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Diffstat (limited to 'npc/jobs/2-1a/Sniper.txt')
-rw-r--r-- | npc/jobs/2-1a/Sniper.txt | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt deleted file mode 100644 index f026ad30f..000000000 --- a/npc/jobs/2-1a/Sniper.txt +++ /dev/null @@ -1,102 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Sniper Jobchanger -//================= Description =========================================== -//= Advance Class jobchanger after kRO Normals. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -valkyrie,44,55,5 script Sniper#Valkyrie 4_F_JOB_HUNTER,{ - if (ADVJOB == 0 || Upper != 1) { - .@karma_d = rand(1,10); - if (.@karma_d > 4) { - mes "[Sniper]"; - mes "Congratulations."; - mes "Honor to the warriors!"; - close; - } - mes "[Sniper]"; - mes "One shot."; - mes "One kill."; - mes "It's not so hard"; - mes "once you develop the"; - mes "vision for that style"; - mes "of battling."; - close; - } - else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) { - mes "[Sniper]"; - mes "The world is in"; - mes "need of mighty Bowmen"; - mes "like you. Are you ready for"; - mes "the awesome responsibility?"; - next; - mes "[Sniper]"; - mes "Are you willing to"; - mes "take the next step and"; - mes "become a Sniper?"; - next; - if (select("No.", "Yes.") == 1) { - mes "[Sniper]"; - mes "When you're ready,"; - mes "feel free to come back."; - mes "Honor to the warriors!"; - close; - } - if (SkillPoint) { - mes "[Sniper]"; - mes "It is still possible for you to learn more skills. Please use"; - mes "all of your remaining Skill Points before returning to me."; - close; - } - jobchange Job_Sniper; - ADVJOB = 0; - mes "[Sniper]"; - mes "Congratulations!"; - mes "As a Sniper, I hope"; - mes "that the minions of evil"; - mes "will never be safe so"; - mes "long as they are in"; - mes "your sight!"; - close; - } - mes "[Sniper]"; - mes "Welcome"; - mes "to Valhalla,"; - mes "the Hall of Honor."; - next; - mes "[Sniper]"; - mes "Please make"; - mes "yourself comfortable"; - mes "while you are here."; - mes "Honor to the warriors!"; - close; -} |