diff options
Diffstat (limited to 'npc/jobs/2-2/crusader.txt')
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 53 |
1 files changed, 29 insertions, 24 deletions
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index 9939de602..48bd861b2 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -6,28 +6,11 @@ //===== Current Version: ===================================== //= 2.8 //===== Compatible With: ===================================== -//= eAthena 0.5.2 + +//= eAthena SVN //===== Description: ========================================= -//= +//= [Aegis Conversion] +//= Job quest for Crusader classes //===== Additional Comments: ================================= -//= Need optimalization and fixing -//= thanks to Komurka, KiLLaLeN, Lupus (fixing error) -//= just a temp Job Quest -//= 1.2 minor fix of announcement by Freya people -//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward -//= also fixed too common script names [Lupus] -//= 1.3a fixed "dead lock" bugs [Lupus] -//= 1.3b changed monsters ID in patience test [Komurka] -//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka) -//= 1.5 Fixed possible EXP abuse [Lupus] -//= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] -//= 1.7 Updated names and required items, Chivalry Emblem + -//= Hand of God allow to skip item gathering [DracoRPG] -//= 2.0 Changed numbers to constants. [Vicious] -//= 2.1 Fixed endless loop, wrong condition check [Lupus] -//= also changed all job numbers to constants, fixed logic //= 2.2 Updated All NPCs to the officials one [Samuray22] //= -Based on the ASB 4.0 Package. //= -Maybe need be checked the monsters in the test 2 and 4. @@ -40,7 +23,7 @@ //= - Fixed some indentation. //= 2.5 Fixed some spelling and grammar in crusader quest. [L0ne_W0lf] //= 2.6 Fixed bug (about totally blocked baby class), optimized, -//= made some NPC more unique names: Monster Summon#cr1 [Lupus] +//= made some NPC more unique names: Monster Summon#cr1 [Lupus] //= 2.7 Fixed Some variables like ".@item", and changed to "@item". [Samuray22] //= 2.8 Fixed a little minor bug. [Samuray22] //============================================================ @@ -1491,13 +1474,35 @@ OnEnd: } -//============================================================================== +//============================================================ // mapflag -//============================================================================== +//============================================================ job_cru mapflag nomemo job_cru mapflag noteleport job_cru mapflag nosave SavePoint job_cru mapflag nopenalty job_cru mapflag nobranch job_cru mapflag noexp -job_cru mapflag noloot
\ No newline at end of file +job_cru mapflag noloot + +//============================================================ +// Old changelog +//============================================================ +//= Need optimalization and fixing +//= thanks to Komurka, KiLLaLeN, Lupus (fixing error) +//= just a temp Job Quest +//= 1.2 minor fix of announcement by Freya people +//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward +//= also fixed too common script names [Lupus] +//= 1.3a fixed "dead lock" bugs [Lupus] +//= 1.3b changed monsters ID in patience test [Komurka] +//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka) +//= 1.5 Fixed possible EXP abuse [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] +//= 1.7 Updated names and required items, Chivalry Emblem + +//= Hand of God allow to skip item gathering [DracoRPG] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.1 Fixed endless loop, wrong condition check [Lupus] +//= also changed all job numbers to constants, fixed logic |