0) {
+ if ((Class == Job_Creator) && (MISC_QUEST & 64) && (getskilllv("AM_BIOETHICS") == 0)) {
+ mes "[Biochemist]";
+ mes "Ah, have you come to";
+ mes "retrieve the memories";
+ mes "lost to you? Yes, you";
+ mes "must be here for the";
+ mes "secrets of life that";
+ mes "were once yours...";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Biochemist]";
+ mes "Close your eyes and";
+ mes "put your mind at rest.";
+ mes "We will return to your";
+ mes "past to recollect the";
+ mes "fragments of your lost";
+ mes "memories.";
+ next;
mes "[Biochemist]";
- mes "Ah, have you come to";
- mes "retrieve the memories";
- mes "lost to you? Yes, you";
- mes "must be here for the";
- mes "secrets of life that";
- mes "were once yours...";
+ mes "When you open your eyes,";
+ mes "you will clearly remember";
+ mes "the secret of life. You will";
+ mes "also remember the weight of";
+ mes "responsibility in using these";
+ mes "secrets for the right ends...";
next;
- if (select("Yes:No") == 1) {
- mes "[Biochemist]";
- mes "Close your eyes and";
- mes "put your mind at rest.";
- mes "We will return to your";
- mes "past to recollect the";
- mes "fragments of your lost";
- mes "memories.";
- next;
- mes "[Biochemist]";
- mes "When you open your eyes,";
- mes "you will clearly remember";
- mes "the secret of life. You will";
- mes "also remember the weight of";
- mes "responsibility in using these";
- mes "secrets for the right ends...";
- next;
- skill 238,1,0;
- mes "[Biochemist]";
- mes "Open your eyes...";
- mes "Now that you have";
- mes "remembered how to";
- mes "create artificial life, I only";
- mes "ask that you treat all of your";
- mes "creations with respect.";
- close;
- }
+ skill 238,1,0;
mes "[Biochemist]";
- mes "If you wish to";
- mes "retrieve your lost";
- mes "memories, please";
- mes "come back to me.";
- mes "The secret to creating";
- mes "life is no trifling thing...";
+ mes "Open your eyes...";
+ mes "Now that you have";
+ mes "remembered how to";
+ mes "create artificial life, I only";
+ mes "ask that you treat all of your";
+ mes "creations with respect.";
close;
}
mes "[Biochemist]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Biochemist]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
+ mes "If you wish to";
+ mes "retrieve your lost";
+ mes "memories, please";
+ mes "come back to me.";
+ mes "The secret to creating";
+ mes "life is no trifling thing...";
close;
}
-}
-
+ mes "[Biochemist]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Biochemist]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
+} \ No newline at end of file
diff --git a/npc/jobs/2-2a/Gypsy.txt b/npc/jobs/2-2a/Gypsy.txt
index 95503a1ba..fdd65e526 100644
--- a/npc/jobs/2-2a/Gypsy.txt
+++ b/npc/jobs/2-2a/Gypsy.txt
@@ -16,7 +16,7 @@
//============================================================
valkyrie,53,56,3 script Gypsy#Valkyrie 101,{
- if (ADVJOB == 0 || Upper != 1) {
+ if (FJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {
mes "[Gypsy]";
@@ -33,7 +33,7 @@ valkyrie,53,56,3 script Gypsy#Valkyrie 101,{
mes "For me, it's a way of life~";
close;
}
- else if (ADVJOB == Job_Gypsy && Class == Job_Archer_High && JobLevel > 39) {
+ if ((FJOB == Job_Wanderer) && (Class == Job_Archer_High) && (JobLevel > 39)) {
mes "[Gypsy]";
mes "The land of Rune-Midgard";
mes "is in need of talented women";
@@ -60,7 +60,7 @@ valkyrie,53,56,3 script Gypsy#Valkyrie 101,{
close;
}
jobchange Job_Gypsy;
- set ADVJOB,0;
+ set FJOB,0;
mes "[Gypsy]";
mes "Congratulations!";
mes "As a Gypsy, I know";
@@ -80,4 +80,4 @@ valkyrie,53,56,3 script Gypsy#Valkyrie 101,{
mes "while you are here.";
mes "Honor to the warriors!";
close;
-}
+} \ No newline at end of file
diff --git a/npc/jobs/2-2a/Paladin.txt b/npc/jobs/2-2a/Paladin.txt
index 7589ff3f6..d7a6906ea 100644
--- a/npc/jobs/2-2a/Paladin.txt
+++ b/npc/jobs/2-2a/Paladin.txt
@@ -16,7 +16,7 @@
//============================================================
valkyrie,53,39,3 script Paladin#Valkyrie 752,{
- if (ADVJOB == 0 || Upper != 1) {
+ if (FJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {
mes "[Paladin]";
@@ -33,7 +33,7 @@ valkyrie,53,39,3 script Paladin#Valkyrie 752,{
mes "always brighten our path!";
close;
}
- else if (ADVJOB == Job_Paladin && Class == Job_Swordman_High && JobLevel > 39) {
+ if ((FJOB == Job_Royal_Guard) && (Class == Job_Swordman_High) && (JobLevel > 39)) {
mes "[Paladin]";
mes "The Holy War will";
mes "be upon us before we";
@@ -61,7 +61,7 @@ valkyrie,53,39,3 script Paladin#Valkyrie 752,{
close;
}
jobchange Job_Paladin;
- set ADVJOB,0;
+ set FJOB,0;
mes "[Paladin]";
mes "Congratulations.";
mes "As a Paladin, I hope";
@@ -82,4 +82,4 @@ valkyrie,53,39,3 script Paladin#Valkyrie 752,{
mes "while you are here.";
mes "Honor to the warriors!";
close;
-}
+} \ No newline at end of file
diff --git a/npc/jobs/2-2a/Professor.txt b/npc/jobs/2-2a/Professor.txt
index b6b38afdc..6b8b0e300 100644
--- a/npc/jobs/2-2a/Professor.txt
+++ b/npc/jobs/2-2a/Professor.txt
@@ -16,7 +16,7 @@
//============================================================
valkyrie,53,47,3 script Scholar#Valkyrie 743,{
- if (ADVJOB == 0 || Upper != 1) {
+ if (FJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {
mes "[Scholar]";
@@ -40,7 +40,7 @@ valkyrie,53,47,3 script Scholar#Valkyrie 743,{
mes "process of learning...";
close;
}
- else if (ADVJOB == Job_Professor && Class == Job_Mage_High && JobLevel > 39) {
+ if ((FJOB == Job_Sorcerer) && (Class == Job_Mage_High) && (JobLevel > 39)) {
mes "[Scholar]";
mes "Rune-Midgard doesn't";
mes "have enough Scholars to";
@@ -68,7 +68,7 @@ valkyrie,53,47,3 script Scholar#Valkyrie 743,{
close;
}
jobchange Job_Professor;
- set ADVJOB,0;
+ set FJOB,0;
mes "[Scholar]";
mes "Congratulations!";
mes "As a Professor, I hope";
@@ -89,5 +89,4 @@ valkyrie,53,47,3 script Scholar#Valkyrie 743,{
mes "while you are here.";
mes "Honor to the warriors!";
close;
-}
-
+} \ No newline at end of file
diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt
index a2a26e135..aa94e8501 100644
--- a/npc/jobs/2-2a/Stalker.txt
+++ b/npc/jobs/2-2a/Stalker.txt
@@ -16,7 +16,7 @@
//============================================================
valkyrie,53,58,3 script Stalker#Valkyrie 747,{
- if (ADVJOB == 0 || Upper != 1) {
+ if (FJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {
mes "[Stalker]";
@@ -41,7 +41,7 @@ valkyrie,53,58,3 script Stalker#Valkyrie 747,{
mes "they need me.";
close;
}
- else if (ADVJOB == Job_Stalker && Class == Job_Thief_High && JobLevel > 39) {
+ if ((FJOB == Job_Shadow_Chaser) && (Class == Job_Thief_High) && (JobLevel > 39)) {
mes "[Stalker]";
mes "This world needs";
mes "more heroes who are";
@@ -69,7 +69,7 @@ valkyrie,53,58,3 script Stalker#Valkyrie 747,{
close;
}
jobchange Job_Stalker;
- set ADVJOB,0;
+ set FJOB,0;
mes "[Stalker]";
mes "Congratulations!";
mes "As a Stalker, I hope";
@@ -90,4 +90,4 @@ valkyrie,53,58,3 script Stalker#Valkyrie 747,{
mes "while you are here.";
mes "Honor to the warriors!";
close;
-}
+} \ No newline at end of file