diff options
Diffstat (limited to 'npc/jobs/2-2/old/crusader.txt')
-rw-r--r-- | npc/jobs/2-2/old/crusader.txt | 1185 |
1 files changed, 1185 insertions, 0 deletions
diff --git a/npc/jobs/2-2/old/crusader.txt b/npc/jobs/2-2/old/crusader.txt new file mode 100644 index 000000000..3fb68948d --- /dev/null +++ b/npc/jobs/2-2/old/crusader.txt @@ -0,0 +1,1185 @@ +////===== eAthena Script =======================================
+//= Crusader Quest
+//===== By: ==================================================
+//= Made by: Black Dragon
+//= Converted by: Shin
+//=
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Need optimalization and fixing
+//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
+//= just a temp Job Quest
+//= 1.2 minor fix of announcement by Freya people
+//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward
+//= also fixed too common script names [Lupus]
+//= 1.3a fixed "dead lock" bugs [Lupus]
+//= 1.3b changed monsters ID in patience test [Komurka]
+//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka)
+//= 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus]
+//= 1.7 Updated names and required items, Chivalry Emblem +
+//= Hand of God allow to skip item gathering [DracoRPG]
+//= 2.0 Changed numbers to constants. [Vicious]
+//= 2.1 Fixed endless loop, wrong condition check [Lupus]
+//= also changed all job numbers to constants, fixed logic
+//============================================================
+
+
+prt_castle,45,169,4 script Senior Crusader 752,{
+ callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000";
+
+ mes "[^000080Michael Halig^000000]";
+ if (BaseJob > Job_Swordman) goto NEXT0;
+ if (BaseJob == Job_Novice){
+ mes "Hello there.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
+ mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
+ close;
+ }
+
+ mes "Hello "+ strcharinfo(0);
+ mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
+ if (CRUS_Q == 1) goto CONT;
+ if (CRUS_Q == 2) goto CONT0;
+ if (CRUS_Q == 3) goto L_GETITM1;
+ if (CRUS_Q == 4) goto L_GETITM2;
+ if (CRUS_Q > 4) goto CONT3;
+ mes "Welcome, can I help you with something?";
+ next;
+ menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
+ close;
+JOB:
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, let me take a look at you first.";
+ next;
+ if (JobLevel != 50) goto SKIP;
+ set JBLVL,50;
+ set CRUS_Q,5;
+ goto TEST1;
+SKIP:
+ if (JobLevel > 39) goto OKAY;
+ mes "[^000080Michael Halig^000000]";
+ mes "I'm sorry, but you need to be at least at a job level of 40.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All 2nd jobs require that.";
+ close;
+OKAY:
+ if (SkillPoint == 0) goto OKAY0;
+JOB0:
+ mes "[^000080Michael Halig^000000]";
+ mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
+ close;
+OKAY0:
+ mes "[^000080Michael Halig^000000]";
+ mes "Everything looks all right.";
+ set CRUS_Q,1;
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, shall we begin the tests?";
+ next;
+ menu "Yes, of course.",OKAY1,"Not yet.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right. Come back when you're ready.";
+ close;
+OKAY1:
+ if (SkillPoint != 0) goto JOB0;
+ set CRUS_Q,rand (3,4);
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, the first test requires you to collect items.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Bring back the following items:";
+ if (CRUS_Q == 3){
+ mes "- 10 ^FF0000Decayed Nails^000000";
+ mes "- 10 ^FF0000Daenggies^000000";
+ mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ close;
+ }
+ mes "- 10 ^FF0000Lanterns^000000";
+ mes "- 10 ^FF0000Horrendous Mouths^000000";
+ mes "- 10 ^FF0000Rotten Bandages^000000";
+ mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
+ close;
+
+ ASK:
+ mes "[^000080Michael Halig^000000]";
+ mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
+ mes "Not always those who are in power, but rather for the justly cause.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "I hope that you consider to become one.";
+ mes "To fight for good is a job that should be done by everyone to some extent.";
+ close;
+ASK0:
+ mes "[^000080Michael Halig^000000]";
+ mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
+ mes "A ^800000Crusader^000000 is a person of righteousness at work.";
+ close;
+CONT:
+ mes "Have you changed your mind?";
+ next;
+ menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "I see... That's a shame.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Come back if you do want to.";
+ close;
+CONT0:
+ mes "Well, hm...";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "I was expecting that someone like you would pass.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Mind to try again?";
+ next;
+ menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right.";
+ close;
+L_GETITM1:
+ set @item,0;
+ if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail,
+ mes "- 10 ^FF0000Decayed Nails^000000";
+ set @item, @item +1;
+ ITEM7:
+ if(countitem(901)>=10) goto ITEM8;//Items: Daenggie,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Danggies^000000";
+ set @item, @item +1;
+ ITEM8:
+ if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
+ set @item, @item +1;
+ ITEM9:
+ if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ set @item, @item +1;
+ ITEM10:
+ if(@item) close;
+
+ mes "Good job!";
+ mes "You collected everything!";
+ delitem 957,10;//Items: Decayed_Nail,
+ delitem 901,10;//Items: Daenggie,
+ delitem 1099,10;//Items: Worn-out_Prison_Uniform,
+ delitem 959,10;//Items: Stinky_Scale,
+ set CRUS_Q,5;
+TEST1:
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, let's move on to the 2nd test.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Go to the prison, it's in the basement";
+ mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
+ close;
+
+L_GETITM2:
+ set @item, 0;
+ if(countitem(1041)>=10) goto ITEM11;//Items: Lantern,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Lanterns^000000";
+ set @item, @item +1;
+ ITEM11:
+ if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Horrendous Mouths^000000";
+ set @item, @item +1;
+ ITEM12:
+ if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Rotten Bandages^000000";
+ set @item, @item +1;
+ ITEM13:
+ if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
+ set @item, @item +1;
+ ITEM14:
+ if(@item) close;
+
+ mes "Good job!";
+ mes "You collected everything!";
+ delitem 1041,10;//Items: Lantern,
+ delitem 958,10;//Items: Horrendous_Mouth,
+ delitem 930,10;//Items: Rotten_Bandage,
+ delitem 1062,10;//Items: Jack_'o_Pumpkin,
+ set CRUS_Q,5;
+ goto TEST1;
+CONT3:
+ if (CRUS_Q == 8) goto CONT4;
+ if (CRUS_Q > 8) goto CONT5;
+ mes "Please talk to the man in the prison to continue.";
+ mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
+ close;
+CONT4:
+ mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Now to move on to the ^FF8000Knowledge Test^000000.";
+ mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge.";
+ set CRUS_Q,9;
+ close;
+CONT5:
+ if (CRUS_Q == 13) goto CONT6;
+ if (CRUS_Q == 14) goto CONT7;
+ mes "Please go talk to Gabriel Valentine at the Cathedral to continue.";
+ close;
+CONT6:
+ mes "Excellent work in completing all the necessary tests!";
+ mes "Now let me examine you before you become a ^800000Crusader^000000.";
+ next;
+ set CRUS_Q,14;
+ mes "[^000080Michael Halig^000000]";
+CONT7:
+ if (SkillPoint == 0) goto GOOD;
+ mes "I'm sorry, but you'll need to use up all your skill points first.";
+ close;
+GOOD:
+ mes "This is to compliment your job change.";
+ if (JBLVL != 50) getitem 1409,1;//Items: Pike__,
+ if (JBLVL == 50) getitem 1408,1;//Items: Pike_,
+
+ callfunc "Job_Change",Job_Crusader;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ mes "Hope you have a good day!";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Good luck in your hunting.";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ mes "Hope you do well to find your path.";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, we don't currently need anything, sorry about that.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Better watch yourself.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Good day to you, " + strcharinfo(0);
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Good day, "+ strcharinfo(0);
+ mes "I would hope to believe that all is going well.";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ mes "Nice to have you wish us.";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "Hello, wish you luck for your success.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Good day, "+ strcharinfo(0);
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Stay out of trouble if you know what's good for you.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Welcome to the castle, good sir.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Good day, miss.";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex){
+ mes "Well done, sir!";
+ } else {
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ }
+ close;
+NEXT19:
+ mes "Hello and good day!";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Man in Anguish - Crusader Job Quest - 2nd Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_castle,164,32,0 script Man in Anguish 733,{
+ if (CRUS_Q == 7) goto CONT;
+ if (CRUS_Q > 7) goto CONT0;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Who... who are you?";
+ next;
+ if (CRUS_Q == 5) goto CHECK;
+
+ OTHER:
+ if (CRUS_Q == 6) goto EXIT1;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "What do you want?";
+ mes "Leave me alone~!";
+ close;
+ CHECK:
+ if (countitem(2608) == 0) goto NOT;//Items: Rosary,
+
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I see, you're here for the job.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "It's torture.";
+ mes "They send me to that room time and time again.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I've grown awefully weak from it.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "But if it's your wish, I will send to there.";
+ next;
+ menu "Yes.",-,"On second thought...",EXIT;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "All right then... I'll tell you where to go.";
+ GO:
+ next;
+ savepoint "prt_castle",162,27;
+ if (getmapusers("job_cru") > 0) goto EXIT0;
+ set CRUS_Q,6;
+ warp "job_cru",23,42;
+ EXIT0:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I'm sorry, there's already another person there right now.";
+ mes "Please wait a little longer.";
+ close;
+ EXIT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Please do not disturb me then!";
+ close;
+ NOT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Leave me alone!";
+ mes "Can't you leave someone in pain alone ?";
+ close;
+
+ CONT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I see you've passed. Good work.";
+ set CRUS_Q,8;
+ close;
+ EXIT1:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Sorry but you're going to need to go again.";
+ goto GO;
+ CONT0:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "There is nothing else you need from me.";
+ mes "Let me be...";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Gabriel Valentine - Crusader Job Quest - Knowledge Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_church,94,116,0 script Gabriel Valentine 745,{
+ mes "[^000080Gabriel Valentine^000000]";
+ if (BaseJob == Job_Novice){
+ mes "Hello young traveler.";
+ close;
+ }
+ if (BaseJob != Job_Swordman) goto NEXT0;
+ mes "Hello, " + strcharinfo(0);
+ next;
+ if (CRUS_Q != 9) goto EXIT;
+BEGIN:
+ menu "Take the Knowledge test.",-,"Nothing.",EXIT;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
+ mes "Okay...";
+ next;
+START:
+ set @Q , 0;
+ set @Q1 , 0;
+ set @Q2 , 0;
+ set @Q3 , 0;
+ set @Q4 , 0;
+ set @Q5 , 0;
+ set @Q6 , 0;
+ set @Q7 , 0;
+ set @Q8 , 0;
+ set @Q9 , 0;
+ set @Q10 , 0;
+ set @Q11 , 0;
+ set @Q12 , 0;
+ set @Q13 , 0;
+ set @Q14 , 0;
+ set @Q15 , 0;
+ set @Q16 , 0;
+ set @Q17 , 0;
+ set @Q18 , 0;
+ set @Q19 , 0;
+ set @Q20 , 0;
+ set @ANS , 0;
+RND:
+ if (@Q > 10) goto L_DONE;
+ set @RND, rand(20);
+ if (@RND > 9) goto G1;
+ if (@RND > 4) goto G1A;
+ if (@RND > 3) goto G1A1;
+ if (@RND == 0) goto Q1;
+ if (@RND == 1) goto Q2;
+ if (@RND != 1) goto Q3;
+ G1A1:
+ if (@RND == 3) goto Q4;
+ if (@RND != 3) goto Q5;
+ G1A:
+ if (@RND > 8) goto G1A2;
+ if (@RND == 5) goto Q6;
+ if (@RND == 6) goto Q7;
+ if (@RND != 6) goto Q8;
+ G1A2:
+ if (@RND == 8) goto Q9;
+ if (@RND != 8) goto Q10;
+ G1:
+ if (@RND > 14) goto G2A;
+ if (@RND > 13) goto G2A1;
+ if (@RND == 10) goto Q11;
+ if (@RND == 11) goto Q12;
+ if (@RND == 12) goto Q13;
+ G2A1:
+ if (@RND == 13) goto Q14;
+ if (@RND == 14) goto Q15;
+ G2A:
+ if (@RND > 18) goto G2A2;
+ if (@RND == 15) goto Q16;
+ if (@RND == 16) goto Q17;
+ if (@RND == 17) goto Q18;
+ G2A2:
+ if (@RND == 18) goto Q19;
+ if (@Q20 != 0) goto RND;
+ set @Q20,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Are you willing to risk your life to save someone else?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q1:
+ if (@Q1 != 0) goto RND;
+ set @Q1,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone asks you to help them for a good cause, will you oblige?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS, @ANS + 1;
+ goto RND;
+ Q2:
+ if (@Q2 != 0) goto RND;
+ set @Q2, 1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Would you allow a robber to get away with stolen goods?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q3:
+ if (@Q3 != 0) goto RND;
+ set @Q3,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Do you wish that the world was at harmony?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q4:
+ if (@Q4 != 0) goto RND;
+ set @Q4,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you ever attempt suicide?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q5:
+ if (@Q5 != 0) goto RND;
+ set @Q5,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you intoxicate yourself at parties?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q6:
+ if (@Q6 != 0) goto RND;
+ set @Q6,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you openly massacre?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q7:
+ if (@Q7 != 0) goto RND;
+ set @Q7,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you hold your temper during arguments?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q8:
+ if (@Q8 != 0) goto RND;
+ set @Q8,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Would you allow alchemists to perform illegal experiments?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q9:
+ if (@Q9 != 0) goto RND;
+ set @Q9,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone threw a stone at you, you'd become furious.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q10:
+ if (@Q10 != 0) goto RND;
+ set @Q10,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone offered you money that belongs to someone poor, would you take it?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q11:
+ if (@Q11 != 0) goto RND;
+ set @Q11,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You think highly of yourself.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q12:
+ if (@Q12 != 0) goto RND;
+ set @Q12,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You are humble before others.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q13:
+ if (@Q13 != 0) goto RND;
+ set @Q13,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You answer people full of respect and with kindness.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q14:
+ if (@Q14 != 0) goto RND;
+ set @Q14,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You fight when you feel like it.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q15:
+ if (@Q15 != 0) goto RND;
+ set @Q15,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You go to the pub every night.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q16:
+ if (@Q16 != 0) goto RND;
+ set @Q16,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe in the Father, Son and Holy Spirit.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q17:
+ if (@Q17 != 0) goto RND;
+ set @Q17,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe that the Devil is evil and cruel and should be treated the same way.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q18:
+ if (@Q18 != 0) goto RND;
+ set @Q18,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe that talk is for wimps and that action plays the main role in peace-making";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q19:
+ if (@Q19 != 0) goto RND;
+ set @Q19,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ L_DONE:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You got "+ @ANS +" / 10 questions correct.";
+ next;
+ if (CRUS_Q != 10) goto secND;
+ if (@ANS < 8) goto NO;
+PASS:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!";
+ mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000.";
+ set CRUS_Q, 11;
+ close;
+NO:
+ set CRUS_Q, 10;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "I'm sorry, you didn't get enough to qualify.";
+ next;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Try giving it another go when you feel you're ready.";
+ mes "I'll only expect you to get at least 8 correct from now on.";
+ close;
+secND:
+ if (@ANS > 7) goto PASS;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "I'm sorry, you didn't get enough correct.";
+ close;
+EXIT:
+ if (CRUS_Q == 10) goto BEGIN;
+ if (CRUS_Q > 10) goto FINISH;
+ close;
+FINISH:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "Hello, welcome to the ^008000Prontera Chivalry^000000.";
+ mes "Hope you have a good day!";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Good luck in your hunting.";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ mes "Hope you do well to find your path.";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, we don't currently need anything, sorry about that.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Better watch yourself.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Good day to you, "+ strcharinfo(0);
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Good day, " + strcharinfo(0);
+ mes "I would hope to believe that all is going well.";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello! Nice to have you wish us.";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "Hello, wish you luck for your success.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Good day, " + strcharinfo(0);
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Stay out of trouble if you know what's good for you.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Welcome to the castle, good sir.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Good day, miss.";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex != 0){
+ mes "Well done, sir!";
+ } else {
+ mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
+ }
+ close;
+NEXT19:
+ mes "Hello and good day!";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Bliant Piyord - Crusader Job Quest - Purification Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_in,83,97,0 script Patron Knight 734,{
+ mes "[^000080Bliant Piyord^000000]";
+ if (BaseJob == Job_Novice){
+ mes "Hello, young traveler.";
+ mes "Welcome.";
+ close;
+ }
+
+ if (BaseJob != Job_Swordman) goto NEXT0;
+ if (CRUS_Q == 11) goto PART1;
+ if (CRUS_Q == 12) goto PART2;
+ if (CRUS_Q != 13) goto EXIT;
+ mes "Well done!";
+ mes "Go talk to ^000080Michael Halig^000000, he will turn you into a ^800000Crusader^000000.";
+ close;
+ PART2:
+ if (@CRU2 == 43) goto EXIT2;
+ PART2A:
+ mes "So, do you want to try again?";
+ next;
+ menu "Yes",TEST,"No",-;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Oh, okay then.";
+ close;
+ PART1:
+ mes "Hello, " + strcharinfo(0);
+ mes "I see that you've passed thus far.";
+ next;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Don't let me down in this test.";
+ mes "This is the ^FF8000Purification Test^000000.";
+ mes "I will take you to the proper location when you are ready.";
+ next;
+ menu "I want to go now.",-,"All right, just a second.",EXIT0;
+ TEST:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Let me make sure it's empty first.";
+ next;
+ if( getmapusers("job_cru")>0 ) goto EXIT1;
+ killmonster "job_cru","CR_KILL::OnStart";
+ savepoint "prt_in",81,100;
+ set CRUS_Q, 12;
+ warp "job_cru",167,175;
+ EXIT1:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "I'm sorry, but someone else is inside at the moment.";
+ close;
+ EXIT0:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "No problem, take as long as you need.";
+ close;
+ EXIT:
+ mes "Hello, " + strcharinfo(0);
+ mes "So how are things coming along with building up your abilities?";
+ mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
+ next;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "If you do, you'll find yourself coming back to me for one of the tests.";
+ close;
+EXIT2:
+ mes "Well done!";
+ set CRUS_Q,13;
+ next;
+ mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000.";
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "It's nice to see you.";
+ mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Welcome, I hope you have a great day!";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, sorry but I'm not in need of anything.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Welcome!";
+ mes "I hope you have a great day!";
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Welcome to ^00FF00Prontera^000000!";
+ mes "Hope you have a good day!";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello! Glad to see people of your stature here!";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "I appreciate your presence, but I don't need anything at the moment.";
+ mes "Sorry about that.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "How goes the hunting campaign?";
+ mes "Hope everything is going all right.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you hear me?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Welcome! Good day to you!";
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Be careful if you don't want to get caught.";
+ mes "I don't want to have to hang you or something.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Welcome, good day to you!";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex){
+ mes "Well done! I congratulate you upon your marriage!";
+ } else {
+ mes "Wow! Congratulations on your marriage!";
+ }
+ close;
+NEXT19:
+ mes "Good day to you!";
+ close;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Entry A - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+
+job_cru,23,42,0 script CR_DEAD -1,{
+
+OnStart:
+ killmonster "job_cru","CR_DEAD::OnStart";
+ set @CRU1,0;
+ enablenpc "CR_TST_2";
+ warp "prt_castle",162,27;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Entry - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,23,42,0 script CR_TST_2 139,8,8,{
+
+ if (CRUS_Q != 6) goto EXIT;
+ set @CRU1,1;
+ mapannounce "job_cru","Please endure here and go to the exit.",8;
+
+ monster "job_cru",10,43,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,47,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",26,46,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",31,46,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",16,52,"Raydric Archer",1914,0,"CR_DEAD::OnStart";
+ monster "job_cru",22,53,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",28,49,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",12,54,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,55,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",21,57,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",30,58,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",11,64,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",19,67,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",24,62,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,70,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",18,69,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",29,67,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",32,68,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",16,75,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",21,74,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",27,76,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,78,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",19,76,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",24,79,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,83,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",18,85,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",22,84,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",33,86,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,89,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,92,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",23,90,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",26,88,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,97,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",23,100,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",31,101,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,103,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",22,105,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",30,107,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ disablenpc "CR_TST_2";
+ end;
+ EXIT:
+ warp "prt_castle",162,27;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Exit - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,23,109,0 script CR_EXT_1 139,1,1,{
+
+if (@CRU1 == 0) goto JUMP;
+ set CRUS_Q,7;
+ killmonster "job_cru","CR_DEAD::OnStart";
+ enablenpc "CR_TST_2";
+JUMP:
+ warp "prt_castle",162,28;
+}
+
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Fighting Area - Crusader Job Quest - 4th Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+
+job_cru,167,175,0 script CR_KILL -1,{
+
+OnStart:
+ if (@CRU2 == 43) goto good;
+
+ set @CRU2,@CRU2 +1;
+ announce "You killed another monster.",3;
+ end;
+
+ good:
+ announce "You killed all monsters, you may go to the exit.",3;
+ end;
+}
+
+job_cru,167,175,0 script CR_TST_4 139,1,1,{
+
+ if(CRUS_Q != 12) goto EXIT;
+ set @CRU2,1;
+ announce "Defeat all the enemies.",3;
+ monster "job_cru",163,42,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",171,66,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",163,89,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",171,115,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",166,141,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",168,166,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",164,170,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",173,153,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",164,138,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",166,128,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",171,117,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",163,102,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",172,84,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",162,76,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",167,65,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",171,58,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",162,48,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",170,33,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",170,26,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,37,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",171,47,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,61,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",172,65,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",163,77,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",164,86,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,98,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",170,101,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",163,110,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",164,117,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,129,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,139,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,151,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",168,160,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",162,169,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",171,171,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",162,32,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",165,51,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",172,73,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",170,92,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",173,111,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",170,124,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",171,147,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",163,162,"Zombie",1015,1,"CR_KILL::OnStart";
+ disablenpc "CR_TST_4";
+ EXIT:
+ end;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Test 4 Exit - Crusader Job Quest - 4th Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,167,17,0 script CR_EXT_4 139,2,2,{
+ enablenpc "CR_TST_4";
+ warp "prt_in",81,100;
+}
+
+//==============================================================================
+// mapflag
+//==============================================================================
+job_cru mapflag nomemo
+job_cru mapflag noteleport
+job_cru mapflag nosave SavePoint
+job_cru mapflag nopenalty
+job_cru mapflag nobranch
+job_cru mapflag noexp
+job_cru mapflag noloot
|