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-rw-r--r--npc/jobs/2-2/alchemist.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 85c1354a6..58a0a687b 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -240,7 +240,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
}
}
else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
- if (countitem(1006) > 0 && countitem(1005) > 0) {
+ if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) {
mes "Well now~!";
mes "You've brought an";
mes "Old Magic Book and";
@@ -248,8 +248,8 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
mes "We'll put these items";
mes "to good use.";
next;
- delitem 1006,1; //Old_Magic_Book
- delitem 1005,1; //Hammer_Of_Blacksmith
+ delitem Old_Magic_Book,1;
+ delitem Hammer_Of_Blacksmith,1;
mes "[Parmy Gianino]";
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
@@ -812,7 +812,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
}
alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -1010,7 +1010,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "wishes to learn Alchemy.";
mes "Have you prepared everything?";
next;
- if (countitem(710) > 0) {
+ if (countitem(Illusion_Flower) > 0) {
mes "[Darwin]";
mes "Wait.";
mes "That Illusion Flower.";
@@ -1103,7 +1103,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "posuere cubilia Curae; Morbi";
mes "massa, fermentum vitae...";
next;
- delitem 710,1; //Illusion_Flower
+ delitem Illusion_Flower,1;
mes "[Darwin]";
mes "^666666*Gasp...*^000000";
mes "You are now";
@@ -1115,7 +1115,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
changequest 2033,2034;
close;
}
- else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
+ else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) {
mes "[Darwin]";
mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
next;
@@ -1130,11 +1130,11 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
next;
mes "[Darwin]";
mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
- delitem 7134,3; //Medicine_Bowl
- delitem 713,3; //Empty_Bottle
- delitem 507,1; //Red_Herb
- delitem 508,1; //Yellow_Herb
- delitem 509,1; //White_Herb
+ delitem Medicine_Bowl,3;
+ delitem Empty_Bottle,3;
+ delitem Red_Herb,1;
+ delitem Yellow_Herb,1;
+ delitem White_Herb,1;
next;
mes "[Darwin]";
mes "There you go,";
@@ -1270,9 +1270,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "again until you get it right.";
close;
}
- getitem 501,1; //Red_Potion
- getitem 503,1; //Yellow_Potion
- getitem 504,1; //White_Potion
+ getitem Red_Potion,1;
+ getitem Yellow_Potion,1;
+ getitem White_Potion,1;
mes "[Darwin]";
mes "Good job.";
mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
@@ -1730,7 +1730,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
mes "I hope you learn a lot...";
next;
if (.@jlevel == 50) {
- getitem 7133,1; //Slim_Potion_Create_Book
+ getitem Slim_Potion_Create_Book,1;
mes "[Vincent Carsciallo]";
mes "Let me give you";
mes "something special.";
@@ -1741,22 +1741,22 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
else {
switch(rand(1,6)) {
case 1:
- getitem 7127,1; //Alcol_Create_Book
+ getitem Alcol_Create_Book,1;
break;
case 2:
- getitem 7128,1; //FireBottle_Create_Book
+ getitem FireBottle_Create_Book,1;
break;
case 3:
- getitem 7129,1; //Acid_Create_Book
+ getitem Acid_Create_Book,1;
break;
case 4:
- getitem 7130,1; //Plant_Create_Book
+ getitem Plant_Create_Book,1;
break;
case 5:
- getitem 7131,1; //Mine_Create_Book
+ getitem Mine_Create_Book,1;
break;
case 6:
- getitem 7144,1; //Normal_Potion_Book
+ getitem Normal_Potion_Book,1;
}
mes "[Vincent Carsciallo]";
mes "And...";
@@ -1793,7 +1793,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
}
alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -1941,11 +1941,11 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
mes "5 Fine Sand,";
mes "3 Rough Oridecon";
mes "and 3 Rough Elunium.";
- getitem 974,1; //Mixture
- getitem 7068,5; //Burn_Tree
- getitem 7043,5; //Fine_Sand
- getitem 756,3; //Oridecon_Stone
- getitem 757,3; //Elunium_Stone
+ getitem Mixture,1;
+ getitem Burn_Tree,5;
+ getitem Fine_Sand,5;
+ getitem Oridecon_Stone,3;
+ getitem Elunium_Stone,3;
next;
mes "[Nicholas Flamel]";
mes "Alright.";