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-rw-r--r--npc/jobs/2-1/assassin.txt6
-rw-r--r--npc/jobs/2-1/hunter.txt5
2 files changed, 7 insertions, 4 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 3009c7f31..fc9932b21 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 2.8a
+//= 2.9
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -37,6 +37,7 @@
//= 2.8 Removed duplicate warps. [L0ne_W0lf]
//= 2.8a Deleted unused variables. [Samuray22]
//= 2.8b Fixed error caused in last updated, removed useless variable 'joblvl'. [L0ne_W0lf]
+//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf[
//============================================================
in_moc_16,19,33,1 script Guildsman#asn 55,{
@@ -686,7 +687,7 @@ OnTouch:
next;
set ASSIN_Q2,0;
while(ASSIN_Q2 < 3) {
- switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
+ switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
case 1:
mes "[The Anonymous One]";
mes "Skills...?";
@@ -954,6 +955,7 @@ L_AskQuestions:
next;
if (select("Whisper card:Elder Willow card:Soldier Skeleton card:Cobold card") == 2)
set .@assassin_t,.@assassin_t+10;
+ break;
}
if (ASSIN_Q2 == 3) {
next;
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index 3f2e9f6b5..a64feaba2 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.9a
+//= 3.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -42,6 +42,7 @@
//= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.9a Deleted unused variables. [Samuray22]
+//= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf]
//============================================================
// Notices in the old Hunter Guild.
@@ -99,7 +100,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
mes "a Novice? Wow, you've got a long way ahead of you. I don't think there's much you can do here.";
close;
}
- else if (BaseClass == Jo_Swordman) {
+ else if (BaseClass == Job_Swordman) {
mes "[Hunter Guildsman]";
mes "You have chosen the path of the sword. I can respect the strength of your blade. Of course, from far away, you can't really afford to throw your sword at enemies, can you?";
close;