diff options
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 6 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 8 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 10 | ||||
-rw-r--r-- | npc/jobs/2-2/monk.txt | 90 | ||||
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 32 | ||||
-rw-r--r-- | npc/jobs/2-2/sage.txt | 38 |
6 files changed, 92 insertions, 92 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 3de0af508..d5edd8bf2 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -57,7 +57,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ } if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { - mesf("Welcome, %s.", strcharinfo(0)); + mesf("Welcome, %s.", strcharinfo(PC_NAME)); mes "The Alchemist Union\r" "is busy today, like always."; next; @@ -199,7 +199,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "Please sign\r" "the application."; next; - select(strcharinfo(0)); + select(strcharinfo(PC_NAME)); mes "[Parmy Gianino]"; mes "Good, good. Now, if you have\r" "the Zeny for your application fee ready, I will tell you which items you will " @@ -218,7 +218,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "Let's see."; mesf("%s\r" "needs to bring...", - strcharinfo(0)); + strcharinfo(PC_NAME)); switch(rand(1,3)) { case 1: ALCH_Q = 1; diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index d3afbd9d1..1857539a5 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -145,7 +145,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ next; mes "[Michael Halig]"; mes "Your name is"; - mes "" + strcharinfo(0) + "...?"; + mes "" + strcharinfo(PC_NAME) + "...?"; mes "Let's see..."; next; if (countitem(Patriotism_Marks) && countitem(Sacred_Marks)) { @@ -368,7 +368,7 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ next; mes "[Murnak Mijoul]"; mes "Your name is"; - mes "" + strcharinfo(0) + "...?"; + mes "" + strcharinfo(PC_NAME) + "...?"; mes "Let me take"; mes "a look at your face."; next; @@ -732,7 +732,7 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{ mes "look at your results."; next; mes "[Gabriel Valentine]"; - mes " " + strcharinfo(0) + "'s score"; + mes " " + strcharinfo(PC_NAME) + "'s score"; mes "is " + .@cru_t + " points..."; if(.@cru_t == 100) { CRUS_Q = 8; @@ -1384,7 +1384,7 @@ OnInit: end; OnTouch: - monster "job_cru",168,150,strcharinfo(0),1036,1,"Monster Summon#cr4-a::OnDead"; + monster "job_cru",168,150,strcharinfo(PC_NAME),1036,1,"Monster Summon#cr4-a::OnDead"; donpcevent "Monster Summon#cr4::OnEnd"; end; diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 9aa3f3d5f..f0ff55d94 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -194,7 +194,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ cutin "job_dancer_eir01",2; mes "[Aile]"; mes "Your name is"; - mes "" + strcharinfo(0) + "?"; + mes "" + strcharinfo(PC_NAME) + "?"; mes "Wow! What a pretty name! Just a moment, I have to show this to the director, so come back in a little bit, okay?"; close2; cutin "",255; @@ -560,7 +560,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "6. Who is the most"; mes "beautiful dancer?"; next; - switch(select(strcharinfo(0), "Bijou", "Aile", "Bonjour")) { + switch(select(strcharinfo(PC_NAME), "Bijou", "Aile", "Bonjour")) { case 1: mes "[Bijou]"; mes "..."; @@ -653,7 +653,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "7. Who is the most"; mes "graceful dancer?"; next; - switch(select(strcharinfo(0), "Bijou", "Isis", "Mercy Bokou")) { + switch(select(strcharinfo(PC_NAME), "Bijou", "Isis", "Mercy Bokou")) { case 1: mes "[Bijou]"; mes "..."; @@ -728,7 +728,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "5. Of the following,"; mes "who dances most beautifully?"; next; - switch(select(strcharinfo(0), "Bijou", "Isis", "Guton Tak")) { + switch(select(strcharinfo(PC_NAME), "Bijou", "Isis", "Guton Tak")) { case 1: mes "[Bijou]"; mes "..."; @@ -1309,7 +1309,7 @@ OnEnable: - script dancestep::StepTrigger FAKE_NPC,1,1,{ OnTouch: donpcevent "Backdancer#1::OnOmg"; - mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map; + mapannounce "job_duncer"," " + strcharinfo(PC_NAME) + ", you lack rhythm... Your timing was too late!",bc_map; DANC_Q = 8; donpcevent "Bijou#dance_timer::OnDisable"; donpcevent "Waiting Room#dance::OnEnable"; diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 95360f295..442014649 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -77,13 +77,13 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ end; } mes "[Tohobu]"; - mes "Hmm... " + strcharinfo(0) + " is your name?"; + mes "Hmm... " + strcharinfo(PC_NAME) + " is your name?"; mes "...did I say it right?"; mes "Okay, and your job level is " + JobLevel + " correct?"; next; mes "[Tohobu]"; mes "Very well... why have you come here"; - mes "" + strcharinfo(0) + "?"; + mes "" + strcharinfo(PC_NAME) + "?"; next; switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) { case 1: @@ -223,13 +223,13 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ end; } mes "[Tohobu]"; - mes "Hmm... " + strcharinfo(0) + " is your name?"; + mes "Hmm... " + strcharinfo(PC_NAME) + " is your name?"; mes "...did I say it right?"; mes "Okay, and your job level is " + JobLevel + " correct?"; next; mes "[Tohobu]"; mes "Okay, Now, why have you come here"; - mes "" + strcharinfo(0) + "?"; + mes "" + strcharinfo(PC_NAME) + "?"; next; switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) { case 1: @@ -840,10 +840,10 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "And relax your body......."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^00CCCC- You breathe in deeply -^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000"; next; mes "[Sensei Moohae]"; @@ -1066,50 +1066,50 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ if (MONK_Q == 10) { mes "[Touha]"; mes "Ok, that is all. Now repeat what I have spoken."; - mes "" + strcharinfo(0) + ", your turn."; + mes "" + strcharinfo(PC_NAME) + ", your turn."; next; } if (MONK_Q == 11) { switch(select("shall hold true", "We monks", "and will help protect others", "through the teachings", "In nomine Patris, et Filii", "to what we believe", "I seek the path", "we learn through our lives.", "et Spiritus Sancti.", "of enlightenment.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "shall hold true"; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "We monks"; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "and will help protect others"; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "through the teachings"; break; case 5: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "In nomine Patris, et Filii"; break; case 6: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "to what we believe"; break; case 7: .@monk_t += 10; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I seek the path"; break; case 8: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "we learn through our lives."; break; case 9: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "et Spiritus Sancti."; break; case 10: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "of enlightenment."; break; } @@ -1253,44 +1253,44 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ else if (MONK_Q == 12) { switch(select("I will follow my path", "veritas and aequitas.", "to enlightenment and purity.", "I commit myself to", "I will protect my", "victorious while I breathe.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I will follow my path"; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "veritas and aequitas."; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "to enlightenment and purity."; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; .@monk_t += 10; mes "I commit myself to"; break; case 5: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I will protect my"; break; case 6: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "victorious while I breathe."; break; case 7: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "brothers with my life."; break; case 8: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Evil shall never be"; break; case 9: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "In nomine Patris, et Filii"; break; case 10: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "et Spiritus Sancti."; break; } @@ -1433,44 +1433,44 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ else if (MONK_Q == 13) { switch(select("for thee my lord for thee.", "And shepherds we shall be,", "Power hath descended forth", "out thy command. And we shall", "from the hand", "flow a river forth to thee and", "so our feet may swiftly carry", "teeming with souls shall it ever be", "et Spiritus Sancti.", "In nomine Patris, et Filii")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "for thee my lord for thee."; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; .@monk_t += 10; mes "And shepherds we shall be,"; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Power hath descended forth"; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "out thy command. And we shall"; break; case 5: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "from the hand"; break; case 6: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "flow a river forth to thee and"; break; case 7: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "so our feet may swiftly carry"; break; case 8: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "teeming with souls shall it ever be"; break; case 9: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "et Spiritus Sancti."; break; case 10: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "In nomine Patris, et Filii"; break; } @@ -1886,7 +1886,7 @@ prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{ } else if (MONK_Q > 14 && MONK_Q < 25) { mes "[Keeper Chorip]"; - mes "Is your name " + strcharinfo(0) + "?"; + mes "Is your name " + strcharinfo(PC_NAME) + "?"; next; if (select("Yes.", "No.") == 1) { mes "[Keeper Chorip]"; @@ -1976,8 +1976,8 @@ monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{ next; if (select("Quit.", "Keep running.") == 1) { mes "[Monk Apprentice]"; - mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!"; - mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map; + mes "" + strcharinfo(PC_NAME) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!"; + mapannounce "monk_test","" + strcharinfo(PC_NAME) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map; close2; MONK_Q = 15; changequest 3028,3027; @@ -2008,7 +2008,7 @@ OnTouch: mes "[Supervisor]"; mes "Now...you may go visit Tomoon."; mes "Tomoon is in the deepest room inside a building near this abbey."; - mapannounce "monk_test","Congratulations!" + strcharinfo(0) +"!! You completed the marathon!",bc_map; + mapannounce "monk_test","Congratulations!" + strcharinfo(PC_NAME) +"!! You completed the marathon!",bc_map; close2; warp "prt_monk",194,168; end; @@ -2017,7 +2017,7 @@ OnTouch: monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap FAKE_NPC,{ OnTouch: - mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map; + mapannounce "monk_test",""+ strcharinfo(PC_NAME) + ", you're trapped. You will be returned.",bc_map; warp "monk_test",387,387; end; } @@ -2063,7 +2063,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ } mes "[Hyunmoo]"; mes ".....I figured as much....you don't have a spirit."; - mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; + mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his testing to become a monk.",bc_map; close2; MONK_Q = 16; changequest 3027,3028; @@ -2106,11 +2106,11 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ } mes "[Hyunmoo]"; mes ".....yeah I thought as much....you don't have the spirit needed to become a monk."; - mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; + mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his testing to become a monk.",bc_map; delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1); delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2); close2; - mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map; + mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his training to become a monk.",bc_map; warp "prt_monk",194,168; MONK_Q = 16; changequest 3027,3028; diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index dc600a837..5c6fd13cd 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -115,7 +115,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "Eh, nice meetin' you, I guess. I'm Markie, and I do work for the Rogue Guild, a philanthro-- *ahem* a ^800000feelanthropist^000000 group, as you can see. So what's your name?"; next; mes "[Markie]"; - mes "..." + strcharinfo(0) + "?"; + mes "..." + strcharinfo(PC_NAME) + "?"; mes "Heh heh! Cool name."; mes "If it was dorky, we'd"; mes "make you change it,"; @@ -585,10 +585,10 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ mapannounce "in_rogue","What the--?! What's with this chat filter?! Stop #*!@$ing me! you stupid F#$%*! Let me talk!!!",bc_map; next; mes "[Mr. Smith]"; - mes "What the f#@k you looking at...? " + strcharinfo(0) + "? That's your name!?"; - mapannounce "in_rogue","What the f#@k you looking at...? " + strcharinfo(0) + "? That's your name!?",bc_map; + mes "What the f#@k you looking at...? " + strcharinfo(PC_NAME) + "? That's your name!?"; + mapannounce "in_rogue","What the f#@k you looking at...? " + strcharinfo(PC_NAME) + "? That's your name!?",bc_map; mes " "; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm..."; mes "Sir...?"; mes "I didn't mean to make you upset. I just came here to so I could become a Rogue."; @@ -1037,20 +1037,20 @@ OnTouch: next; switch(select("My father", "Aragham", "Aragon", "Legolas")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "My father"; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aragham"; .@rogue_t += 10; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aragon"; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Legolas"; break; } @@ -1107,20 +1107,20 @@ OnTouch: next; switch(select("My father", "Aragham", "Aragon", "Legolas")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "My father"; .@rogue_t += 10; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aragham"; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aragon"; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Legolas"; break; } @@ -1177,20 +1177,20 @@ OnTouch: next; switch(select("Anntonio", "Aragham", "Antonio", "Hollgrehenn")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anntonio"; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aragham"; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Antonio"; .@rogue_t += 10; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hollgrehenn"; break; } diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index a1bd6a0ee..4c5424f9a 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -330,9 +330,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Very well. Let's complete your application form."; mes "Please put your signature here."; next; - select(strcharinfo(0)); + select(strcharinfo(PC_NAME)); mes "[Metheus Sylphe]"; - mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; + mes "Your name is ... " + strcharinfo(PC_NAME) + ". It's a very nice name."; next; if (JobLevel == 50) { mes "[Metheus Sylphe]"; @@ -411,9 +411,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Okay, let's complete the application form."; mes "Please put your signature here."; next; - select(strcharinfo(0)); + select(strcharinfo(PC_NAME)); mes "[Metheus Sylphe]"; - mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; + mes "Your name is ... " + strcharinfo(PC_NAME) + ". It's a very nice name."; next; mes "[Metheus Sylphe]"; mes "Yes, everything's ready."; @@ -596,12 +596,12 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Let's complete the application form."; mes "Please put your signature here."; next; - select(strcharinfo(0)); + select(strcharinfo(PC_NAME)); mes "[Metheus Sylphe]"; switch (.@SAGE_Q_T) { - case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break; - case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break; - case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break; + case 1: mes "Your name is ... " + strcharinfo(PC_NAME) + ". It's a very nice name."; break; + case 2: mes "Your name is ... " + strcharinfo(PC_NAME) + ". It sounds very sagacious."; break; + case 3: mes "Your name is ... " + strcharinfo(PC_NAME) + ". Interesting name."; break; } next; mes "[Metheus Sylphe]"; @@ -710,7 +710,7 @@ yuno_in03,105,177,5 script Written Test Professor#s 4_M_SAGE_A,{ mes "You applied for this test already, didn't you?"; next; mes "[Claytos Verdo]"; - mes "Let's see, your name is " + strcharinfo(0) + "..."; + mes "Let's see, your name is " + strcharinfo(PC_NAME) + "..."; mes "Okay, let's get started!"; next; mes "[Claytos Verdo]"; @@ -1309,7 +1309,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ } if (SAGE_Q == 9) { if (SAGE_Q2 == 0) { - mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you."; + mes "Welcome, " + strcharinfo(PC_NAME) + ". I am glad to meet you."; mes "My name is Saphien Layless, I will be in charge of your class for a while."; next; mes "[Saphien Layless]"; @@ -1325,7 +1325,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ switch(select("It's a name of a health item.", "It's the source of life in the world.", "Suckah, I lied.")) { case 1: mes "[Saphien Layless]"; - mes "Wrong. " + strcharinfo(0) + ", you got - 10 points."; + mes "Wrong. " + strcharinfo(PC_NAME) + ", you got - 10 points."; mes "That's just one of the gifts from Yggdrasil."; next; mes "[Saphien Layless]"; @@ -1339,7 +1339,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ case 3: mes "[Saphien Layless]"; mes "Great Schott...If you don't know, just say so."; - mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong."; + mes "By the way, " + strcharinfo(PC_NAME) + ", you just got - 10 points for lying and for being wrong."; break; } next; @@ -1394,7 +1394,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ next; mes "[Saphien Layless]"; mes "You can purchase this item from the town of Al De Baran! You didn't show any effort."; - mes "So, I must give you - 10 points, " + strcharinfo(0) + "."; + mes "So, I must give you - 10 points, " + strcharinfo(PC_NAME) + "."; next; mes "[Saphien Layless]"; mes "Okay, now I am starting the class."; @@ -1584,7 +1584,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ next; if (.@w_point > 0) { mes "[Saphien Layless]"; - mes "..." + strcharinfo(0) + ", have you lost your mind?"; + mes "..." + strcharinfo(PC_NAME) + ", have you lost your mind?"; mes "Your work is too poor to be considered as a thesis!"; next; mes "[Saphien Layless]"; @@ -1650,7 +1650,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ next; if (.@w_point > 0) { mes "[Saphien Layless]"; - mes "..." + strcharinfo(0) + ", have you lost your mind?"; + mes "..." + strcharinfo(PC_NAME) + ", have you lost your mind?"; mes "Your work is too poor to be considered as a thesis!"; next; mes "[Saphien Layless]"; @@ -1753,7 +1753,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!"; mes "What is your name, young one?"; next; - select(strcharinfo(0)); + select(strcharinfo(PC_NAME)); mes "[Lucius Celsus]"; mes "A fine name. It's nice to meet you."; mes "So, are you aware of the subject you're studying?"; @@ -2624,7 +2624,7 @@ OnReset: OnMyMobDead: --.MyMobs; if (.MyMobs < 1) { - mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; + mapannounce "job_sage"," " + strcharinfo(PC_NAME) + ", successfully defeat all the monsters.",bc_map; donpcevent "Arena#2::OnEnable"; stopnpctimer; } @@ -2730,7 +2730,7 @@ OnReset: OnMyMobDead: --.MyMobs; if (.MyMobs < 1) { - mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; + mapannounce "job_sage"," " + strcharinfo(PC_NAME) + ", successfully defeat all the monsters.",bc_map; donpcevent "Arena#Doorkeeper::OnEnable"; donpcevent "Arena#3::OnEnable"; stopnpctimer; @@ -2815,7 +2815,7 @@ OnDisable: OnMyMobDead: --.MyMobs; if (.MyMobs < 1) { - mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map; + mapannounce "job_sage","Congratulations, " + strcharinfo(PC_NAME) + ". You passed the test.",bc_map; SAGE_Q = 8; donpcevent "Test Helper#sg::OnEnable"; disablenpc "Arena#Doorkeeper"; |