diff options
Diffstat (limited to 'npc/jobs/2-1')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 48 | ||||
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 12 | ||||
-rw-r--r-- | npc/jobs/2-1/knight.txt | 36 | ||||
-rw-r--r-- | npc/jobs/2-1/priest.txt | 6 | ||||
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 24 |
5 files changed, 42 insertions, 84 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 7986cd91e..659da0c3d 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -1169,16 +1169,14 @@ OnFailed: } // Observer ===========================>\\ -in_moc_16.gat,62,153,1 script Observer 55, -{ +in_moc_16.gat,62,153,1 script Observer 55,{ mes "[Observer]"; mes "Don't mind me, I'm just here to see how well you do on your test....."; close; } // Warp ==============================>\\ -in_moc_16.gat,87,137,0 script sinWarp1 45,2,1, -{ +in_moc_16.gat,87,137,0 script sinWarp1 45,2,1,{ OnTimer30000: killmonsterall "in_moc_16.gat"; enablenpc "Thomas"; @@ -1187,8 +1185,7 @@ OnTimer30000: } // Booby Traps ========================>\\ -in_moc_16.gat,68,158,0 script 01_1::SinTrap 139,0,0, -{ +in_moc_16.gat,68,158,0 script 01_1::SinTrap 139,0,0,{ stopnpctimer "TimerSin"; warp "in_moc_16.gat", 19, 161; killmonsterall "in_moc_16.gat"; @@ -1434,8 +1431,7 @@ OnTimer188000: //=============================================// // Warp //=============================================// -in_moc_16.gat,182,169,1 script sinWarp3 45,1,1, -{ +in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,{ if(getareausers(("in_moc_16.gat"),148,74,187,117) > 0) goto L_Wait; disablenpc "Huey#End"; disablenpc "Kai#End"; @@ -1457,8 +1453,7 @@ in_moc_16.gat,182,169,1 script sinWarp3 45,1,1, //==============================================// // Start Trigger ------------------------------------------------------------------ -in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0, -{ +in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,{ mes "[Guild Master]"; mes "Welcome ^5533FF" + strcharinfo(0) + "^000000. This is my private room."; next; @@ -1476,8 +1471,7 @@ in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0, } // Guild Master ----------------------------------------------------------------------------- -in_moc_16.gat,149,80,4 script Guild Master 106,1,1, -{ +in_moc_16.gat,149,80,4 script Guild Master 106,1,1,{ end; OnTouch: @@ -1834,20 +1828,17 @@ sF_Questions2: //=============================================// // Maze Triggers //=============================================// -in_moc_16.gat,170,90,0 script maze_trig#1 139,0,0, -{ +in_moc_16.gat,170,90,0 script maze_trig#1 139,0,0,{ mes "[Guild Master]"; mes "There's no way to walk there, try another way."; close; } -in_moc_16.gat,150,85,0 script maze_trig#2 139,0,0, -{ +in_moc_16.gat,150,85,0 script maze_trig#2 139,0,0,{ mes "[Guild Master]"; mes ".... Getting warmer.... you're almost there....."; close; } -in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0, -{ +in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,{ mes "[Guild Master]"; mes "You can't walk there.."; mes "Good, your almost there, keep walking."; @@ -1855,39 +1846,33 @@ in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0, mes "you got to turn a round in order to get in."; close; } -in_moc_16.gat,160,85,0 script maze_trig#4 139,0,0, -{ +in_moc_16.gat,160,85,0 script maze_trig#4 139,0,0,{ mes "[Guild Master]"; mes "There's no way to walk there, try another way."; close; } -in_moc_16.gat,175,89,0 script maze_trig#5 139,0,0, -{ +in_moc_16.gat,175,89,0 script maze_trig#5 139,0,0,{ mes "[Guild Master]"; mes "That way leads to Botogun.."; mes "What are going to do there?"; close; } -in_moc_16.gat,164,88,0 script maze_trig#6 139,0,0, -{ +in_moc_16.gat,164,88,0 script maze_trig#6 139,0,0,{ mes "[Guild Master]"; mes "Good.... you're on the right track."; close; } -in_moc_16.gat,149,95,0 script maze_trig#7 139,0,0, -{ +in_moc_16.gat,149,95,0 script maze_trig#7 139,0,0,{ mes "[Guild Master]"; mes "Good, you found the path."; close; } -in_moc_16.gat,180,101,0 script maze_trig#8 139,0,0, -{ +in_moc_16.gat,180,101,0 script maze_trig#8 139,0,0,{ mes "[Guild Master]"; mes "... It looks like that's not that way..."; close; } -in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0, -{ +in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,{ mes "[Guild Master]"; mes "...Not that way either..."; close; @@ -1897,8 +1882,7 @@ in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0, //================================================// // Decoy Chief //================================================// -in_moc_16.gat,186,81,0 script Guild Master#2 55, -{ +in_moc_16.gat,186,81,0 script Guild Master#2 55,{ mes "[Guild Master Botogun]"; mes "I'm sorry but I am not the person in charge here."; mes "The real Guild Chief is on the other side."; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index b49b98d3f..b65b78720 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -35,8 +35,7 @@ pay_fild10.gat,148,251,4 script Hunter Guildsman 98,{ //<====================================== Job Changer ========================================>\\ -in_hunter.gat,99,99,4 script Hunter Sharon 727, -{ +in_hunter.gat,99,99,4 script Hunter Sharon 727,{ if(Class==Job_Archer) goto L_Start; if(Class==Job_Hunter) goto L_Hunt; if(callfunc("Is_Bow_Class")) goto L_Other; @@ -373,8 +372,7 @@ L_Change: //<=========================== Demon Hunter: Second Test ===============================>\\ -in_hunter.gat,55,99,7 script Demon Hunter 732, -{ +in_hunter.gat,55,99,7 script Demon Hunter 732,{ if(Class == Job_Archer) goto L_Arc; if(Class == Job_Hunter) goto L_Hnt; @@ -538,8 +536,7 @@ L_Done: //<=============================== Guild Master: Last Test =================================>\\ -payon_in02.gat,21,31,1 script Guild Master 59, -{ +payon_in02.gat,21,31,1 script Guild Master 59,{ if(Class == Job_Archer) goto L_Archer; if(Class == Job_Hunter) goto L_Hnt; @@ -835,8 +832,7 @@ OnTimer196000: } // SwitchHnt ------------------------------------------------------ -job_hunte.gat,93,101,1 script SwitchHnt 723, -{ +job_hunte.gat,93,101,1 script SwitchHnt 723,{ areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: *** The exit has been activated! You have 30 sec. to find the exit!! *** ",8; enablenpc "ExitHnt"; addtimer 30000, "TimerHnt::OnTimer196000"; diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index 70391767b..3171535b1 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -25,8 +25,7 @@ //<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\ -prt_in.gat,88,101,3 script Chivalry Captain Herman 56, -{ +prt_in.gat,88,101,3 script Chivalry Captain Herman 56,{ if (Class == Job_Swordman && KNIGHT_Q > 0) goto L_Check; mes "[Chivalry Captain Herman]"; @@ -225,8 +224,7 @@ L_Check: //<--------------------------------------------------------------------------------- Sir Andrew Syloc (1st test) ------------------------------------------------------------------------------------------>\\ -prt_in.gat,75,107,4 script SIr Andrew Syloc 65, -{ +prt_in.gat,75,107,4 script Sir Andrew Syloc 65,{ mes "[Sir Andrew Syloc]"; if (Class == Job_Knight) goto L_Knight; if (Class == Job_Novice) goto L_Novice; @@ -384,8 +382,7 @@ L_Check: //<------------------------------------------------------------------------------ Sir James Syracuse (2nd Test) ----------------------------------------------------------------------------------------->\\ -prt_in.gat,71,91,6 script Sir James Syracuse 65, -{ +prt_in.gat,71,91,6 script Sir James Syracuse 65,{ mes "[Sir James Syracuse]"; if (class == Job_Knight) goto L_Knight; if (class == Job_Novice) goto L_Novice; @@ -724,8 +721,7 @@ L_Test: //<--------------------------------------------------------------------------------- Sir Windsor (3rd Test) -------------------------------------------------------------------------------------------------->\\ // Sir Windsor --------------------------------------------------------- -prt_in.gat,79,94,3 script Sir Windsor#1 733, -{ +prt_in.gat,79,94,3 script Sir Windsor#1 733,{ mes "[Sir Windsor]"; if(Class == Job_Knight) goto L_Knight; if(Class == Job_Novice) goto L_Novice; @@ -793,8 +789,7 @@ L_Done: // Waiting Room --------------------------------------------------------------------------- -job_knt.gat,89,110,4, script Sir Windsor#2::SW2 733, -{ +job_knt.gat,89,110,4, script Sir Windsor#2::SW2 733,{ mes "[Sir Windsor]"; mes ".........."; next; @@ -885,8 +880,7 @@ OnStart: } // First Level --------------------------------------------------------- -job_knt.gat,1,1,1 script KntLvl1 -1, -{ +job_knt.gat,1,1,1 script KntLvl1 -1,{ set $@KntRm, 1; set $@KntMob,12; monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; @@ -917,8 +911,7 @@ OnMyMobDead: // Second Level --------------------------------------------------------- -job_knt.gat,1,1,1 script KntLvl2 -1, -{ +job_knt.gat,1,1,1 script KntLvl2 -1,{ set $@KntRm, 2; set $@KntMob,12; monster "job_knt.gat",53,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead"; @@ -950,8 +943,7 @@ OnMyMobDead: } // Third Level --------------------------------------------------------------- -job_knt.gat,1,1,1 script KntLvl3 -1, -{ +job_knt.gat,1,1,1 script KntLvl3 -1,{ set $@KntRm, 3; set $@KntMob,7; monster "job_knt.gat",136,152,"Knife Goblin Bro",1122,1,"KntLvl3::OnMyMobDead"; @@ -979,8 +971,7 @@ OnMyMobDead: } // Timer -------------------------------------------------------------------------------- -job_knt.gat,1,1,1 script TimerKnt -1, -{ +job_knt.gat,1,1,1 script TimerKnt -1,{ OnTimer2000: set $@KntTime$, "You have 3 minutes..."; @@ -1032,8 +1023,7 @@ AnnounceKnt: //<------------------------------------------------------------------------------------ Lady Amy Beatris (4th Test) ---------------------------------------------------------------------------------------------->\\ -prt_in.gat,69,107,5 script Lady Amy Beatris 728, -{ +prt_in.gat,69,107,5 script Lady Amy Beatris 728,{ mes "[Lady Amy Beatris]"; if (class == Job_Knight) goto L_Knight; if (class == Job_Novice) goto L_Novice; @@ -1348,8 +1338,7 @@ M_Menu: //<------------------------------------------------------------------------------------------- Sir Edmund (5th Test) --------------------------------------------------------------------------------------------->\\ -prt_in.gat,70,99,5 script Sir Edmund 734, -{ +prt_in.gat,70,99,5 script Sir Edmund 734,{ mes "[Sir Edmund]"; if (class == Job_Knight) goto L_Knight; if (class == Job_Swordman) goto L_Sword; @@ -1456,8 +1445,7 @@ L_Test: } // Test ----------------------------- -job_knt.gat,1,1,1 script ev_Test -1, -{ +job_knt.gat,1,1,1 script ev_Test -1,{ killmonster "job_knt.gat","ev_Test::OnMyMobDead"; monster "job_knt.gat",141,57,"Poring",1002,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",145,57,"Poring",1002,1,"ev_Test::OnMyMobDead"; diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index cb9bbe68b..6a852ffd8 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -23,8 +23,7 @@ //*********************************************************************************************************************************************************************************\\ //============================================ Father Thomas: Job changer, Test 1 =============================================\\ //*********************************************************************************************************************************************************************************\\ -prt_church.gat,16,41,4 script Father Thomas 60, -{ +prt_church.gat,16,41,4 script Father Thomas 60,{ mes "[Father Thomas]"; if (class == Job_Novice) goto L_Novice; if (class == Job_Priest) goto L_Priest; @@ -1134,8 +1133,7 @@ AnnouncePrst: //**********************************************************************************************************************************************************************************\\ //================================================= Sister Cecile: Test 3 =====================================================\\ //**********************************************************************************************************************************************************************************\\ -prt_church.gat,27,24,4 script Sister Cecile 79, -{ +prt_church.gat,27,24,4 script Sister Cecile 79,{ mes "[Sister Cecile]"; if(Class == Job_Priest) goto L_Prst; if(Class == Job_Acolyte) goto L_Aco; diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index d899a8ba4..f9f18d860 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -23,8 +23,7 @@ //<=================== Some dog =========================> -gef_tower.gat,107,35,5 script Some Dog 81, -{ +gef_tower.gat,107,35,5 script Some Dog 81,{ if(Class == Job_Mage) goto L_JobMage; if(callfunc("Is_Magic_Class")) goto L_Magic; if(callfunc("Is_Holy_Class")) goto L_Holy; @@ -153,8 +152,7 @@ L_JobMage: //<=========================================== Registrar and Examiner Catherine Medichi ==============================================>\\ -gef_tower.gat,111,37,4 script Catherine Medichi 68, -{ +gef_tower.gat,111,37,4 script Catherine Medichi 68,{ mes "[Catherine Medichi]"; if(Class == Job_Wizard) goto L_Wizard; if(Class == Job_Novice) goto L_Novice; @@ -495,8 +493,7 @@ L_Mage: //<================================================ Examiner: Raul Expagarus ==================================================>\\ -gef_tower.gat,102,24,3 script Raul Expagarus 735, -{ +gef_tower.gat,102,24,3 script Raul Expagarus 735,{ mes "[Raul Expagarus]"; if(Class == Job_Mage) goto L_Mage; if(Class == Job_Wizard) goto L_Wizard; @@ -1130,8 +1127,7 @@ L_Mage: <====================================================== Test Arena ========================================================>\\ // Test Guide --------------------------------------------------------------------------------- -job_wiz.gat,50,165,4 script Wizard Test Guide::WzTG 123, -{ +job_wiz.gat,50,165,4 script Wizard Test Guide::WzTG 123,{ mes "[Test Guide]"; mes "Welcome. I will be your guide for the Wizard Test."; next; @@ -1186,8 +1182,7 @@ OnStart: } // Room of Water ----------------------------------------------------------------------------- -job_wiz.gat,1,1,1 script WaterRm -1, -{ +job_wiz.gat,1,1,1 script WaterRm -1,{ set $@WzRm, 1; // used to determine which map area(room) to make time announcements in set $@WzMOB, 8; //used as a counter for the monsters that are summoned monster "job_wiz.gat",109,174,"Phen",1158,1,"WaterRm::OnMyMobDead1"; @@ -1239,8 +1234,7 @@ OnMyMobDead2: } // Room of Earth ----------------------------------------------------------------------------------------------- -job_wiz.gat,1,1,1 script EarthRm -1, -{ +job_wiz.gat,1,1,1 script EarthRm -1,{ set $@WzRm, 2; set $@WzMOB, 10; monster "job_wiz.gat",111,102,"Yoyo",1057,1,"EarthRm::OnMyMobDead1"; @@ -1296,8 +1290,7 @@ OnMyMobDead2: } // Room of Fire ------------------------------------------------------------------------------------------------------------ -job_wiz.gat,1,1,1 script FireRm -1, -{ +job_wiz.gat,1,1,1 script FireRm -1,{ set $@WzRm, 3; set $@WzMOB, 8; monster "job_wiz.gat",58,110,"Zerom",1178,1,"FireRm::OnMyMobDead1"; @@ -1349,8 +1342,7 @@ OnMyMobDead2: // Timer ----------------------------------------------------------------------------------------------- -job_wiz.gat,1,1,1 script TimerWz -1, -{ +job_wiz.gat,1,1,1 script TimerWz -1,{ OnTimer1000: if($@WzRm==1) areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: Room of Water, testing will begin.",8; |