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Diffstat (limited to 'npc/jobs/2-1a/LordKnight.txt')
-rw-r--r-- | npc/jobs/2-1a/LordKnight.txt | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt deleted file mode 100644 index da60caa92..000000000 --- a/npc/jobs/2-1a/LordKnight.txt +++ /dev/null @@ -1,103 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Vicious -//= Copyright (C) Lupus -//= Copyright (C) Nana -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Lord Knight Jobchanger -//================= Description =========================================== -//= Advance Class jobchanger after kRO Normals. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -valkyrie,44,39,5 script Lord Knight#Valkyrie 1_M_KNIGHTMASTER,{ - if (ADVJOB == 0 || Upper != 1) { - .@karma_d = rand(1,10); - if (.@karma_d > 4) { - mes "[Lord Knight]"; - mes "Congratulations."; - mes "Honor to the warriors!"; - close; - } - mes "[Lord Knight]"; - mes "We Knights have an"; - mes "awesome responsibility..."; - mes "To serve and protect."; - next; - mes "[Lord Knight]"; - mes "Even at the cost"; - mes "of our own lives,"; - mes "we must safeguard the"; - mes "well being of our comrades."; - close; - } - else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) { - mes "[Lord Knight]"; - mes "Your time has come!"; - mes "The world still needs you."; - mes "Please continue your life"; - mes "as a hero with a new appearance."; - next; - mes "[Lord Knight]"; - mes "Would you like"; - mes "to become a Lord Knight?"; - next; - if (select("No.", "Yes.") == 1) { - mes "[Lord Knight]"; - mes "When you're ready,"; - mes "feel free to come back."; - mes "Honor to the warriors!"; - close; - } - if (SkillPoint) { - mes "[Lord Knight]"; - mes "It is still possible for you to learn more skills. Please use"; - mes "all of your remaining Skill Points before returning to me."; - close; - } - jobchange Job_Lord_Knight; - ADVJOB = 0; - mes "[Lord Knight]"; - mes "Congratulations!"; - mes "As a Lord Knight,"; - mes "I hope that you will be"; - mes "at the forefront of battle,"; - mes "and lead your allies to victory!"; - close; - } - mes "[Lord Knight]"; - mes "Welcome"; - mes "to Valhalla,"; - mes "the Hall of Honor."; - next; - mes "[Lord Knight]"; - mes "Please make"; - mes "yourself comfortable"; - mes "while you are here."; - mes "Honor to the warriors!"; - close; -} |