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Diffstat (limited to 'npc/jobs/2-2/alchemist.txt')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 2002 |
1 files changed, 0 insertions, 2002 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt deleted file mode 100644 index fd0f077f5..000000000 --- a/npc/jobs/2-2/alchemist.txt +++ /dev/null @@ -1,2002 +0,0 @@ -//===== rAthena Script ======================================= -//= Alchemist Job Quest -//===== By: ================================================== -//= nestor_zulueta (Fusion), converted by Darkchild -//===== Current Version: ===================================== -//= 3.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Alchemist classes -//===== Additional Comments: ================================= -//= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_BlockHigh" -//= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf] -//= 2.7 Added missing checkweights. [L0ne_W0lf] -//= 2.8 Fixed minor typo in test section. [L0ne_W0lf] -//= 2.9 Added Quest Log commands. [Kisuka] -//= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf] -//============================================================ - -alde_alche,27,185,5 script Alchemist Guildsman#am 744,{ - mes "[Parmy Gianino]"; - if (Upper == 1) { - mes "Welcome to the"; - mes "Alchemist Unio--"; - mes "I-Impossible! How c-can"; - mes "something like this happen?"; - next; - mes "[Parmy Gianino]"; - mes "Wait, wait..."; - mes "I'm sorry. I was confused,"; - mes "that's all. You look just like"; - mes "someone I used to know. "; - mes "Still, I get this weird"; - mes "feeling about you..."; - close; - } - if (BaseJob != Job_Merchant) { - if (BaseJob == Job_Alchemist) { - mes "Welcome, " + strcharinfo(0) + "."; - mes "The Alchemist Union"; - mes "is busy today, like always."; - next; - mes "[Parmy Gianino]"; - mes "Everyone is busy with their"; - mes "own research, but recently, some headway has been made in the field of biotechnology."; - next; - mes "[Parmy Gianino]"; - mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing..."; - close; - } - else if (BaseClass == Job_Novice) { - mes "Welcome to the"; - mes "Alchemist Union."; - mes "We are recruiting"; - mes "talented people"; - mes "with novel ideas."; - next; - mes "[Parmy Gianino]"; - mes "If you're interested in working with chemistry, visit us later when you become more knowledgable."; - next; - mes "[Parmy Gianino]"; - mes "Just one thing:"; - mes "You've got to have"; - mes "knowledge of items"; - mes "as a Merchant first."; - close; - } - mes "Welcome to the"; - mes "Alchemist Union."; - mes "We are recruiting"; - mes "talented people"; - mes "with novel ideas."; - next; - mes "[Parmy Gianino]"; - mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~"; - close; - } - if (ALCH_Q == 0) { - mes "Welcome to the"; - mes "Alchemist Union."; - mes "How may I help you?"; - next; - switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) { - case 1: - mes "[Parmy Gianino]"; - mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level."; - next; - mes "[Parmy Gianino]"; - mes "Most people think our final goal"; - mes "is to create gold, but that's not the entire truth. We also want to create things like medicines"; - mes "and new materials."; - next; - mes "[Parmy Gianino]"; - mes "A few of us research the"; - mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway."; - next; - mes "[Parmy Gianino]"; - mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them."; - next; - mes "[Parmy Gianino]"; - mes "Whether or not you try to become"; - mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce."; - close; - case 2: - mes "[Parmy Gianino]"; - mes "Is that so?"; - mes "Nice to meet you."; - mes "My name is Parmy Gianino"; - mes "of the Alchemist Union."; - next; - mes "[Parmy Gianino]"; - mes "If you join our Union and"; - mes "complete the training, you"; - mes "will be officially recognized"; - mes "as an Alchemist and be able"; - mes "to contribute to our research."; - next; - mes "[Parmy Gianino]"; - mes "But we don't accept everyone."; - mes "You must have a lot of tenacity"; - mes "and sincere devotion in exploring"; - mes "the various fields of science."; - next; - mes "[Parmy Gianino]"; - mes "There are a couple"; - mes "of requirements to join"; - mes "the Alchemist Union, but"; - mes "we'll discuss that"; - mes "after you apply."; - next; - mes "[Parmy Gianino]"; - mes "Well then, would"; - mes "you like to apply"; - mes "for registration?"; - next; - if (select("I would like to apply.:I'll do it later.") == 1) { - if (JobLevel < 40) { - mes "[Parmy Gianino]"; - mes "Hmmm..."; - mes "Just a moment."; - mes "I'm sorry to say that"; - mes "you're not experienced"; - mes "enough as a Merchant to"; - mes "join us right now."; - next; - mes "[Parmy Gianino]"; - mes "You must be at least"; - mes "^551A8BJob Level 40^000000 to become"; - mes "an Alchemist. Come back"; - mes "later when you meet the"; - mes "Job Level requirement, okay?"; - close; - } - mes "[Parmy Gianino]"; - mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training."; - next; - mes "[Parmy Gianino]"; - mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,"; - mes "we will accept that as a substitute for the item requirement."; - next; - mes "[Parmy Gianino]"; - mes "Now..."; - mes "Please sign"; - mes "the application."; - next; - select(strcharinfo(0)); - mes "[Parmy Gianino]"; - mes "Good, good. Now, if you have"; - mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention."; - next; - if (Zeny < 50000) { - mes "[Parmy Gianino]"; - mes "Uh oh. You don't"; - mes "seem to have enough Zeny."; - mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application."; - close; - } - set zeny,zeny-50000; - mes "[Parmy Gianino]"; - mes "Let's see."; - mes "" + strcharinfo(0); - mes "needs to bring..."; - switch(rand(1,3)) { - case 1: - set ALCH_Q,1; - setquest 2028; - mes "^551A8B7 Berserk Potions^000000."; - break; - case 2: - set ALCH_Q,2; - setquest 2029; - mes "^551A8B100 Mini Furnaces^000000."; - break; - case 3: - set ALCH_Q,3; - setquest 2030; - mes "^551A8B7,500 Fire Arrows^000000."; - } - next; - mes "[Parmy Gianino]"; - mes "Once you've gathered"; - mes "those items, come back"; - mes "to me and your training"; - mes "as an Alchemist will begin."; - mes "See you soon~"; - close; - } - mes "[Parmy Gianino]"; - mes "Talented Merchants"; - mes "are always welcome here."; - mes "Please come back soon."; - close; - case 3: - mes "[Parmy Gianino]"; - mes "Umm..."; - mes "Please let me know"; - mes "if you need anything."; - close; - } - } - else if (ALCH_Q >= 1 && ALCH_Q <= 3) { - if (countitem(1006) > 0 && countitem(1005) > 0) { - mes "Well now~!"; - mes "You've brought an"; - mes "Old Magic Book and"; - mes "a Hammer of Blacksmith."; - mes "We'll put these items"; - mes "to good use."; - next; - delitem 1006,1; //Old_Magic_Book - delitem 1005,1; //Hammer_Of_Blacksmith - mes "[Parmy Gianino]"; - mes "Okay, now you need to learn"; - mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; - set ALCH_Q,4; - if(checkquest(2028) != -1) { - changequest 2028,2031; - } - else if(checkquest(2029) != -1) { - changequest 2029,2031; - } - else { - changequest 2030,2031; - } - next; - mes "[Parmy Gianino]"; - mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; - next; - mes "[Parmy Gianino]"; - mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; - close; - } - switch(ALCH_Q) { - case 1: setarray .@items[0],657,7; break; - case 2: setarray .@items[0],612,100; break; - case 3: setarray .@items[0],1752,7500; break; - } - if (countitem(.@items[0]) >= .@items[1]) { - mes "Seems like"; - mes "you're all ready."; - mes "The Union will put"; - mes "these items to good use."; - next; - delitem .@items[0],.@items[1]; - mes "[Parmy Gianino]"; - mes "Okay, now you need to learn"; - mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; - set ALCH_Q,4; - if(checkquest(2028) != -1) { - changequest 2028,2031; - } - else if(checkquest(2029) != -1) { - changequest 2029,2031; - } - else { - changequest 2030,2031; - } - next; - mes "[Parmy Gianino]"; - mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; - next; - mes "[Parmy Gianino]"; - mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; - close; - } - mes "Aren't you ready?"; - mes "Like I said before,"; - mes "you must bring"; - mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000."; - next; - mes "[Parmy Gianino]"; - mes "Come back when you"; - mes "have prepared the"; - mes "required items."; - close; - } - else if (ALCH_Q == 4) { - mes "Go and talk to"; - mes "Mr. Raspuchin."; - mes "He's involved in the"; - mes "Alchemist selection process, whatever that might mean."; - next; - mes "[Parmy Gianino]"; - mes "Hopefully, it"; - mes "won't be too much of"; - mes "a problem. I guess he'll just interview you, and ask you"; - mes "some simple questions."; - close; - } - else { - mes "Ah, I'm sorry, but"; - mes "I'm busy right now~"; - next; - mes "[Parmy Gianino]"; - mes "Why don't you ask"; - mes "someone else if you're"; - mes "not sure who to visit"; - mes "next? Good luck~"; - close; - } -} - -alde_alche,175,107,3 script Fastidious Alchemist#am 749,{ - mes "[Raspuchin Gregory]"; - if (BaseJob != Job_Merchant) { - if (BaseJob == Job_Alchemist) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "Eh? What do you want?!"; - next; - mes "[Raspuchin Gregory]"; - mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!"; - next; - mes "[Raspuchin Gregory]"; - mes "You're not, are you?"; - mes "Well, as a colleague,"; - mes "let me just warn you"; - mes "that such tricks aren't"; - mes "tolerated here in the"; - mes "Alchemist Union!"; - close; - } - else if (BaseClass == Job_Novice) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "How cute, you've come"; - mes "all this way just to play..."; - next; - mes "[Raspuchin Gregory]"; - mes "I'll let you"; - mes "go this time..."; - mes "But next time, don't"; - mes "expect to leave so easily..."; - close; - } - else { - mes "What is it?!"; - mes "You're curious as"; - mes "to what I'm doing?"; - next; - mes "[Raspuchin Gregory]"; - mes "Heehee"; - mes "keheheh~!"; - mes "Why, I'm busy"; - mes "researching,"; - mes "of course!"; - next; - mes "[Raspuchin Gregory]"; - mes "Once this"; - mes "potion is complete..."; - mes "You can use it to take"; - mes "over an entire nation!"; - next; - mes "[Raspuchin Gregory]"; - mes "Hee hee hee!"; - mes "Something this"; - mes "dangerous has to"; - mes "be kept a secret!"; - mes "Understand?"; - close; - } - } - if (ALCH_Q == 0) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; - next; - mes "[Raspuchin Gregory]"; - mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?"; - next; - mes "[Raspuchin Gregory]"; - mes "Heheheh~!"; - mes "Go vend somwhere else!"; - mes "And leave me to my"; - mes "dark enterprise!"; - close; - } - else if (ALCH_Q >= 1 && ALCH_Q <= 3) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; - next; - mes "[Raspuchin Gregory]"; - mes "What...?"; - mes "Learn Alchemy?!"; - mes "Don't even speak"; - mes "such nonsense!"; - next; - mes "[Raspuchin Gregory]"; - mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!"; - close; - } - else if ((ALCH_Q == 4) || (ALCH_Q == 5)) { - if (ALCH_Q == 4) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; - next; - mes "[Raspuchin Gregory]"; - mes "What...?"; - mes "Join the Union!?"; - mes "I don't like it..."; - mes "I just don't...!"; - next; - mes "[Raspuchin Gregory]"; - mes "Nowadays, anyone thinks they can"; - mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary."; - next; - mes "[Raspuchin Gregory]"; - mes "Heeheehee"; - mes "keheheh~!"; - mes "I plan on weeding out all the dumb and incompetent, and chase them"; - mes "all away! We don't need morons!"; - next; - if (JobLevel == 50) { - mes "[Raspuchin Gregory]"; - mes "Wait..."; - mes "Maybe I've"; - mes "misjudged you."; - if (sex == 1) { - mes "You might be a pretty boy,"; - mes "but I can tell you're smart"; - mes "from your eyes."; - } - else { - mes "Huh. You're a cutie alright,"; - mes "but I can tell you've got brains."; - } - next; - mes "[Raspuchin Gregory]"; - mes "You're not just some stupid kid."; - mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~"; - next; - mes "[Raspuchin Gregory]"; - mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview."; - next; - mes "[Raspuchin Gregory]"; - mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; - next; - mes "[Raspuchin Gregory]"; - mes "Now go to Darwin!"; - mes "He'll teach you how to do the experiments. Just tell him that"; - mes "I sent you."; - set ALCH_Q,6; - close; - } - else { - mes "[Raspuchin Gregory]"; - mes "Surprised, are you?"; - mes "Keheheh~ If you thought"; - mes "becoming an Alchemist was"; - mes "just a matter of changing"; - mes "your clothes, then you're"; - mes "sadly mistaken."; - next; - mes "[Raspuchin Gregory]"; - mes "Now, try solving"; - mes "all these problems."; - mes "Let's see how smart"; - mes "really are."; - } - } - else if (ALCH_Q == 5) { - mes "What...?!"; - mes "You want to take"; - mes "the test again?!"; - mes "I thought I told"; - mes "you to leave!"; - next; - mes "[Raspuchin Gregory]"; - mes "I don't like it..."; - mes "I don't like this!"; - next; - mes "[Raspuchin Gregory]"; - mes "Fine..."; - mes "I'll try to overlook your pitiful performance last time and give"; - mes "you another chance. Don't screw"; - mes "up again, got it?"; - next; - mes "[Raspuchin Gregory]"; - mes "Now then,"; - mes "give me all the"; - mes "^551A8Bright^000000 answers"; - mes "this time."; - } - next; - switch(rand(1,3)) { - case 1: - mes "[Raspuchin Gregory]"; - mes "12 + 23 + 34 + 45 = ?"; - next; - input .@input; - if (.@input != 114) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "1000 - 36 - 227 - 348 = ?"; - next; - input .@input; - if (.@input != 389) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "14 * 17 * 3 = ?"; - next; - input .@input; - if (.@input != 714) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "9765 / 3 / 5 / 7 = ?"; - next; - input .@input; - if (.@input != 93) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "(47 * 28) - (1376 / 4) = ?"; - next; - input .@input; - if (.@input != 972) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "(2646 / 7) + (13 * 28) = ?"; - next; - input .@input; - if (.@input != 742) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "How much do"; - mes "12 Red Potions,"; - mes "1 Butterfly Wing"; - mes "and 5 Fly Wings cost"; - mes "after a 24 % discount?"; - next; - input .@input; - if (.@input != 909) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "3 Scimiters, 2 Helms"; - mes "and 1 Long Coat?"; - next; - input .@input; - if (.@input != 450) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Biretta, Mantle,"; - mes "Opera Mask, Ribbon,"; - mes "Muffler, Boots, and"; - mes "Ear Muffs?"; - next; - input .@input; - if (.@input != 20) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "If you buy 5 Helms"; - mes "with a 24 % discount"; - mes "and sell it at 20"; - mes "how much profit"; - mes "do you earn?"; - next; - input .@input; - if (.@input != 8800) set .@w_point,.@w_point+1; - break; - case 2: - mes "[Raspuchin Gregory]"; - mes "13 + 25 + 37 + 48 = ?"; - next; - input .@input; - if (.@input != 123) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "1000 - 58 - 214 - 416 = ?"; - next; - input .@input; - if (.@input != 312) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "12 * 24 * 3 = ?"; - next; - input .@input; - if (.@input != 864) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "10530 / 3 / 5 / 2 = ?"; - next; - input .@input; - if (.@input != 351) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "(35 * 19) - (1792 / 7) = ?"; - next; - input .@input; - if (.@input != 409) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "(2368 / 8) + (24 * 17) = ?"; - next; - input .@input; - if (.@input != 704) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "(2646 / 7) + (13 * 28) = ?"; - next; - input .@input; - if (.@input != 742) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total price of"; - mes "15 Green Potions,"; - mes "6 Magnifiers and"; - mes "4 Traps after"; - mes "a 24 % discount?"; - next; - input .@input; - if (.@input != 934) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "3 Ring Pommel Sabers,"; - mes "4 Caps, and 2 Boots?"; - next; - input .@input; - if (.@input != 550) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Buckler, Long Coat,"; - mes "Gas Mask, Big Ribbon,"; - mes "Cute Ribbon, Sakkat,"; - mes "and Glasses?"; - next; - input .@input; - if (.@input != 16) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "How much profit do you"; - mes "make if you buy Tights"; - mes "at a 24 % discount and"; - mes "sell it at 20 % of"; - mes "the normal price?"; - next; - input .@input; - if (.@input != 8520) set .@w_point,.@w_point+1; - break; - case 3: - mes "[Raspuchin Gregory]"; - mes "12 + 23 + 34 + 45 = ?"; - next; - input .@input; - if (.@input != 114) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "1000 - 58 - 214 - 416 = ?"; - next; - input .@input; - if (.@input != 312) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "14 * 17 * 3 = ?"; - next; - input .@input; - if (.@input != 714) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "10530 / 3 / 5 / 2 = ?"; - next; - input .@input; - if (.@input != 351) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "(47 * 28) - (1376 / 4) = ?"; - next; - input .@input; - if (.@input != 972) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "(2646 / 7) + (13 * 28) = ?"; - next; - input .@input; - if (.@input != 742) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total cost of"; - mes "6 Red Potions,"; - mes "7 Green Potions,"; - mes "and 8 Fly Wings"; - mes "after a 24 % discount?"; - next; - input .@input; - if (.@input != 798) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "2 Ring Pommel Sabers,"; - mes "3 Caps, and 3 boots?"; - next; - input .@input; - if (.@input != 480) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?"; - next; - input .@input; - if (.@input != 12) set .@w_point,.@w_point+1; - mes "[Raspuchin Gregory]"; - mes "If you buy 4 Padded Armors"; - mes "at a 24% discount and sell"; - mes "them at 20% of the original"; - mes "price, how much profit would"; - mes "you make from this sale?"; - next; - input .@input; - if (.@input != 7680) set w_point,w_point+1; - } - if (.@w_point == 0) { - mes "[Raspuchin Gregory]"; - mes "Ooh..."; - mes "Excellent! Great!"; - mes "You got them all correct!?"; - mes "Keheheh, I have no choice but to acknowledge you..."; - next; - } - else if (.@w_point == 1) { - mes "[Raspuchin Gregory]"; - mes "You got one wrong!"; - mes "But I'll let it slide."; - mes "You pass the interview!"; - next; - } - else if (.@w_point == 2 && ALCH_Q == 5) { - mes "[Raspuchin Gregory]"; - mes "You've got serious"; - mes "weaknesses in math,"; - mes "but I'll let you go this time..."; - next; - } - else { - set ALCH_Q,5; - mes "[Raspuchin Gregory]"; - mes "Keheheh! Idiot!"; - mes "Just listening to your"; - mes "answers is making me feel"; - mes "stupider! You might as well"; - mes "have got them all wrong!"; - next; - mes "[Raspuchin Gregory]"; - mes "How can a person that"; - mes "can't even answer all of"; - mes "these simple questions think"; - mes "of becoming an Alchemist?!"; - next; - mes "[Raspuchin Gregory]"; - mes "Hm...?"; - mes "Did you get"; - mes "any right?"; - next; - mes "[Raspuchin Gregory]"; - mes "Fool! Even if you make one little mistake, everything goes wrong"; - mes "in Alchemy! Now get out of here!"; - mes "You make me sick!"; - close; - } - mes "[Raspuchin Gregory]"; - mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; - next; - mes "[Raspuchin Gregory]"; - mes "Now go to Darwin!"; - mes "He'll teach you how to do the experiments. Just tell him that"; - mes "I sent you."; - set ALCH_Q,6; - changequest 2031,2032; - close; - } - else if (ALCH_Q == 6) { - mes "What are you doing?"; - mes "Go and find Darwin now."; - next; - mes "[Raspuchin Gregory]"; - mes "Keheheheheheheheh~"; - mes "Don't think this is the end of it!"; - close; - } - mes "Keheheheheheheheh~"; - mes "Don't think this is the end of it!"; - close; -} - -alde_alche,13,15,7 script Studying Man#am 750,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back again -"; - mes "- after you store some items into kafra storage. -"; - close; - } - mes "[Darwin]"; - if (BaseJob != Job_Merchant) { - if (BaseJob == Job_Alchemist) { - mes "Ah..."; - mes "You..."; - mes "You've become"; - mes "an Alchemist."; - next; - mes "[Darwin]"; - mes "Remember..."; - mes "In your quest"; - mes "to make your"; - mes "dreams come true,"; - mes "do not lose what"; - mes "you cherish."; - next; - mes "[Darwin]"; - mes "Ah..."; - mes "Harmona..."; - mes "My love..."; - close; - } - else { - mes "When you have"; - mes "your dreams, you"; - mes "have everything."; - mes "Without them, you have"; - mes "nothing more to lose."; - next; - mes "[Darwin]"; - mes "These cursed eyes..."; - mes "They've lost sight of"; - mes "my dreams a long time ago."; - mes "Ha ha ha ha..."; - next; - mes "[Darwin]"; - mes "Does paradise"; - mes "really exist...?"; - mes "Not without my love..."; - mes "Not without Harmona..."; - close; - } - } - if (ALCH_Q == 6) { - mes "..."; - next; - mes "[Darwin]"; - mes "..."; - mes "......"; - next; - mes "[Darwin]"; - mes "..."; - mes "......"; - mes "Who is it...?"; - next; - monster "alde_alche",13,15,"Wolf",1013,1; - killmonsterall "alde_alche"; - mes "[Darwin]"; - mes "A wolf?"; - mes "Or a human?"; - mes "You must be seeking"; - mes "something, are you not?"; - next; - mes "[Darwin]"; - mes "After all..."; - mes "Everyone has desires"; - mes "to fulfill. Be be careful."; - mes "Do not be like the wild"; - mes "wolf drawn to the flowers."; - next; - mes "[Darwin]"; - mes "In your efforts to gain something else, you may end up sacrificing something precious to you."; - next; - mes "[Darwin]"; - mes "Cultivating joy and happiness"; - mes "is much like cultivating flowers."; - mes "If something is missing, the"; - mes "flower will wilt away..."; - next; - mes "[Darwin]"; - mes "What brings you"; - mes "to this kind of place?"; - next; - switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) { - case 1: - mes "[Darwin]"; - mes "You wish to"; - mes "learn Alchemy?"; - mes "Everything I know,"; - mes "I've learned for the"; - mes "sake of making my"; - mes "dream come true..."; - next; - mes "[Darwin]"; - mes "I'll teach"; - mes "you the basics..."; - mes "But everything you"; - mes "learn afterwards must"; - mes "be directed through"; - mes "your own motivations."; - next; - mes "[Darwin]"; - mes "I will teach you"; - mes "how to make simple"; - mes "medicine. So please"; - mes "bring the following"; - mes "materials right away."; - next; - mes "[Darwin]"; - mes "^551A8B3 Medicine Bowls^000000,"; - mes "^551A8B3 Empty Bottles^000000,"; - mes "^551A8B1 Red Herb^000000,"; - mes "^551A8B1 Yellow Herb^000000 and"; - mes "^551A8B1 White Herb^000000."; - set ALCH_Q,7; - changequest 2032,2033; - next; - mes "[Darwin]"; - mes "Once you have"; - mes "prepared everything,"; - mes "return to me."; - close; - case 2: - mes "[Darwin]"; - mes "Flowers...?"; - mes "In the darkest"; - mes "recesses of my mind,"; - mes "there is a blossum"; - mes "that I faintly remember..."; - next; - mes "[Darwin]"; - mes "For the one that"; - mes "I love, I put all"; - mes "of my efforts into"; - mes "researching that one thing."; - next; - mes "[Darwin]"; - mes "I won't tell you the details,"; - mes "but I was basically researching"; - mes "the relationship between"; - mes "wolves and flowers."; - next; - mes "[Darwin]"; - mes "But yes..."; - mes "It was a flower."; - mes "With its shine, it was said"; - mes "to let you see paradise."; - mes "The ^551A8BIllusion Flower^000000..."; - next; - mes "[Darwin]"; - mes "I even made"; - mes "a Homunculus,"; - mes "but no one believed that I could create new life from a flower..."; - next; - mes "[Darwin]"; - mes "Then..."; - mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me."; - next; - mes "[Darwin]"; - mes "Ahh..."; - mes "Harmona..."; - mes "Where have you gone?"; - mes "I hope you're in a field"; - mes "of beautiful flowers..."; - close; - case 3: - mes "[Darwin]"; - mes "Consider what"; - mes "is most precious"; - mes "to you. It cannot"; - mes "be protected if you"; - mes "do not recognize it."; - close; - } - } - else if (ALCH_Q == 7) { - mes "..."; - mes "......"; - next; - mes "[Darwin]"; - mes "..."; - mes "......"; - mes "Who is it...?"; - next; - mes "[Darwin]"; - mes "Ah..."; - mes "You are the one who"; - mes "wishes to learn Alchemy."; - mes "Have you prepared everything?"; - next; - if (countitem(710) > 0) { - mes "[Darwin]"; - mes "Wait."; - mes "That Illusion Flower."; - mes "How did you get that?"; - next; - mes "[Darwin]"; - mes "Where did you find it?!"; - mes "The flower that slowly"; - mes "blooms under the"; - mes "moonlight?"; - mes "It's beautiful...!"; - next; - mes "[Darwin]"; - mes "Th-That flower..."; - mes "Please let me see it."; - mes "The Illusion Flower!"; - mes "Uwaaaaaaah!!"; - next; - mes "[Darwin]"; - mes "Would you be so kind"; - mes "as to let me have this flower?"; - mes "I'm sure that this is the Moonlight Flower that I've been seeking!"; - next; - if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) { - mes "[Darwin]"; - mes "I understand."; - mes "You can't give"; - mes "such a precious"; - mes "flower to just anyone."; - mes "Well... It's okay."; - next; - mes "[Darwin]"; - mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment."; - next; - mes "[Darwin]"; - mes "Please leave that flower"; - mes "somewhere else. It brings"; - mes "back too many memories..."; - close; - } - mes "[Darwin]"; - mes "Are you"; - mes "serious?!"; - mes "Thank you!"; - mes "Such a precious flower."; - mes "Ah, Harmona, my love..."; - next; - mes "[Darwin]"; - mes "Yes..."; - mes "I shall repay you for this."; - mes "I shall plant all of my knowledge of Alchemy directly into your mind..."; - next; - mes "[Darwin]"; - mes "Open your eyes wide,"; - mes "and look into my eyes!!"; - mes "Don't stop until the end!!"; - next; - mes "Lorem ipsum dolor sit amet,"; - next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Aenean fermentum ullamcorper."; - next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; - next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; - mes "posuere cubilia Curae; Morbi"; - next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; - mes "posuere cubilia Curae; Morbi"; - mes "massa, fermentum vitae..."; - next; - delitem 710,1; //Illusion_Flower - mes "[Darwin]"; - mes "^666666*Gasp...*^000000"; - mes "You are now"; - mes "an Alchemist!!"; - mes "Go to the Union"; - mes "and cast away the last"; - mes "vestiges of Merchant life!!"; - set ALCH_Q,40; - close; - } - else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) { - mes "[Darwin]"; - mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine."; - next; - mes "[Darwin]"; - mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them."; - next; - mes "[Darwin]"; - mes "Pour small amounts"; - mes "of clean water and stir"; - mes "the mixture until it thickens."; - mes "Afterwards, add some more Herbs."; - next; - mes "[Darwin]"; - mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle."; - delitem 7134,3; //Medicine_Bowl - delitem 713,3; //Empty_Bottle - delitem 507,1; //Red_Herb - delitem 508,1; //Yellow_Herb - delitem 509,1; //White_Herb - next; - mes "[Darwin]"; - mes "There you go,"; - mes "it's complete."; - mes "Now, make some medicine"; - mes "using the simple procedure"; - mes "I just explained to you."; - set w_point,0; - next; - switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) { - case 1: - break; - case 2: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "What...?"; - next; - break; - case 3: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "No!"; - next; - break; - } - switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) { - case 1: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "...Eh!?"; - mes "That's not"; - mes "medicine!"; - next; - break; - case 2: - break; - case 3: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "A Harp?"; - mes "And how would"; - mes "you do that?"; - next; - break; - } - switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) { - case 1: - break; - case 2: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "Wh-What are"; - mes "you doing!?"; - next; - break; - case 3: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "Agh...!"; - mes "What do you"; - mes "think you're"; - mes "doing?!"; - next; - break; - } - switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) { - case 1: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "Huh?"; - mes "What are you doing?"; - next; - break; - case 2: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "W-wait..."; - mes "Are you"; - mes "taking a break?"; - next; - break; - case 3: - break; - } - switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) { - case 1: - break; - case 2: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "Eat the Herbs?"; - mes "I think you need"; - mes "to focus on the"; - mes "task at hand..."; - next; - break; - case 3: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "Singing and"; - mes "dancing? Alchemists"; - mes "don't do that, have"; - mes "you gone crazy?"; - next; - break; - } - switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) { - case 1: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "We're Alchemists,"; - mes "not restaurant chefs."; - next; - break; - case 2: - break; - case 3: - set .@w_point,.@w_point+1; - mes "[Darwin]"; - mes "Huh..."; - mes "Pretty sloppy..."; - next; - break; - } - if (.@w_point > 0) { - mes "[Darwin]"; - mes "..."; - mes "......"; - next; - mes "[Darwin]"; - mes "You messed up the mixture"; - mes "since you didn't follow the procedure! Get some more ingredients so you can try it"; - mes "again until you get it right."; - close; - } - getitem 501,1; //Red_Potion - getitem 503,1; //Yellow_Potion - getitem 504,1; //White_Potion - mes "[Darwin]"; - mes "Good job."; - mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; - set ALCH_Q,8; - changequest 2033,2035; - next; - mes "[Darwin]"; - mes "Now, go into the next room"; - mes "and speak to Van Helmont to"; - mes "continue your training."; - next; - mes "[Darwin]"; - mes "Never forget..."; - mes "You must always protect"; - mes "what is most precious to you."; - close; - } - else { - mes "[Darwin]"; - mes "Have you forgotten"; - mes "what you need to bring?"; - mes "Let me remind you once"; - mes "again. You must come"; - mes "back with..."; - next; - mes "[Darwin]"; - mes "^551A8B3 Medicine Bowls^000000,"; - mes "^551A8B3 Empty Bottle^000000,"; - mes "^551A8B1 Red Herb^000000,"; - mes "^551A8B1 Yellow Herb^000000 and"; - mes "^551A8B1 White Herb^000000."; - next; - mes "[Darwin]"; - mes "Come back"; - mes "when you are"; - mes "ready..."; - close; - } - } - else if (ALCH_Q == 8) { - mes "I said to go"; - mes "to Van Helmont."; - mes "I'd like to teach you"; - mes "more, but I can't."; - next; - mes "[Darwin]"; - mes "Aah..."; - mes "Harmona, my love."; - mes "I can't even see the flower anymore. My soul quietly"; - mes "withers as well.."; - close; - } - else if (ALCH_Q == 40) { - mes "I have already given you all of my knowledge and have nothing more"; - mes "to teach you."; - next; - mes "[Darwin]"; - mes "Go to the second floor and talk to speak to our Union Leader. Once"; - mes "you do that, your life as an Alchemist will begin."; - close; - } - else { - mes "When you have"; - mes "your dreams, you"; - mes "have everything."; - mes "Without them, you have"; - mes "nothing more to lose."; - next; - mes "[Darwin]"; - mes "These cursed eyes..."; - mes "They've lost sight of"; - mes "my dreams a long time ago."; - mes "Ha ha ha ha..."; - next; - mes "[Darwin]"; - mes "Does paradise"; - mes "really exist...?"; - mes "Not without my love..."; - mes "Not without Harmona..."; - close; - } -} - -alde_alche,79,19,5 script Experiment Expert#am 748,{ - mes "[Van Helmont]"; - if (BaseJob != Job_Merchant) { - if (BaseJob == Job_Alchemist) { - mes "What do you want?"; - mes "I'm busy!! Don't"; - mes "bother me and get"; - mes "on your way."; - next; - mes "[Van Helmont]"; - mes "Now, come on..."; - mes "You'll never get"; - mes "any research completed if you just slack off. Go out and learn all that you can."; - next; - mes "[Van Helmont]"; - mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!"; - close; - } - else { - mes "Just a little..."; - mes "A little bit more..."; - mes "Nooo! Just a little"; - mes "bit more and it"; - mes "would've been done!"; - next; - mes "[Van Helmont]"; - mes "Why...?!"; - mes "Why, another failure?!"; - mes "My calculations were"; - mes "all correct! W-Wait...!"; - next; - mes "[Van Helmont]"; - mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!"; - close; - } - } - if (ALCH_Q == 8) { - mes "Arrrrgh...!"; - mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere..."; - next; - mes "[Van Helmont]"; - mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such"; - mes "a dumb mistake?! When did these"; - mes "get switched?!"; - next; - mes "[Van Helmont]"; - mes "Okay, okay..."; - mes "I just need to fix this part."; - mes "No need to start over. I just"; - mes "need to fix it... But wait. Wait..."; - next; - mes "[Van Helmont]"; - mes "................."; - next; - mes "[Van Helmont]"; - mes "Um..."; - mes "Who are you?"; - next; - if (select("I want to become an Alchemist.:.......") == 2) { - mes "[Van Helmont]"; - mes "Hmm...?"; - mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; - next; - mes "[Van Helmont]"; - mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; - close; - } - mes "[Van Helmont]"; - mes "You...?"; - mes "An Alchemist?"; - mes "What a funny Merchant."; - next; - mes "[Van Helmont]"; - mes "Well, that's nice, but I have very urgent experiments that require"; - mes "my attention, so don't get"; - mes "in the way."; - next; - if (select("Teach me something.:...") == 1) { - mes "[Van Helmont]"; - mes "Argh...!"; - mes "Didn't I just tell you not to bother me? What's so hard to understand about that?"; - next; - mes "[Van Helmont]"; - mes "Fine, fine. I'll give you an assignment. Learn something"; - mes "new and come back. Let's see."; - mes "What would be good..."; - next; - mes "[Van Helmont]"; - mes "Okay, I got it."; - mes "Go learn how to make"; - mes "a Counteragent and Mixture"; - mes "from Molgenstein."; - next; - mes "[Van Helmont]"; - mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?"; - next; - mes "[Van Helmont]"; - set ALCH_Q,9; - changequest 2035,2036; - mes "Well then, see you later."; - mes "You'd better get going as"; - mes "soon as you can."; - close; - } - mes "[Van Helmont]"; - mes "..."; - next; - mes "[Van Helmont]"; - mes "..."; - mes "......"; - next; - mes "[Van Helmont]"; - mes "..."; - mes "......"; - next; - mes "[Van Helmont]"; - mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux..."; - next; - mes "[Van Helmont]"; - mes "But what am I going to do"; - mes "about all of this spontaneous"; - mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point."; - next; - mes "[Van Helmont]"; - mes "Damn!"; - mes "What am"; - mes "I going to do?!"; - close; - } - else if (ALCH_Q == 9) { - mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?"; - next; - mes "[Van Helmont]"; - mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute..."; - next; - mes "[Van Helmont]"; - mes "..."; - next; - mes "[Van Helmont]"; - mes "..."; - mes "......"; - mes "Who are you?"; - next; - if (select("I want to become an Alchemist?:.......") == 2) { - mes "[Van Helmont]"; - mes "Hmm...?"; - mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; - next; - mes "[Van Helmont]"; - mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; - close; - } - mes "[Van Helmont]"; - mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know."; - next; - mes "[Van Helmont]"; - mes "Let me ask you"; - mes "some questions to"; - mes "check what you've"; - mes "learned."; - next; - if(MISC_QUEST & 4) { - mes "[Van Helmont]"; - mes "Which item is not"; - mes "necessary to make"; - mes "a Counteragent?"; - next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1; - mes "[Van Helmont]"; - mes "What item is not"; - mes "necessary to make"; - mes "a Mixture?"; - next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1; - if (.@w_point > 0) { - mes "[Van Helmont]"; - mes "Weren't you listening to Molgenstein at all? Maybe you"; - mes "have to watch him make it again."; - next; - mes "[Van Helmont]"; - mes "If you can't tell the exact items that you need in an experiment,"; - mes "you might end up hurting yourself!"; - close; - } - mes "[Van Helmont]"; - mes "Good, you've learned well."; - mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments."; - next; - mes "[Van Helmont]"; - mes "Go out and find the room next"; - mes "to this one and talk to Nicholas. He'll continue your training."; - next; - set ALCH_Q,20; - changequest 2036,2037; - mes "[Van Helmont]"; - mes "What are you"; - mes "still doing here?"; - mes "Go! We both have"; - mes "more important"; - mes "things to do!"; - close; - } - else { - mes "[Van Helmont]"; - mes "What item do"; - mes "you need to make"; - mes "a Counteragent?"; - next; - select("Feather:Sticky Mucus:Animal Gore"); - mes "[Van Helmont]"; - mes "What item do"; - mes "you need to make"; - mes "a Mixture?"; - next; - select("Monster Feed:Ancient Lips:Rotten Bandage"); - mes "[Van Helmont]"; - mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!"; - next; - mes "[Van Helmont]"; - mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!"; - close; - } - } - else if (ALCH_Q == 20) { - mes "What...?"; - mes "I thought I told you to"; - mes "talk to Nicholas next door?"; - next; - mes "[Van Helmont]"; - mes "I need to continue my research,"; - mes "and you need to finish becoming an Alchemist. Come on, get moving!"; - close; - } - else { - mes "Just a little..."; - mes "A little bit more..."; - mes "Nooo! Just a little"; - mes "bit more and it"; - mes "would've been done!"; - next; - mes "[Van Helmont]"; - mes "Why...?!"; - mes "Why, another failure?!"; - mes "My calculations were"; - mes "all correct! Wait..."; - next; - mes "[Van Helmont]"; - mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work..."; - close; - } -} - -alde_alche,101,184,4 script Master Alchemist#am 122,{ - cutin "job_alche_vincent",2; - mes "[Vincent Carsciallo]"; - if (Upper == 1) { - mes "You have transcended..."; - mes "Excellent, excellent."; - next; - mes "[Vincent Carsciallo]"; - mes "You don't belong here."; - mes "Go and explore the wide world, my friend."; - close2; - cutin "",255; - end; - } - if (BaseJob != Job_Merchant) { - if (BaseJob == Job_Alchemist) { - mes "Welcome!"; - mes "So how is your"; - mes "research coming along?"; - next; - mes "[Vincent Carsciallo]"; - mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries."; - next; - mes "[Vincent Carsciallo]"; - mes "If you discover something new,"; - mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!"; - } - else if (BaseClass == Job_Novice) { - mes "Hm..."; - mes "A Novice?"; - mes "You shouldn't be"; - mes "playing in a place"; - mes "like this."; - next; - mes "[Vincent Carsciallo]"; - mes "There are a lot of volatile chemicals and dangerous"; - mes "materials in this building. It'd be a lot better if you just played outside."; - } - else { - mes "Hmm...?"; - mes "What's an adventurer"; - mes "doing here in the"; - mes "Alchemist Union?"; - next; - mes "[Vincent Carsciallo]"; - mes "I'm afraid there's"; - mes "not much we can offer"; - mes "you here if you're not"; - mes "a member of our Union."; - } - close2; - cutin "",255; - end; - } - if (ALCH_Q == 0) { - mes "Hmm...?"; - mes "A Merchant?"; - mes "Are you interested"; - mes "in learning Alchemy?"; - next; - mes "[Vincent Carsciallo]"; - mes "This is the Alchemist Union."; - mes "We research and experiment with many different substances in order to create new materials without using magic."; - next; - mes "[Vincent Carsciallo]"; - mes "Someday, we hope to unlock"; - mes "the secret of life, as well as the other mysteries of science."; - next; - mes "[Vincent Carsciallo]"; - mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?"; - close2; - cutin "",255; - end; - } - else if (ALCH_Q == 40) { - if (JobLevel < 40) { - set ALCH_Q,0; - mes "Hmm...you don't seem to be qualified yet."; - mes "Remember, you must reach at least job level 40 to become an Alchemist."; - close2; - cutin "",255; - end; - } - if (SkillPoint) { - mes "Ah, you're almost"; - mes "ready to become an"; - mes "Alchemist, but you must"; - mes "first allocate your unused"; - mes "Skill Points."; - next; - mes "[Vincent Carsciallo]"; - mes "Talk to me again"; - mes "once you have spent"; - mes "all of your extra"; - mes "Skill Points."; - close2; - cutin "",255; - end; - } - if(checkquest(2039) != -1) { - changequest 2039,2040; - } - mes "Ah, well done."; - mes "I can see that you"; - mes "have learned all of"; - mes "the basics of Alchemy."; - next; - set ALCH_Q,0; - completequest 2040; - set .@jlevel,JobLevel; - callfunc "Job_Change",Job_Alchemist; - callfunc "F_ClearJobVar"; - mes "[Vincent Carsciallo]"; - mes "Henceforth, you are"; - mes "now a member of our"; - mes "illustrious Union."; - mes "I hope you learn a lot..."; - next; - - if (.@jlevel == 50) { - getitem 7133,1; //Slim_Potion_Create_Book - mes "[Vincent Carsciallo]"; - mes "Let me give you"; - mes "something special."; - mes "You can use this to"; - mes "begin your life"; - mes "of research."; - } - else { - switch(rand(1,6)) { - case 1: - getitem 7127,1; //Alcol_Create_Book - break; - case 2: - getitem 7128,1; //FireBottle_Create_Book - break; - case 3: - getitem 7129,1; //Acid_Create_Book - break; - case 4: - getitem 7130,1; //Plant_Create_Book - break; - case 5: - getitem 7131,1; //Mine_Create_Book - break; - case 6: - getitem 7144,1; //Normal_Potion_Book - } - mes "[Vincent Carsciallo]"; - mes "And..."; - mes "Here's a little"; - mes "something to help"; - mes "you begin your"; - mes "research."; - } - next; - mes "[Vincent Carsciallo]"; - mes "I'll see"; - mes "you later then..."; - mes "Remember to carry"; - mes "yourself with pride"; - mes "as an Alchemist!"; - close2; - cutin "",255; - end; - } - else { - mes "Ah..."; - mes "I believe you've"; - mes "already registered"; - mes "for training to become"; - mes "an Alchemist."; - next; - mes "[Vincent Carsciallo]"; - mes "Please listen to the"; - mes "other Alchemists and follow their instructions carefully. You will learn much from them."; - close2; - cutin "",255; - end; - } -} - -alde_alche,145,19,1 script Chief Researcher#am 57,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back again -"; - mes "- after you store some items into kafra storage. -"; - close; - } - if (ALCH_Q > 19 && ALCH_Q < 22) { - if (ALCH_Q == 20) { - mes "[Nicholas Flamel]"; - mes "Ooh..."; - mes "You're the upstart"; - mes "Merchant that wants"; - mes "to become an Alchemist?"; - next; - mes "[Nicholas Flamel]"; - mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus."; - next; - mes "[Nicholas Flamel]"; - mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough."; - next; - mes "[Nicholas Flamel]"; - mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that."; - next; - } - mes "[Nicholas Flamel]"; - mes "Find the words scrambled"; - mes "in the group of letters I give you. They can be made by using some"; - mes "or all of the letters."; - next; - mes "[Nicholas Flamel]"; - mes "You pass if you"; - mes "choose the word"; - mes "that is ^551A8BIN^000000 the puzzle."; - next; - switch(rand(1,3)) { - case 1: - mes "t m y a n y e o b n e g p r i"; - next; - if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10; - mes "o n c u t a p j l e r s v m u"; - next; - if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10; - mes "t v a r m e g p h e u b o y l"; - next; - if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10; - mes "q z a h n a i n b r d p t n c"; - next; - if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10; - break; - case 2: - mes "m p d i c f a r o g n k w a s"; - next; - if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10; - mes "g b n o p r e f a r e t a s k"; - next; - if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10; - mes "u g n i s j e k c e o g n d p"; - next; - if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10; - mes "r o e h n r o m c a i n p t t"; - next; - if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10; - break; - case 3: - mes "s m i e x b w u n e t a g l r"; - next; - if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10; - mes "n i e g b o p d s o a u w r v"; - next; - if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10; - mes "l r m g r e x t a v i n e d e"; - next; - if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10; - mes "r o e h n r o m c a i n p t t"; - next; - if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10; - break; - } - mes "[Nicholas Flamel]"; - mes "Ah, you finished."; - mes "Now, let's see..."; - if (.@alch_t > 30) { - set ALCH_Q,22; - mes "Excellent job!"; - next; - mes "[Nicholas Flamel]"; - mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information."; - next; - mes "[Nicholas Flamel]"; - mes "Come back in a little bit while"; - mes "I prepare the next assignment"; - mes "for your training."; - next; - mes "[Nicholas Flamel]"; - mes "Oh, and before you talk to"; - mes "me again, make sure you have"; - mes "^551A8Bplenty of room in your inventory^000000."; - close; - } - else { - set ALCH_Q,21; - mes "^666666*Gasp!*^000000 H-horrible!"; - next; - mes "[Nicholas Flamel]"; - mes "Judging from these results, you obviously have a problem with concentrating."; - next; - mes "[Nicholas Flamel]"; - mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?"; - next; - mes "[Nicholas Flamel]"; - mes "Why don't you relax"; - mes "and rest a bit before"; - mes "you take the test again?"; - close; - - } - } - else if (ALCH_Q == 22) { - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 1370) { - mes "[Nicholas Flamel]"; - mes "Whoa..."; - mes "You're carrying too much stuff! First, put some of your things in Kafra Storage."; - close; - } - mes "[Nicholas Flamel]"; - mes "Alright..."; - mes "For your next"; - mes "assignment, you'll"; - mes "need to travel to ^551A8BJuno^000000."; - next; - mes "[Nicholas Flamel]"; - mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages"; - mes "in Juno. You'll learn something by assisting them with their project."; - next; - mes "[Nicholas Flamel]"; - mes "Come back here to me after you"; - mes "help them out. They'll need all of these items to continue their experiments."; - next; - set ALCH_Q,23; - changequest 2037,2038; - mes "[Nicholas Flamel]"; - mes "1 Mixture,"; - mes "5 Burnt Tree,"; - mes "5 Fine Sand,"; - mes "3 Rough Oridecon"; - mes "and 3 Rough Elunium."; - getitem 974,1; //Mixture - getitem 7068,5; //Burn_Tree - getitem 7043,5; //Fine_Sand - getitem 756,3; //Oridecon_Stone - getitem 757,3; //Elunium_Stone - next; - mes "[Nicholas Flamel]"; - mes "Alright."; - mes "Have a safe trip"; - mes "and come back in"; - mes "one piece."; - close; - } - else if (ALCH_Q == 23) { - mes "[Nicholas Flamel]"; - mes "Didn't I say to"; - mes "go to Juno and help"; - mes "Bain and Bajin with"; - mes "their Alchemy research?"; - close; - } - else if (ALCH_Q == 24) { - set ALCH_Q,40; - changequest 2038,2039; - mes "[Nicholas Flamel]"; - mes "Ah, you're back!"; - mes "I just got a message from Bain"; - mes "and Bajin. They let me know that they were very happy with your assistance."; - next; - mes "[Nicholas Flamel]"; - mes "If you were good enough"; - mes "to help out those brothers,"; - mes "you definitely qualify to be"; - mes "an Alchemist."; - next; - mes "[Nicholas Flamel]"; - mes "Good work!"; - mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; - close; - } - else if (ALCH_Q == 40 && BaseJob == Job_Merchant) { - mes "[Nicholas Flamel]"; - mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; - close; - } - else { - mes "[Nicholas Flamel]"; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Vivamus sem. Sed metus"; - mes "lacus, viverra id, rutrum eget,"; - mes "rhoncus sit amet, lectus."; - next; - mes "[Nicholas Flamel]"; - mes "Suspendisse sit amet urna in"; - mes "nisl fringilla faucibus. Nulla scelerisque eros..."; - mes "^666666*Mumble Mumble*^000000"; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= v1.0 Working. -//= npc/quests/counteragent_mixture.txt Also Needed -//= npc/quests/quests_yuno.txt Also Needed [Darkchild] -//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. -//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) -//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88] -//= 1.2 fixed a few typos (have to hunt more) [Lupus] -//= 1.3 Added Baby Class Support [Lupus] -//= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] -//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus] -//= 2.0 Changed numbers to constants. [Vicious] -//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus] -//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus] -//= 2.4 Added alternative prizes according to JobLevel [Lupus] -//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus] |