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-rw-r--r--npc/jobs/2-1/assassin.txt48
-rw-r--r--npc/jobs/2-1/hunter.txt12
-rw-r--r--npc/jobs/2-1/knight.txt36
-rw-r--r--npc/jobs/2-1/priest.txt6
-rw-r--r--npc/jobs/2-1/wizard.txt24
5 files changed, 42 insertions, 84 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 7986cd91e..659da0c3d 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -1169,16 +1169,14 @@ OnFailed:
}
// Observer ===========================>\\
-in_moc_16.gat,62,153,1 script Observer 55,
-{
+in_moc_16.gat,62,153,1 script Observer 55,{
mes "[Observer]";
mes "Don't mind me, I'm just here to see how well you do on your test.....";
close;
}
// Warp ==============================>\\
-in_moc_16.gat,87,137,0 script sinWarp1 45,2,1,
-{
+in_moc_16.gat,87,137,0 script sinWarp1 45,2,1,{
OnTimer30000:
killmonsterall "in_moc_16.gat";
enablenpc "Thomas";
@@ -1187,8 +1185,7 @@ OnTimer30000:
}
// Booby Traps ========================>\\
-in_moc_16.gat,68,158,0 script 01_1::SinTrap 139,0,0,
-{
+in_moc_16.gat,68,158,0 script 01_1::SinTrap 139,0,0,{
stopnpctimer "TimerSin";
warp "in_moc_16.gat", 19, 161;
killmonsterall "in_moc_16.gat";
@@ -1434,8 +1431,7 @@ OnTimer188000:
//=============================================//
// Warp
//=============================================//
-in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,
-{
+in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,{
if(getareausers(("in_moc_16.gat"),148,74,187,117) > 0) goto L_Wait;
disablenpc "Huey#End";
disablenpc "Kai#End";
@@ -1457,8 +1453,7 @@ in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,
//==============================================//
// Start Trigger ------------------------------------------------------------------
-in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,
-{
+in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,{
mes "[Guild Master]";
mes "Welcome ^5533FF" + strcharinfo(0) + "^000000. This is my private room.";
next;
@@ -1476,8 +1471,7 @@ in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,
}
// Guild Master -----------------------------------------------------------------------------
-in_moc_16.gat,149,80,4 script Guild Master 106,1,1,
-{
+in_moc_16.gat,149,80,4 script Guild Master 106,1,1,{
end;
OnTouch:
@@ -1834,20 +1828,17 @@ sF_Questions2:
//=============================================//
// Maze Triggers
//=============================================//
-in_moc_16.gat,170,90,0 script maze_trig#1 139,0,0,
-{
+in_moc_16.gat,170,90,0 script maze_trig#1 139,0,0,{
mes "[Guild Master]";
mes "There's no way to walk there, try another way.";
close;
}
-in_moc_16.gat,150,85,0 script maze_trig#2 139,0,0,
-{
+in_moc_16.gat,150,85,0 script maze_trig#2 139,0,0,{
mes "[Guild Master]";
mes ".... Getting warmer.... you're almost there.....";
close;
}
-in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,
-{
+in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,{
mes "[Guild Master]";
mes "You can't walk there..";
mes "Good, your almost there, keep walking.";
@@ -1855,39 +1846,33 @@ in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,
mes "you got to turn a round in order to get in.";
close;
}
-in_moc_16.gat,160,85,0 script maze_trig#4 139,0,0,
-{
+in_moc_16.gat,160,85,0 script maze_trig#4 139,0,0,{
mes "[Guild Master]";
mes "There's no way to walk there, try another way.";
close;
}
-in_moc_16.gat,175,89,0 script maze_trig#5 139,0,0,
-{
+in_moc_16.gat,175,89,0 script maze_trig#5 139,0,0,{
mes "[Guild Master]";
mes "That way leads to Botogun..";
mes "What are going to do there?";
close;
}
-in_moc_16.gat,164,88,0 script maze_trig#6 139,0,0,
-{
+in_moc_16.gat,164,88,0 script maze_trig#6 139,0,0,{
mes "[Guild Master]";
mes "Good.... you're on the right track.";
close;
}
-in_moc_16.gat,149,95,0 script maze_trig#7 139,0,0,
-{
+in_moc_16.gat,149,95,0 script maze_trig#7 139,0,0,{
mes "[Guild Master]";
mes "Good, you found the path.";
close;
}
-in_moc_16.gat,180,101,0 script maze_trig#8 139,0,0,
-{
+in_moc_16.gat,180,101,0 script maze_trig#8 139,0,0,{
mes "[Guild Master]";
mes "... It looks like that's not that way...";
close;
}
-in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,
-{
+in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,{
mes "[Guild Master]";
mes "...Not that way either...";
close;
@@ -1897,8 +1882,7 @@ in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,
//================================================//
// Decoy Chief
//================================================//
-in_moc_16.gat,186,81,0 script Guild Master#2 55,
-{
+in_moc_16.gat,186,81,0 script Guild Master#2 55,{
mes "[Guild Master Botogun]";
mes "I'm sorry but I am not the person in charge here.";
mes "The real Guild Chief is on the other side.";
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index b49b98d3f..b65b78720 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -35,8 +35,7 @@ pay_fild10.gat,148,251,4 script Hunter Guildsman 98,{
//<====================================== Job Changer ========================================>\\
-in_hunter.gat,99,99,4 script Hunter Sharon 727,
-{
+in_hunter.gat,99,99,4 script Hunter Sharon 727,{
if(Class==Job_Archer) goto L_Start;
if(Class==Job_Hunter) goto L_Hunt;
if(callfunc("Is_Bow_Class")) goto L_Other;
@@ -373,8 +372,7 @@ L_Change:
//<=========================== Demon Hunter: Second Test ===============================>\\
-in_hunter.gat,55,99,7 script Demon Hunter 732,
-{
+in_hunter.gat,55,99,7 script Demon Hunter 732,{
if(Class == Job_Archer) goto L_Arc;
if(Class == Job_Hunter) goto L_Hnt;
@@ -538,8 +536,7 @@ L_Done:
//<=============================== Guild Master: Last Test =================================>\\
-payon_in02.gat,21,31,1 script Guild Master 59,
-{
+payon_in02.gat,21,31,1 script Guild Master 59,{
if(Class == Job_Archer) goto L_Archer;
if(Class == Job_Hunter) goto L_Hnt;
@@ -835,8 +832,7 @@ OnTimer196000:
}
// SwitchHnt ------------------------------------------------------
-job_hunte.gat,93,101,1 script SwitchHnt 723,
-{
+job_hunte.gat,93,101,1 script SwitchHnt 723,{
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: *** The exit has been activated! You have 30 sec. to find the exit!! *** ",8;
enablenpc "ExitHnt";
addtimer 30000, "TimerHnt::OnTimer196000";
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 70391767b..3171535b1 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -25,8 +25,7 @@
//<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\
-prt_in.gat,88,101,3 script Chivalry Captain Herman 56,
-{
+prt_in.gat,88,101,3 script Chivalry Captain Herman 56,{
if (Class == Job_Swordman && KNIGHT_Q > 0) goto L_Check;
mes "[Chivalry Captain Herman]";
@@ -225,8 +224,7 @@ L_Check:
//<--------------------------------------------------------------------------------- Sir Andrew Syloc (1st test) ------------------------------------------------------------------------------------------>\\
-prt_in.gat,75,107,4 script SIr Andrew Syloc 65,
-{
+prt_in.gat,75,107,4 script Sir Andrew Syloc 65,{
mes "[Sir Andrew Syloc]";
if (Class == Job_Knight) goto L_Knight;
if (Class == Job_Novice) goto L_Novice;
@@ -384,8 +382,7 @@ L_Check:
//<------------------------------------------------------------------------------ Sir James Syracuse (2nd Test) ----------------------------------------------------------------------------------------->\\
-prt_in.gat,71,91,6 script Sir James Syracuse 65,
-{
+prt_in.gat,71,91,6 script Sir James Syracuse 65,{
mes "[Sir James Syracuse]";
if (class == Job_Knight) goto L_Knight;
if (class == Job_Novice) goto L_Novice;
@@ -724,8 +721,7 @@ L_Test:
//<--------------------------------------------------------------------------------- Sir Windsor (3rd Test) -------------------------------------------------------------------------------------------------->\\
// Sir Windsor ---------------------------------------------------------
-prt_in.gat,79,94,3 script Sir Windsor#1 733,
-{
+prt_in.gat,79,94,3 script Sir Windsor#1 733,{
mes "[Sir Windsor]";
if(Class == Job_Knight) goto L_Knight;
if(Class == Job_Novice) goto L_Novice;
@@ -793,8 +789,7 @@ L_Done:
// Waiting Room ---------------------------------------------------------------------------
-job_knt.gat,89,110,4, script Sir Windsor#2::SW2 733,
-{
+job_knt.gat,89,110,4, script Sir Windsor#2::SW2 733,{
mes "[Sir Windsor]";
mes "..........";
next;
@@ -885,8 +880,7 @@ OnStart:
}
// First Level ---------------------------------------------------------
-job_knt.gat,1,1,1 script KntLvl1 -1,
-{
+job_knt.gat,1,1,1 script KntLvl1 -1,{
set $@KntRm, 1;
set $@KntMob,12;
monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
@@ -917,8 +911,7 @@ OnMyMobDead:
// Second Level ---------------------------------------------------------
-job_knt.gat,1,1,1 script KntLvl2 -1,
-{
+job_knt.gat,1,1,1 script KntLvl2 -1,{
set $@KntRm, 2;
set $@KntMob,12;
monster "job_knt.gat",53,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
@@ -950,8 +943,7 @@ OnMyMobDead:
}
// Third Level ---------------------------------------------------------------
-job_knt.gat,1,1,1 script KntLvl3 -1,
-{
+job_knt.gat,1,1,1 script KntLvl3 -1,{
set $@KntRm, 3;
set $@KntMob,7;
monster "job_knt.gat",136,152,"Knife Goblin Bro",1122,1,"KntLvl3::OnMyMobDead";
@@ -979,8 +971,7 @@ OnMyMobDead:
}
// Timer --------------------------------------------------------------------------------
-job_knt.gat,1,1,1 script TimerKnt -1,
-{
+job_knt.gat,1,1,1 script TimerKnt -1,{
OnTimer2000:
set $@KntTime$, "You have 3 minutes...";
@@ -1032,8 +1023,7 @@ AnnounceKnt:
//<------------------------------------------------------------------------------------ Lady Amy Beatris (4th Test) ---------------------------------------------------------------------------------------------->\\
-prt_in.gat,69,107,5 script Lady Amy Beatris 728,
-{
+prt_in.gat,69,107,5 script Lady Amy Beatris 728,{
mes "[Lady Amy Beatris]";
if (class == Job_Knight) goto L_Knight;
if (class == Job_Novice) goto L_Novice;
@@ -1348,8 +1338,7 @@ M_Menu:
//<------------------------------------------------------------------------------------------- Sir Edmund (5th Test) --------------------------------------------------------------------------------------------->\\
-prt_in.gat,70,99,5 script Sir Edmund 734,
-{
+prt_in.gat,70,99,5 script Sir Edmund 734,{
mes "[Sir Edmund]";
if (class == Job_Knight) goto L_Knight;
if (class == Job_Swordman) goto L_Sword;
@@ -1456,8 +1445,7 @@ L_Test:
}
// Test -----------------------------
-job_knt.gat,1,1,1 script ev_Test -1,
-{
+job_knt.gat,1,1,1 script ev_Test -1,{
killmonster "job_knt.gat","ev_Test::OnMyMobDead";
monster "job_knt.gat",141,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
monster "job_knt.gat",145,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index cb9bbe68b..6a852ffd8 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -23,8 +23,7 @@
//*********************************************************************************************************************************************************************************\\
//============================================ Father Thomas: Job changer, Test 1 =============================================\\
//*********************************************************************************************************************************************************************************\\
-prt_church.gat,16,41,4 script Father Thomas 60,
-{
+prt_church.gat,16,41,4 script Father Thomas 60,{
mes "[Father Thomas]";
if (class == Job_Novice) goto L_Novice;
if (class == Job_Priest) goto L_Priest;
@@ -1134,8 +1133,7 @@ AnnouncePrst:
//**********************************************************************************************************************************************************************************\\
//================================================= Sister Cecile: Test 3 =====================================================\\
//**********************************************************************************************************************************************************************************\\
-prt_church.gat,27,24,4 script Sister Cecile 79,
-{
+prt_church.gat,27,24,4 script Sister Cecile 79,{
mes "[Sister Cecile]";
if(Class == Job_Priest) goto L_Prst;
if(Class == Job_Acolyte) goto L_Aco;
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index d899a8ba4..f9f18d860 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -23,8 +23,7 @@
//<=================== Some dog =========================>
-gef_tower.gat,107,35,5 script Some Dog 81,
-{
+gef_tower.gat,107,35,5 script Some Dog 81,{
if(Class == Job_Mage) goto L_JobMage;
if(callfunc("Is_Magic_Class")) goto L_Magic;
if(callfunc("Is_Holy_Class")) goto L_Holy;
@@ -153,8 +152,7 @@ L_JobMage:
//<=========================================== Registrar and Examiner Catherine Medichi ==============================================>\\
-gef_tower.gat,111,37,4 script Catherine Medichi 68,
-{
+gef_tower.gat,111,37,4 script Catherine Medichi 68,{
mes "[Catherine Medichi]";
if(Class == Job_Wizard) goto L_Wizard;
if(Class == Job_Novice) goto L_Novice;
@@ -495,8 +493,7 @@ L_Mage:
//<================================================ Examiner: Raul Expagarus ==================================================>\\
-gef_tower.gat,102,24,3 script Raul Expagarus 735,
-{
+gef_tower.gat,102,24,3 script Raul Expagarus 735,{
mes "[Raul Expagarus]";
if(Class == Job_Mage) goto L_Mage;
if(Class == Job_Wizard) goto L_Wizard;
@@ -1130,8 +1127,7 @@ L_Mage:
<====================================================== Test Arena ========================================================>\\
// Test Guide ---------------------------------------------------------------------------------
-job_wiz.gat,50,165,4 script Wizard Test Guide::WzTG 123,
-{
+job_wiz.gat,50,165,4 script Wizard Test Guide::WzTG 123,{
mes "[Test Guide]";
mes "Welcome. I will be your guide for the Wizard Test.";
next;
@@ -1186,8 +1182,7 @@ OnStart:
}
// Room of Water -----------------------------------------------------------------------------
-job_wiz.gat,1,1,1 script WaterRm -1,
-{
+job_wiz.gat,1,1,1 script WaterRm -1,{
set $@WzRm, 1; // used to determine which map area(room) to make time announcements in
set $@WzMOB, 8; //used as a counter for the monsters that are summoned
monster "job_wiz.gat",109,174,"Phen",1158,1,"WaterRm::OnMyMobDead1";
@@ -1239,8 +1234,7 @@ OnMyMobDead2:
}
// Room of Earth -----------------------------------------------------------------------------------------------
-job_wiz.gat,1,1,1 script EarthRm -1,
-{
+job_wiz.gat,1,1,1 script EarthRm -1,{
set $@WzRm, 2;
set $@WzMOB, 10;
monster "job_wiz.gat",111,102,"Yoyo",1057,1,"EarthRm::OnMyMobDead1";
@@ -1296,8 +1290,7 @@ OnMyMobDead2:
}
// Room of Fire ------------------------------------------------------------------------------------------------------------
-job_wiz.gat,1,1,1 script FireRm -1,
-{
+job_wiz.gat,1,1,1 script FireRm -1,{
set $@WzRm, 3;
set $@WzMOB, 8;
monster "job_wiz.gat",58,110,"Zerom",1178,1,"FireRm::OnMyMobDead1";
@@ -1349,8 +1342,7 @@ OnMyMobDead2:
// Timer -----------------------------------------------------------------------------------------------
-job_wiz.gat,1,1,1 script TimerWz -1,
-{
+job_wiz.gat,1,1,1 script TimerWz -1,{
OnTimer1000:
if($@WzRm==1) areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: Room of Water, testing will begin.",8;