diff options
Diffstat (limited to 'npc/jobs/2-2/dancer.txt')
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 4ceb4ca99..2957071bd 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -955,7 +955,7 @@ job_duncer,32,154,1 script Waiting Room#click 1_F_01,{ } //== Dance Timer =========================================== -job_duncer,69,105,0 script Bijou#dance_timer -1,{ +job_duncer,69,105,0 script Bijou#dance_timer FAKE_NPC,{ OnEnable: initnpctimer; end; @@ -1253,7 +1253,7 @@ OnTimer89000: end; } -job_duncer,69,110,0 script dance#return -1,1,4,{ +job_duncer,69,110,0 script dance#return FAKE_NPC,1,4,{ OnTouch: mapannounce "job_duncer","Good! Well done! Go back to Bijou!",bc_map; DANC_Q = 9; @@ -1273,7 +1273,7 @@ OnEnable: end; } -job_duncer,66,110,0 script dance#return#2 -1,1,1,{ +job_duncer,66,110,0 script dance#return#2 FAKE_NPC,1,1,{ OnTouch: DANC_Q = 9; warp "comodo",188,162; @@ -1289,7 +1289,7 @@ OnEnable: end; } -job_duncer,72,110,0 script dance#return#3 -1,1,1,{ +job_duncer,72,110,0 script dance#return#3 FAKE_NPC,1,1,{ OnTouch: DANC_Q = 9; warp "comodo",188,162; @@ -1307,7 +1307,7 @@ OnEnable: } //== Dance Move Triggers =================================== -- script dancestep::StepTrigger -1,1,1,{ +- script dancestep::StepTrigger FAKE_NPC,1,1,{ OnTouch: donpcevent "Backdancer#1::OnOmg"; mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map; @@ -1318,13 +1318,13 @@ OnTouch: end; } -job_duncer,69,113,0 duplicate(StepTrigger) dance#up -1,1,1 -job_duncer,69,107,0 duplicate(StepTrigger) dance#down -1,1,1 -job_duncer,66,110,0 duplicate(StepTrigger) dance#left -1,1,1 -job_duncer,72,110,0 duplicate(StepTrigger) dance#right -1,1,1 -job_duncer,69,110,0 duplicate(StepTrigger) dance#cen -1,1,1 +job_duncer,69,113,0 duplicate(StepTrigger) dance#up FAKE_NPC,1,1 +job_duncer,69,107,0 duplicate(StepTrigger) dance#down FAKE_NPC,1,1 +job_duncer,66,110,0 duplicate(StepTrigger) dance#left FAKE_NPC,1,1 +job_duncer,72,110,0 duplicate(StepTrigger) dance#right FAKE_NPC,1,1 +job_duncer,69,110,0 duplicate(StepTrigger) dance#cen FAKE_NPC,1,1 -job_duncer,10,10,0 script dance#poring -1,{ +job_duncer,10,10,0 script dance#poring FAKE_NPC,{ OnEnable: monster "job_duncer",69,106,"Poring",1002,1,"dance#poring::OnMyMobDead"; end; |