diff options
Diffstat (limited to 'npc/jobs/2-1e/StarGladiator.txt')
-rw-r--r-- | npc/jobs/2-1e/StarGladiator.txt | 299 |
1 files changed, 266 insertions, 33 deletions
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 825efab51..94ba6d3c7 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -1,56 +1,289 @@ //===== eAthena Script =======================================
//= Star Gladiator Job Quest
//===== By: ==================================================
-//= Lupus
+//= Celestria
//===== Current Version: =====================================
-//= 0.1a
+//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
-//= 0.1 Now it's just a temp job quest NPC [Lupus]
-//= 0.1a Small fix in warp [Komurka]
+//= A temp Star Gladiator Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo.
+//= Sprites from kRO screenshots, bar two which I just had to guess at.
+//= 1.0 Optimized, updated [Lupus]
//============================================================
-job_star.gat,166,15,0 warp startopay 1,1,payon.gat,151,85
+payon.gat,215,102,2 script MooHyun 828,{
+ mes "[MooHyun]";
+ if(Class==Job_Taekwon && JobLevel>=40 && STGL_Q==0) goto L_Taekwon;
+ if(STGL_Q) goto L_Quest;
+ mes "Aaaah, it's such lovely weather today, don't you think?";
+ close;
+
+L_Taekwon:
+ mes "Oooh, a Taekwon!";
+ mes "I don't see many of those around.";
+ mes "I don't suppose you're interested in becoming even stronger?";
+ menu "Oh..?",-,"No, not really.",L_No;
+
+ mes "[MooHyun]";
+ mes "Well, there are these dedicated";
+ mes "fighters who are known as Star Gladiators.";
+ mes "I just so happen to know someone who";
+ mes "can warp to their meditation spot.";
+ next;
+ menu "Oooo.. I wanna be a SK.",-,"So?",L_No;
+ mes "[MooHyun]";
+ mes "What a coincidence!";
+ mes "However he does need some rare";
+ mes "materials to form the warp.";
+ set STGL_Q,1;
+ next;
+ mes "[MooHyun]";
+L_Quest:
+ mes "You will need to take him:";
+ mes "^0000FF- 1 Flame Heart^000000";
+ mes "^0000FF- 1 Mystic Frozen^000000";
+ mes "^0000FF- 1 Rough Wind^000000";
+ mes "^0000FF- 1 Great Nature^000000";
+ next;
+ mes "[MooHyun]";
+ mes "You can find him in Comodo.";
+ mes "He normally like to hang out at";
+ mes "the top of the mountain there.";
+ //mes "Write this down, because I won't tell you again.";
+ close;
+L_No:
+ mes "[MooHyun]";
+ mes "I see. Well, if that's how you feel...";
+ close;
+}
+
+comodo.gat,172,231,2 script Man#SKTest 730,{
+ if(STGL_Q==1) goto L_Talk;
+ if(STGL_Q>=2) goto L_Needwarp;
+ mes "[Man]";
+ mes "...";
+ close;
-job_star.gat,166,37,2 script Star Gladiator 764,{
- mes "[Star Gladiator]";
- if(Class==Job_Taekwon) goto L_Check;
- if(Class==Job_Star_Gladiator){
- mes "You've chosen the hardest way... But it's your faith...";
- close;
- }
- mes "Are you a Taekwon? No?! Get lost.";
- emotion e_what;
+L_Talk:
+ mes "[Man]";
+ mes "...";
+ next;
+ mes "[Warper Man]";
+ mes "Oh, a Taekwon. I guess MooHyun sent you here then.";
+ mes "Did you want me to warp you?";
+ next;
+ menu "Yes",L_Warp,"No",-;
+ mes "[Warper Man]";
+ mes "Hmph, wasting my time...";
+ mes "Come back when you actually";
+ mes "DO want me to warp you.";
close;
-L_Check:
- mes "Hello!";
- mes "Are you strong enough to protect your sisters and brothers? Do you want to be a Star Gladiator?";
+L_Warp:
+ if(countitem(994) < 1 || countitem(995) < 1 || countitem(996) < 1 || countitem(997) < 1) goto L_Noitem;
+ delitem 994,1;
+ delitem 995,1;
+ delitem 996,1;
+ delitem 997,1;
+ set STGL_Q,2;
+ mes "[Warper Man]";
+ mes "Great! With these items I can create a warp at any time.";
+ mes "so if you need to warp again just ask me, okay?";;
next;
- menu "I want to be a Star Gladiator",-,"Not yet.",M_NOTHING;
+ warp "job_star.gat",33,41;
+ close;
- mes "[Star Gladiator]";
- if(JobLevel<40 || SkillPoint) {
- mes "I'm sorry, my friend. You need 40 Job Level and no skill points left.";
- close;
- }
- if(Weight<MaxWeight) {
- mes "You have strong feet... Bring me as much ores, gems and gold as you can... Much More Heavier Than Now!";
- emotion e_sry;
- close;
- }
+L_Noitem:
+ mes "[Warper Man]";
+ mes "In order to warp you, I need rare magical items.";
+ next;
+ mes "[Warper Man]";
+ mes "Bring me:";
+ mes "^0000FF- 1 Flame Heart^000000";
+ mes "^0000FF- 1 Mystic Frozen^000000";
+ mes "^0000FF- 1 Rough Wind^000000";
+ mes "^0000FF- 1 Great Nature^000000";
+ close;
+L_Needwarp:
+ mes "[Warper Man]";
+ mes "Did you need me to warp you again?";
+ next;
+ menu "Yes",L_Again,"No",-;
+ close;
+
+L_Again:
+ warp "job_star.gat",33,41;
+ close;
+}
+
+job_star.gat,29,33,4 script Gladiator of the Sun 823,{
+ if(STGL_Q==3) goto L_Warpnow1;
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk1;
+ mes "[Gladiator of the Sun]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk1:
+ mes "[Gladiator of the Sun]";
+ mes "Ah. A Taekwon.";
+ mes "It is always good to see a follower of a disciplined art.";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "I assume you came here to become a Star Gladiator.";
+ mes "So allow me to explain...";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "The Sun, the Moon, and the Stars.";
+ mes "All have their own subtle";
+ mes "energies. We Star Gladiators use";
+ mes "these energies in addition";
+ mes "to our own strength to aid us";
+ mes "in combat.";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "In here I teach Taekwons how to";
+ mes "tap into the energy of the sun.";
+ mes "I shall teach you this now.";
+ next;
+ mes "^0000FFYou spend several hours meditating^000000";
+ mes "^0000FFtogehther under the sun.^000000";
+ mes "^0000FFYou do start to feel warm, although^000000";
+ mes "^0000FFthat's probably because you aren't^000000";
+ mes "^0000FFwearing any suncream.^000000";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "You have learnt all I can teach you.";
+ mes "I shall now send you to your";
+ mes "next instructor.";
+ next;
+
+L_Warpnow1:
+ warp "job_star.gat",99,41;
+ close;
+}
+
+job_star.gat,95,34,4 script Gladiator of the Moon 758,{
+ if(STGL_Q==3) goto L_Warpnow2;
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk2;
+ mes "[Gladiator of the Moon]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk2:
+ mes "[Gladiator of the Moon]";
+ mes "Ah. A Taekwon.";
+ mes "It is good that you have";
+ mes "managed to come this far.";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "My job here is to help";
+ mes "Taekwons become more in";
+ mes "touch with the energies of the Moon.";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "The Moon has calming energies.";
+ mes "So you must be careful not";
+ mes "to fall asleep while meditating";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "Now, sit down.";
+ mes "Stare into the Moon and feel.";
+ mes "it's light flow through you.";
+ next;
+ mes "^0000FFAfter a few minutes of meditation^000000";
+ mes "^0000FFyour eyes start to grow heavy.^000000";
+ mes "^0000FFcomposing yourself you force^000000";
+ mes "^0000FFyourself awake, and feel a^000000";
+ mes "^0000FFrenewed vigour.^000000";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "You have learnt all I can teach you.";
+ mes "I shall now send you to the";
+ mes "final instructor.";
+ next;
+
+L_Warpnow2:
+ warp "job_star.gat",165,39;
+ close;
+}
+
+job_star.gat,161,34,4 script Gladiator of the Stars 77,{
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk3;
+ if(STGL_Q==3) goto L_Itemcheck;
+ mes "[Gladiator of the Stars]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk3:
+ mes "[Gladiator of the Stars]";
+ mes "Greetings Taekwon.";
+ mes "I am here to teach you about";
+ mes "the multiple energies that";
+ mes "come from the stars.";
+ //goto L_Itemcheck;
+
+L_Itemcheck:
+ if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
+ if(SkillPoint) goto L_Skill;
+ delitem 1000,1;
+ delitem 1001,1;
+ mes "[Gladiator of the Stars]";
+ mes "Since you have the required items,";
+ mes "we shall now begin.";
+ next;
+ mes "^0000FFAs you meditate you feel a^000000";
+ mes "^0000FFpower growing within you.^000000";
+ mes "^0000FFThis power does not feel like^000000";
+ mes "^0000FFyour own, but like something^000000";
+ mes "^0000FFout there is giving you a hand.^000000";
+ next;
jobchange Job_Star_Gladiator;
callfunc "F_ClearJobVar";
- mes "You did it! You are worth!";
+ mes "[Gladiator of the Stars]";
+ mes "It seems that you are indeed";
+ mes "in touch with the sun, moon, and stars.";
+ next;
+ mes "[Gladiator of the Stars]";
+ mes "I wish you luck on your journey.";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Skill:
+ mes "[Gladiator of the Stars]";
+ mes "It would seem you still have";
+ mes "some unused skill points.";
+ mes "Use these all up, then come";
+ mes "talk to me again.";
close;
-M_NOTHING:
- mes "[Star Gladiator]";
- mes "I'll wait here forever. We need more protectors for our people.";
- close;
+L_Noitem3:
+ mes "[Gladiator of the Stars]";
+ mes "In order to become one with";
+ mes "the stars, you will need to bring me:";
+ mes "^0000FF- 1 Star Crumb^000000";
+ mes "^0000FF- 1 Star Dust^000000";
+ next;
+ mes "[Gladiator of the Stars]";
+ mes "I will now send you back to";
+ mes "look for these items.";
+ next;
+ set STGL_Q,3;
+ warp "payon.gat",256,242;
+ close;
}
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