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Diffstat (limited to 'npc/jobs/2-2/alchemist.txt')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 1557 |
1 files changed, 857 insertions, 700 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index c3d1f9479..c211c6b60 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -41,218 +41,239 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "[Parmy Gianino]"; if (Upper == 1) { - mes "Welcome to the"; - mes "Alchemist Unio--"; - mes "I-Impossible! How c-can"; - mes "something like this happen?"; + mes "Welcome to the\r" + "Alchemist Unio--"; + mes "I-Impossible! How c-can\r" + "something like this happen?"; next; mes "[Parmy Gianino]"; mes "Wait, wait..."; - mes "I'm sorry. I was confused,"; - mes "that's all. You look just like"; - mes "someone I used to know. "; - mes "Still, I get this weird"; - mes "feeling about you..."; + mes "I'm sorry. I was confused,\r" + "that's all. You look just like\r" + "someone I used to know."; + mes "Still, I get this weird\r" + "feeling about you..."; close; } if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { - mes "Welcome, " + strcharinfo(0) + "."; - mes "The Alchemist Union"; - mes "is busy today, like always."; + mesf("Welcome, %s.", strcharinfo(0)); + mes "The Alchemist Union\r" + "is busy today, like always."; next; mes "[Parmy Gianino]"; - mes "Everyone is busy with their"; - mes "own research, but recently, some headway has been made in the field of biotechnology."; + mes "Everyone is busy with their\r" + "own research, but recently, some headway has been made in the field of biotechnology."; next; mes "[Parmy Gianino]"; - mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing..."; + mes "Everyone is hoping that the biotechnological studies will yield positive results. " + "Speaking of which, I wonder how the Alchemists working on artificial life are " + "doing..."; close; } else if (BaseClass == Job_Novice) { - mes "Welcome to the"; - mes "Alchemist Union."; - mes "We are recruiting"; - mes "talented people"; - mes "with novel ideas."; + mes "Welcome to the\r" + "Alchemist Union."; + mes "We are recruiting\r" + "talented people\r" + "with novel ideas."; next; mes "[Parmy Gianino]"; - mes "If you're interested in working with chemistry, visit us later when you become more knowledgable."; + mes "If you're interested in working with chemistry, visit us later when you become more " + "knowledgable."; next; mes "[Parmy Gianino]"; - mes "Just one thing:"; - mes "You've got to have"; - mes "knowledge of items"; - mes "as a Merchant first."; + mes "Just one thing:\r" + "You've got to have\r" + "knowledge of items\r" + "as a Merchant first."; close; } - mes "Welcome to the"; - mes "Alchemist Union."; - mes "We are recruiting"; - mes "talented people"; - mes "with novel ideas."; + mes "Welcome to the\r" + "Alchemist Union."; + mes "We are recruiting\r" + "talented people\r" + "with novel ideas."; next; mes "[Parmy Gianino]"; - mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~"; + mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of " + "people tend to have a talent for Alchemy and experimentation~"; close; } if (ALCH_Q == 0) { - mes "Welcome to the"; - mes "Alchemist Union."; + mes "Welcome to the\r" + "Alchemist Union."; mes "How may I help you?"; next; - switch(select("I would like to learn about Alchemists.", "I want to become an Alchemist.", "Nothing.")) { + switch (select("I would like to learn about Alchemists.", + "I want to become an Alchemist.", + "Nothing.")) { case 1: mes "[Parmy Gianino]"; - mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level."; + mes "Alchemists study and create new substances and items out of existing materials. Our " + "knowledge allows us to change the properties of chemicals at the atomic level."; next; mes "[Parmy Gianino]"; - mes "Most people think our final goal"; - mes "is to create gold, but that's not the entire truth. We also want to create things like medicines"; - mes "and new materials."; + mes "Most people think our final goal\r" + "is to create gold, but that's not the entire truth. We also want to create things " + "like medicines\r" + "and new materials."; next; mes "[Parmy Gianino]"; - mes "A few of us research the"; - mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway."; + mes "A few of us research the\r" + "creation of life, although many of us consider that god's territory. That field is so " + "complex, most of us deal with slightly less complicated projects anyway."; next; mes "[Parmy Gianino]"; - mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them."; + mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of " + "experience as a Merchant. Being a Merchant is a great opportunity to learn about " + "materials as you deal with them."; next; mes "[Parmy Gianino]"; - mes "Whether or not you try to become"; - mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce."; + mes "Whether or not you try to become an Alchemist is your decision. The road to becoming an " + "Alchemist is very challenging, and you'll need to focus on experimentation and" + "research, instead of commerce."; close; case 2: mes "[Parmy Gianino]"; mes "Is that so?"; mes "Nice to meet you."; - mes "My name is Parmy Gianino"; - mes "of the Alchemist Union."; + mes "My name is Parmy Gianino\r" + "of the Alchemist Union."; next; mes "[Parmy Gianino]"; - mes "If you join our Union and"; - mes "complete the training, you"; - mes "will be officially recognized"; - mes "as an Alchemist and be able"; - mes "to contribute to our research."; + mes "If you join our Union and\r" + "complete the training, you\r" + "will be officially recognized\r" + "as an Alchemist and be able\r" + "to contribute to our research."; next; mes "[Parmy Gianino]"; mes "But we don't accept everyone."; - mes "You must have a lot of tenacity"; - mes "and sincere devotion in exploring"; - mes "the various fields of science."; + mes "You must have a lot of tenacity\r" + "and sincere devotion in exploring\r" + "the various fields of science."; next; mes "[Parmy Gianino]"; - mes "There are a couple"; - mes "of requirements to join"; - mes "the Alchemist Union, but"; - mes "we'll discuss that"; - mes "after you apply."; + mes "There are a couple\r" + "of requirements to join\r" + "the Alchemist Union, but\r" + "we'll discuss that\r" + "after you apply."; next; mes "[Parmy Gianino]"; - mes "Well then, would"; - mes "you like to apply"; - mes "for registration?"; + mes "Well then, would\r" + "you like to apply\r" + "for registration?"; next; if (select("I would like to apply.", "I'll do it later.") == 1) { if (JobLevel < 40) { mes "[Parmy Gianino]"; mes "Hmmm..."; mes "Just a moment."; - mes "I'm sorry to say that"; - mes "you're not experienced"; - mes "enough as a Merchant to"; - mes "join us right now."; + mes "I'm sorry to say that\r" + "you're not experienced\r" + "enough as a Merchant to\r" + "join us right now."; next; mes "[Parmy Gianino]"; - mes "You must be at least"; - mes "^551A8BJob Level 40^000000 to become"; - mes "an Alchemist. Come back"; - mes "later when you meet the"; - mes "Job Level requirement, okay?"; + mes "You must be at least\r" + "^551A8BJob Level 40^000000 to become\r" + "an Alchemist. Come back\r" + "later when you meet the\r" + "Job Level requirement, okay?"; close; } mes "[Parmy Gianino]"; - mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training."; + mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny " + "application fee and bring some items before you can begin your formal " + "training."; next; mes "[Parmy Gianino]"; - mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,"; - mes "we will accept that as a substitute for the item requirement."; + mesf("But if you bring an ^551A8B%s^000000 and ^551A8B%s^000000,\r" + "we will accept that as a substitute for the item requirement.", + getitemname(Old_Magic_Book), getitemname(Hammer_Of_Blacksmith)); next; mes "[Parmy Gianino]"; mes "Now..."; - mes "Please sign"; - mes "the application."; + mes "Please sign\r" + "the application."; next; select(strcharinfo(0)); mes "[Parmy Gianino]"; - mes "Good, good. Now, if you have"; - mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention."; + mes "Good, good. Now, if you have\r" + "the Zeny for your application fee ready, I will tell you which items you will " + "need to bring. Now, pay attention."; next; if (Zeny < 50000) { mes "[Parmy Gianino]"; - mes "Uh oh. You don't"; - mes "seem to have enough Zeny."; - mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application."; + mes "Uh oh. You don't\r" + "seem to have enough Zeny.\r" + "Come back to me when you have 50,000 Zeny, otherwise we can't process " + "your application."; close; } Zeny -= 50000; mes "[Parmy Gianino]"; mes "Let's see."; - mes "" + strcharinfo(0); - mes "needs to bring..."; + mesf("%s\r" + "needs to bring...", + strcharinfo(0)); switch(rand(1,3)) { case 1: ALCH_Q = 1; setquest 2028; - mes "^551A8B7 Berserk Potions^000000."; + mesf("^551A8B7 %s^000000.", getitemname(Berserk_Potion)); break; case 2: ALCH_Q = 2; setquest 2029; - mes "^551A8B100 Mini Furnaces^000000."; + mesf("^551A8B100 %s^000000.", getitemname(Portable_Furnace)); break; case 3: ALCH_Q = 3; setquest 2030; - mes "^551A8B7,500 Fire Arrows^000000."; + mesf("^551A8B7,500 %s^000000.", getitemname(Fire_Arrow)); } next; mes "[Parmy Gianino]"; - mes "Once you've gathered"; - mes "those items, come back"; - mes "to me and your training"; - mes "as an Alchemist will begin."; + mes "Once you've gathered\r" + "those items, come back\r" + "to me and your training\r" + "as an Alchemist will begin."; mes "See you soon~"; close; } mes "[Parmy Gianino]"; - mes "Talented Merchants"; - mes "are always welcome here."; + mes "Talented Merchants\r" + "are always welcome here."; mes "Please come back soon."; close; case 3: mes "[Parmy Gianino]"; mes "Umm..."; - mes "Please let me know"; - mes "if you need anything."; + mes "Please let me know\r" + "if you need anything."; close; } } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) { mes "Well now~!"; - mes "You've brought an"; - mes "Old Magic Book and"; - mes "a Hammer of Blacksmith."; - mes "We'll put these items"; - mes "to good use."; + mesf("You've brought an\r" + "%s and\r" + "a %s.", + getitemname(Old_Magic_Book), + getitemname(Hammer_Of_Blacksmith)); + mes "We'll put these items\r" + "to good use."; next; delitem Old_Magic_Book,1; delitem Hammer_Of_Blacksmith,1; mes "[Parmy Gianino]"; - mes "Okay, now you need to learn"; - mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; + mes "Okay, now you need to learn\r" + "the basics to being an Alchemist and learn the procedures for mixing chemicals and " + "medicines."; ALCH_Q = 4; if (questprogress(2028)) { changequest 2028,2031; @@ -265,10 +286,12 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ } next; mes "[Parmy Gianino]"; - mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; + mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll " + "be talking about with him..."; next; mes "[Parmy Gianino]"; - mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; + mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, " + "since apparently he's a part of the Alchemist selection process."; close; } switch(ALCH_Q) { @@ -277,15 +300,16 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ case 3: setarray .@items[0],1752,7500; break; } if (countitem(.@items[0]) >= .@items[1]) { - mes "Seems like"; - mes "you're all ready."; - mes "The Union will put"; - mes "these items to good use."; + mes "Seems like\r" + "you're all ready."; + mes "The Union will put\r" + "these items to good use."; next; delitem .@items[0],.@items[1]; mes "[Parmy Gianino]"; - mes "Okay, now you need to learn"; - mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; + mes "Okay, now you need to learn\r" + "the basics to being an Alchemist and learn the procedures for mixing chemicals and " + "medicines."; ALCH_Q = 4; if (questprogress(2028)) { changequest 2028,2031; @@ -298,45 +322,49 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ } next; mes "[Parmy Gianino]"; - mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; + mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll " + "be talking about with him..."; next; mes "[Parmy Gianino]"; - mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; + mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, " + "since apparently he's a part of the Alchemist selection process."; close; } mes "Aren't you ready?"; - mes "Like I said before,"; - mes "you must bring"; - mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000."; + mesf("Like I said before,\r" + "you must bring\r" + "^551A8B%d %s^000000.", + .@items[1], + getitemname(.@items[0])); next; mes "[Parmy Gianino]"; - mes "Come back when you"; - mes "have prepared the"; - mes "required items."; + mes "Come back when you\r" + "have prepared the\r" + "required items."; close; } else if (ALCH_Q == 4) { - mes "Go and talk to"; - mes "Mr. Raspuchin."; - mes "He's involved in the"; - mes "Alchemist selection process, whatever that might mean."; + mes "Go and talk to\r" + "Mr. Raspuchin."; + mes "He's involved in the\r" + "Alchemist selection process, whatever that might mean."; next; mes "[Parmy Gianino]"; - mes "Hopefully, it"; - mes "won't be too much of"; - mes "a problem. I guess he'll just interview you, and ask you"; - mes "some simple questions."; + mes "Hopefully, it\r" + "won't be too much of\r" + "a problem. I guess he'll just interview you, and ask you\r" + "some simple questions."; close; } else { - mes "Ah, I'm sorry, but"; - mes "I'm busy right now~"; + mes "Ah, I'm sorry, but\r" + "I'm busy right now~"; next; mes "[Parmy Gianino]"; - mes "Why don't you ask"; - mes "someone else if you're"; - mes "not sure who to visit"; - mes "next? Good luck~"; + mes "Why don't you ask\r" + "someone else if you're\r" + "not sure who to visit\r" + "next? Good luck~"; close; } } @@ -345,67 +373,68 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "[Raspuchin Gregory]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { - mes "Heeheehee"; - mes "keheheh~!"; + mes "Heeheehee\r" + "keheheh~!"; mes "Eh? What do you want?!"; next; mes "[Raspuchin Gregory]"; - mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!"; + mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare " + "you consider intellectual theft!"; next; mes "[Raspuchin Gregory]"; mes "You're not, are you?"; - mes "Well, as a colleague,"; - mes "let me just warn you"; - mes "that such tricks aren't"; - mes "tolerated here in the"; - mes "Alchemist Union!"; + mes "Well, as a colleague,\r" + "let me just warn you\r" + "that such tricks aren't\r" + "tolerated here in the\r" + "Alchemist Union!"; close; } else if (BaseClass == Job_Novice) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "How cute, you've come"; - mes "all this way just to play..."; + mes "Heeheehee\r" + "keheheh~!"; + mes "How cute, you've come\r" + "all this way just to play..."; next; mes "[Raspuchin Gregory]"; - mes "I'll let you"; - mes "go this time..."; - mes "But next time, don't"; - mes "expect to leave so easily..."; + mes "I'll let you\r" + "go this time..."; + mes "But next time, don't\r" + "expect to leave so easily..."; close; } else { mes "What is it?!"; - mes "You're curious as"; - mes "to what I'm doing?"; + mes "You're curious as\r" + "to what I'm doing?"; next; mes "[Raspuchin Gregory]"; - mes "Heehee"; - mes "keheheh~!"; - mes "Why, I'm busy"; - mes "researching,"; - mes "of course!"; + mes "Heehee\r" + "keheheh~!"; + mes "Why, I'm busy\r" + "researching,\r" + "of course!"; next; mes "[Raspuchin Gregory]"; - mes "Once this"; - mes "potion is complete..."; - mes "You can use it to take"; - mes "over an entire nation!"; + mes "Once this\r" + "potion is complete..."; + mes "You can use it to take\r" + "over an entire nation!"; next; mes "[Raspuchin Gregory]"; mes "Hee hee hee!"; - mes "Something this"; - mes "dangerous has to"; - mes "be kept a secret!"; + mes "Something this\r" + "dangerous has to\r" + "be kept a secret!"; mes "Understand?"; close; } } if (ALCH_Q == 0) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; + mes "Heeheehee\r" + "keheheh~!"; + mes "What do you\r" + "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?"; @@ -413,32 +442,32 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "[Raspuchin Gregory]"; mes "Heheheh~!"; mes "Go vend somwhere else!"; - mes "And leave me to my"; - mes "dark enterprise!"; + mes "And leave me to my\r" + "dark enterprise!"; close; - } - else if (ALCH_Q >= 1 && ALCH_Q <= 3) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; + } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { + mes "Heeheehee\r" + "keheheh~!"; + mes "What do you\r" + "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "What...?"; mes "Learn Alchemy?!"; - mes "Don't even speak"; - mes "such nonsense!"; + mes "Don't even speak\r" + "such nonsense!"; next; mes "[Raspuchin Gregory]"; - mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!"; + mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget " + "about it and just worry about your store!"; close; } else if ((ALCH_Q == 4) || (ALCH_Q == 5)) { if (ALCH_Q == 4) { mes "Heeheehee"; mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; + mes "What do you\r" + "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "What...?"; @@ -447,44 +476,48 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "I just don't...!"; next; mes "[Raspuchin Gregory]"; - mes "Nowadays, anyone thinks they can"; - mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary."; + mes "Nowadays, anyone thinks they can\r" + "be Alchemists just by knowing how to mix a few herbs. That's why my interview is " + "necessary."; next; mes "[Raspuchin Gregory]"; - mes "Heeheehee"; - mes "keheheh~!"; - mes "I plan on weeding out all the dumb and incompetent, and chase them"; - mes "all away! We don't need morons!"; + mes "Heeheehee\r" + "keheheh~!"; + mes "I plan on weeding out all the dumb and incompetent, and chase them\r" + "all away! We don't need morons!"; next; if (JobLevel == 50) { mes "[Raspuchin Gregory]"; mes "Wait..."; - mes "Maybe I've"; - mes "misjudged you."; + mes "Maybe I've\r" + "misjudged you."; if (Sex == SEX_MALE) { - mes "You might be a pretty boy,"; - mes "but I can tell you're smart"; - mes "from your eyes."; + mes "You might be a pretty boy,\r" + "but I can tell you're smart\r" + "from your eyes."; } else { - mes "Huh. You're a cutie alright,"; - mes "but I can tell you've got brains."; + mes "Huh. You're a cutie alright,\r" + "but I can tell you've got brains."; } next; mes "[Raspuchin Gregory]"; mes "You're not just some stupid kid."; - mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~"; + mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh " + "heh~"; next; mes "[Raspuchin Gregory]"; - mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview."; + mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass " + "the interview."; next; mes "[Raspuchin Gregory]"; - mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; + mes "So hurry up, become an Alchemist, do some good research, and you might turn out " + "to be of some help to me. Hahahahahaha~!"; next; mes "[Raspuchin Gregory]"; mes "Now go to Darwin!"; - mes "He'll teach you how to do the experiments. Just tell him that"; - mes "I sent you."; + mes "He'll teach you how to do the experiments. Just tell him that\r" + "I sent you."; ALCH_Q = 6; changequest 2031,2032; close; @@ -492,25 +525,25 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ else { mes "[Raspuchin Gregory]"; mes "Surprised, are you?"; - mes "Keheheh~ If you thought"; - mes "becoming an Alchemist was"; - mes "just a matter of changing"; - mes "your clothes, then you're"; - mes "sadly mistaken."; + mes "Keheheh~ If you thought\r" + "becoming an Alchemist was\r" + "just a matter of changing\r" + "your clothes, then you're\r" + "sadly mistaken."; next; mes "[Raspuchin Gregory]"; - mes "Now, try solving"; - mes "all these problems."; - mes "Let's see how smart"; - mes "really are."; + mes "Now, try solving\r" + "all these problems."; + mes "Let's see how smart\r" + "really are."; } } else if (ALCH_Q == 5) { mes "What...?!"; - mes "You want to take"; - mes "the test again?!"; - mes "I thought I told"; - mes "you to leave!"; + mes "You want to take\r" + "the test again?!"; + mes "I thought I told\r" + "you to leave!"; next; mes "[Raspuchin Gregory]"; mes "I don't like it..."; @@ -518,15 +551,15 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ next; mes "[Raspuchin Gregory]"; mes "Fine..."; - mes "I'll try to overlook your pitiful performance last time and give"; - mes "you another chance. Don't screw"; - mes "up again, got it?"; + mes "I'll try to overlook your pitiful performance last time and give\r" + "you another chance. Don't screw\r" + "up again, got it?"; next; mes "[Raspuchin Gregory]"; - mes "Now then,"; - mes "give me all the"; - mes "^551A8Bright^000000 answers"; - mes "this time."; + mes "Now then,\r" + "give me all the\r" + "^551A8Bright^000000 answers\r" + "this time."; } next; switch(rand(1,3)) { @@ -562,38 +595,52 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "How much do"; - mes "12 Red Potions,"; - mes "1 Butterfly Wing"; - mes "and 5 Fly Wings cost"; - mes "after a 24 % discount?"; + mesf("How much do\r" + "12 %s,\r" + "1 %s\r" + "and 5 %s cost\r" + "after a 24%% discount?", + getitemname(Red_Potion), + getitemname(Wing_Of_Butterfly), + getitemname(Wing_Of_Fly)); next; input .@input; if (.@input != 909) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "3 Scimiters, 2 Helms"; - mes "and 1 Long Coat?"; + mesf("What is the\r" + "total weight of\r" + "3 %s, 2 %s\r" + "and 1 %s?", + getitemname(Scimiter), + getitemname(Helm), + getitemname(Coat)); next; input .@input; if (.@input != 450) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Biretta, Mantle,"; - mes "Opera Mask, Ribbon,"; - mes "Muffler, Boots, and"; - mes "Ear Muffs?"; + mesf("What is the\r" + "total defense of\r" + "a %s, %s,\r" + "%s, %s,\r" + "%s, %s, and\r" + "%s?", + getitemname(Biretta), + getitemname(Mantle), + getitemname(Phantom_Of_Opera), + getitemname(Ribbon), + getitemname(Muffler), + getitemname(Boots), + getitemname(Ear_Mufs)); next; input .@input; if (.@input != 20) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "If you buy 5 Helms"; - mes "with a 24 % discount"; - mes "and sell it at 20"; - mes "how much profit"; - mes "do you earn?"; + mesf("If you buy 5 %s\r" + "with a 24%% discount\r" + "and sell it at 20\r" + "how much profit\r" + "do you earn?", + getitemname(Helm)); next; input .@input; if (.@input != 8800) .@w_point += 1; @@ -635,39 +682,53 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total price of"; - mes "15 Green Potions,"; - mes "6 Magnifiers and"; - mes "4 Traps after"; - mes "a 24 % discount?"; + mesf("What is the\r" + "total price of\r" + "15 %s,\r" + "6 %s and\r" + "4 %s after\r" + "a 24%% discount?", + getitemname(Green_Potion), + getitemname(Spectacles), + getitemname(Booby_Trap)); next; input .@input; if (.@input != 934) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "3 Ring Pommel Sabers,"; - mes "4 Caps, and 2 Boots?"; + mesf("What is the\r" + "total weight of\r" + "3 %s,\r" + "4 %s, and 2 %s?", + getitemname(Ring_Pommel_Saber), + getitemname(Cap), + getitemname(Boots)); next; input .@input; if (.@input != 550) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Buckler, Long Coat,"; - mes "Gas Mask, Big Ribbon,"; - mes "Cute Ribbon, Sakkat,"; - mes "and Glasses?"; + mesf("What is the\r" + "total defense of\r" + "a %s, %s,\r" + "%s, %s.\r" + "%s, %s,\r" + "and %s?", + getitemname(Buckler), + getitemname(Coat), + getitemname(Gas_Mask), + getitemname(Big_Sis'_Ribbon), + getitemname(Fillet), + getitemname(Sahkkat), + getitemname(Glasses)); next; input .@input; if (.@input != 16) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "How much profit do you"; - mes "make if you buy Tights"; - mes "at a 24 % discount and"; - mes "sell it at 20 % of"; - mes "the normal price?"; + mesf("How much profit do you\r" + "make if you buy %s\r" + "at a 24%% discount and\r" + "sell it at 20%% of\r" + "the normal price?", + getitemname(Tights)); next; input .@input; if (.@input != 8520) .@w_point += 1; @@ -704,36 +765,50 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total cost of"; - mes "6 Red Potions,"; - mes "7 Green Potions,"; - mes "and 8 Fly Wings"; - mes "after a 24 % discount?"; + mesf("What is the\r" + "total cost of\r" + "6 %s,\r" + "7 %s,\r" + "and 8 %s\r" + "after a 24%% discount?", + getitemname(Red_Potion), + getitemname(Green_Potion), + getitemname(Wing_Of_Fly)); next; input .@input; if (.@input != 798) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "2 Ring Pommel Sabers,"; - mes "3 Caps, and 3 boots?"; + mesf("What is the\r" + "total weight of\r" + "2 %s,\r" + "3 %s, and 3 %s?", + getitemname(Ring_Pommel_Saber), + getitemname(Cap), + getitemname(Boots)); next; input .@input; if (.@input != 480) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?"; + mesf("What is the\r" + "total defense of\r" + "a %s, %s, %s, %s, %s, %s, and %s?", + getitemname(Mirror_Shield), + getitemname(Mr_Smile), + getitemname(Leather_Jacket), + getitemname(Silk_Robe), + getitemname(Wedding_Veil), + getitemname(Muffler), + getitemname(Eye_Bandage)); next; input .@input; if (.@input != 12) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "If you buy 4 Padded Armors"; - mes "at a 24% discount and sell"; - mes "them at 20% of the original"; - mes "price, how much profit would"; - mes "you make from this sale?"; + mesf("If you buy 4 Padded Armors\r" + "at a 24%% discount and sell\r" + "them at 20%% of the original\r" + "price, how much profit would\r" + "you make from this sale?", + getitemname(Padded_Armor)); next; input .@input; if (.@input != 7680) .@w_point += 1; @@ -755,44 +830,45 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ } else if (.@w_point == 2 && ALCH_Q == 5) { mes "[Raspuchin Gregory]"; - mes "You've got serious"; - mes "weaknesses in math,"; - mes "but I'll let you go this time..."; + mes "You've got serious\r" + "weaknesses in math,\r" + "but I'll let you go this time..."; next; } else { ALCH_Q = 5; mes "[Raspuchin Gregory]"; mes "Keheheh! Idiot!"; - mes "Just listening to your"; - mes "answers is making me feel"; - mes "stupider! You might as well"; - mes "have got them all wrong!"; + mes "Just listening to your\r" + "answers is making me feel\r" + "stupider! You might as well\r" + "have got them all wrong!"; next; mes "[Raspuchin Gregory]"; - mes "How can a person that"; - mes "can't even answer all of"; - mes "these simple questions think"; - mes "of becoming an Alchemist?!"; + mes "How can a person that\r" + "can't even answer all of\r" + "these simple questions think\r" + "of becoming an Alchemist?!"; next; mes "[Raspuchin Gregory]"; mes "Hm...?"; - mes "Did you get"; - mes "any right?"; + mes "Did you get\r" + "any right?"; next; mes "[Raspuchin Gregory]"; - mes "Fool! Even if you make one little mistake, everything goes wrong"; - mes "in Alchemy! Now get out of here!"; + mes "Fool! Even if you make one little mistake, everything goes wrong\r" + "in Alchemy! Now get out of here!"; mes "You make me sick!"; close; } mes "[Raspuchin Gregory]"; - mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; + mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some " + "help to me. Hahahahahaha~!"; next; mes "[Raspuchin Gregory]"; mes "Now go to Darwin!"; - mes "He'll teach you how to do the experiments. Just tell him that"; - mes "I sent you."; + mes "He'll teach you how to do the experiments. Just tell him that\r" + "I sent you."; ALCH_Q = 6; changequest 2031,2032; close; @@ -825,16 +901,16 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ if (BaseJob == Job_Alchemist) { mes "Ah..."; mes "You..."; - mes "You've become"; - mes "an Alchemist."; + mes "You've become\r" + "an Alchemist."; next; mes "[Darwin]"; mes "Remember..."; - mes "In your quest"; - mes "to make your"; - mes "dreams come true,"; - mes "do not lose what"; - mes "you cherish."; + mes "In your quest\r" + "to make your\r" + "dreams come true,\r" + "do not lose what\r" + "you cherish."; next; mes "[Darwin]"; mes "Ah..."; @@ -843,23 +919,23 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ close; } else { - mes "When you have"; - mes "your dreams, you"; - mes "have everything."; - mes "Without them, you have"; - mes "nothing more to lose."; + mes "When you have\r" + "your dreams, you\r" + "have everything."; + mes "Without them, you have\r" + "nothing more to lose."; next; mes "[Darwin]"; mes "These cursed eyes..."; - mes "They've lost sight of"; - mes "my dreams a long time ago."; + mes "They've lost sight of\r" + "my dreams a long time ago."; mes "Ha ha ha ha..."; next; mes "[Darwin]"; - mes "Does paradise"; - mes "really exist...?"; - mes "Not without my love..."; - mes "Not without Harmona..."; + mes "Does paradise\r" + "really exist...?"; + mes "Not without my love...\r" + "Not without Harmona..."; close; } } @@ -880,94 +956,94 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "[Darwin]"; mes "A wolf?"; mes "Or a human?"; - mes "You must be seeking"; - mes "something, are you not?"; + mes "You must be seeking\r" + "something, are you not?"; next; mes "[Darwin]"; mes "After all..."; - mes "Everyone has desires"; - mes "to fulfill. Be be careful."; - mes "Do not be like the wild"; - mes "wolf drawn to the flowers."; + mes "Everyone has desires\r" + "to fulfill. Be be careful."; + mes "Do not be like the wild\r" + "wolf drawn to the flowers."; next; mes "[Darwin]"; mes "In your efforts to gain something else, you may end up sacrificing something precious to you."; next; mes "[Darwin]"; - mes "Cultivating joy and happiness"; - mes "is much like cultivating flowers."; - mes "If something is missing, the"; - mes "flower will wilt away..."; + mes "Cultivating joy and happiness\r" + "is much like cultivating flowers."; + mes "If something is missing, the\r" + "flower will wilt away..."; next; mes "[Darwin]"; - mes "What brings you"; - mes "to this kind of place?"; + mes "What brings you\r" + "to this kind of place?"; next; - switch(select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) { + switch (select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) { case 1: mes "[Darwin]"; - mes "You wish to"; - mes "learn Alchemy?"; - mes "Everything I know,"; - mes "I've learned for the"; - mes "sake of making my"; - mes "dream come true..."; + mes "You wish to\r" + "learn Alchemy?"; + mes "Everything I know,\r" + "I've learned for the\r" + "sake of making my\r" + "dream come true..."; next; mes "[Darwin]"; - mes "I'll teach"; - mes "you the basics..."; - mes "But everything you"; - mes "learn afterwards must"; - mes "be directed through"; - mes "your own motivations."; + mes "I'll teach\r" + "you the basics..."; + mes "But everything you\r" + "learn afterwards must\r" + "be directed through\r" + "your own motivations."; next; mes "[Darwin]"; - mes "I will teach you"; - mes "how to make simple"; - mes "medicine. So please"; - mes "bring the following"; - mes "materials right away."; + mes "I will teach you\r" + "how to make simple\r" + "medicine. So please\r" + "bring the following\r" + "materials right away."; next; mes "[Darwin]"; - mes "^551A8B3 Medicine Bowls^000000,"; - mes "^551A8B3 Empty Bottles^000000,"; - mes "^551A8B1 Red Herb^000000,"; - mes "^551A8B1 Yellow Herb^000000 and"; - mes "^551A8B1 White Herb^000000."; + mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl)); + mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle)); + mesf("^551A8B1 %s^000000,", getitemname(Red_Herb)); + mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb)); + mesf("^551A8B1 %s^000000.", getitemname(White_Herb)); ALCH_Q = 7; changequest 2032,2033; next; mes "[Darwin]"; - mes "Once you have"; - mes "prepared everything,"; - mes "return to me."; + mes "Once you have\r" + "prepared everything,\r" + "return to me."; close; case 2: mes "[Darwin]"; mes "Flowers...?"; - mes "In the darkest"; - mes "recesses of my mind,"; - mes "there is a blossum"; - mes "that I faintly remember..."; + mes "In the darkest\r" + "recesses of my mind,\r" + "there is a blossum\r" + "that I faintly remember..."; next; mes "[Darwin]"; - mes "For the one that"; - mes "I love, I put all"; - mes "of my efforts into"; - mes "researching that one thing."; + mes "For the one that\r" + "I love, I put all\r" + "of my efforts into\r" + "researching that one thing."; next; mes "[Darwin]"; - mes "I won't tell you the details,"; - mes "but I was basically researching"; - mes "the relationship between"; - mes "wolves and flowers."; + mes "I won't tell you the details,\r" + "but I was basically researching\r" + "the relationship between\r" + "wolves and flowers."; next; mes "[Darwin]"; mes "But yes..."; mes "It was a flower."; - mes "With its shine, it was said"; - mes "to let you see paradise."; - mes "The ^551A8BIllusion Flower^000000..."; + mes "With its shine, it was said\r" + "to let you see paradise."; + mesf("The ^551A8B%s^000000...", getitemname(Illusion_Flower)); next; mes "[Darwin]"; mes "I even made"; @@ -1006,54 +1082,55 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; mes "[Darwin]"; mes "Ah..."; - mes "You are the one who"; - mes "wishes to learn Alchemy."; + mes "You are the one who\r" + "wishes to learn Alchemy."; mes "Have you prepared everything?"; next; if (countitem(Illusion_Flower) > 0) { mes "[Darwin]"; mes "Wait."; - mes "That Illusion Flower."; + mesf("That %s.", getitemname(Illusion_Flower)); mes "How did you get that?"; next; mes "[Darwin]"; mes "Where did you find it?!"; - mes "The flower that slowly"; - mes "blooms under the"; - mes "moonlight?"; + mes "The flower that slowly\r" + "blooms under the\r" + "moonlight?"; mes "It's beautiful...!"; next; mes "[Darwin]"; mes "Th-That flower..."; mes "Please let me see it."; - mes "The Illusion Flower!"; + mesf("The %s!", getitemname(Illusion_Flower)); mes "Uwaaaaaaah!!"; next; mes "[Darwin]"; - mes "Would you be so kind"; - mes "as to let me have this flower?"; + mes "Would you be so kind\r" + "as to let me have this flower?"; mes "I'm sure that this is the Moonlight Flower that I've been seeking!"; next; if (select("Sorry, I can't give it to you.", "I brought it to give to you.") == 1) { mes "[Darwin]"; mes "I understand."; - mes "You can't give"; - mes "such a precious"; - mes "flower to just anyone."; + mes "You can't give\r" + "such a precious\r" + "flower to just anyone."; mes "Well... It's okay."; next; mes "[Darwin]"; - mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment."; + mes "It just brought back old memories. I shouldn't have asked in the first place. In " + "any case, please bring what is needed for the experiment."; next; mes "[Darwin]"; - mes "Please leave that flower"; - mes "somewhere else. It brings"; - mes "back too many memories..."; + mes "Please leave that flower\r" + "somewhere else. It brings\r" + "back too many memories..."; close; } mes "[Darwin]"; - mes "Are you"; - mes "serious?!"; + mes "Are you\r" + "serious?!"; mes "Thank you!"; mes "Such a precious flower."; mes "Ah, Harmona, my love..."; @@ -1064,72 +1141,76 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "I shall plant all of my knowledge of Alchemy directly into your mind..."; next; mes "[Darwin]"; - mes "Open your eyes wide,"; - mes "and look into my eyes!!"; + mes "Open your eyes wide,\r" + "and look into my eyes!!"; mes "Don't stop until the end!!"; next; mes "Lorem ipsum dolor sit amet,"; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; mes "Vestibulum ante ipsum primis in"; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; + mes "Vestibulum ante ipsum primis in\r" + "faucibus orci luctus et ultrices"; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; - mes "posuere cubilia Curae; Morbi"; + mes "Vestibulum ante ipsum primis in\r" + "faucibus orci luctus et ultrices\r" + "posuere cubilia Curae; Morbi"; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; - mes "posuere cubilia Curae; Morbi"; - mes "massa, fermentum vitae..."; + mes "Vestibulum ante ipsum primis in\r" + "faucibus orci luctus et ultrices\r" + "posuere cubilia Curae; Morbi\r" + "massa, fermentum vitae..."; next; delitem Illusion_Flower,1; mes "[Darwin]"; mes "^666666*Gasp...*^000000"; - mes "You are now"; - mes "an Alchemist!!"; - mes "Go to the Union"; - mes "and cast away the last"; - mes "vestiges of Merchant life!!"; + mes "You are now\r" + "an Alchemist!!"; + mes "Go to the Union\r" + "and cast away the last\r" + "vestiges of Merchant life!!"; ALCH_Q = 40; changequest 2033,2034; close; } else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) { mes "[Darwin]"; - mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine."; + mes "Seems like you have everything ready. As promised, I will teach you how to make simple " + "medicine."; next; mes "[Darwin]"; - mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them."; + mesf("First, prepare the %s. Then, you put the Herbs inside, like this, and slowly " + "crush them.", + getitemname(Medicine_Bowl)); next; mes "[Darwin]"; - mes "Pour small amounts"; - mes "of clean water and stir"; - mes "the mixture until it thickens."; + mes "Pour small amounts\r" + "of clean water and stir\r" + "the mixture until it thickens."; mes "Afterwards, add some more Herbs."; next; mes "[Darwin]"; - mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle."; + mes "That's how you make it. If you think you have enough, gently pour the mixture into an " + "empty bottle."; delitem Medicine_Bowl,3; delitem Empty_Bottle,3; delitem Red_Herb,1; @@ -1137,14 +1218,16 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ delitem White_Herb,1; next; mes "[Darwin]"; - mes "There you go,"; - mes "it's complete."; - mes "Now, make some medicine"; - mes "using the simple procedure"; - mes "I just explained to you."; + mes "There you go,\r" + "it's complete."; + mes "Now, make some medicine\r" + "using the simple procedure\r" + "I just explained to you."; .@w_point = 0; next; - switch(select("Prepare the Medicine Bowl.", "Put the Medicine Bowl on your head.", "Kick the Medicine Bowl.")) { + switch (select(sprintf(_$("Prepare the %s."), getitemname(Medicine_Bowl)), + sprintf(_$("Put the %s on your head."), getitemname(Medicine_Bowl)), + sprintf(_$("Kick the %s."), getitemname(Medicine_Bowl)))) { case 1: break; case 2: @@ -1160,13 +1243,15 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Put some dirt in the Medicine Bowl.", "Put some Herbs in the Medicine Bowl.", "Put a Harp in the Medicine Bowl.")) { + switch (select(sprintf(_$("Put some dirt in the %s."), getitemname(Medicine_Bowl)), + sprintf(_$("Put some Herbs in the %s."), getitemname(Medicine_Bowl)), + sprintf(_$("Put a Harp in the %s."), getitemname(Medicine_Bowl)))) { case 1: ++.@w_point; mes "[Darwin]"; mes "...Eh!?"; - mes "That's not"; - mes "medicine!"; + mes "That's not\r" + "medicine!"; next; break; case 2: @@ -1175,32 +1260,36 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ ++.@w_point; mes "[Darwin]"; mes "A Harp?"; - mes "And how would"; - mes "you do that?"; + mes "And how would\r" + "you do that?"; next; break; } - switch(select("Crush the Herbs.", "Crush the Medicine Bowl.", "Crush Darwin's foot.")) { + switch (select("Crush the Herbs.", + sprintf(_$("Crush the %s."), getitemname(Medicine_Bowl)), + "Crush Darwin's foot.")) { case 1: break; case 2: ++.@w_point; mes "[Darwin]"; - mes "Wh-What are"; - mes "you doing!?"; + mes "Wh-What are\r" + "you doing!?"; next; break; case 3: ++.@w_point; mes "[Darwin]"; mes "Agh...!"; - mes "What do you"; - mes "think you're"; - mes "doing?!"; + mes "What do you\r" + "think you're\r" + "doing?!"; next; break; } - switch(select("Spray clean water.", "Drink clean water.", "Pour clean water.")) { + switch (select("Spray clean water.", + "Drink clean water.", + "Pour clean water.")) { case 1: ++.@w_point; mes "[Darwin]"; @@ -1212,41 +1301,45 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ ++.@w_point; mes "[Darwin]"; mes "W-wait..."; - mes "Are you"; - mes "taking a break?"; + mes "Are you\r" + "taking a break?"; next; break; case 3: break; } - switch(select("Continue crushing the Herbs.", "Continue eating the Herbs.", "Continue dancing and singing.")) { + switch (select("Continue crushing the Herbs.", + "Continue eating the Herbs.", + "Continue dancing and singing.")) { case 1: break; case 2: ++.@w_point; mes "[Darwin]"; mes "Eat the Herbs?"; - mes "I think you need"; - mes "to focus on the"; - mes "task at hand..."; + mes "I think you need\r" + "to focus on the\r" + "task at hand..."; next; break; case 3: ++.@w_point; mes "[Darwin]"; - mes "Singing and"; - mes "dancing? Alchemists"; - mes "don't do that, have"; - mes "you gone crazy?"; + mes "Singing and\r" + "dancing? Alchemists\r" + "don't do that, have\r" + "you gone crazy?"; next; break; } - switch(select("Put noodles in and fry it.", "Pour it in an empty bottle.", "Hold the Medicine Bowl and drink it.")) { + switch (select("Put noodles in and fry it.", + "Pour it in an empty bottle.", + sprintf(_$("Hold the %s and drink it."), getitemname(Medicine_Bowl)))) { case 1: ++.@w_point; mes "[Darwin]"; - mes "We're Alchemists,"; - mes "not restaurant chefs."; + mes "We're Alchemists,\r" + "not restaurant chefs."; next; break; case 2: @@ -1265,9 +1358,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "......"; next; mes "[Darwin]"; - mes "You messed up the mixture"; - mes "since you didn't follow the procedure! Get some more ingredients so you can try it"; - mes "again until you get it right."; + mes "You messed up the mixture\r" + "since you didn't follow the procedure! Get some more ingredients so you can " + "try it again until you get it right."; close; } getitem Red_Potion,1; @@ -1275,81 +1368,82 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ getitem White_Potion,1; mes "[Darwin]"; mes "Good job."; - mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; + mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines " + "that you've just made."; ALCH_Q = 8; changequest 2033,2035; next; mes "[Darwin]"; - mes "Now, go into the next room"; - mes "and speak to Van Helmont to"; - mes "continue your training."; + mes "Now, go into the next room\r" + "and speak to Van Helmont to\r" + "continue your training."; next; mes "[Darwin]"; mes "Never forget..."; - mes "You must always protect"; - mes "what is most precious to you."; + mes "You must always protect\r" + "what is most precious to you."; close; } else { mes "[Darwin]"; - mes "Have you forgotten"; - mes "what you need to bring?"; - mes "Let me remind you once"; - mes "again. You must come"; - mes "back with..."; + mes "Have you forgotten\r" + "what you need to bring?"; + mes "Let me remind you once\r" + "again. You must come\r" + "back with..."; next; mes "[Darwin]"; - mes "^551A8B3 Medicine Bowls^000000,"; - mes "^551A8B3 Empty Bottle^000000,"; - mes "^551A8B1 Red Herb^000000,"; - mes "^551A8B1 Yellow Herb^000000 and"; - mes "^551A8B1 White Herb^000000."; + mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl)); + mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle)); + mesf("^551A8B1 %s^000000,", getitemname(Red_Herb)); + mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb)); + mesf("^551A8B1 %s^000000.", getitemname(White_Herb)); next; mes "[Darwin]"; - mes "Come back"; - mes "when you are"; - mes "ready..."; + mes "Come back\r" + "when you are\r" + "ready..."; close; } } else if (ALCH_Q == 8) { - mes "I said to go"; - mes "to Van Helmont."; - mes "I'd like to teach you"; - mes "more, but I can't."; + mes "I said to go\r" + "to Van Helmont."; + mes "I'd like to teach you\r" + "more, but I can't."; next; mes "[Darwin]"; mes "Aah..."; mes "Harmona, my love."; - mes "I can't even see the flower anymore. My soul quietly"; - mes "withers as well.."; + mes "I can't even see the flower anymore. My soul quietly\r" + "withers as well.."; close; } else if (ALCH_Q == 40) { - mes "I have already given you all of my knowledge and have nothing more"; - mes "to teach you."; + mes "I have already given you all of my knowledge and have nothing more\r" + "to teach you."; next; mes "[Darwin]"; - mes "Go to the second floor and talk to speak to our Union Leader. Once"; - mes "you do that, your life as an Alchemist will begin."; + mes "Go to the second floor and talk to speak to our Union Leader. Once\r" + "you do that, your life as an Alchemist will begin."; close; } else { mes "When you have"; - mes "your dreams, you"; - mes "have everything."; - mes "Without them, you have"; - mes "nothing more to lose."; + mes "your dreams, you\r" + "have everything."; + mes "Without them, you have\r" + "nothing more to lose."; next; mes "[Darwin]"; mes "These cursed eyes..."; - mes "They've lost sight of"; - mes "my dreams a long time ago."; + mes "They've lost sight of\r" + "my dreams a long time ago."; mes "Ha ha ha ha..."; next; mes "[Darwin]"; - mes "Does paradise"; - mes "really exist...?"; + mes "Does paradise\r" + "really exist...?"; mes "Not without my love..."; mes "Not without Harmona..."; close; @@ -1361,51 +1455,54 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mes "What do you want?"; - mes "I'm busy!! Don't"; - mes "bother me and get"; - mes "on your way."; + mes "I'm busy!! Don't\r" + "bother me and get\r" + "on your way."; next; mes "[Van Helmont]"; mes "Now, come on..."; - mes "You'll never get"; - mes "any research completed if you just slack off. Go out and learn all that you can."; + mes "You'll never get\r" + "any research completed if you just slack off. Go out and learn all that you can."; next; mes "[Van Helmont]"; - mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!"; + mes "Reading science journals and performing experiments. That's what Alchemy is all about. " + "Now, let me get back to work!"; close; } else { mes "Just a little..."; mes "A little bit more..."; - mes "Nooo! Just a little"; - mes "bit more and it"; - mes "would've been done!"; + mes "Nooo! Just a little\r" + "bit more and it\r" + "would've been done!"; next; mes "[Van Helmont]"; mes "Why...?!"; mes "Why, another failure?!"; - mes "My calculations were"; - mes "all correct! W-Wait...!"; + mes "My calculations were\r" + "all correct! W-Wait...!"; next; mes "[Van Helmont]"; - mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!"; + mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might " + "work...!"; close; } } if (ALCH_Q == 8) { mes "Arrrrgh...!"; - mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere..."; + mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an " + "error in the formula somewhere..."; next; mes "[Van Helmont]"; - mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such"; - mes "a dumb mistake?! When did these"; - mes "get switched?!"; + mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such\r" + "a dumb mistake?! When did these\r" + "get switched?!"; next; mes "[Van Helmont]"; mes "Okay, okay..."; mes "I just need to fix this part."; - mes "No need to start over. I just"; - mes "need to fix it... But wait. Wait..."; + mes "No need to start over. I just\r" + "need to fix it... But wait. Wait..."; next; mes "[Van Helmont]"; mes "................."; @@ -1417,10 +1514,12 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ if (select("I want to become an Alchemist.", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; - mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; + mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when " + "you're done."; next; mes "[Van Helmont]"; - mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; + mes "Stay out of my way and don't go around touching stuff. There might be some volatile " + "materials, so it'd be dangerous to have any accidents."; close; } mes "[Van Helmont]"; @@ -1429,9 +1528,9 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "What a funny Merchant."; next; mes "[Van Helmont]"; - mes "Well, that's nice, but I have very urgent experiments that require"; - mes "my attention, so don't get"; - mes "in the way."; + mes "Well, that's nice, but I have very urgent experiments that require\r" + "my attention, so don't get\r" + "in the way."; next; if (select("Teach me something.", "...") == 1) { mes "[Van Helmont]"; @@ -1439,25 +1538,28 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "Didn't I just tell you not to bother me? What's so hard to understand about that?"; next; mes "[Van Helmont]"; - mes "Fine, fine. I'll give you an assignment. Learn something"; - mes "new and come back. Let's see."; + mes "Fine, fine. I'll give you an assignment. Learn something\r" + "new and come back. Let's see."; mes "What would be good..."; next; mes "[Van Helmont]"; mes "Okay, I got it."; - mes "Go learn how to make"; - mes "a Counteragent and Mixture"; - mes "from Molgenstein."; + mesf("Go learn how to make\r" + "a %s and %s\r" + "from Molgenstein.", + getitemname(Counteragent), + getitemname(Mixture)); next; mes "[Van Helmont]"; - mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?"; + mes "You don't need to bring anything. Just go watch him at work and have him tell you how he " + "makes those solutions. Got it?"; next; mes "[Van Helmont]"; ALCH_Q = 9; changequest 2035,2036; mes "Well then, see you later."; - mes "You'd better get going as"; - mes "soon as you can."; + mes "You'd better get going as\r" + "soon as you can."; close; } mes "[Van Helmont]"; @@ -1472,24 +1574,32 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "......"; next; mes "[Van Helmont]"; - mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux..."; + mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive " + "tendencies in this particle flux..."; next; mes "[Van Helmont]"; - mes "But what am I going to do"; - mes "about all of this spontaneous"; - mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point."; + mes "But what am I going to do\r" + "about all of this spontaneous\r" + "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach " + "the triple point."; next; mes "[Van Helmont]"; mes "Damn!"; - mes "What am"; - mes "I going to do?!"; + mes "What am\r" + "I going to do?!"; close; } else if (ALCH_Q == 9) { - mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?"; + mesf("Alright, if I make an incision here in the %s, and add a %s and %s solution into the... " + "Where the hell did my %s go?", + getitemname(Tentacle), + getitemname(Jellopy), + getitemname(Sticky_Mucus), + getitemname(Medicine_Bowl)); next; mes "[Van Helmont]"; - mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute..."; + mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. " + "Wait. Wait a minute..."; next; mes "[Van Helmont]"; mes "..."; @@ -1502,108 +1612,123 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ if (select("I want to become an Alchemist?", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; - mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; + mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when " + "you're done."; next; mes "[Van Helmont]"; - mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; + mes "Stay out of my way and don't go around touching stuff. There might be some volatile " + "materials, so it'd be dangerous to have any accidents."; close; } mes "[Van Helmont]"; - mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know."; + mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just " + "send you there for fun, you know."; next; mes "[Van Helmont]"; - mes "Let me ask you"; - mes "some questions to"; - mes "check what you've"; - mes "learned."; + mes "Let me ask you\r" + "some questions to\r" + "check what you've\r" + "learned."; next; if(MISC_QUEST & 4) { mes "[Van Helmont]"; - mes "Which item is not"; - mes "necessary to make"; - mes "a Counteragent?"; + mesf("Which item is not\r" + "necessary to make\r" + "a %s?", + getitemname(Counteragent)); next; - if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 1) .@w_point += 1; + if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 1) + .@w_point += 1; mes "[Van Helmont]"; - mes "What item is not"; - mes "necessary to make"; - mes "a Mixture?"; + mesf("What item is not\r" + "necessary to make\r" + "a %s?", + getitemname(Mixture)); next; - if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 2) .@w_point += 1; + if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 2) + .@w_point += 1; if (.@w_point > 0) { mes "[Van Helmont]"; - mes "Weren't you listening to Molgenstein at all? Maybe you"; - mes "have to watch him make it again."; + mes "Weren't you listening to Molgenstein at all? Maybe you\r" + "have to watch him make it again."; next; mes "[Van Helmont]"; - mes "If you can't tell the exact items that you need in an experiment,"; - mes "you might end up hurting yourself!"; + mes "If you can't tell the exact items that you need in an experiment,\r" + "you might end up hurting yourself!"; close; } mes "[Van Helmont]"; mes "Good, you've learned well."; - mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments."; + mes "Okay, now you know something about experimentation. You're done here, so now I can " + "continue with my experiments."; next; mes "[Van Helmont]"; - mes "Go out and find the room next"; - mes "to this one and talk to Nicholas. He'll continue your training."; + mes "Go out and find the room next\r" + "to this one and talk to Nicholas. He'll continue your training."; next; ALCH_Q = 20; changequest 2036,2037; mes "[Van Helmont]"; - mes "What are you"; - mes "still doing here?"; - mes "Go! We both have"; - mes "more important"; - mes "things to do!"; + mes "What are you\r" + "still doing here?"; + mes "Go! We both have\r" + "more important\r" + "things to do!"; close; } else { mes "[Van Helmont]"; - mes "What item do"; - mes "you need to make"; - mes "a Counteragent?"; + mesf("What item do\r" + "you need to make\r" + "a %s?", + getitemname(Counteragent)); next; - select("Feather", "Sticky Mucus", "Animal Gore"); + select(getitemname(Feather), getitemname(Sticky_Mucus), getitemname(Animal_Blood)); mes "[Van Helmont]"; - mes "What item do"; - mes "you need to make"; - mes "a Mixture?"; - next; - select("Monster Feed", "Ancient Lips", "Rotten Bandage"); + mesf("What item do\r" + "you need to make\r" + "a %s?", + getitemname(Mixture)); + next; + select(getitemname(Monster's_Feed), + getitemname(Lip_Of_Ancient_Fish), + getitemname(Rotten_Bandage)); mes "[Van Helmont]"; - mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!"; + mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach " + "you?!"; next; mes "[Van Helmont]"; - mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!"; + mes "Don't even think about coming back until you talk to him! Now stop bothering me and get " + "out of here!"; close; } } else if (ALCH_Q == 20) { mes "What...?"; - mes "I thought I told you to"; - mes "talk to Nicholas next door?"; + mes "I thought I told you to\r" + "talk to Nicholas next door?"; next; mes "[Van Helmont]"; - mes "I need to continue my research,"; - mes "and you need to finish becoming an Alchemist. Come on, get moving!"; + mes "I need to continue my research,\r" + "and you need to finish becoming an Alchemist. Come on, get moving!"; close; } else { mes "Just a little..."; mes "A little bit more..."; - mes "Nooo! Just a little"; - mes "bit more and it"; - mes "would've been done!"; + mes "Nooo! Just a little\r" + "bit more and it\r" + "would've been done!"; next; mes "[Van Helmont]"; mes "Why...?!"; mes "Why, another failure?!"; - mes "My calculations were"; - mes "all correct! Wait..."; + mes "My calculations were\r" + "all correct! Wait..."; next; mes "[Van Helmont]"; - mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work..."; + mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might " + "work..."; close; } } @@ -1625,38 +1750,40 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mes "Welcome!"; - mes "So how is your"; - mes "research coming along?"; + mes "So how is your\r" + "research coming along?"; next; mes "[Vincent Carsciallo]"; - mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries."; + mes "At times you get results that are unexpected from an experiment. Although these may be " + "setbacks in your research, such results can also lead to new discoveries."; next; mes "[Vincent Carsciallo]"; - mes "If you discover something new,"; - mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!"; + mes "If you discover something new,\r" + "come and tell us. Don't forget that we are all working together to unlock the " + "mysteries of science!"; } else if (BaseClass == Job_Novice) { mes "Hm..."; mes "A Novice?"; - mes "You shouldn't be"; - mes "playing in a place"; - mes "like this."; + mes "You shouldn't be\r" + "playing in a place\r" + "like this."; next; mes "[Vincent Carsciallo]"; - mes "There are a lot of volatile chemicals and dangerous"; - mes "materials in this building. It'd be a lot better if you just played outside."; + mes "There are a lot of volatile chemicals and dangerous\r" + "materials in this building. It'd be a lot better if you just played outside."; } else { mes "Hmm...?"; - mes "What's an adventurer"; - mes "doing here in the"; - mes "Alchemist Union?"; + mes "What's an adventurer\r" + "doing here in the\r" + "Alchemist Union?"; next; mes "[Vincent Carsciallo]"; - mes "I'm afraid there's"; - mes "not much we can offer"; - mes "you here if you're not"; - mes "a member of our Union."; + mes "I'm afraid there's\r" + "not much we can offer\r" + "you here if you're not\r" + "a member of our Union."; } close2; cutin "",255; @@ -1665,19 +1792,21 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ if (ALCH_Q == 0) { mes "Hmm...?"; mes "A Merchant?"; - mes "Are you interested"; - mes "in learning Alchemy?"; + mes "Are you interested\r" + "in learning Alchemy?"; next; mes "[Vincent Carsciallo]"; mes "This is the Alchemist Union."; - mes "We research and experiment with many different substances in order to create new materials without using magic."; + mes "We research and experiment with many different substances in order to create new materials " + "without using magic."; next; mes "[Vincent Carsciallo]"; - mes "Someday, we hope to unlock"; - mes "the secret of life, as well as the other mysteries of science."; + mes "Someday, we hope to unlock\r" + "the secret of life, as well as the other mysteries of science."; next; mes "[Vincent Carsciallo]"; - mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?"; + mes "After being traveling as a Merchant for a long time, you must have developed some scientific " + "curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?"; close2; cutin "",255; end; @@ -1692,17 +1821,17 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ end; } if (SkillPoint) { - mes "Ah, you're almost"; - mes "ready to become an"; - mes "Alchemist, but you must"; - mes "first allocate your unused"; - mes "Skill Points."; + mes "Ah, you're almost\r" + "ready to become an\r" + "Alchemist, but you must\r" + "first allocate your unused\r" + "Skill Points."; next; mes "[Vincent Carsciallo]"; - mes "Talk to me again"; - mes "once you have spent"; - mes "all of your extra"; - mes "Skill Points."; + mes "Talk to me again\r" + "once you have spent\r" + "all of your extra\r" + "Skill Points."; close2; cutin "",255; end; @@ -1714,9 +1843,9 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ changequest 2034,2040; } mes "Ah, well done."; - mes "I can see that you"; - mes "have learned all of"; - mes "the basics of Alchemy."; + mes "I can see that you\r" + "have learned all of" + "the basics of Alchemy."; next; ALCH_Q = 0; completequest 2040; @@ -1724,19 +1853,19 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ callfunc "Job_Change",Job_Alchemist; callfunc "F_ClearJobVar"; mes "[Vincent Carsciallo]"; - mes "Henceforth, you are"; - mes "now a member of our"; - mes "illustrious Union."; + mes "Henceforth, you are\r" + "now a member of our\r" + "illustrious Union."; mes "I hope you learn a lot..."; next; if (.@jlevel == 50) { getitem Slim_Potion_Create_Book,1; mes "[Vincent Carsciallo]"; - mes "Let me give you"; - mes "something special."; - mes "You can use this to"; - mes "begin your life"; - mes "of research."; + mes "Let me give you\r" + "something special."; + mes "You can use this to" + "begin your life" + "of research."; } else { switch(rand(1,6)) { @@ -1760,32 +1889,32 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ } mes "[Vincent Carsciallo]"; mes "And..."; - mes "Here's a little"; - mes "something to help"; - mes "you begin your"; - mes "research."; + mes "Here's a little\r" + "something to help\r" + "you begin your\r" + "research."; } next; mes "[Vincent Carsciallo]"; - mes "I'll see"; - mes "you later then..."; - mes "Remember to carry"; - mes "yourself with pride"; - mes "as an Alchemist!"; + mes "I'll see\r" + "you later then..."; + mes "Remember to carry\r" + "yourself with pride\r" + "as an Alchemist!"; close2; cutin "",255; end; } else { mes "Ah..."; - mes "I believe you've"; - mes "already registered"; - mes "for training to become"; - mes "an Alchemist."; + mes "I believe you've\r" + "already registered\r" + "for training to become\r" + "an Alchemist."; next; mes "[Vincent Carsciallo]"; - mes "Please listen to the"; - mes "other Alchemists and follow their instructions carefully. You will learn much from them."; + mes "Please listen to the\r" + "other Alchemists and follow their instructions carefully. You will learn much from them."; close2; cutin "",255; end; @@ -1805,72 +1934,95 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ if (ALCH_Q == 20) { mes "[Nicholas Flamel]"; mes "Ooh..."; - mes "You're the upstart"; - mes "Merchant that wants"; - mes "to become an Alchemist?"; + mes "You're the upstart\r" + "Merchant that wants\r" + "to become an Alchemist?"; next; mes "[Nicholas Flamel]"; - mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus."; + mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and " + "clear goals and a strong sense of focus."; next; mes "[Nicholas Flamel]"; - mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough."; + mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other " + "information. It's actually pretty tough."; next; mes "[Nicholas Flamel]"; - mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that."; + mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test " + "will judge your ability to do just that."; next; } mes "[Nicholas Flamel]"; - mes "Find the words scrambled"; - mes "in the group of letters I give you. They can be made by using some"; - mes "or all of the letters."; + mes "Find the words scrambled\r" + "in the group of letters I give you. They can be made by using some\r" + "or all of the letters."; next; mes "[Nicholas Flamel]"; - mes "You pass if you"; - mes "choose the word"; - mes "that is ^551A8BIN^000000 the puzzle."; + mes "You pass if you\r" + "choose the word\r" + "that is ^551A8BIN^000000 the puzzle."; next; switch(rand(1,3)) { case 1: mes "t m y a n y e o b n e g p r i"; next; - if (select("Brake", "Brass", "Bug", "Broken", "Brigan?") == 5) .@alch_t += 10; + if (select("Brake", "Brass" "Bug", "Broken", "Brigan?") == 5) + .@alch_t += 10; mes "o n c u t a p j l e r s v m u"; next; - if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1) .@alch_t += 10; + if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1) + .@alch_t += 10; mes "t v a r m e g p h e u b o y l"; next; - if (select("molasses", "party", "leader", "sweets", "treacle") == 2) .@alch_t += 10; + if (select("molasses", "party", "leader", "sweets", "treacle") == 2) + .@alch_t += 10; mes "q z a h n a i n b r d p t n c"; next; - if (select("partisan", "partizan", "pato", "paros", "pack") == 2) .@alch_t += 10; + if (select("partisan", "partizan", "pato", "paros", "pack") == 2) + .@alch_t += 10; break; case 2: mes "m p d i c f a r o g n k w a s"; next; - if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1) .@alch_t += 10; + if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1) + .@alch_t += 10; mes "g b n o p r e f a r e t a s k"; next; - if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3) .@alch_t += 10; + if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3) + .@alch_t += 10; mes "u g n i s j e k c e o g n d p"; next; - if (select("scab", "kinship", "donate", "source", "opening") == 5) .@alch_t += 10; + if (select("scab", "kinship", "donate", "source", "opening") == 5) + .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; + if (select("forgemerchant", + "potionmerchant", + "dcmerchant", + "vendingmerchant", + "battlemerchant") == 2) + .@alch_t += 10; break; case 3: mes "s m i e x b w u n e t a g l r"; next; - if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1) .@alch_t += 10; + if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1) + .@alch_t += 10; mes "n i e g b o p d s o a u w r v"; next; - if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3) .@alch_t += 10; + if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3) + .@alch_t += 10; mes "l r m g r e x t a v i n e d e"; next; - if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5) .@alch_t += 10; + if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5) + .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; + if (select("forgemerchant", + "potionmerchant", + "dcmerchant", + "vendingmerchant", + "battlemerchant") == 2) + .@alch_t += 10; break; } mes "[Nicholas Flamel]"; @@ -1881,17 +2033,18 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ mes "Excellent job!"; next; mes "[Nicholas Flamel]"; - mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information."; + mes "Great, you found all of those hidden words. With that kind of concentration, you should " + "have no problem memorizing information."; next; mes "[Nicholas Flamel]"; - mes "Come back in a little bit while"; - mes "I prepare the next assignment"; - mes "for your training."; + mes "Come back in a little bit while\r" + "I prepare the next assignment\r" + "for your training."; next; mes "[Nicholas Flamel]"; - mes "Oh, and before you talk to"; - mes "me again, make sure you have"; - mes "^551A8Bplenty of room in your inventory^000000."; + mes "Oh, and before you talk to\r" + "me again, make sure you have\r" + "^551A8Bplenty of room in your inventory^000000."; close; } else { @@ -1902,12 +2055,13 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ mes "Judging from these results, you obviously have a problem with concentrating."; next; mes "[Nicholas Flamel]"; - mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?"; + mes "If you can't even solve these easy word puzzles, how can you keep track of your " + "experiments and research?"; next; mes "[Nicholas Flamel]"; - mes "Why don't you relax"; - mes "and rest a bit before"; - mes "you take the test again?"; + mes "Why don't you relax\r" + "and rest a bit before\r" + "you take the test again?"; close; } @@ -1921,26 +2075,27 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ } mes "[Nicholas Flamel]"; mes "Alright..."; - mes "For your next"; - mes "assignment, you'll"; - mes "need to travel to ^551A8BJuno^000000."; + mes "For your next\r" + "assignment, you'll\r" + "need to travel to ^551A8BJuno^000000."; next; mes "[Nicholas Flamel]"; - mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages"; - mes "in Juno. You'll learn something by assisting them with their project."; + mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing " + "Alchemy research with the Sages\r" + "in Juno. You'll learn something by assisting them with their project."; next; mes "[Nicholas Flamel]"; - mes "Come back here to me after you"; - mes "help them out. They'll need all of these items to continue their experiments."; + mes "Come back here to me after you\r" + "help them out. They'll need all of these items to continue their experiments."; next; ALCH_Q = 23; changequest 2037,2038; mes "[Nicholas Flamel]"; - mes "1 Mixture,"; - mes "5 Burnt Tree,"; - mes "5 Fine Sand,"; - mes "3 Rough Oridecon"; - mes "and 3 Rough Elunium."; + mesf("1 %s,", getitemname(Mixture)); + mesf("5 %s,", getitemname(Burn_Tree)); + mesf("5 %s,", getitemname(Fine_Sand)); + mesf("3 %s", getitemname(Oridecon_Stone)); + mesf("and 3 %s.", getitemname(Elunium_Stone)); getitem Mixture,1; getitem Burn_Tree,5; getitem Fine_Sand,5; @@ -1949,17 +2104,17 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ next; mes "[Nicholas Flamel]"; mes "Alright."; - mes "Have a safe trip"; - mes "and come back in"; - mes "one piece."; + mes "Have a safe trip\r" + "and come back in\r" + "one piece."; close; } else if (ALCH_Q == 23) { mes "[Nicholas Flamel]"; - mes "Didn't I say to"; - mes "go to Juno and help"; - mes "Bain and Bajin with"; - mes "their Alchemy research?"; + mes "Didn't I say to\r" + "go to Juno and help\r" + "Bain and Bajin with\r" + "their Alchemy research?"; close; } else if (ALCH_Q == 24) { @@ -1967,36 +2122,38 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ changequest 2038,2039; mes "[Nicholas Flamel]"; mes "Ah, you're back!"; - mes "I just got a message from Bain"; - mes "and Bajin. They let me know that they were very happy with your assistance."; + mes "I just got a message from Bain\r" + "and Bajin. They let me know that they were very happy with your assistance."; next; mes "[Nicholas Flamel]"; - mes "If you were good enough"; - mes "to help out those brothers,"; - mes "you definitely qualify to be"; - mes "an Alchemist."; + mes "If you were good enough\r" + "to help out those brothers,\r" + "you definitely qualify to be\r" + "an Alchemist."; next; mes "[Nicholas Flamel]"; mes "Good work!"; - mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; + mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll " + "become an Alchemist very soon!"; close; } else if (ALCH_Q == 40 && BaseJob == Job_Merchant) { mes "[Nicholas Flamel]"; - mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; + mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll " + "become an Alchemist very soon!"; close; } else { mes "[Nicholas Flamel]"; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Vivamus sem. Sed metus"; - mes "lacus, viverra id, rutrum eget,"; - mes "rhoncus sit amet, lectus."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit.\r" + "Vivamus sem. Sed metus\r" + "lacus, viverra id, rutrum eget,\r" + "rhoncus sit amet, lectus."; next; mes "[Nicholas Flamel]"; - mes "Suspendisse sit amet urna in"; - mes "nisl fringilla faucibus. Nulla scelerisque eros..."; + mes "Suspendisse sit amet urna in\r" + "nisl fringilla faucibus. Nulla scelerisque eros..."; mes "^666666*Mumble Mumble*^000000"; close; } |