diff options
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 56 | ||||
-rw-r--r-- | npc/jobs/2-2/bard.txt | 50 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 8 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 4 | ||||
-rw-r--r-- | npc/jobs/2-2/monk.txt | 80 | ||||
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 50 | ||||
-rw-r--r-- | npc/jobs/2-2/sage.txt | 84 |
7 files changed, 166 insertions, 166 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 85c1354a6..58a0a687b 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -240,7 +240,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ } } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { - if (countitem(1006) > 0 && countitem(1005) > 0) { + if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) { mes "Well now~!"; mes "You've brought an"; mes "Old Magic Book and"; @@ -248,8 +248,8 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "We'll put these items"; mes "to good use."; next; - delitem 1006,1; //Old_Magic_Book - delitem 1005,1; //Hammer_Of_Blacksmith + delitem Old_Magic_Book,1; + delitem Hammer_Of_Blacksmith,1; mes "[Parmy Gianino]"; mes "Okay, now you need to learn"; mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; @@ -812,7 +812,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ } alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -1010,7 +1010,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "wishes to learn Alchemy."; mes "Have you prepared everything?"; next; - if (countitem(710) > 0) { + if (countitem(Illusion_Flower) > 0) { mes "[Darwin]"; mes "Wait."; mes "That Illusion Flower."; @@ -1103,7 +1103,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "posuere cubilia Curae; Morbi"; mes "massa, fermentum vitae..."; next; - delitem 710,1; //Illusion_Flower + delitem Illusion_Flower,1; mes "[Darwin]"; mes "^666666*Gasp...*^000000"; mes "You are now"; @@ -1115,7 +1115,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ changequest 2033,2034; close; } - else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) { + else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) { mes "[Darwin]"; mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine."; next; @@ -1130,11 +1130,11 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; mes "[Darwin]"; mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle."; - delitem 7134,3; //Medicine_Bowl - delitem 713,3; //Empty_Bottle - delitem 507,1; //Red_Herb - delitem 508,1; //Yellow_Herb - delitem 509,1; //White_Herb + delitem Medicine_Bowl,3; + delitem Empty_Bottle,3; + delitem Red_Herb,1; + delitem Yellow_Herb,1; + delitem White_Herb,1; next; mes "[Darwin]"; mes "There you go,"; @@ -1270,9 +1270,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "again until you get it right."; close; } - getitem 501,1; //Red_Potion - getitem 503,1; //Yellow_Potion - getitem 504,1; //White_Potion + getitem Red_Potion,1; + getitem Yellow_Potion,1; + getitem White_Potion,1; mes "[Darwin]"; mes "Good job."; mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; @@ -1730,7 +1730,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ mes "I hope you learn a lot..."; next; if (.@jlevel == 50) { - getitem 7133,1; //Slim_Potion_Create_Book + getitem Slim_Potion_Create_Book,1; mes "[Vincent Carsciallo]"; mes "Let me give you"; mes "something special."; @@ -1741,22 +1741,22 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ else { switch(rand(1,6)) { case 1: - getitem 7127,1; //Alcol_Create_Book + getitem Alcol_Create_Book,1; break; case 2: - getitem 7128,1; //FireBottle_Create_Book + getitem FireBottle_Create_Book,1; break; case 3: - getitem 7129,1; //Acid_Create_Book + getitem Acid_Create_Book,1; break; case 4: - getitem 7130,1; //Plant_Create_Book + getitem Plant_Create_Book,1; break; case 5: - getitem 7131,1; //Mine_Create_Book + getitem Mine_Create_Book,1; break; case 6: - getitem 7144,1; //Normal_Potion_Book + getitem Normal_Potion_Book,1; } mes "[Vincent Carsciallo]"; mes "And..."; @@ -1793,7 +1793,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ } alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -1941,11 +1941,11 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ mes "5 Fine Sand,"; mes "3 Rough Oridecon"; mes "and 3 Rough Elunium."; - getitem 974,1; //Mixture - getitem 7068,5; //Burn_Tree - getitem 7043,5; //Fine_Sand - getitem 756,3; //Oridecon_Stone - getitem 757,3; //Elunium_Stone + getitem Mixture,1; + getitem Burn_Tree,5; + getitem Fine_Sand,5; + getitem Oridecon_Stone,3; + getitem Elunium_Stone,3; next; mes "[Nicholas Flamel]"; mes "Alright."; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 0055cf924..1839e9fb4 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -267,80 +267,80 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; mes "[Lalo]"; //Good Flowers - if (countitem(629) > 0) { + if (countitem(Singing_Flower) > 0) { mes "Ooh! It's a Singing Flower!"; mes "It's full of my memories..."; next; - delitem 629,1; //Singing Flower + delitem Singing_Flower,1; //Singing Flower mes "[Lalo]"; mes "My friend Tchaikovsky used to like it."; mes "I wonder what he's doing now..."; } - else if(countitem(703) > 0) { + else if(countitem(Hinalle) > 0) { mes "Aah... the cute Hinelle..."; mes "It doesn't have a scent but it's a very moderate cute flower."; next; - delitem 703,1; //Hinalle + delitem Hinalle,1; mes "[Lalo]"; mes "The leaves gave me strength when I used to fall."; mes "I really like this flower, thank you."; } - else if(countitem(704) > 0) { + else if(countitem(Aloe) > 0) { mes "Aloe... This is a rare flower."; mes "How'd you get it? Rather skilled, eh?"; next; - delitem 704,1; //Aloe + delitem Aloe,1; mes "[Lalo]"; mes "The leaves are good and Aloe Vera is delicious, too.."; mes "but it's defnitely the most beautiful when it's a flower."; } - else if(countitem(708) > 0) { + else if(countitem(Ment) > 0) { mes "Ment... You can forget about all your hardships with one of these."; mes "Nice to see it in such a long time!"; next; - delitem 708,1; //Ment + delitem Ment,1; mes "[Lalo]"; mes "I heard you can make Anodyne with it..."; mes "But that would be a slight waste.. thanks!"; } - else if(countitem(709) > 0) { + else if(countitem(Izidor) > 0) { mes "Ooh, isn't this an Izidor?"; mes "It's a dangerous yet beautiful flower..."; next; - delitem 709,1; //Izidor + delitem Izidor,1; mes "[Lalo]"; mes "The deep purple charms a person.. "; mes "Thank you, I really like this flower."; } - else if(countitem(748) > 0) { + else if(countitem(Witherless_Rose) > 0) { mes "Ooh, a Witherless Rose. The strong flower that doesn't wither."; mes "Great to give to a girlfriend."; next; - delitem 748,1; //Witherless_Rose + delitem Witherless_Rose,1; mes "[Lalo]"; mes "I wonder if it would be ok for a wanderer like me to accept it."; mes "Haha, it should be ok.. right?"; } - else if(countitem(749) > 0 ) { + else if(countitem(Frozen_Rose) > 0 ) { mes "Frozen Rose... you can't really call this a flower,"; mes "But it is still beautiful... a clear Rose."; next; - delitem 749,1; //Frozen_Rose + delitem Frozen_Rose,1; mes "[Lalo]"; mes "You can call it a flower even though it doesn't have a scent anymore."; mes "Then I'll greatly take this."; } - else if(countitem(710) > 0) { + else if(countitem(Illusion_Flower) > 0) { mes "Oh, isn't this an Illusion Flower!?"; mes "Wow, how did you obtain such a rare flower!!"; next; - delitem 710,1; //Illusion_Flower + delitem Illusion_Flower,1; mes "[Lalo]"; mes "Than you very much, aah... I feel like heaven is in front of my eyes."; mes "What a wonderful feeling! I'm really happy!"; } //Bad Flowers - else if(countitem(712) > 0) { + else if(countitem(Flower) > 0) { cutin "job_bard_aiolo02",2; mes "Eh? This is just a normal flower."; mes "I like it... but it's not enough."; @@ -352,7 +352,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo02",255; end; } - else if(countitem(744) > 0) { + else if(countitem(Bunch_Of_Flowers) > 0) { mes "Oh no, you brought a Bouquet?"; mes "You can't bring me something like this."; next; @@ -363,7 +363,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo01",255; end; } - else if(countitem(745) > 0) { + else if(countitem(Wedding_Bouquet) > 0) { cutin "job_bard_aiolo02",2; mes "Oy oy... did you go to a wedding or something?"; mes "What do you expect a guy to do with a Wedding Bouquet?"; @@ -375,7 +375,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo02",255; end; } - else if(countitem(2207) > 0) { + else if(countitem(Fancy_Flower) > 0) { mes "Mmm... a Fancy Flower."; mes "It's nice... but this isn't good enough."; next; @@ -386,7 +386,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo01",255; end; } - else if(countitem(1032) > 0) { + else if(countitem(Blossom_Of_Maneater) > 0) { cutin "job_bard_aiolo02",2; mes "...Agh, why'd you bring such a hideous thing?"; mes "Are you thinking at all?"; @@ -874,10 +874,10 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ else { switch(BARD_Q) { case 5: - if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901; - else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903; - else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903; - else if(countitem(1066) > 59) { + if(countitem(Wooden_Block) > 59) callsub S_ChangeJob,1019,1901; + else if(countitem(Tree_Of_Archer_3) > 59) callsub S_ChangeJob,1068,1903; + else if(countitem(Tree_Of_Archer_2) > 59) callsub S_ChangeJob,1067,1903; + else if(countitem(Tree_Of_Archer_1) > 59) { if(JobLevel > 49) callsub S_ChangeJob,1066,1910; else callsub S_ChangeJob,1066,1905; } diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index a582aa6f9..fc97351d5 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -78,7 +78,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again."; close; } - else if(CRUS_Q <= 3 && countitem(1004) && countitem(1009)) { + else if(CRUS_Q <= 3 && countitem(Patriotism_Marks) && countitem(Sacred_Marks)) { mes "Ah..."; mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities."; next; @@ -148,7 +148,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "" + strcharinfo(0) + "...?"; mes "Let's see..."; next; - if (countitem(1004) && countitem(1009)) { + if (countitem(Patriotism_Marks) && countitem(Sacred_Marks)) { mes "[Michael Halig]"; mes "Ah..."; mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities."; @@ -902,7 +902,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ mes "have a Rosary."; close; } - else if(countitem(523) < 1) { + else if(countitem(Holy_Water) < 1) { mes "[Bliant Piyord]"; mes "For the battle test, please prepare one ^3355FFHoly water^000000."; mes "I told you just to purify the candidates."; @@ -912,7 +912,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ mes "I will wait for you."; close; } - delitem 523, 1; //Holy Water + delitem Holy_Water, 1; //Holy Water mes "[Bliant Piyord]"; mes "Then, I'll start"; mes "the test. You will"; diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index d1162ec41..4ceb4ca99 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -906,9 +906,9 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "Please take it."; mes "May your performances always bring joy to your audience~"; if (.@jlevel == 50) - getitem 1953,1; //Line_ + getitem Line_,1; else - getitem 1950,1; //Rope + getitem Rope,1; close; } } diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 410fbf79a..b7ec9ffaa 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -439,15 +439,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "You are back, did you bring what I asked?"; next; - if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) { + if (countitem(Sticky_Mucus) > 4 && countitem(Earthworm_Peeling) > 9 && countitem(Green_Herb) > 19) { mes "[Sensei Moohae]"; mes "Well done, you found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3017,3024; - delitem 938,5; //Sticky_Mucus - delitem 1055,10; //Earthworm_Peeling - delitem 511,20; //Green_Herb + delitem Sticky_Mucus,5; + delitem Earthworm_Peeling,10; + delitem Green_Herb,20; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -470,15 +470,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "...eh?"; next; - if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) { + if (countitem(Yoyo_Tail) > 19 && countitem(Iron_Ore) > 4 && countitem(Blue_Herb) > 2) { mes "[Sensei Moohae]"; mes "Very good, you found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3018,3024; - delitem 942,20; //Yoyo_Tail - delitem 1002,5; //Iron_Ore - delitem 510,3; //Blue_Herb + delitem Yoyo_Tail,20; + delitem Iron_Ore,5; + delitem Blue_Herb,3; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -501,15 +501,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Hmm?"; next; - if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) { + if (countitem(Stem) > 29 && countitem(Jellopy) > 4 && countitem(Worm_Peelings) > 9) { mes "[Sensei Moohae]"; mes "See, that wasn't so bad you real found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3019,3024; - delitem 905,30; //Stem - delitem 909,5; //Jellopy - delitem 955,10; //Worm_Peelings + delitem Stem,30; + delitem Jellopy,5; + delitem Worm_Peelings,10; next; mes "[Sensei Moohae]"; mes "The next step will be given"; @@ -532,15 +532,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "I have been waiting for you."; next; - if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) { + if (countitem(Solid_Shell) > 4 && countitem(Shell) > 19 && countitem(Zargon) > 4) { mes "[Sensei Moohae]"; mes "Impressive, you really found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3020,3024; - delitem 943,5; //Solid_Shell - delitem 935,20; //Shell - delitem 912,5; //Zargon + delitem Solid_Shell,5; + delitem Shell,20; + delitem Zargon,5; next; mes "[Sensei Moohae]"; mes "Your next step will be with.."; @@ -563,15 +563,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Hello again. Back so soon?"; next; - if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) { + if (countitem(Cyfar) > 4 && countitem(White_Herb) > 9 && countitem(Yellow_Herb) > 9) { mes "[Sensei Moohae]"; mes "Very nice, you found all the items."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3021,3024; - delitem 7053,5; //Cyfar - delitem 509,10; //White_Herb - delitem 508,10; //Yellow_Herb + delitem Cyfar,5; + delitem White_Herb,10; + delitem Yellow_Herb,10; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -594,15 +594,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Hmm?"; next; - if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) { + if (countitem(Tooth_Of_Bat) > 9 && countitem(Bear's_Foot) > 4 && countitem(Poison_Spore) > 19) { mes "[Sensei Moohae]"; mes "Excellent, all the items I asked for."; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3022,3024; - delitem 913,10; //Tooth_Of_Bat - delitem 948,5; //Bear's_Foot - delitem 7033,20; //Poison_Spore + delitem Tooth_Of_Bat,10; + delitem Bear's_Foot,5; + delitem Poison_Spore,20; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -625,15 +625,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Welcome back."; next; - if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) { + if (countitem(Porcupine_Spike) > 4 && countitem(Spiderweb) > 19 && countitem(Short_Leg) > 9) { mes "[Sensei Moohae]"; mes "Wow, you found all the items!!"; mes "I will tell this to the elders."; MONK_Q = 10; changequest 3023,3024; - delitem 1027,5; //Porcupine_Spike - delitem 1025,20; //Spiderweb - delitem 1042,10; //Short_Leg + delitem Porcupine_Spike,5; + delitem Spiderweb,20; + delitem Short_Leg,10; next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; @@ -678,12 +678,12 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ close; } else if (MONK_Q == 28 && BaseJob == Job_Acolyte) { - if (countitem(506) > 0) { + if (countitem(Green_Potion) > 0) { mes "[Sensei Moohae]"; mes "Do you still have the medicine you were supposed to bring?"; mes "You must drink that green potion to strengthen yourself for becoming a monk."; } - else if (countitem(506) == 0) { + else if (countitem(Green_Potion) == 0) { mes "[Sensei Moohae]"; mes "Have you finished the task? Good, so you do have what it takes to become a monk."; mes "You didn't throw away the precious potion did you?"; @@ -891,9 +891,9 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "Now...you may leave where the wind may take you."; mes "Oh and I have a gift for you before you leave."; if (.@jlevel == 50) - getitem 1804,1; //Knuckle_Duster_ + getitem Knuckle_Duster_,1; else - getitem 1801,1; //Waghnakh + getitem Waghnakh,1; } close; } @@ -2049,7 +2049,7 @@ monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1 monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1 job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ - if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) { + if ((countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) && (countitem(Mushroom_Of_Thief_1) < 30 || countitem(Mushroom_Of_Thief_2) < 30)) { mes "[Hyunmoo]"; mes "You didn't bring enough mushrooms... go get some more."; next; @@ -2070,7 +2070,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ warp "prt_monk",194,168; end; } - else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) { + else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) == 0 || countitem(Mushroom_Of_Thief_2) == 0)) { mes "[Hyunmoo]"; mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test."; next; @@ -2107,8 +2107,8 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "[Hyunmoo]"; mes ".....yeah I thought as much....you don't have the spirit needed to become a monk."; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; - delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 - delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1); + delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2); close2; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map; warp "prt_monk",194,168; @@ -2116,7 +2116,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ changequest 3027,3028; end; } - else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) { + else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) > 29 || countitem(Mushroom_Of_Thief_2) > 29)) { mes "[Hyunmoo]"; mes "...hmm... not bad."; mes "Ok, you passed."; @@ -2126,8 +2126,8 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "Tomoon is staying in the deepest room inside a building near this abbey."; MONK_Q = 25; changequest 3027,3029; - delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 - delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1); + delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2); close2; warp "prt_monk",194,168; end; @@ -2226,7 +2226,7 @@ monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{ mes "I knew you'd make it through!"; mes "Now...I will give you a secret potion which will double your physical strength."; next; - getitem 506,1; //Green_Potion + getitem Green_Potion,1; mes "Drink this potion and you will be able to become a monk!!!"; mes "... now go back to sensei Moohae!!!"; MONK_Q = 28; diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index ffd59ffe0..9181492cc 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -202,9 +202,9 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "Enjoy your freedom as a Rogue. Just remember that you gotta be free and responsible at the same time. So treat other guys the way you wanna be treated, kay? Alright, seeya round."; close2; if (.@jlevel == 50) { - getitem 1220,1; //Gladius_ + getitem Gladius_,1; } else { - getitem 1219,1; //Gladius + getitem Gladius,1; } end; } @@ -673,31 +673,31 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ else if (ROGUE_Q == 4) callsub S_CheckItems,511,10,910,10,926,10,964,10; else if (ROGUE_Q == 5) callsub S_CheckItems,508,10,948,10,935,10,940,10; else if (ROGUE_Q == 6) { - if (Zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 && - countitem(953) > 4 && countitem(507) > 4 && countitem(919) > 4 && countitem(715) > 4 && - countitem(913) > 4 && countitem(904) > 4 && countitem(942) > 4 && countitem(528) > 4 && - countitem(914) > 4 && countitem(705) > 4 && countitem(916) > 4 && countitem(917) > 4 && - countitem(908) > 4 && countitem(945) > 4) { + if (Zeny > 9999 && countitem(Chrysalis) > 4 && countitem(Empty_Bottle) > 4 && countitem(Iron_Ore) > 4 && + countitem(Stone_Heart) > 4 && countitem(Red_Herb) > 4 && countitem(Animal's_Skin) > 4 && countitem(Yellow_Gemstone) > 4 && + countitem(Tooth_Of_Bat) > 4 && countitem(Scorpion's_Tail) > 4 && countitem(Yoyo_Tail) > 4 && countitem(Monster's_Feed) > 4 && + countitem(Fluff) > 4 && countitem(Clover) > 4 && countitem(Feather_Of_Birds) > 4 && countitem(Talon) > 4 && + countitem(Spawn) > 4 && countitem(Raccoon_Leaf) > 4) { mes "[Mr. Smith]"; mes "Ummm...let's see..."; Zeny -= 10000; - delitem 915,5; //Chrysalis - delitem 713,5; //Empty_Bottle - delitem 1002,5; //Iron_Ore - delitem 953,5; //Stone_Heart - delitem 507,5; //Red_Herb - delitem 919,5; //Animal's_Skin - delitem 715,5; //Yellow_Gemstone - delitem 913,5; //Tooth_Of_Bat - delitem 904,5; //Scorpion's_Tail - delitem 942,5; //Yoyo_Tail - delitem 528,5; //Monster's_Feed - delitem 914,5; //Fluff - delitem 705,5; //Clover - delitem 916,5; //Feather_Of_Birds - delitem 917,5; //Talon - delitem 908,5; //Spawn - delitem 945,5; //Raccoon_Leaf + delitem Chrysalis,5; + delitem Empty_Bottle,5; + delitem Iron_Ore,5; + delitem Stone_Heart,5; + delitem Red_Herb,5; + delitem Animal's_Skin,5; + delitem Yellow_Gemstone,5; + delitem Tooth_Of_Bat,5; + delitem Scorpion's_Tail,5; + delitem Yoyo_Tail,5; + delitem Monster's_Feed,5; + delitem Fluff,5; + delitem Clover,5; + delitem Feather_Of_Birds,5; + delitem Talon,5; + delitem Spawn,5; + delitem Raccoon_Leaf,5; ROGUE_Q = 8; next; mes "[Mr. Smith]"; @@ -713,7 +713,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ next; mes "[Mr. Smith]"; mes "But I'm sure you'll be a great asset to the Rogue Guild. Hmm, I don't have a blank piece of paper right now, so take this instead..."; - getitem 1097,1; //Worn_Out_Page + getitem Worn_Out_Page,1; next; mes "[Mr. Smith]"; mes "*Sigh...*"; diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index ab873f6f0..b3a7ac4b7 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -137,7 +137,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{ end; } else if (SAGE_Q == 15) { - if (countitem(1550) > 0) { + if (countitem(Book) > 0) { if (JobLevel < 40) { SAGE_Q = 0; mes "You don't seem to be qualified yet."; @@ -373,9 +373,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Please make sure you have at least 70,000 zeny to enroll in classes."; close; } - if (countitem(1006) > 0 && countitem(1007) > 0) { - delitem 1006,1; //Old_Magic_Book - delitem 1007,1; //Penetration + if (countitem(Old_Magic_Book) > 0 && countitem(Penetration) > 0) { + delitem Old_Magic_Book,1; + delitem Penetration,1; mes "[Metheus Sylphe]"; mes "Thank you, your application has been accepted."; mes "Next, you will take the entrance test."; @@ -519,9 +519,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ else if (SAGE_Q >= 1 && SAGE_Q <= 3) { mes "Welcome, once again."; next; - if (countitem(1006) > 0 && countitem(1007) > 0) { - delitem 1006,1; //Old_Magic_Book - delitem 1007,1; //Penetration + if (countitem(Old_Magic_Book) > 0 && countitem(Penetration) > 0) { + delitem Old_Magic_Book,1; + delitem Penetration,1; mes "[Metheus Sylphe]"; mes "Well done. Let me proceed with your application request."; SAGE_Q = 4; @@ -1367,7 +1367,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ close; } else { - if (countitem(607) > 0) { + if (countitem(Yggdrasilberry) > 0) { mes "[Saphien Layless]"; mes "Oh, did you bring them with you? Excellent!"; mes "You brought Yggdrasilberry!"; @@ -1377,7 +1377,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Listen carefully, I will not accept dozing off in the middle of class."; next; } - else if (countitem(608) > 0) { + else if (countitem(Seed_Of_Yggdrasil) > 0) { mes "[Saphien Layless]"; mes "Hmm, did you prepare for class? Let's see..."; mes "Oh! So you brought me the Yggdrasil Seed?"; @@ -1387,7 +1387,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Listen carefully, I will not accept dozing off in the middle of class."; next; } - else if (countitem(610) > 0) { + else if (countitem(Leaf_Of_Yggdrasil) > 0) { mes "[Saphien Layless]"; mes "Hmm, did you prepare for class? Let's see..."; mes "Yggdrasil Leaf..."; @@ -1494,12 +1494,12 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ } } else if (SAGE_Q == 10) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { - delitem 916,1; //Feather_Of_Birds - delitem 919,1; //Animal's_Skin - delitem 1019,1; //Wooden_Block - delitem 1024,1; //Chinese_Ink - delitem 713,1; //Empty_Bottle + if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) { + delitem Feather_Of_Birds,1; + delitem Animal's_Skin,1; + delitem Wooden_Block,1; + delitem Chinese_Ink,1; + delitem Empty_Bottle,1; mes "Now, you're writing your thesis."; mes "I will assist you with your writing."; next; @@ -1669,7 +1669,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "[Saphien Layless]"; mes "Oh, did you finish already? Well done."; mes "Please handle this with care, because you won't be able to do this ever again."; - getitem 1550,1; //Book + getitem Book,1; next; mes "[Saphien Layless]"; mes "I assume you're ready to submit your work to the dean."; @@ -2045,12 +2045,12 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ close; } else if (SAGE_Q == 12) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { - delitem 916,1; //Feather_Of_Birds - delitem 919,1; //Animal's_Skin - delitem 1019,1; //Wooden_Block - delitem 1024,1; //Chinese_Ink - delitem 713,1; //Empty_Bottle + if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) { + delitem Feather_Of_Birds,1; + delitem Animal's_Skin,1; + delitem Wooden_Block,1; + delitem Chinese_Ink,1; + delitem Empty_Bottle,1; mes "Hmph. Lucky brat brought all of the items."; mes "Well, I don't expect you to write an outrageously great thesis though..."; next; @@ -2092,7 +2092,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "[Lucius Celsus]"; mes "Are you done? Okay, then it's over."; mes "You won't be able to write another thesis again, handle this with care."; - getitem 1550,1; //Book + getitem Book,1; next; mes "[Lucius Celsus]"; mes "Show this masterpiece to the dean."; @@ -2200,7 +2200,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ close; } else if (SAGE_Q2 == 1) { - if (countitem(7049) > 29) { + if (countitem(Stone) > 29) { mes "Oh~ how sweet! You brought them all~ thank you~"; mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~"; next; @@ -2213,7 +2213,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; mes "Ho~cus~fo~cus!!"; next; - delitem 7049,30; //Stone + delitem Stone,30; mes "[Aebecee George]"; mes "Tee hee, you naughty stone~"; mes "Only 3 of them worked for me. Tee hee~"; @@ -2222,9 +2222,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Here's my other favor to ask of you. Oh, are those tears of...joy?"; mes "Oh, I'm sooo excited too! Tee hee~"; next; - getitem 991,1; //Crystal_Blue - getitem 993,1; //Yellow_Live - getitem 992,1; //Wind_Of_Verdure + getitem Crystal_Blue,1; + getitem Yellow_Live,1; + getitem Wind_Of_Verdure,1; mes "[Aebecee George]"; mes "I will give you these elemental ores...but...they are not for free."; mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~"; @@ -2253,7 +2253,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ } } else if (SAGE_Q2 == 2) { - if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) { + if (countitem(Crystal_Arrow) > 49 && countitem(Stone_Arrow) > 49 && countitem(Arrow_Of_Wind) > 49) { mes "Oh~ how sweet! You brought them all~ Oh thank you~"; mes "Well now, let's get down to business. Tee hee~"; next; @@ -2281,9 +2281,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "...Oh my gosh! Time flies sooo fast!"; mes "Let's call it a day, dear, tee hee~"; next; - delitem 1754,50; //Crystal_Arrow - delitem 1756,50; //Stone_Arrow - delitem 1755,50; //Arrow_Of_Wind + delitem Crystal_Arrow,50; + delitem Stone_Arrow,50; + delitem Arrow_Of_Wind,50; mes "[Aebecee George]"; mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~"; mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one."; @@ -2304,7 +2304,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ } } else if (SAGE_Q2 == 3) { - if (countitem(523) > 0) { + if (countitem(Holy_Water) > 0) { mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~"; mes "Oh righty, we should start class. Tee hee~"; next; @@ -2332,7 +2332,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Oh, it's the end of the class~ tee hee."; mes "So? Do you think you've learned a lot? You can thank me, honey!"; next; - delitem 523,1; //Holy_Water + delitem Holy_Water,1; mes "[Aebecee George]"; mes "Well, that's it. You can write your thesis with what I've taught you!"; mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~"; @@ -2368,12 +2368,12 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ } } else if (SAGE_Q == 14) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { - delitem 916,1; //Feather_Of_Birds - delitem 919,1; //Animal's_Skin - delitem 1019,1; //Wooden_Block - delitem 1024,1; //Chinese_Ink - delitem 713,1; //Empty_Bottle + if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) { + delitem Feather_Of_Birds,1; + delitem Animal's_Skin,1; + delitem Wooden_Block,1; + delitem Chinese_Ink,1; + delitem Empty_Bottle,1; mes "Okay~ so its now or never~ tee hee~"; mes "I taught you everything I know. Don't be nervous, you'll be okay~"; next; @@ -2509,7 +2509,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~"; mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~"; - getitem 1550,1; //Book + getitem Book,1; next; mes "[Aebecee George]"; mes "Okay, now you can show the dean your thesis~"; |