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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Assassin Cross Jobchanger
-//================= Description ===========================================
-//= Advance Class jobchanger after kRO Normals.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-valkyrie,44,58,5 script Assassin Cross#Valkyrie 4_F_JOB_ASSASSIN,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[Assassin Cross]";
- mes "Congratulations...";
- next;
- mes "[Assassin Cross]";
- mes "...";
- next;
- mes "[Assassin Cross]";
- mes "...";
- mes "......";
- next;
- mes "[Assassin Cross]";
- mes "...";
- mes "......";
- mes "Honor to";
- mes "the warriors.";
- close;
- }
- mes "[Assassin Cross]";
- mes "We are the warriors";
- mes "of the desert. Nobody";
- mes "looks down upon us.";
- mes "Nobody...";
- close;
- }
- else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) {
- mes "[Assassin Cross]";
- mes "The time has come.";
- mes "The world needs you...";
- mes "More than ever.";
- next;
- mes "[Assassin Cross]";
- mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance.";
- next;
- mes "[Assassin Cross]";
- mes "Will you become";
- mes "an Assassin Cross?";
- next;
- if (select("No.", "Yes.") == 1) {
- mes "[Assassin Cross]";
- mes "When you are";
- mes "ready, come back.";
- next;
- mes "[Assassin Cross]";
- mes "Honor to";
- mes "the warriors.";
- close;
- }
- if (SkillPoint) {
- mes "[Assassin Cross]";
- mes "You still haven't";
- mes "learned everything";
- mes "that you can.";
- next;
- mes "[Assassin Cross]";
- mes "Use all your";
- mes "Skill Points";
- mes "and then come back.";
- close;
- }
- jobchange Job_Assassin_Cross;
- ADVJOB = 0;
- mes "[Assassin Cross]";
- mes "Congratulations.";
- mes "As an Assassin Cross,";
- mes "I hope that you fight for a brighter future within the darkness.";
- close;
- }
- mes "[Assassin Cross]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Assassin Cross]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors.";
- close;
-}