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Diffstat (limited to 'npc/jobs/2-2/dancer.txt')
-rw-r--r--npc/jobs/2-2/dancer.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index 4ceb4ca99..2957071bd 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -955,7 +955,7 @@ job_duncer,32,154,1 script Waiting Room#click 1_F_01,{
}
//== Dance Timer ===========================================
-job_duncer,69,105,0 script Bijou#dance_timer -1,{
+job_duncer,69,105,0 script Bijou#dance_timer FAKE_NPC,{
OnEnable:
initnpctimer;
end;
@@ -1253,7 +1253,7 @@ OnTimer89000:
end;
}
-job_duncer,69,110,0 script dance#return -1,1,4,{
+job_duncer,69,110,0 script dance#return FAKE_NPC,1,4,{
OnTouch:
mapannounce "job_duncer","Good! Well done! Go back to Bijou!",bc_map;
DANC_Q = 9;
@@ -1273,7 +1273,7 @@ OnEnable:
end;
}
-job_duncer,66,110,0 script dance#return#2 -1,1,1,{
+job_duncer,66,110,0 script dance#return#2 FAKE_NPC,1,1,{
OnTouch:
DANC_Q = 9;
warp "comodo",188,162;
@@ -1289,7 +1289,7 @@ OnEnable:
end;
}
-job_duncer,72,110,0 script dance#return#3 -1,1,1,{
+job_duncer,72,110,0 script dance#return#3 FAKE_NPC,1,1,{
OnTouch:
DANC_Q = 9;
warp "comodo",188,162;
@@ -1307,7 +1307,7 @@ OnEnable:
}
//== Dance Move Triggers ===================================
-- script dancestep::StepTrigger -1,1,1,{
+- script dancestep::StepTrigger FAKE_NPC,1,1,{
OnTouch:
donpcevent "Backdancer#1::OnOmg";
mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map;
@@ -1318,13 +1318,13 @@ OnTouch:
end;
}
-job_duncer,69,113,0 duplicate(StepTrigger) dance#up -1,1,1
-job_duncer,69,107,0 duplicate(StepTrigger) dance#down -1,1,1
-job_duncer,66,110,0 duplicate(StepTrigger) dance#left -1,1,1
-job_duncer,72,110,0 duplicate(StepTrigger) dance#right -1,1,1
-job_duncer,69,110,0 duplicate(StepTrigger) dance#cen -1,1,1
+job_duncer,69,113,0 duplicate(StepTrigger) dance#up FAKE_NPC,1,1
+job_duncer,69,107,0 duplicate(StepTrigger) dance#down FAKE_NPC,1,1
+job_duncer,66,110,0 duplicate(StepTrigger) dance#left FAKE_NPC,1,1
+job_duncer,72,110,0 duplicate(StepTrigger) dance#right FAKE_NPC,1,1
+job_duncer,69,110,0 duplicate(StepTrigger) dance#cen FAKE_NPC,1,1
-job_duncer,10,10,0 script dance#poring -1,{
+job_duncer,10,10,0 script dance#poring FAKE_NPC,{
OnEnable:
monster "job_duncer",69,106,"Poring",1002,1,"dance#poring::OnMyMobDead";
end;