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-rw-r--r--npc/jobs/2-1a/AssassinCross.txt98
-rw-r--r--npc/jobs/2-1a/HighPriest.txt80
-rw-r--r--npc/jobs/2-1a/HighWizard.txt84
-rw-r--r--npc/jobs/2-1a/LordKnight.txt82
-rw-r--r--npc/jobs/2-1a/Sniper.txt81
-rw-r--r--npc/jobs/2-1a/WhiteSmith.txt86
6 files changed, 0 insertions, 511 deletions
diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt
deleted file mode 100644
index 3daf3bd84..000000000
--- a/npc/jobs/2-1a/AssassinCross.txt
+++ /dev/null
@@ -1,98 +0,0 @@
-//===== Hercules Script ======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= 1.1 Made all into functions, additional checks, etc. [Lupus]
-//= 1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,44,58,5 script Assassin Cross#Valkyrie 4_F_JOB_ASSASSIN,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[Assassin Cross]";
- mes "Congratulations...";
- next;
- mes "[Assassin Cross]";
- mes "...";
- next;
- mes "[Assassin Cross]";
- mes "...";
- mes "......";
- next;
- mes "[Assassin Cross]";
- mes "...";
- mes "......";
- mes "Honor to";
- mes "the warriors.";
- close;
- }
- mes "[Assassin Cross]";
- mes "We are the warriors";
- mes "of the desert. Nobody";
- mes "looks down upon us.";
- mes "Nobody...";
- close;
- }
- else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) {
- mes "[Assassin Cross]";
- mes "The time has come.";
- mes "The world needs you...";
- mes "More than ever.";
- next;
- mes "[Assassin Cross]";
- mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance.";
- next;
- mes "[Assassin Cross]";
- mes "Will you become";
- mes "an Assassin Cross?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[Assassin Cross]";
- mes "When you are";
- mes "ready, come back.";
- next;
- mes "[Assassin Cross]";
- mes "Honor to";
- mes "the warriors.";
- close;
- }
- if (SkillPoint) {
- mes "[Assassin Cross]";
- mes "You still haven't";
- mes "learned everything";
- mes "that you can.";
- next;
- mes "[Assassin Cross]";
- mes "Use all your";
- mes "Skill Points";
- mes "and then come back.";
- close;
- }
- jobchange Job_Assassin_Cross;
- ADVJOB = 0;
- mes "[Assassin Cross]";
- mes "Congratulations.";
- mes "As an Assassin Cross,";
- mes "I hope that you fight for a brighter future within the darkness.";
- close;
- }
- mes "[Assassin Cross]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Assassin Cross]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors.";
- close;
-}
diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt
deleted file mode 100644
index 77cf7be23..000000000
--- a/npc/jobs/2-1a/HighPriest.txt
+++ /dev/null
@@ -1,80 +0,0 @@
-//===== Hercules Script ======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= 1.1 Made all into functions, additional checks, etc. [Lupus]
-//= 1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,44,42,5 script High Priest#Valkyrie 1_M_PASTOR,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[High Priest]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[High Priest]";
- mes "Through the power";
- mes "of holiness, may we";
- mes "find peace, strength";
- mes "and protection. Deliver";
- mes "us from the forces of evil...";
- close;
- }
- else if (ADVJOB == Job_High_Priest && Class == Job_Acolyte_High && JobLevel > 39) {
- mes "[High Priest]";
- mes "Our world is in";
- mes "need of people of";
- mes "talent and conviction.";
- mes "Please continue your";
- mes "good works as an even";
- mes "greater hero of holiness...";
- next;
- mes "[High Priest]";
- mes "Would you like";
- mes "to become a High Priest?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[High Priest]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[High Priest]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_High_Priest;
- ADVJOB = 0;
- mes "[High Priest]";
- mes "Congratulations.";
- mes "As a High Priest,";
- mes "I hope you will guide";
- mes "others upon the path";
- mes "to holiness...";
- close;
- }
- mes "[High Priest]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[High Priest]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}
diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt
deleted file mode 100644
index 2a823da5f..000000000
--- a/npc/jobs/2-1a/HighWizard.txt
+++ /dev/null
@@ -1,84 +0,0 @@
-//===== Hercules Script ======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= 1.1 Made all into functions, additional checks, etc. [Lupus]
-//= 1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,44,47,5 script High Wizard#Valkyrie 4_M_JOB_WIZARD,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[High Wizard]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[High Wizard]";
- mes "We High Wizards have";
- mes "the responsibility of";
- mes "using our destructive magic";
- mes "for the right purposes.";
- next;
- mes "[High Wizard]";
- mes "A lifetime of training";
- mes "is required before becoming";
- mes "a High Wizard. Can you imagine";
- mes "what would happen if our power";
- mes "was placed in the wrong hands?!";
- close;
- }
- else if (ADVJOB == Job_High_Wizard && Class == Job_Mage_High && JobLevel > 39) {
- mes "[High Wizard]";
- mes "It is time.";
- mes "And Rune-Midgard has";
- mes "need of those who can";
- mes "wield the strongest of magic...";
- next;
- mes "[High Wizard]";
- mes "Would you like to";
- mes "become a High Wizard?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[High Wizard]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honors to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[High Wizard]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_High_Wizard;
- ADVJOB = 0;
- mes "[High Wizard]";
- mes "Congratulations.";
- mes "As a High Wizard,";
- mes "I hope use you use";
- mes "your powers to bring";
- mes "peace to the oppressed.";
- close;
- }
- mes "[High Wizard]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[High Wizard]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}
diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt
deleted file mode 100644
index 291cd930c..000000000
--- a/npc/jobs/2-1a/LordKnight.txt
+++ /dev/null
@@ -1,82 +0,0 @@
-//===== Hercules Script ======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= 1.1 Made all into functions, additional checks, etc. [Lupus]
-//= 1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,44,39,5 script Lord Knight#Valkyrie 1_M_KNIGHTMASTER,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[Lord Knight]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[Lord Knight]";
- mes "We Knights have an";
- mes "awesome responsibility...";
- mes "To serve and protect.";
- next;
- mes "[Lord Knight]";
- mes "Even at the cost";
- mes "of our own lives,";
- mes "we must safeguard the";
- mes "well being of our comrades.";
- close;
- }
- else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) {
- mes "[Lord Knight]";
- mes "Your time has come!";
- mes "The world still needs you.";
- mes "Please continue your life";
- mes "as a hero with a new appearance.";
- next;
- mes "[Lord Knight]";
- mes "Would you like";
- mes "to become a Lord Knight?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[Lord Knight]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[Lord Knight]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Lord_Knight;
- ADVJOB = 0;
- mes "[Lord Knight]";
- mes "Congratulations!";
- mes "As a Lord Knight,";
- mes "I hope that you will be";
- mes "at the forefront of battle,";
- mes "and lead your allies to victory!";
- close;
- }
- mes "[Lord Knight]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Lord Knight]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}
diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt
deleted file mode 100644
index 893dc3a2d..000000000
--- a/npc/jobs/2-1a/Sniper.txt
+++ /dev/null
@@ -1,81 +0,0 @@
-//===== Hercules Script ======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= 1.1 Made all into functions, additional checks, etc. [Lupus]
-//= 1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,44,55,5 script Sniper#Valkyrie 4_F_JOB_HUNTER,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[Sniper]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[Sniper]";
- mes "One shot.";
- mes "One kill.";
- mes "It's not so hard";
- mes "once you develop the";
- mes "vision for that style";
- mes "of battling.";
- close;
- }
- else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) {
- mes "[Sniper]";
- mes "The world is in";
- mes "need of mighty Bowmen";
- mes "like you. Are you ready for";
- mes "the awesome responsibility?";
- next;
- mes "[Sniper]";
- mes "Are you willing to";
- mes "take the next step and";
- mes "become a Sniper?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[Sniper]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[Sniper]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Sniper;
- ADVJOB = 0;
- mes "[Sniper]";
- mes "Congratulations!";
- mes "As a Sniper, I hope";
- mes "that the minions of evil";
- mes "will never be safe so";
- mes "long as they are in";
- mes "your sight!";
- close;
- }
- mes "[Sniper]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Sniper]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}
diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt
deleted file mode 100644
index a530246cc..000000000
--- a/npc/jobs/2-1a/WhiteSmith.txt
+++ /dev/null
@@ -1,86 +0,0 @@
-//===== Hercules Script ======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= 1.1 Made all into functions, additional checks, etc. [Lupus]
-//= 1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,44,50,5 script MasterSmith#Valkyrie 4_M_JOB_BLACKSMITH,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[MasterSmith]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[MasterSmith]";
- mes "Ah...";
- mes "The pinnacle";
- mes "of craftsmanship.";
- mes "That's the work of";
- mes "a MasterSmith.";
- next;
- mes "[MasterSmith]";
- mes "Once you're the";
- mes "the best of the best,";
- mes "you begin forging with";
- mes "the goal of discovering";
- mes "new and better ways of";
- mes "crafting...";
- close;
- }
- else if (ADVJOB == Job_Whitesmith && Class == Job_Merchant_High && JobLevel > 39) {
- mes "[MasterSmith]";
- mes "The time has come!";
- mes "Our world needs brave,";
- mes "hard-working adventurers";
- mes "like you...";
- next;
- mes "[MasterSmith]";
- mes "Would you like to";
- mes "become a MasterSmith?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[MasterSmith]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[MasterSmith]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Whitesmith;
- ADVJOB = 0;
- mes "[MasterSmith]";
- mes "Congratulations!";
- mes "As a MasterSmith,";
- mes "I hope you will forge";
- mes "a path towards a brighter";
- mes "future for Rune-Midgard.";
- close;
- }
- mes "[MasterSmith]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[MasterSmith]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}