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-//===== Hercules Script ======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= 1.1 Made all into functions, additional checks, etc. [Lupus]
-//= 1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//= 1.4 Corrected check for the Bioethics quest variable [Haru]
-//= 1.5 Fixed issue resulting in never regaining Bioethics. [Kisuka]
-//============================================================
-
-valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{
- if (ADVJOB == 0 && Upper != 1) {
- if (rand(1,10) > 4) {
- mes "[Biochemist]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[Biochemist]";
- mes "It's strange that";
- mes "someone like me is here.";
- mes "But even someone skilled";
- mes "in the ways of science";
- mes "can manage to be a hero.";
- next;
- mes "[Biochemist]";
- mes "In this instance,";
- mes "it's not necessarily";
- mes "the means I've used, but";
- mes "the ends for which I've";
- mes "fought that earned me";
- mes "a place in Valhalla...";
- close;
- } else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) {
- mes "[Biochemist]";
- mes "Yes...";
- mes "It's about time.";
- mes "We need more geniuses";
- mes "like you on Rune-Midgard.";
- next;
- mes "[Biochemist]";
- mes "Would you like to";
- mes "become a Biochemist?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[Biochemist]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[Biochemist]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Creator;
- ADVJOB = 0;
- mes "[Biochemist]";
- mes "Congratulations!";
- mes "As a Biochemist,";
- mes "I hope you use your";
- mes "vast knowledge for the";
- mes "right purposes.";
- close;
- } else if (Class == Job_Creator && bioeth == 13 && getskilllv("AM_BIOETHICS") == 0) {
- mes "[Biochemist]";
- mes "Ah, have you come to";
- mes "retrieve the memories";
- mes "lost to you? Yes, you";
- mes "must be here for the";
- mes "secrets of life that";
- mes "were once yours...";
- next;
- if (select("Yes:No") == 1) {
- mes "[Biochemist]";
- mes "Close your eyes and";
- mes "put your mind at rest.";
- mes "We will return to your";
- mes "past to recollect the";
- mes "fragments of your lost";
- mes "memories.";
- next;
- mes "[Biochemist]";
- mes "When you open your eyes,";
- mes "you will clearly remember";
- mes "the secret of life. You will";
- mes "also remember the weight of";
- mes "responsibility in using these";
- mes "secrets for the right ends...";
- next;
- skill "AM_BIOETHICS",1,0;
- mes "[Biochemist]";
- mes "Open your eyes...";
- mes "Now that you have";
- mes "remembered how to";
- mes "create artificial life, I only";
- mes "ask that you treat all of your";
- mes "creations with respect.";
- close;
- }
- mes "[Biochemist]";
- mes "If you wish to";
- mes "retrieve your lost";
- mes "memories, please";
- mes "come back to me.";
- mes "The secret to creating";
- mes "life is no trifling thing...";
- close;
- }
- mes "[Biochemist]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Biochemist]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}