diff options
Diffstat (limited to 'npc/jobs/2-2/bard.txt')
-rw-r--r-- | npc/jobs/2-2/bard.txt | 1284 |
1 files changed, 933 insertions, 351 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index a4b158ec8..790051cba 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -1,33 +1,21 @@ //===== rAthena Script ======================================= -//= Bard Job Quest -//===== By: ================================================== -//= Muad_Dib(The Prometheus Project), Lupus, Samuray22 +// Bard Job change Quest +//===== By: ================================================== +//= Masao +//= Credits: Muad_Dib //===== Current Version: ===================================== -//= 2.6 +//= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Any rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Bard class -//===== Additional Comments: ================================= -//= 2.1b Updated to the Official One. [Samuray22] -//= 2.2 Fixed BUG when baby classes weren't able to get a job, -//= - fixed bug with final prize [Lupus] HAVE TO CHANE ALL ITEMS to numeric IDs -//= 2.3 Updated NPC dialogs and cutins using Aegis 10.3 files. [L0ne_W0lf] -//= - Fixed error with the present checking. (Lupus beat me to committing) -//= - Changed the reward checking to use callsub (fixed the flow of the script) -//= - Optimized and changed the flow of things slightly. -//= - Temporary character variables "@" are now ".@" -//= - Fixed some indentation. -//= - Changed item names to item IDs -//= 2.4 Fixed hang up on bard quest. ($kiN.) [L0ne_W0lf] -//= 2.5 Added Quest Log commands. [Kisuka] -//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf] -//============================================================ +//= [Translated from the Official] +//= Job change Quest from Archer[M] -> Bard. +//===== Additional Comments: ================================= +//= 1.0 Updated to latest available official file. [Masao] +//============================================================ -//=============== Ayealo ============================ -comodo,226,123,5 script Wandering Bard 741,{ - if(Upper == 1) { +comodo,226,123,5 script Roaming Bard 741,{ + if (Upper == 1) { mes "[Lalo]"; mes "Chosen ones who are destined to become Gods"; mes "are so many in this era"; @@ -40,11 +28,11 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Tell them they are wasting their time..."; mes "Tell them they forget the most important goal of the life..."; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } - else if(BaseJob != Job_Archer) { - if(BaseJob == Job_Bard) { + if ((Class != Job_Baby_Archer) && (Class != Job_Archer)) { + if (Class == Job_Baby_Bard || Class == Job_Bard) { mes "[Lalo]"; mes "Ooh hey! How's your singing these days?"; mes "I wonder if your voice got any better."; @@ -56,8 +44,11 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "Never forget to have a positive attitude and the meaning of joy."; mes "Our songs are supposed to deliver happiness and joy to everyone."; + close2; + cutin "",255; + end; } - else if(Class == Job_Novice) { + if (Class == Job_Baby || Class == Job_Novice) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "The sadness that overcomes my heart.. "; @@ -73,43 +64,51 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "Heh... try asking someone else."; mes "I'm trying to compose a new song."; + close2; + cutin "",255; + end; + } + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "Lalala, lalala. Beautiful Comodo."; + mes "Always full of happy moments~"; + next; + mes "[Lalo]"; + if (Sex == 1) { + mes "Forget about your worries~"; + mes "And enjoy everything~"; } else { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Lalala, lalala. Beautiful Comodo."; - mes "Always full of happy moments~"; - next; - mes "[Lalo]"; - if (sex) { - mes "Forget about your worries~"; - mes "And enjoy everything~"; - } - else mes "Cute lady, shall we dance~"; - mes "Youth never repeats itself~"; + mes "Cute lady, shall we dance~"; } + mes "Youth never repeats itself~"; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } - else if(BARD_Q == 0) { + if (BARD_Q == 0) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; - if (sex) mes "Hi! Delightful Archer."; - else mes "Hello! Beautiful Archer Lady."; + if (Sex == 1) { + mes "Hi! Delightful Archer."; + } + else { + mes "Hello! Beautiful Archer Lady."; + } mes "How can a wanderer like me help you?"; next; - switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { + switch (select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { case 1: mes "[Lalo]"; mes "Hahaha! Of course!"; - mes "if you sing with a happy heart, your voice always gets better."; + mes "If you sing with a happy heart, your voice always gets better."; next; mes "[Lalo]"; mes "But, to Bards your voice is your life."; mes "Sometimes your voice will go, but you must be careful."; - break; - + close2; + cutin "",255; + end; case 2: mes "[Lalo]"; mes "A song... let's see."; @@ -146,30 +145,31 @@ comodo,226,123,5 script Wandering Bard 741,{ next; if (select("Yes, it was very nice.:No, not really...") == 1) { mes "[Lalo]"; - mes "Thanks! if you enjoyed my song, it makes me happy, too."; + mes "Thanks! If you enjoyed my song, it makes me happy, too."; next; - if (Sex == 1 && JobLevel > 39) { + if ((Sex == 1) && (JobLevel > 39)) { mes "[Lalo]"; mes "It would be nice if more people went around and sang..."; mes "Well, it's quite ok as it is now... hmmhmm."; set BARD_Q,1; setquest 3000; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } mes "[Lalo]"; - mes "if you ever want to hear my song again, just ask."; + mes "If you ever want to hear my song again, just ask."; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } cutin "job_bard_aiolo02",2; mes "[Lalo]"; mes "Hmm... Did I lose my senses, I'll have to try harder."; mes "Anyways.. Thanks for listening."; - break; - + close2; + cutin "",255; + end; case 3: cutin "job_bard_aiolo02",2; mes "[Lalo]"; @@ -179,19 +179,18 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "Hunting is good... but you can't forget to relax once in a while."; mes "Youth is short and won't come again once it passes by.."; - break; + close2; + cutin "",255; + end; } - close2; - cutin "job_bard_aiolo02",255; - end; } - else if(BARD_Q == 1) { + if (BARD_Q == 1) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "Hey there Archer fellow."; mes "How can a wanderer like me help you?"; next; - switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { + switch (select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { case 1: mes "[Lalo]"; mes "Hoho, your voice is rather nice as well?"; @@ -212,7 +211,7 @@ comodo,226,123,5 script Wandering Bard 741,{ set BARD_Q,2; changequest 3000,3001; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } mes "[Lalo]"; @@ -222,8 +221,9 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "You have plenty of talent."; mes "Come again if you change your mind."; - break; - + close2; + cutin "",255; + end; case 2: mes "[Lalo]"; mes "Hmm... seems like you have some singing talents?"; @@ -232,8 +232,9 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "Try enjoying your life as a Bard."; mes "You go from town to town, singing to the people. Doesn't it sound great?"; - break; - + close2; + cutin "",255; + end; case 3: mes "[Lalo]"; mes "Hmm... I'm not sure what's what, but enjoy life."; @@ -241,30 +242,30 @@ comodo,226,123,5 script Wandering Bard 741,{ next; mes "[Lalo]"; mes "Well then~ Have a great time~"; - break; + close2; + cutin "",255; + end; } - close2; - cutin "job_bard_aiolo01",255; - end; } - else if(BARD_Q == 2) { + if (BARD_Q == 2) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "Welcome! Archer friend."; mes "Did you bring a Flower? Let me see."; next; - mes "[Lalo]"; - //Good Flowers if (countitem(629) > 0) { + mes "[Lalo]"; mes "Ooh! It's a Singing Flower!"; mes "It's full of my memories..."; next; - delitem 629,1; //Singing Flower + delitem 629,1; //Singing_Flower mes "[Lalo]"; mes "My friend Tchaikovsky used to like it."; mes "I wonder what he's doing now..."; + next; } - else if(countitem(703) > 0) { + if (countitem(703) > 0) { + mes "[Lalo]"; mes "Aah... the cute Hinelle..."; mes "It doesn't have a scent but it's a very moderate cute flower."; next; @@ -272,8 +273,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "The leaves gave me strength when I used to fall."; mes "I really like this flower, thank you."; + next; } - else if(countitem(704) > 0) { + else if (countitem(704) > 0) { + mes "[Lalo]"; mes "Aloe... This is a rare flower."; mes "How'd you get it? Rather skilled, eh?"; next; @@ -281,8 +284,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "The leaves are good and Aloe Vera is delicious, too.."; mes "but it's defnitely the most beautiful when it's a flower."; + next; } - else if(countitem(708) > 0) { + if (countitem(708) > 0) { + mes "[Lalo]"; mes "Ment... You can forget about all your hardships with one of these."; mes "Nice to see it in such a long time!"; next; @@ -290,8 +295,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "I heard you can make Anodyne with it..."; mes "But that would be a slight waste.. thanks!"; + next; } - else if(countitem(709) > 0) { + if (countitem(709) > 0) { + mes "[Lalo]"; mes "Ooh, isn't this an Izidor?"; mes "It's a dangerous yet beautiful flower..."; next; @@ -299,8 +306,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "The deep purple charms a person.. "; mes "Thank you, I really like this flower."; + next; } - else if(countitem(748) > 0) { + if (countitem(748) > 0) { + mes "[Lalo]"; mes "Ooh, a Witherless Rose. The strong flower that doesn't wither."; mes "Great to give to a girlfriend."; next; @@ -308,8 +317,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "I wonder if it would be ok for a wanderer like me to accept it."; mes "Haha, it should be ok.. right?"; + next; } - else if(countitem(749) > 0 ) { + if (countitem(749) > 0) { + mes "[Lalo]"; mes "Frozen Rose... you can't really call this a flower,"; mes "But it is still beautiful... a clear Rose."; next; @@ -317,8 +328,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "You can call it a flower even though it doesn't have a scent anymore."; mes "Then I'll greatly take this."; + next; } - else if(countitem(710) > 0) { + if (countitem(710) > 0) { + mes "[Lalo]"; mes "Oh, isn't this an Illusion Flower!?"; mes "Wow, how did you obtain such a rare flower!!"; next; @@ -326,10 +339,11 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "[Lalo]"; mes "Than you very much, aah... I feel like heaven is in front of my eyes."; mes "What a wonderful feeling! I'm really happy!"; + next; } - //Bad Flowers - else if(countitem(712) > 0) { + if (countitem(712) > 0) { cutin "job_bard_aiolo02",2; + mes "[Lalo]"; mes "Eh? This is just a normal flower."; mes "I like it... but it's not enough."; next; @@ -337,10 +351,11 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "You can get this flower from the girl in Prontera."; mes "Please bring me a different flower."; close2; - cutin "job_bard_aiolo02",255; + cutin "",255; end; } - else if(countitem(744) > 0) { + if (countitem(744) > 0) { + mes "[Lalo]"; mes "Oh no, you brought a Bouquet?"; mes "You can't bring me something like this."; next; @@ -348,11 +363,12 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Go give this to a graduating Sage or something."; mes "Since it's great as that kind of gift... Bring a different flower."; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } - else if(countitem(745) > 0) { + if (countitem(745) > 0) { cutin "job_bard_aiolo02",2; + mes "[Lalo]"; mes "Oy oy... did you go to a wedding or something?"; mes "What do you expect a guy to do with a Wedding Bouquet?"; next; @@ -360,10 +376,11 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "It's not me. Go give it to a lady or something."; mes "This isn't the type of flower I wanted."; close2; - cutin "job_bard_aiolo02",255; + cutin "",255; end; } - else if(countitem(2207) > 0) { + if (countitem(2207) > 0) { + mes "[Lalo]"; mes "Mmm... a Fancy Flower."; mes "It's nice... but this isn't good enough."; next; @@ -371,23 +388,25 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "I like flowers that have a scent and are beautiful."; mes "I don't like fake flowers that go on top of heads."; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } - else if(countitem(1032) > 0) { + if (countitem(1032) > 0) { cutin "job_bard_aiolo02",2; + mes "[Lalo]"; mes "...Agh, why'd you bring such a hideous thing?"; mes "Are you thinking at all?"; next; mes "[Lalo]"; - mes "if you were trying to be funny, it was a good attempt..."; + mes "If you were trying to be funny, it was a good attempt..."; mes "but bring a normal flower now."; close2; - cutin "job_bard_aiolo02",255; + cutin "",255; end; } else { cutin "job_bard_aiolo02",2; + mes "[Lalo]"; mes "Hmm? What... you didnt' bring anything."; mes "Didn't I ask you to bring a flower?"; next; @@ -395,10 +414,9 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Well... if you want to learn on your own, then so be it."; mes "Anyone can just go out and sing."; close2; - cutin "job_bard_aiolo02",255; + cutin "",255; end; } - next; cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "As I promised, I'll help you become a Bard."; @@ -409,74 +427,39 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "You must also keep up with all the things going on in different villages..."; next; mes "[Lalo]"; - mes "There's a talking snowman in a town called Lutie."; + mes "There' s a talking snowman in a town called Lutie."; mes "Go there and bring back a present."; next; set BARD_Q,3; changequest 3001,3002; - set xmas_npc,1; + set BARD_Q2,1; mes "[Lalo]"; - mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; + mes "If you become friends with ^008800Jack Frost^000000, you will receive something."; mes "And also talk to the townspeople while you're at it..."; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } - else if ((BARD_Q >= 3) || (BARD_Q <= 5)) { - if (BARD_Q == 3) { - if(xmas_npc > 10) { //this var is set in LUTIE.TXT - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "How was the trip? Did you meet a lot of people?"; - mes "You should have been able to learn something more important than a gift."; - next; - mes "[Lalo]"; - mes "Then, do you want to try singing...?"; - mes "I'll sing a short melody..."; - mes "and you try after."; - if(checkquest(3003) == -1) { - changequest 3002,3003; - } - next; - mes "[Lalo]"; - mes "Here I go."; - mes "Ehem *clears throat*"; - mes "1, 2, 3, 4"; - next; - } - else { - cutin "job_bard_aiolo01",2; - set xmas_npc,1; - mes "[Lalo]"; - mes "Eh, you still haven't become his friend?"; - mes "Talking will not be enough."; - next; - mes "[Lalo]"; - mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; - mes "And talk with the village people, too..."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - } - else if (BARD_Q == 4) { + if (BARD_Q == 3) { + if (BARD_Q2 > 10) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; - mes "Hmm... this time you can do better, right?"; - mes "Let's try again, you can do it."; + mes "How was the trip? Did you meet a lot of people?"; + mes "You should have been able to learn something more important than a gift."; next; + changequest 3002,3003; mes "[Lalo]"; - mes "I'll sing one part..."; - mes "and you try it after."; + mes "Then, do you want to try singing...?"; + mes "I'll sing a short melody..."; + mes "and you try after."; next; mes "[Lalo]"; - mes "Here we go."; - mes "*Ehem*"; + mes "Here I go."; + mes "Ehem *clears throat*"; mes "1, 2, 3, 4"; next; - } - if (BARD_Q != 5) { set .@bard_s, rand(1,5); + set @w_point, 0; if (.@bard_s == 1) { mes "^3377FFThere was a man^000000"; mes "who was said to be immortal."; @@ -485,10 +468,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@Song$; - if (.@Song$ != "There was a man") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "There was a man") { + set @w_point, @w_point + 1; + } mes "^3377FFThere was a man"; mes "who was said to be immortal.^000000"; mes "His name Jichfreid,"; @@ -496,10 +479,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@Song$; - if (.@Song$ != "who was said to be immortal.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "who was said to be immortal.") { + set @w_point, @w_point + 1; + } mes "^3377FFThere was a man"; mes "who was said to be immortal."; mes "His name Jichfreid,^000000"; @@ -507,10 +490,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@Song$; - if (.@Song$ != "His name Jichfreid,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "His name Jichfreid,") { + set @w_point, @w_point + 1; + } mes "^3377FFThere was a man"; mes "who was said to be immortal."; mes "His name Jichfreid,"; @@ -518,10 +501,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@Song$; - if (.@Song$ != "Son of the hero Jichmunt.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Son of the hero Jichmunt.") { + set @w_point, @w_point + 1; + } mes "^3377FFThere was a man"; mes "who was said to be immortal."; mes "His name Jichfreid,"; @@ -529,10 +512,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "The evil giant Papner,^000000"; mes "Turned into a dragon and ate him."; next; - input .@Song$; - if (.@Song$ != "The evil giant Papner,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "The evil giant Papner,") { + set @w_point, @w_point + 1; + } mes "^3377FFThere was a man"; mes "who was said to be immortal."; mes "His name Jichfreid,"; @@ -540,11 +523,12 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him.^000000"; next; - input .@Song$; - if (.@Song$ != "Turned into a dragon and ate him.") - set .@w_point,.@w_point+1; + input .@inputstr$; + if (.@inputstr$ != "Turned into a dragon and ate him.") { + set @w_point, @w_point + 1; + } } - else if (.@bard_s == 2) { + if (.@bard_s == 2) { mes "^3377FFA Merchant without money or equipment,^000000"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg."; @@ -552,10 +536,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; - if (.@Song$ != "A Merchant without money or equipment,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "A Merchant without money or equipment,") { + set @w_point, @w_point + 1; + } mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything.^000000"; mes "But he was too proud to beg."; @@ -563,10 +547,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; - if (.@Song$ != "a Merchant that couldn't sell anything.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "a Merchant that couldn't sell anything.") { + set @w_point, @w_point + 1; + } mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg.^000000"; @@ -574,10 +558,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; - if (.@Song$ != "But he was too proud to beg.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "But he was too proud to beg.") { + set @w_point, @w_point + 1; + } mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg."; @@ -585,10 +569,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; - if (.@Song$ != "So he gathered some money selling items.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "So he gathered some money selling items.") { + set @w_point, @w_point + 1; + } mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg."; @@ -596,10 +580,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "At first he only sold Red Potions.^000000"; mes "Some say he sold Sweet Potatoes, too."; next; - input .@Song$; - if (.@Song$ != "At first he only sold Red Potions.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "At first he only sold Red Potions.") { + set @w_point, @w_point + 1; + } mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg."; @@ -607,89 +591,91 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too.^000000"; next; - input .@Song$; - if (.@Song$ != "Some say he sold Sweet Potatoes, too.") - set .@w_point,.@w_point+1; + input .@inputstr$; + if (.@inputstr$ != "Some say he sold Sweet Potatoes, too.") { + set @w_point, @w_point + 1; + } } - else if (.@bard_s == 3) { + if (.@bard_s == 3) { mes "^3377FFAll Gods never age.^000000"; - mes "The ever so Beautiful Goddess Eden,"; + mes "The ever so beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@Song$; - if (.@Song$ != "All Gods never age.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "All Gods never age.") { + set @w_point, @w_point + 1; + } mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,^000000"; + mes "The ever so beautiful Goddess Eden,^000000"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@Song$; - if (.@Song$ != "The ever so Beautiful Goddess Eden,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "The ever so beautiful Goddess Eden,") { + set @w_point, @w_point + 1; + } mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,"; + mes "The ever so beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,^000000"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@Song$; - if (.@Song$ != "Beautiful and graceful Goddess Eden,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Beautiful and graceful Goddess Eden,") { + set @w_point, @w_point + 1; + } mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,"; + mes "The ever so beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife.^000000"; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@Song$; - if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Odin's daughter-in-law and Bragi's wife.") { + set @w_point, @w_point + 1; + } mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,"; + mes "The ever so beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,^000000"; mes "All thanks to her sweet apples."; next; - input .@Song$; - if (.@Song$ != "Her sweet apples in her basket,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Her sweet apples in her basket,") { + set @w_point, @w_point + 1; + } mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,"; + mes "The ever so beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples.^000000"; next; - input .@Song$; - if (.@Song$ != "All thanks to her sweet apples.") - set .@w_point,.@w_point+1; + input .@inputstr$; + if (.@inputstr$ != "All thanks to her sweet apples.") { + set @w_point, @w_point + 1; + } } - else if (.@bard_s == 4) { - mes "^3377FFBragi, Bragi,^000000"; + if (.@bard_s == 4) { + mes "^3377FFBragi, Bragi,z^000000"; mes "Forever call the poets name."; mes "My songs are his breath,"; mes "My mind is his will,"; mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@Song$; - if (.@Song$ != "Bragi, Bragi,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Bragi, Bragi,") { + set @w_point, @w_point + 1; + } mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name.^000000"; mes "My songs are his breath,"; @@ -697,10 +683,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@Song$; - if (.@Song$ != "Forever call the poets name.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Forever call the poets name.") { + set @w_point, @w_point + 1; + } mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; mes "My songs are his breath,^000000"; @@ -708,10 +694,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@Song$; - if (.@Song$ != "My songs are his breath,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "My songs are his breath,") { + set @w_point, @w_point + 1; + } mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; mes "My songs are his breath,"; @@ -719,10 +705,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@Song$; - if (.@Song$ != "My mind is his will,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "My mind is his will,") { + set @w_point, @w_point + 1; + } mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; mes "My songs are his breath,"; @@ -730,10 +716,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "All wandering poets are his people,^000000"; mes "And all praise shall go to him."; next; - input .@Song$; - if (.@Song$ != "All wandering poets are his people,") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != " All wandering poets are his people,") { + set @w_point, @w_point + 1; + } mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; mes "My songs are his breath,"; @@ -741,9 +727,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him.^000000"; next; - input .@Song$; - if (.@Song$ != "And all praise shall go to him.") - set .@w_point,.@w_point+1; + input .@inputstr$; + if (.@inputstr$ != "And all praise shall go to him.") { + set @w_point, @w_point + 1; + } } else { mes "^3377FFLouder, louder, louder.^000000"; @@ -753,10 +740,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@Song$; - if (.@Song$ != "Louder, louder, louder.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Louder, louder, louder.") { + set @w_point, @w_point + 1; + } mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!^000000"; mes "Shake the sky and roar through the land."; @@ -764,10 +751,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@Song$; - if (.@Song$ != "Give strength to the warriors!") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Give strength to the warriors!") { + set @w_point, @w_point + 1; + } mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; mes "Shake the sky and roar through the land.^000000"; @@ -775,10 +762,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@Song$; - if (.@Song$ != "Shake the sky and roar through the land.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Shake the sky and roar through the land.") { + set @w_point, @w_point + 1; + } mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; mes "Shake the sky and roar through the land."; @@ -786,10 +773,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@Song$; - if (.@Song$ != "Make my heart pound again!") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Make my heart pound again!") { + set @w_point, @w_point + 1; + } mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; mes "Shake the sky and roar through the land."; @@ -797,10 +784,10 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Let the castle walls ring.^000000"; mes "This day will never come again!"; next; - input .@Song$; - if (.@Song$ != "Let the castle walls ring.") - set .@w_point,.@w_point+1; - + input .@inputstr$; + if (.@inputstr$ != "Let the castle walls ring.") { + set @w_point, @w_point + 1; + } mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; mes "Shake the sky and roar through the land."; @@ -808,12 +795,12 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!^000000"; next; - input .@Song$; - if (.@Song$ != "This day will never come again!") - set .@w_point,.@w_point+1; + input .@inputstr$; + if (.@inputstr$ != "This day will never come again!") { + set @w_point, @w_point + 1; + } } - - if (.@w_point) { + if (@w_point > 0) { cutin "job_bard_aiolo02",2; mes "[Lalo]"; mes "Oy, You got the lyrics wrong!"; @@ -823,13 +810,14 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Your pronunciation is very unclear."; mes "Do a better job next time."; close2; - cutin "job_bard_aiolo02",255; + cutin "",255; end; } mes "[Lalo]"; mes ".........."; next; set BARD_Q,5; + changequest 3003,3004; mes "[Lalo]"; mes "Wonderful! Finished it in one try!"; mes "You can become a great Bard. "; @@ -842,10 +830,453 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Do you want to just change jobs now?"; mes "Or do you want a present."; next; - set .@selection,select("Just change my job please.:I'd be thankful for a present."); + if (select("Just change my job please.:I'd be thankful for a present.") == 1) { + if (SkillPoint != 0) { + changequest 3003,3004; + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "Ah... Everything is good, but you still have some skill points left."; + mes "Go learn the rest of the skills and come back."; + next; + mes "[Lalo]"; + mes "And I am going to give you a small present..."; + mes "So bring some trunks."; + mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; + close2; + cutin "",255; + end; + } + completequest 3004; + set BARD_Q,0; + if(Class == Job_Baby_Archer){ + jobchange Job_Baby_Bard; + } else { + jobchange Job_Bard; + } + set FJOB,Job_Minstrel; + mes "[Lalo]"; + mes "Very well! Hope you sing happy enjoyable songs."; + mes "Live like the wind and the clouds!"; + next; + mes "[Lalo]"; + mes "See you again next time!"; + close2; + cutin "",255; + end; + } + changequest 3003,3004; + mes "[Lalo]"; + mes "Hmm... very well, bring some trunks."; + mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; + next; + mes "[Lalo]"; + mes "I will give you a gift once you bring them."; + mes "Have a safe trip."; + close2; + cutin "",255; + end; + } + cutin "job_bard_aiolo01",2; + set BARD_Q2,1; + mes "[Lalo]"; + mes "Eh, you still haven't become his friend?"; + mes "Talking will not be enough."; + next; + mes "[Lalo]"; + mes "If you become friends with ^008800Jack Frost^000000, you will receive something."; + mes "And talk with the village people, too..."; + close2; + cutin "",255; + end; + } + if (BARD_Q == 4) { + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "Hmm... this time you can do better, right?"; + mes "Let's try again, you can do it."; + next; + mes "[Lalo]"; + mes "I'll sing one part..."; + mes "and you try it after."; + next; + mes "[Lalo]"; + mes "Here we go."; + mes "*Ehem*"; + mes "1, 2, 3, 4"; + next; + set .@bard_s,rand(1,5); + set @w_point,0; + if (.@bard_s == 1) { + mes "^3377FFThere was a man^000000"; + mes "who was said to be immortal."; + mes "His name Jichfreid,"; + mes "Son of the hero Jichmunt."; + mes "The evil giant Papner,"; + mes "Turned into a dragon and ate him."; + next; + input .@inputstr$; + if (.@inputstr$ != "There was a man") { + set @w_point, @w_point + 1; + } + mes "^3377FFThere was a man"; + mes "who was said to be immortal.^000000"; + mes "His name Jichfreid,"; + mes "Son of the hero Jichmunt."; + mes "The evil giant Papner,"; + mes "Turned into a dragon and ate him."; + next; + input .@inputstr$; + if (.@inputstr$ != "who was said to be immortal.") { + set @w_point, @w_point + 1; + } + mes "^3377FFThere was a man"; + mes "who was said to be immortal."; + mes "His name Jichfreid,^000000"; + mes "Son of the hero Jichmunt."; + mes "The evil giant Papner,"; + mes "Turned into a dragon and ate him."; + next; + input .@inputstr$; + if (.@inputstr$ != "His name Jichfreid,") { + set @w_point, @w_point + 1; + } + mes "^3377FFThere was a man"; + mes "who was said to be immortal."; + mes "His name Jichfreid,"; + mes "Son of the hero Jichmunt.^000000"; + mes "The evil giant Papner,"; + mes "Turned into a dragon and ate him."; + next; + input .@inputstr$; + if (.@inputstr$ != "Son of the hero Jichmunt.") { + set @w_point, @w_point + 1; + } + mes "^3377FFThere was a man"; + mes "who was said to be immortal."; + mes "His name Jichfreid,"; + mes "Son of the hero Jichmunt."; + mes "The evil giant Papner,^000000"; + mes "Turned into a dragon and ate him."; + next; + input .@inputstr$; + if (.@inputstr$ != "The evil giant Papner,") { + set @w_point, @w_point + 1; + } + mes "^3377FFThere was a man"; + mes "who was said to be immortal."; + mes "His name Jichfreid,"; + mes "Son of the hero Jichmunt."; + mes "The evil giant Papner,"; + mes "Turned into a dragon and ate him.^000000"; + next; + input .@inputstr$; + if (.@inputstr$ != "Turned into a dragon and ate him.") { + set @w_point, @w_point + 1; + } + } + if (.@bard_s == 2) { + mes "^3377FFA Merchant without money or equipment,^000000"; + mes "a Merchant that couldn't sell anything."; + mes "But he was too proud to beg."; + mes "So he gathered some money selling items."; + mes "At first he only sold Red Potions."; + mes "Some say he sold Sweet Potatoes, too."; + next; + input .@inputstr$; + if (.@inputstr$ != "A Merchant without money or equipment,") { + set @w_point, @w_point + 1; + } + mes "^3377FFA Merchant without money or equipment,"; + mes "a Merchant that couldn't sell anything.^000000"; + mes "But he was too proud to beg."; + mes "So he gathered some money selling items."; + mes "At first he only sold Red Potions."; + mes "Some say he sold Sweet Potatoes, too."; + next; + input .@inputstr$; + if (.@inputstr$ != "a Merchant that couldn't sell anything.") { + set @w_point, @w_point + 1; + } + mes "^3377FFA Merchant without money or equipment,"; + mes "a Merchant that couldn't sell anything."; + mes "But he was too proud to beg.^000000"; + mes "So he gathered some money selling items."; + mes "At first he only sold Red Potions."; + mes "Some say he sold Sweet Potatoes, too."; + next; + input .@inputstr$; + if (.@inputstr$ != "But he was too proud to beg.") { + set @w_point, @w_point + 1; + } + mes "^3377FFA Merchant without money or equipment,"; + mes "a Merchant that couldn't sell anything."; + mes "But he was too proud to beg."; + mes "So he gathered some money selling items.^000000"; + mes "At first he only sold Red Potions."; + mes "Some say he sold Sweet Potatoes, too."; + next; + input .@inputstr$; + if (.@inputstr$ != "So he gathered some money selling items.") { + set @w_point, @w_point + 1; + } + mes "^3377FFA Merchant without money or equipment,"; + mes "a Merchant that couldn't sell anything."; + mes "But he was too proud to beg."; + mes "So he gathered some money selling items."; + mes "At first he only sold Red Potions.^000000"; + mes "Some say he sold Sweet Potatoes, too."; + next; + input .@inputstr$; + if (.@inputstr$ != "At first he only sold Red Potions.") { + set @w_point, @w_point + 1; + } + mes "^3377FFA Merchant without money or equipment,"; + mes "a Merchant that couldn't sell anything."; + mes "But he was too proud to beg."; + mes "So he gathered some money selling items."; + mes "At first he only sold Red Potions."; + mes "Some say he sold Sweet Potatoes, too.^000000"; + next; + input .@inputstr$; + if (.@inputstr$ != "Some say he sold Sweet Potatoes, too.") { + set @w_point, @w_point + 1; + } + } + if (.@bard_s == 3) { + mes "^3377FFAll Gods never age.^000000"; + mes "The ever so beautiful Goddess Eden,"; + mes "Beautiful and graceful Goddess Eden,"; + mes "Odin's daughter-in-law and Bragi's wife."; + mes "Her sweet apples in her basket,"; + mes "All thanks to her sweet apples."; + next; + input .@inputstr$; + if (.@inputstr$ != "All Gods never age.") { + set @w_point, @w_point + 1; + } + mes "^3377FFAll Gods never age."; + mes "The ever so beautiful Goddess Eden,^000000"; + mes "Beautiful and graceful Goddess Eden,"; + mes "Odin's daughter-in-law and Bragi's wife."; + mes "Her sweet apples in her basket,"; + mes "All thanks to her sweet apples."; + next; + input .@inputstr$; + if (.@inputstr$ != "The ever so beautiful Goddess Eden,") { + set @w_point, @w_point + 1; + } + mes "^3377FFAll Gods never age."; + mes "The ever so beautiful Goddess Eden,"; + mes "Beautiful and graceful Goddess Eden,^000000"; + mes "Odin's daughter-in-law and Bragi's wife."; + mes "Her sweet apples in her basket,"; + mes "All thanks to her sweet apples."; + next; + input .@inputstr$; + if (.@inputstr$ != "Beautiful and graceful Goddess Eden,") { + set @w_point, @w_point + 1; + } + mes "^3377FFAll Gods never age."; + mes "The ever so beautiful Goddess Eden,"; + mes "Beautiful and graceful Goddess Eden,"; + mes "Odin's daughter-in-law and Bragi's wife.^000000"; + mes "Her sweet apples in her basket,"; + mes "All thanks to her sweet apples."; + next; + input .@inputstr$; + if (.@inputstr$ != "Odin's daughter-in-law and Bragi's wife.") { + set @w_point, @w_point + 1; + } + mes "^3377FFAll Gods never age."; + mes "The ever so beautiful Goddess Eden,"; + mes "Beautiful and graceful Goddess Eden,"; + mes "Odin's daughter-in-law and Bragi's wife."; + mes "Her sweet apples in her basket,^000000"; + mes "All thanks to her sweet apples."; + next; + input .@inputstr$; + if (.@inputstr$ != "Her sweet apples in her basket,") { + set @w_point, @w_point + 1; + } + mes "^3377FFAll Gods never age."; + mes "The ever so beautiful Goddess Eden,"; + mes "Beautiful and graceful Goddess Eden,"; + mes "Odin's daughter-in-law and Bragi's wife."; + mes "Her sweet apples in her basket,"; + mes "All thanks to her sweet apples.^000000"; + next; + input .@inputstr$; + if (.@inputstr$ != "All thanks to her sweet apples.") { + set @w_point, @w_point + 1; + } } - if ((.@selection == 1) || (BARD_Q == 5)) { - if(SkillPoint) { + if (.@bard_s == 4) { + mes "^3377FFBragi, Bragi,z^000000"; + mes "Forever call the poets name."; + mes "My songs are his breath,"; + mes "My mind is his will,"; + mes "All wandering poets are his people,"; + mes "And all praise shall go to him."; + next; + input .@inputstr$; + if (.@inputstr$ != "Bragi, Bragi,") { + set @w_point, @w_point + 1; + } + mes "^3377FFBragi, Bragi,"; + mes "Forever call the poets name.^000000"; + mes "My songs are his breath,"; + mes "My mind is his will,"; + mes "All wandering poets are his people,"; + mes "And all praise shall go to him."; + next; + input .@inputstr$; + if (.@inputstr$ != "Forever call the poets name.") { + set @w_point, @w_point + 1; + } + mes "^3377FFBragi, Bragi,"; + mes "Forever call the poets name."; + mes "My songs are his breath,^000000"; + mes "My mind is his will,"; + mes "All wandering poets are his people,"; + mes "And all praise shall go to him."; + next; + input .@inputstr$; + if (.@inputstr$ != "My songs are his breath,") { + set @w_point, @w_point + 1; + } + mes "^3377FFBragi, Bragi,"; + mes "Forever call the poets name."; + mes "My songs are his breath,"; + mes "My mind is his will,^000000"; + mes "All wandering poets are his people,"; + mes "And all praise shall go to him."; + next; + input .@inputstr$; + if (.@inputstr$ != "My mind is his will,") { + set @w_point, @w_point + 1; + } + mes "^3377FFBragi, Bragi,"; + mes "Forever call the poets name."; + mes "My songs are his breath,"; + mes "My mind is his will,"; + mes "All wandering poets are his people,^000000"; + mes "And all praise shall go to him."; + next; + input .@inputstr$; + if (.@inputstr$ != " All wandering poets are his people,") { + set @w_point, @w_point + 1; + } + mes "^3377FFBragi, Bragi,"; + mes "Forever call the poets name."; + mes "My songs are his breath,"; + mes "My mind is his will,"; + mes "All wandering poets are his people,"; + mes "And all praise shall go to him.^000000"; + next; + input .@inputstr$; + if (.@inputstr$ != "And all praise shall go to him.") { + set @w_point, @w_point + 1; + } + } + else { + mes "^3377FFLouder, louder, louder.^000000"; + mes "Give strength to the warriors!"; + mes "Shake the sky and roar through the land."; + mes "Make my heart pound again!"; + mes "Let the castle walls ring."; + mes "This day will never come again!"; + next; + input .@inputstr$; + if (.@inputstr$ != "Louder, louder, louder.") { + set @w_point, @w_point + 1; + } + mes "^3377FFLouder, louder, louder."; + mes "Give strength to the warriors!^000000"; + mes "Shake the sky and roar through the land."; + mes "Make my heart pound again!"; + mes "Let the castle walls ring."; + mes "This day will never come again!"; + next; + input .@inputstr$; + if (.@inputstr$ != "Give strength to the warriors!") { + set @w_point, @w_point + 1; + } + mes "^3377FFLouder, louder, louder."; + mes "Give strength to the warriors!"; + mes "Shake the sky and roar through the land.^000000"; + mes "Make my heart pound again!"; + mes "Let the castle walls ring."; + mes "This day will never come again!"; + next; + input .@inputstr$; + if (.@inputstr$ != "Shake the sky and roar through the land.") { + set @w_point, @w_point + 1; + } + mes "^3377FFLouder, louder, louder."; + mes "Give strength to the warriors!"; + mes "Shake the sky and roar through the land."; + mes "Make my heart pound again!^000000"; + mes "Let the castle walls ring."; + mes "This day will never come again!"; + next; + input .@inputstr$; + if (.@inputstr$ != "Make my heart pound again!") { + set @w_point, @w_point + 1; + } + mes "^3377FFLouder, louder, louder."; + mes "Give strength to the warriors!"; + mes "Shake the sky and roar through the land."; + mes "Make my heart pound again!"; + mes "Let the castle walls ring.^000000"; + mes "This day will never come again!"; + next; + input .@inputstr$; + if (.@inputstr$ != "Let the castle walls ring.") { + set @w_point, @w_point + 1; + } + mes "^3377FFLouder, louder, louder."; + mes "Give strength to the warriors!"; + mes "Shake the sky and roar through the land."; + mes "Make my heart pound again!"; + mes "Let the castle walls ring."; + mes "This day will never come again!^000000"; + next; + input .@inputstr$; + if (.@inputstr$ != "This day will never come again!") { + set @w_point, @w_point + 1; + } + } + if (@w_point > 0) { + mes "[Lalo]"; + mes "Oy, You got the lyrics wrong!"; + mes "Can't you even sing along..?"; + next; + mes "[Lalo]"; + mes "Your pronunciation is very unclear."; + mes "Do a better job next time."; + close2; + cutin "",255; + end; + } + mes "[Lalo]"; + mes ".........."; + next; + set BARD_Q,5; + changequest 3003,3004; + mes "[Lalo]"; + mes "Wonderful! Although it was not in one try!"; + mes "Good enough to become a good Bard"; + next; + mes "[Lalo]"; + mes "Mmm... So you will not become a Bard."; + mes "But I want to give you a souvenir..."; + next; + mes "[Lalo]"; + mes "Do you want to just change jobs now?"; + mes "Or do you want a present."; + next; + if (select("Just change my job please.:I'd be thankful for a present.") == 1) { + if (SkillPoint != 0) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "Ah... Everything is good, but you still have some skill points left."; @@ -856,96 +1287,247 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "So bring some trunks."; mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } - else { - switch(BARD_Q) { - case 5: - if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901; - else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903; - else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903; - else if(countitem(1066) > 59) { - if(JobLevel > 49) callsub S_ChangeJob,1066,1910; - else callsub S_ChangeJob,1066,1905; - } - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Mmm? Seems like you haven't prepared all trunks the yet? "; - mes "Do you want to just change jobs anyways?"; - next; - if (select("Yes, just change my job already.:No, I'll go prepare them.") == 2) - break; - default: - completequest 3003; - callfunc "Job_Change",Job_Bard; - callfunc "F_ClearJobVar"; //clears all job variables for the current player - mes "[Lalo]"; - mes "Very well! Hope you sing happy enjoyable songs."; - mes "Live like the wind and the clouds!"; - next; - mes "[Lalo]"; - mes "See you again next time!"; - close2; - cutin "job_bard_aiolo01",255; - end; - } + completequest 3004; + set BARD_Q,0; + if(Class == Job_Baby_Archer){ + jobchange Job_Baby_Bard; + } else { + jobchange Job_Bard; } + set FJOB,Job_Minstrel; + mes "[Lalo]"; + mes "Very well! Hope you sing happy enjoyable songs."; + mes "Live like the wind and the clouds!"; + next; + mes "[Lalo]"; + mes "See you again next time!"; + close2; + cutin "",255; + end; } - changequest 3003,3004; mes "[Lalo]"; - mes "Hmm... very well, bring some trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; + mes "Hmm... very well, bring some ^3355FFtrunks^000000."; + mes "It doesn't matter what kind, as long as they are 60 of the same sort..."; next; mes "[Lalo]"; mes "I will give you a gift once you bring them."; mes "Have a safe trip."; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; } - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Whee~ whee~ whee~"; - close2; - cutin "job_bard_aiolo01",255; - end; - -S_ChangeJob: - completequest 3004; - callfunc "Job_Change",Job_Bard; - callfunc "F_ClearJobVar"; - mes "[Lalo]"; - mes "Good job. I will make you a job change souvenir with this."; - mes "Wait just a moment."; - next; + if (BARD_Q == 5) { + if (SkillPoint != 0) { + cutin "job_bard_aiolo01",2; + changequest 3003,3004; + mes "[Lalo]"; + mes "Ah... Everything is good, but you still have some skill points left."; + mes "Go learn the rest of the skills and come back."; + next; + mes "[Lalo]"; + mes "And I am going to give you a small present..."; + mes "So don't forget the trunks."; + mes "It doesn't matter what kind, as long as they are 60 of the same sort..."; + close2; + cutin "",255; + end; + } + if (countitem(1019) > 59) { + if(Class == Job_Baby_Archer){ + jobchange Job_Baby_Bard; + } else { + jobchange Job_Bard; + } + set FJOB,Job_Minstrel; + mes "[Lalo]"; + mes "Good job. I will make you a job change souvenir with this."; + mes "Wait just a moment."; + next; + mes "[Lalo]"; + mes "^3355FFScrape Scrape Tang Tang^000000"; + mes "^3355FFSqueak Squeak Scratch Scratch^000000"; + next; + delitem 1019,60; //Wooden_Block + getitem 1901,1; //Violin + completequest 3004; + mes "[Lalo]"; + mes "Here you go, a souvenir. It is useful when you sing."; + mes "Hope you sing happy songs."; + next; + mes "[Lalo]"; + mes "See you next time!"; + close2; + cutin "",255; + end; + } + if (countitem(1068) > 59) { + if(Class == Job_Baby_Archer){ + jobchange Job_Baby_Bard; + } else { + jobchange Job_Bard; + } + set FJOB,Job_Minstrel; + mes "[Lalo]"; + mes "Good job. I will make you a job change souvenir with this."; + mes "Wait just a moment."; + next; + mes "[Lalo]"; + mes "^3355FFScrape Scrape Tang Tang^000000"; + mes "^3355FFSqueak Squeak Scratch Scratch^000000"; + next; + delitem 1068,60; //Tree_Of_Archer_3 + getitem 1903,1; //Mandolin + completequest 3004; + mes "[Lalo]"; + mes "Here you go, a souvenir. It is useful when you sing."; + mes "Hope you sing happy songs."; + next; + mes "[Lalo]"; + mes "See you next time!"; + close2; + cutin "",255; + end; + } + if (countitem(1067) > 59) { + if(Class == Job_Baby_Archer){ + jobchange Job_Baby_Bard; + } else { + jobchange Job_Bard; + } + set FJOB,Job_Minstrel; + mes "[Lalo]"; + mes "Good job. I will make you a job change souvenir with this."; + mes "Wait just a moment."; + next; + mes "[Lalo]"; + mes "^3355FFScrape Scrape Tang Tang^000000"; + mes "^3355FFSqueak Squeak Scratch Scratch^000000"; + next; + delitem 1067,60; //Tree_Of_Archer_2 + getitem 1903,1; //Mandolin + mes "[Lalo]"; + mes "Here you go, a souvenir. It is useful when you sing."; + mes "Hope you sing happy songs."; + next; + mes "[Lalo]"; + mes "See you next time!"; + close2; + cutin "",255; + end; + } + if (countitem(1066) > 59) { + if (JobLevel > 49) { + if(Class == Job_Baby_Archer){ + jobchange Job_Baby_Bard; + } else { + jobchange Job_Bard; + } + set FJOB,Job_Minstrel; + mes "[Lalo]"; + mes "Good job. I will make you a job change souvenir with this."; + mes "Wait just a moment."; + next; + mes "[Lalo]"; + mes "^3355FFScrape Scrape Tang Tang^000000"; + mes "^3355FFSqueak Squeak Scratch Scratch^000000"; + next; + delitem 1066,60; //Tree_Of_Archer_1 + getitem 1910,1; //Harp_ + completequest 3004; + mes "[Lalo]"; + mes "Here you go, a souvenir. It is useful when you sing."; + mes "Hope you sing happy songs."; + next; + mes "[Lalo]"; + mes "See you next time!"; + close2; + cutin "",255; + } + if(Class == Job_Baby_Archer){ + jobchange Job_Baby_Bard; + } else { + jobchange Job_Bard; + } + set FJOB,Job_Minstrel; + mes "[Lalo]"; + mes "Good job. I will make you a job change souvenir with this."; + mes "Wait just a moment."; + next; + mes "[Lalo]"; + mes "^3355FFScrape Scrape Tang Tang^000000"; + mes "^3355FFSqueak Squeak Scratch Scratch^000000"; + next; + delitem 1066,60; //Tree_Of_Archer_1 + getitem 1905,1; //Lute + completequest 3004; + mes "[Lalo]"; + mes "Here you go, a souvenir. It is useful when you sing."; + mes "Hope you sing happy songs."; + next; + mes "[Lalo]"; + mes "See you next time!"; + close2; + cutin "",255; + end; + } + cutin "job_bard_aiolo01",2; mes "[Lalo]"; - mes "^3355FFScrape Scrape Tang Tang^000000"; - mes "^3355FFSqueak Squeak Scratch Scratch^000000"; - delitem getarg(0),60; - getitem getarg(1),1; + mes "Mmm? Seems like you haven't prepared all trunks the yet? "; + mes "Do you want to just change jobs anyways?"; next; + if (select("Yes, just change my job already.:No, I'll go prepare them.") == 1) { + if (SkillPoint != 0) { + cutin "job_bard_aiolo01",2; + changequest 3003,3004; + mes "[Lalo]"; + mes "Ah... it's all good, but you still have some skill points left."; + mes "Let me know when you've used them all."; + next; + mes "[Lalo]"; + mes "Oh, and also I have a souvenir for you, too... "; + mes "So bring back some trunks."; + mes "Doesn't matter what kind, just 60 of the same sort..."; + close2; + cutin "",255; + end; + } + set BARD_Q,0; + if(Class == Job_Baby_Archer){ + jobchange Job_Baby_Bard; + } else { + jobchange Job_Bard; + } + set FJOB,Job_Minstrel; + completequest 3004; + mes "[Lalo]"; + mes "Wonderful! Sing happy enjoyable songs."; + mes "Live like the winds and clouds!"; + next; + mes "[Lalo]"; + mes "See you again next time!"; + close2; + cutin "",255; + end; + } + cutin "job_bard_aiolo01",2; mes "[Lalo]"; - mes "Here you go, a souvenir. It is useful when you sing."; - mes "Hope you sing happy songs."; + mes "Hmm... ok, bring some ^3355FFtrunks^000000."; + mes "Doesn't matter what kind, as long as they are 60 of the same sort."; next; mes "[Lalo]"; - mes "See you next time!"; + mes "I'll give you a present if you bring them."; + mes "Then see you soon."; close2; - cutin "job_bard_aiolo01",255; + cutin "",255; end; -} - -//============================================================ -// Old changelog -//============================================================ -//= 07/06/05 : Added 1st Version. [Muad_Dib] -//= Converted to rAthena format by Dr.Evil -//= Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0 -//= 1.1 Optimized, changed some stuff, fixed some bugs [Lupus] -//= 1.1a minor song test fix [Lupus] -//= 1.2 Fixed wrong item ID, added missing commands [Lupus] -//= 1.3 Updated flower sub-quest according to official [Lupus] -//= 1.4 Changed priority for the gifts. Now you can win the 1st -//= prize, too. Added Izidor flower [Lupus] -//= 2.0 Changed numbers to constants. [Vicious] + } + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "Whee~ whee~ whee~"; + close2; + cutin "",255; + end; +}
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