diff options
Diffstat (limited to 'npc/jobs/2-2/alchemist.txt')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 85c1354a6..58a0a687b 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -240,7 +240,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ } } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { - if (countitem(1006) > 0 && countitem(1005) > 0) { + if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) { mes "Well now~!"; mes "You've brought an"; mes "Old Magic Book and"; @@ -248,8 +248,8 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "We'll put these items"; mes "to good use."; next; - delitem 1006,1; //Old_Magic_Book - delitem 1005,1; //Hammer_Of_Blacksmith + delitem Old_Magic_Book,1; + delitem Hammer_Of_Blacksmith,1; mes "[Parmy Gianino]"; mes "Okay, now you need to learn"; mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; @@ -812,7 +812,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ } alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -1010,7 +1010,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "wishes to learn Alchemy."; mes "Have you prepared everything?"; next; - if (countitem(710) > 0) { + if (countitem(Illusion_Flower) > 0) { mes "[Darwin]"; mes "Wait."; mes "That Illusion Flower."; @@ -1103,7 +1103,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "posuere cubilia Curae; Morbi"; mes "massa, fermentum vitae..."; next; - delitem 710,1; //Illusion_Flower + delitem Illusion_Flower,1; mes "[Darwin]"; mes "^666666*Gasp...*^000000"; mes "You are now"; @@ -1115,7 +1115,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ changequest 2033,2034; close; } - else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) { + else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) { mes "[Darwin]"; mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine."; next; @@ -1130,11 +1130,11 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; mes "[Darwin]"; mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle."; - delitem 7134,3; //Medicine_Bowl - delitem 713,3; //Empty_Bottle - delitem 507,1; //Red_Herb - delitem 508,1; //Yellow_Herb - delitem 509,1; //White_Herb + delitem Medicine_Bowl,3; + delitem Empty_Bottle,3; + delitem Red_Herb,1; + delitem Yellow_Herb,1; + delitem White_Herb,1; next; mes "[Darwin]"; mes "There you go,"; @@ -1270,9 +1270,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "again until you get it right."; close; } - getitem 501,1; //Red_Potion - getitem 503,1; //Yellow_Potion - getitem 504,1; //White_Potion + getitem Red_Potion,1; + getitem Yellow_Potion,1; + getitem White_Potion,1; mes "[Darwin]"; mes "Good job."; mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; @@ -1730,7 +1730,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ mes "I hope you learn a lot..."; next; if (.@jlevel == 50) { - getitem 7133,1; //Slim_Potion_Create_Book + getitem Slim_Potion_Create_Book,1; mes "[Vincent Carsciallo]"; mes "Let me give you"; mes "something special."; @@ -1741,22 +1741,22 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ else { switch(rand(1,6)) { case 1: - getitem 7127,1; //Alcol_Create_Book + getitem Alcol_Create_Book,1; break; case 2: - getitem 7128,1; //FireBottle_Create_Book + getitem FireBottle_Create_Book,1; break; case 3: - getitem 7129,1; //Acid_Create_Book + getitem Acid_Create_Book,1; break; case 4: - getitem 7130,1; //Plant_Create_Book + getitem Plant_Create_Book,1; break; case 5: - getitem 7131,1; //Mine_Create_Book + getitem Mine_Create_Book,1; break; case 6: - getitem 7144,1; //Normal_Potion_Book + getitem Normal_Potion_Book,1; } mes "[Vincent Carsciallo]"; mes "And..."; @@ -1793,7 +1793,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ } alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -1941,11 +1941,11 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ mes "5 Fine Sand,"; mes "3 Rough Oridecon"; mes "and 3 Rough Elunium."; - getitem 974,1; //Mixture - getitem 7068,5; //Burn_Tree - getitem 7043,5; //Fine_Sand - getitem 756,3; //Oridecon_Stone - getitem 757,3; //Elunium_Stone + getitem Mixture,1; + getitem Burn_Tree,5; + getitem Fine_Sand,5; + getitem Oridecon_Stone,3; + getitem Elunium_Stone,3; next; mes "[Nicholas Flamel]"; mes "Alright."; |