summaryrefslogtreecommitdiff
path: root/npc/jobs/2-2/bard.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/jobs/2-2/bard.txt')
-rw-r--r--npc/jobs/2-2/bard.txt951
1 files changed, 0 insertions, 951 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
deleted file mode 100644
index a5a7878f8..000000000
--- a/npc/jobs/2-2/bard.txt
+++ /dev/null
@@ -1,951 +0,0 @@
-//===== Hercules Script ======================================
-//= Bard Job Quest
-//===== By: ==================================================
-//= Muad_Dib(The Prometheus Project), Lupus, Samuray22
-//===== Current Version: =====================================
-//= 2.6
-//===== Description: =========================================
-//= [Official Conversion]
-//= Job quest for Bard class
-//===== Additional Comments: =================================
-//= 2.1b Updated to the Official One. [Samuray22]
-//= 2.2 Fixed BUG when baby classes weren't able to get a job,
-//= - fixed bug with final prize [Lupus] HAVE TO CHANE ALL ITEMS to numeric IDs
-//= 2.3 Updated NPC dialogs and cutins using Aegis 10.3 files. [L0ne_W0lf]
-//= - Fixed error with the present checking. (Lupus beat me to committing)
-//= - Changed the reward checking to use callsub (fixed the flow of the script)
-//= - Optimized and changed the flow of things slightly.
-//= - Temporary character variables "@" are now ".@"
-//= - Fixed some indentation.
-//= - Changed item names to item IDs
-//= 2.4 Fixed hang up on bard quest. ($kiN.) [L0ne_W0lf]
-//= 2.5 Added Quest Log commands. [Kisuka]
-//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf]
-//============================================================
-
-// Ayealo
-//============================================================
-comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
- if(Upper == 1) {
- mes "[Lalo]";
- mes "Chosen ones who are destined to become Gods";
- mes "are so many in this era";
- mes "but they never realise their fate while alive.";
- mes "They end up to become ordinary men...";
- next;
- mes "[Lalo]";
- mes "Wind and Clouds, please send this message to them,";
- mes "who pursue food, clothing, shelter and wealth.";
- mes "Tell them they are wasting their time...";
- mes "Tell them they forget the most important goal of the life...";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- else if(BaseJob != Job_Archer) {
- if(BaseJob == Job_Bard) {
- mes "[Lalo]";
- mes "Ooh hey! How's your singing these days?";
- mes "I wonder if your voice got any better.";
- next;
- mes "[Lalo]";
- mes "You don't forget to spread good news in each town, right?";
- mes "And don't forget to learn new songs, too...";
- next;
- mes "[Lalo]";
- mes "Never forget to have a positive attitude and the meaning of joy.";
- mes "Our songs are supposed to deliver happiness and joy to everyone.";
- }
- else if(Class == Job_Novice) {
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "The sadness that overcomes my heart.. ";
- mes "It will not reside..";
- mes "Is this the reason behind my troubles,";
- mes "is this why I am weak,";
- mes "This must be why I cannot seem to forget you...";
- next;
- mes "[Lalo]";
- mes "Oh, sorry. I didn't see you because I was concentrating on writing some lyrics.";
- mes "Do you want to listen to my songs? Shall I sing a song for you?";
- next;
- mes "[Lalo]";
- mes "Heh... try asking someone else.";
- mes "I'm trying to compose a new song.";
- }
- else {
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Lalala, lalala. Beautiful Comodo.";
- mes "Always full of happy moments~";
- next;
- mes "[Lalo]";
- if (Sex) {
- mes "Forget about your worries~";
- mes "And enjoy everything~";
- }
- else mes "Cute lady, shall we dance~";
- mes "Youth never repeats itself~";
- }
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- else if(BARD_Q == 0) {
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- if (Sex) mes "Hi! Delightful Archer.";
- else mes "Hello! Beautiful Archer Lady.";
- mes "How can a wanderer like me help you?";
- next;
- switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
- case 1:
- mes "[Lalo]";
- mes "Hahaha! Of course!";
- mes "if you sing with a happy heart, your voice always gets better.";
- next;
- mes "[Lalo]";
- mes "But, to Bards your voice is your life.";
- mes "Sometimes your voice will go, but you must be careful.";
- break;
-
- case 2:
- mes "[Lalo]";
- mes "A song... let's see.";
- mes "Ok, I got one...";
- next;
- mes "[Lalo]";
- mes "I'll sing.. Drums of War.";
- mes "*ehem...*cough...gag..mememememe...";
- mes "1, 2, 3, 4...";
- next;
- mes "^000088The sound of horses galloping over the horizon";
- mes "The dust that covers the distant sun";
- mes "When thousands of eyes open in the night sky";
- mes "The castle's fire will burn with power.^000000";
- next;
- mes "^000088I can hear.. the beating of my heart.";
- mes "I can feel.. the blood rushing through my veins.";
- mes ".. and the weight of my armor.";
- mes "I can see.. my enemies.^000000";
- next;
- mes "^000088Louder, louder louder..";
- mes "Give strength to the warriors!";
- mes "Higher, higher, higher..";
- mes "This day will never come again!^000000";
- next;
- mes "^000088Shake the sky and roar through the land.";
- mes "Make my heart pound again!";
- mes "Let the trumpets sound, and castle walls ring.";
- mes "This moment will never come again!^000000";
- next;
- mes "[Lalo]";
- mes "Hmm... that's always a good song to sing.";
- mes "How was it? Don't you think it's a nice song?";
- next;
- if (select("Yes, it was very nice.:No, not really...") == 1) {
- mes "[Lalo]";
- mes "Thanks! if you enjoyed my song, it makes me happy, too.";
- next;
- if (Sex == 1 && JobLevel > 39) {
- mes "[Lalo]";
- mes "It would be nice if more people went around and sang...";
- mes "Well, it's quite ok as it is now... hmmhmm.";
- BARD_Q = 1;
- setquest 3000;
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- mes "[Lalo]";
- mes "if you ever want to hear my song again, just ask.";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- cutin "job_bard_aiolo02",2;
- mes "[Lalo]";
- mes "Hmm... Did I lose my senses, I'll have to try harder.";
- mes "Anyways.. Thanks for listening.";
- break;
-
- case 3:
- cutin "job_bard_aiolo02",2;
- mes "[Lalo]";
- mes "Oy, not requesting a song when you run into a Bard isn't very polite.";
- mes "Well... can't help it since you look like you're in a hurry anyways.";
- next;
- mes "[Lalo]";
- mes "Hunting is good... but you can't forget to relax once in a while.";
- mes "Youth is short and won't come again once it passes by..";
- break;
- }
- close2;
- cutin "job_bard_aiolo02",255;
- end;
- }
- else if(BARD_Q == 1) {
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Hey there Archer fellow.";
- mes "How can a wanderer like me help you?";
- next;
- switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
- case 1:
- mes "[Lalo]";
- mes "Hoho, your voice is rather nice as well?";
- mes "Ever think about singing?";
- next;
- if (select("Of course!:I can't quite possibly...") == 1) {
- mes "[Lalo]";
- mes "Haha, nice attitude. You have to be like that to become a Bard.";
- mes "I'll help you become a Bard then.";
- next;
- mes "[Lalo]";
- mes "But before that... do you think you can bring me a Flower?";
- mes "I need to smell the scent of a Flower to feel like teaching.";
- next;
- mes "[Lalo]";
- mes "It doesn't really matter which Flower, but try to bring one that I like.";
- mes "And don't just buy any random Flower, ok?";
- BARD_Q = 2;
- changequest 3000,3001;
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- mes "[Lalo]";
- mes "Haha, what a timid one.";
- mes "Don't think so little of yourself.";
- next;
- mes "[Lalo]";
- mes "You have plenty of talent.";
- mes "Come again if you change your mind.";
- break;
-
- case 2:
- mes "[Lalo]";
- mes "Hmm... seems like you have some singing talents?";
- mes "Don't just request songs.. singing to others is quite fun, too.";
- next;
- mes "[Lalo]";
- mes "Try enjoying your life as a Bard.";
- mes "You go from town to town, singing to the people. Doesn't it sound great?";
- break;
-
- case 3:
- mes "[Lalo]";
- mes "Hmm... I'm not sure what's what, but enjoy life.";
- mes "You look too uptight.";
- next;
- mes "[Lalo]";
- mes "Well then~ Have a great time~";
- break;
- }
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- else if(BARD_Q == 2) {
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Welcome! Archer friend.";
- mes "Did you bring a Flower? Let me see.";
- next;
- mes "[Lalo]";
- //Good Flowers
- if (countitem(629) > 0) {
- mes "Ooh! It's a Singing Flower!";
- mes "It's full of my memories...";
- next;
- delitem 629,1; //Singing Flower
- mes "[Lalo]";
- mes "My friend Tchaikovsky used to like it.";
- mes "I wonder what he's doing now...";
- }
- else if(countitem(703) > 0) {
- mes "Aah... the cute Hinelle...";
- mes "It doesn't have a scent but it's a very moderate cute flower.";
- next;
- delitem 703,1; //Hinalle
- mes "[Lalo]";
- mes "The leaves gave me strength when I used to fall.";
- mes "I really like this flower, thank you.";
- }
- else if(countitem(704) > 0) {
- mes "Aloe... This is a rare flower.";
- mes "How'd you get it? Rather skilled, eh?";
- next;
- delitem 704,1; //Aloe
- mes "[Lalo]";
- mes "The leaves are good and Aloe Vera is delicious, too..";
- mes "but it's defnitely the most beautiful when it's a flower.";
- }
- else if(countitem(708) > 0) {
- mes "Ment... You can forget about all your hardships with one of these.";
- mes "Nice to see it in such a long time!";
- next;
- delitem 708,1; //Ment
- mes "[Lalo]";
- mes "I heard you can make Anodyne with it...";
- mes "But that would be a slight waste.. thanks!";
- }
- else if(countitem(709) > 0) {
- mes "Ooh, isn't this an Izidor?";
- mes "It's a dangerous yet beautiful flower...";
- next;
- delitem 709,1; //Izidor
- mes "[Lalo]";
- mes "The deep purple charms a person.. ";
- mes "Thank you, I really like this flower.";
- }
- else if(countitem(748) > 0) {
- mes "Ooh, a Witherless Rose. The strong flower that doesn't wither.";
- mes "Great to give to a girlfriend.";
- next;
- delitem 748,1; //Witherless_Rose
- mes "[Lalo]";
- mes "I wonder if it would be ok for a wanderer like me to accept it.";
- mes "Haha, it should be ok.. right?";
- }
- else if(countitem(749) > 0 ) {
- mes "Frozen Rose... you can't really call this a flower,";
- mes "But it is still beautiful... a clear Rose.";
- next;
- delitem 749,1; //Frozen_Rose
- mes "[Lalo]";
- mes "You can call it a flower even though it doesn't have a scent anymore.";
- mes "Then I'll greatly take this.";
- }
- else if(countitem(710) > 0) {
- mes "Oh, isn't this an Illusion Flower!?";
- mes "Wow, how did you obtain such a rare flower!!";
- next;
- delitem 710,1; //Illusion_Flower
- mes "[Lalo]";
- mes "Than you very much, aah... I feel like heaven is in front of my eyes.";
- mes "What a wonderful feeling! I'm really happy!";
- }
- //Bad Flowers
- else if(countitem(712) > 0) {
- cutin "job_bard_aiolo02",2;
- mes "Eh? This is just a normal flower.";
- mes "I like it... but it's not enough.";
- next;
- mes "[Lalo]";
- mes "You can get this flower from the girl in Prontera.";
- mes "Please bring me a different flower.";
- close2;
- cutin "job_bard_aiolo02",255;
- end;
- }
- else if(countitem(744) > 0) {
- mes "Oh no, you brought a Bouquet?";
- mes "You can't bring me something like this.";
- next;
- mes "[Lalo]";
- mes "Go give this to a graduating Sage or something.";
- mes "Since it's great as that kind of gift... Bring a different flower.";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- else if(countitem(745) > 0) {
- cutin "job_bard_aiolo02",2;
- mes "Oy oy... did you go to a wedding or something?";
- mes "What do you expect a guy to do with a Wedding Bouquet?";
- next;
- mes "[Lalo]";
- mes "It's not me. Go give it to a lady or something.";
- mes "This isn't the type of flower I wanted.";
- close2;
- cutin "job_bard_aiolo02",255;
- end;
- }
- else if(countitem(2207) > 0) {
- mes "Mmm... a Fancy Flower.";
- mes "It's nice... but this isn't good enough.";
- next;
- mes "[Lalo]";
- mes "I like flowers that have a scent and are beautiful.";
- mes "I don't like fake flowers that go on top of heads.";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- else if(countitem(1032) > 0) {
- cutin "job_bard_aiolo02",2;
- mes "...Agh, why'd you bring such a hideous thing?";
- mes "Are you thinking at all?";
- next;
- mes "[Lalo]";
- mes "if you were trying to be funny, it was a good attempt...";
- mes "but bring a normal flower now.";
- close2;
- cutin "job_bard_aiolo02",255;
- end;
- }
- else {
- cutin "job_bard_aiolo02",2;
- mes "Hmm? What... you didnt' bring anything.";
- mes "Didn't I ask you to bring a flower?";
- next;
- mes "[Lalo]";
- mes "Well... if you want to learn on your own, then so be it.";
- mes "Anyone can just go out and sing.";
- close2;
- cutin "job_bard_aiolo02",255;
- end;
- }
- next;
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "As I promised, I'll help you become a Bard.";
- mes "But it's not easy my friend. Haha!";
- next;
- mes "[Lalo]";
- mes "It is important to get to know a lot of people to learn how to sing.";
- mes "You must also keep up with all the things going on in different villages...";
- next;
- mes "[Lalo]";
- mes "There's a talking snowman in a town called Lutie.";
- mes "Go there and bring back a present.";
- next;
- BARD_Q = 3;
- changequest 3001,3002;
- xmas_npc = 1;
- mes "[Lalo]";
- mes "if you become friends with ^008800Jack Frost^000000, you will receive something.";
- mes "And also talk to the townspeople while you're at it...";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- else if ((BARD_Q >= 3) || (BARD_Q <= 5)) {
- if (BARD_Q == 3) {
- if(xmas_npc > 10) { //this var is set in lutie.txt
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "How was the trip? Did you meet a lot of people?";
- mes "You should have been able to learn something more important than a gift.";
- next;
- mes "[Lalo]";
- mes "Then, do you want to try singing...?";
- mes "I'll sing a short melody...";
- mes "and you try after.";
- if (!questprogress(3003)) {
- changequest 3002,3003;
- }
- next;
- mes "[Lalo]";
- mes "Here I go.";
- mes "Ehem *clears throat*";
- mes "1, 2, 3, 4";
- next;
- }
- else {
- cutin "job_bard_aiolo01",2;
- xmas_npc = 1;
- mes "[Lalo]";
- mes "Eh, you still haven't become his friend?";
- mes "Talking will not be enough.";
- next;
- mes "[Lalo]";
- mes "if you become friends with ^008800Jack Frost^000000, you will receive something.";
- mes "And talk with the village people, too...";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- }
- else if (BARD_Q == 4) {
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Hmm... this time you can do better, right?";
- mes "Let's try again, you can do it.";
- next;
- mes "[Lalo]";
- mes "I'll sing one part...";
- mes "and you try it after.";
- next;
- mes "[Lalo]";
- mes "Here we go.";
- mes "*Ehem*";
- mes "1, 2, 3, 4";
- next;
- }
- if (BARD_Q != 5) {
- .@bard_s = rand(1,5);
- if (.@bard_s == 1) {
- mes "^3377FFThere was a man^000000";
- mes "who was said to be immortal.";
- mes "His name Jichfreid,";
- mes "Son of the hero Jichmunt.";
- mes "The evil giant Papner,";
- mes "Turned into a dragon and ate him.";
- next;
- input .@Song$;
- if (.@Song$ != "There was a man")
- .@w_point += 1;
-
- mes "^3377FFThere was a man";
- mes "who was said to be immortal.^000000";
- mes "His name Jichfreid,";
- mes "Son of the hero Jichmunt.";
- mes "The evil giant Papner,";
- mes "Turned into a dragon and ate him.";
- next;
- input .@Song$;
- if (.@Song$ != "who was said to be immortal.")
- .@w_point += 1;
-
- mes "^3377FFThere was a man";
- mes "who was said to be immortal.";
- mes "His name Jichfreid,^000000";
- mes "Son of the hero Jichmunt.";
- mes "The evil giant Papner,";
- mes "Turned into a dragon and ate him.";
- next;
- input .@Song$;
- if (.@Song$ != "His name Jichfreid,")
- .@w_point += 1;
-
- mes "^3377FFThere was a man";
- mes "who was said to be immortal.";
- mes "His name Jichfreid,";
- mes "Son of the hero Jichmunt.^000000";
- mes "The evil giant Papner,";
- mes "Turned into a dragon and ate him.";
- next;
- input .@Song$;
- if (.@Song$ != "Son of the hero Jichmunt.")
- .@w_point += 1;
-
- mes "^3377FFThere was a man";
- mes "who was said to be immortal.";
- mes "His name Jichfreid,";
- mes "Son of the hero Jichmunt.";
- mes "The evil giant Papner,^000000";
- mes "Turned into a dragon and ate him.";
- next;
- input .@Song$;
- if (.@Song$ != "The evil giant Papner,")
- .@w_point += 1;
-
- mes "^3377FFThere was a man";
- mes "who was said to be immortal.";
- mes "His name Jichfreid,";
- mes "Son of the hero Jichmunt.";
- mes "The evil giant Papner,";
- mes "Turned into a dragon and ate him.^000000";
- next;
- input .@Song$;
- if (.@Song$ != "Turned into a dragon and ate him.")
- .@w_point += 1;
- }
- else if (.@bard_s == 2) {
- mes "^3377FFA Merchant without money or equipment,^000000";
- mes "a Merchant that couldn't sell anything.";
- mes "But he was too proud to beg.";
- mes "So he gathered some money selling items.";
- mes "At first he only sold Red Potions.";
- mes "Some say he sold Sweet Potatoes, too.";
- next;
- input .@Song$;
- if (.@Song$ != "A Merchant without money or equipment,")
- .@w_point += 1;
-
- mes "^3377FFA Merchant without money or equipment,";
- mes "a Merchant that couldn't sell anything.^000000";
- mes "But he was too proud to beg.";
- mes "So he gathered some money selling items.";
- mes "At first he only sold Red Potions.";
- mes "Some say he sold Sweet Potatoes, too.";
- next;
- input .@Song$;
- if (.@Song$ != "a Merchant that couldn't sell anything.")
- .@w_point += 1;
-
- mes "^3377FFA Merchant without money or equipment,";
- mes "a Merchant that couldn't sell anything.";
- mes "But he was too proud to beg.^000000";
- mes "So he gathered some money selling items.";
- mes "At first he only sold Red Potions.";
- mes "Some say he sold Sweet Potatoes, too.";
- next;
- input .@Song$;
- if (.@Song$ != "But he was too proud to beg.")
- .@w_point += 1;
-
- mes "^3377FFA Merchant without money or equipment,";
- mes "a Merchant that couldn't sell anything.";
- mes "But he was too proud to beg.";
- mes "So he gathered some money selling items.^000000";
- mes "At first he only sold Red Potions.";
- mes "Some say he sold Sweet Potatoes, too.";
- next;
- input .@Song$;
- if (.@Song$ != "So he gathered some money selling items.")
- .@w_point += 1;
-
- mes "^3377FFA Merchant without money or equipment,";
- mes "a Merchant that couldn't sell anything.";
- mes "But he was too proud to beg.";
- mes "So he gathered some money selling items.";
- mes "At first he only sold Red Potions.^000000";
- mes "Some say he sold Sweet Potatoes, too.";
- next;
- input .@Song$;
- if (.@Song$ != "At first he only sold Red Potions.")
- .@w_point += 1;
-
- mes "^3377FFA Merchant without money or equipment,";
- mes "a Merchant that couldn't sell anything.";
- mes "But he was too proud to beg.";
- mes "So he gathered some money selling items.";
- mes "At first he only sold Red Potions.";
- mes "Some say he sold Sweet Potatoes, too.^000000";
- next;
- input .@Song$;
- if (.@Song$ != "Some say he sold Sweet Potatoes, too.")
- .@w_point += 1;
- }
- else if (.@bard_s == 3) {
- mes "^3377FFAll Gods never age.^000000";
- mes "The ever so Beautiful Goddess Eden,";
- mes "Beautiful and graceful Goddess Eden,";
- mes "Odin's daughter-in-law and Bragi's wife.";
- mes "Her sweet apples in her basket,";
- mes "All thanks to her sweet apples.";
- next;
- input .@Song$;
- if (.@Song$ != "All Gods never age.")
- .@w_point += 1;
-
- mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,^000000";
- mes "Beautiful and graceful Goddess Eden,";
- mes "Odin's daughter-in-law and Bragi's wife.";
- mes "Her sweet apples in her basket,";
- mes "All thanks to her sweet apples.";
- next;
- input .@Song$;
- if (.@Song$ != "The ever so Beautiful Goddess Eden,")
- .@w_point += 1;
-
- mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,";
- mes "Beautiful and graceful Goddess Eden,^000000";
- mes "Odin's daughter-in-law and Bragi's wife.";
- mes "Her sweet apples in her basket,";
- mes "All thanks to her sweet apples.";
- next;
- input .@Song$;
- if (.@Song$ != "Beautiful and graceful Goddess Eden,")
- .@w_point += 1;
-
- mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,";
- mes "Beautiful and graceful Goddess Eden,";
- mes "Odin's daughter-in-law and Bragi's wife.^000000";
- mes "Her sweet apples in her basket,";
- mes "All thanks to her sweet apples.";
- next;
- input .@Song$;
- if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.")
- .@w_point += 1;
-
- mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,";
- mes "Beautiful and graceful Goddess Eden,";
- mes "Odin's daughter-in-law and Bragi's wife.";
- mes "Her sweet apples in her basket,^000000";
- mes "All thanks to her sweet apples.";
- next;
- input .@Song$;
- if (.@Song$ != "Her sweet apples in her basket,")
- .@w_point += 1;
-
- mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,";
- mes "Beautiful and graceful Goddess Eden,";
- mes "Odin's daughter-in-law and Bragi's wife.";
- mes "Her sweet apples in her basket,";
- mes "All thanks to her sweet apples.^000000";
- next;
- input .@Song$;
- if (.@Song$ != "All thanks to her sweet apples.")
- .@w_point += 1;
- }
- else if (.@bard_s == 4) {
- mes "^3377FFBragi, Bragi,^000000";
- mes "Forever call the poets name.";
- mes "My songs are his breath,";
- mes "My mind is his will,";
- mes "All wandering poets are his people,";
- mes "And all praise shall go to him.";
- next;
- input .@Song$;
- if (.@Song$ != "Bragi, Bragi,")
- .@w_point += 1;
-
- mes "^3377FFBragi, Bragi,";
- mes "Forever call the poets name.^000000";
- mes "My songs are his breath,";
- mes "My mind is his will,";
- mes "All wandering poets are his people,";
- mes "And all praise shall go to him.";
- next;
- input .@Song$;
- if (.@Song$ != "Forever call the poets name.")
- .@w_point += 1;
-
- mes "^3377FFBragi, Bragi,";
- mes "Forever call the poets name.";
- mes "My songs are his breath,^000000";
- mes "My mind is his will,";
- mes "All wandering poets are his people,";
- mes "And all praise shall go to him.";
- next;
- input .@Song$;
- if (.@Song$ != "My songs are his breath,")
- .@w_point += 1;
-
- mes "^3377FFBragi, Bragi,";
- mes "Forever call the poets name.";
- mes "My songs are his breath,";
- mes "My mind is his will,^000000";
- mes "All wandering poets are his people,";
- mes "And all praise shall go to him.";
- next;
- input .@Song$;
- if (.@Song$ != "My mind is his will,")
- .@w_point += 1;
-
- mes "^3377FFBragi, Bragi,";
- mes "Forever call the poets name.";
- mes "My songs are his breath,";
- mes "My mind is his will,";
- mes "All wandering poets are his people,^000000";
- mes "And all praise shall go to him.";
- next;
- input .@Song$;
- if (.@Song$ != "All wandering poets are his people,")
- .@w_point += 1;
-
- mes "^3377FFBragi, Bragi,";
- mes "Forever call the poets name.";
- mes "My songs are his breath,";
- mes "My mind is his will,";
- mes "All wandering poets are his people,";
- mes "And all praise shall go to him.^000000";
- next;
- input .@Song$;
- if (.@Song$ != "And all praise shall go to him.")
- .@w_point += 1;
- }
- else {
- mes "^3377FFLouder, louder, louder.^000000";
- mes "Give strength to the warriors!";
- mes "Shake the sky and roar through the land.";
- mes "Make my heart pound again!";
- mes "Let the castle walls ring.";
- mes "This day will never come again!";
- next;
- input .@Song$;
- if (.@Song$ != "Louder, louder, louder.")
- .@w_point += 1;
-
- mes "^3377FFLouder, louder, louder.";
- mes "Give strength to the warriors!^000000";
- mes "Shake the sky and roar through the land.";
- mes "Make my heart pound again!";
- mes "Let the castle walls ring.";
- mes "This day will never come again!";
- next;
- input .@Song$;
- if (.@Song$ != "Give strength to the warriors!")
- .@w_point += 1;
-
- mes "^3377FFLouder, louder, louder.";
- mes "Give strength to the warriors!";
- mes "Shake the sky and roar through the land.^000000";
- mes "Make my heart pound again!";
- mes "Let the castle walls ring.";
- mes "This day will never come again!";
- next;
- input .@Song$;
- if (.@Song$ != "Shake the sky and roar through the land.")
- .@w_point += 1;
-
- mes "^3377FFLouder, louder, louder.";
- mes "Give strength to the warriors!";
- mes "Shake the sky and roar through the land.";
- mes "Make my heart pound again!^000000";
- mes "Let the castle walls ring.";
- mes "This day will never come again!";
- next;
- input .@Song$;
- if (.@Song$ != "Make my heart pound again!")
- .@w_point += 1;
-
- mes "^3377FFLouder, louder, louder.";
- mes "Give strength to the warriors!";
- mes "Shake the sky and roar through the land.";
- mes "Make my heart pound again!";
- mes "Let the castle walls ring.^000000";
- mes "This day will never come again!";
- next;
- input .@Song$;
- if (.@Song$ != "Let the castle walls ring.")
- .@w_point += 1;
-
- mes "^3377FFLouder, louder, louder.";
- mes "Give strength to the warriors!";
- mes "Shake the sky and roar through the land.";
- mes "Make my heart pound again!";
- mes "Let the castle walls ring.";
- mes "This day will never come again!^000000";
- next;
- input .@Song$;
- if (.@Song$ != "This day will never come again!")
- .@w_point += 1;
- }
-
- if (.@w_point) {
- cutin "job_bard_aiolo02",2;
- mes "[Lalo]";
- mes "Oy, You got the lyrics wrong!";
- mes "Can't you even sing along..?";
- next;
- mes "[Lalo]";
- mes "Your pronunciation is very unclear.";
- mes "Do a better job next time.";
- close2;
- cutin "job_bard_aiolo02",255;
- end;
- }
- mes "[Lalo]";
- mes "..........";
- next;
- BARD_Q = 5;
- mes "[Lalo]";
- mes "Wonderful! Finished it in one try!";
- mes "You can become a great Bard. ";
- next;
- mes "[Lalo]";
- mes "Mmm... So you will not become a Bard.";
- mes "But I want to give you a souvenir...";
- next;
- mes "[Lalo]";
- mes "Do you want to just change jobs now?";
- mes "Or do you want a present.";
- next;
- .@selection = select("Just change my job please.:I'd be thankful for a present.");
- }
- if ((.@selection == 1) || (BARD_Q == 5)) {
- if(SkillPoint) {
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Ah... Everything is good, but you still have some skill points left.";
- mes "Go learn the rest of the skills and come back.";
- next;
- mes "[Lalo]";
- mes "And I am going to give you a small present...";
- mes "So bring some trunks.";
- mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- else {
- switch(BARD_Q) {
- case 5:
- if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901;
- else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903;
- else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903;
- else if(countitem(1066) > 59) {
- if(JobLevel > 49) callsub S_ChangeJob,1066,1910;
- else callsub S_ChangeJob,1066,1905;
- }
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Mmm? Seems like you haven't prepared all trunks the yet? ";
- mes "Do you want to just change jobs anyways?";
- next;
- if (select("Yes, just change my job already.:No, I'll go prepare them.") == 2)
- break;
- default:
- completequest 3003;
- callfunc "Job_Change",Job_Bard;
- callfunc "F_ClearJobVar"; //clears all job variables for the current player
- mes "[Lalo]";
- mes "Very well! Hope you sing happy enjoyable songs.";
- mes "Live like the wind and the clouds!";
- next;
- mes "[Lalo]";
- mes "See you again next time!";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- }
- }
- changequest 3003,3004;
- mes "[Lalo]";
- mes "Hmm... very well, bring some trunks.";
- mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
- next;
- mes "[Lalo]";
- mes "I will give you a gift once you bring them.";
- mes "Have a safe trip.";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Whee~ whee~ whee~";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
-
-S_ChangeJob:
- completequest 3004;
- callfunc "Job_Change",Job_Bard;
- callfunc "F_ClearJobVar";
- mes "[Lalo]";
- mes "Good job. I will make you a job change souvenir with this.";
- mes "Wait just a moment.";
- next;
- mes "[Lalo]";
- mes "^3355FFScrape Scrape Tang Tang^000000";
- mes "^3355FFSqueak Squeak Scratch Scratch^000000";
- delitem getarg(0),60;
- getitem getarg(1),1;
- next;
- mes "[Lalo]";
- mes "Here you go, a souvenir. It is useful when you sing.";
- mes "Hope you sing happy songs.";
- next;
- mes "[Lalo]";
- mes "See you next time!";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= 07/06/05 : Added 1st Version. [Muad_Dib]
-//= Converted to rAthena format by Dr.Evil
-//= Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0
-//= 1.1 Optimized, changed some stuff, fixed some bugs [Lupus]
-//= 1.1a minor song test fix [Lupus]
-//= 1.2 Fixed wrong item ID, added missing commands [Lupus]
-//= 1.3 Updated flower sub-quest according to official [Lupus]
-//= 1.4 Changed priority for the gifts. Now you can win the 1st
-//= prize, too. Added Izidor flower [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//============================================================