diff options
Diffstat (limited to 'npc/jobs/2-1/wizard.txt')
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 042aa8e1d..59b268ec4 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -208,14 +208,14 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Let me see, did you get all the items?"; mes "Then let's check..."; next; - if (countitem(716) > 9 && countitem(717) > 9 && countitem(715) > 9) { + if (countitem(Red_Gemstone) > 9 && countitem(Blue_Gemstone) > 9 && countitem(Yellow_Gemstone) > 9) { mes "[Catherine]"; mes "Perfect! You got all the items. I like!~"; mes "These items will be put to great use in our guild. ~Hehehee."; next; - delitem 716,10; //Red_Gemstone - delitem 717,10; //Blue_Gemstone - delitem 715,10; //Yellow_Gemstone + delitem Red_Gemstone,10; + delitem Blue_Gemstone,10; + delitem Yellow_Gemstone,10; WIZ_Q = 3; changequest 9013,9015; mes "[Catherine]"; @@ -246,15 +246,15 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Did you get all the items?"; mes "Let's see... Do you have the right ones?..."; next; - if (countitem(991) > 4 && countitem(993) > 4 && countitem(990) > 4 && countitem(992) > 4) { + if (countitem(Crystal_Blue) > 4 && countitem(Yellow_Live) > 4 && countitem(Boody_Red) > 4 && countitem(Wind_Of_Verdure) > 4) { mes "[Catherine]"; mes "Perfect! Good job...I'm satisfied! ~Hehe"; mes "Our guild greatly appreciates these items and will use them wisely."; next; - delitem 991,5; //Crystal_Blue - delitem 993,5; //Yellow_Live - delitem 990,5; //Boody_Red - delitem 992,5; //Wind_Of_Verdure + delitem Crystal_Blue,5; + delitem Yellow_Live,5; + delitem Boody_Red,5; + delitem Wind_Of_Verdure,5; WIZ_Q = 3; changequest 9014,9015; mes "[Catherine]"; @@ -302,8 +302,8 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ next; switch(select("Give me some hints, please.:I want to try again on my own!")) { case 1: - if (countitem(531) > 0) { - delitem 531,1; //Apple_Juice + if (countitem(Apple_Juice) > 0) { + delitem Apple_Juice,1; mes "[Catherine]"; mes "Yummers, Apple Juice is the best..."; mes "Gulp gulp gulp... Haaaaaah... ~Hehe"; @@ -451,7 +451,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "rummage rummage..."; mes "shuffle shuffle..."; next; - getitem 505,6; //Blue_Potion + getitem Blue_Potion,6; mes "[Catherine]"; mes "Here you go. I hope you'll make good use of it when you need it. ~tehehe"; mes "I gave them to you as a present, so don't go out and sell it. Use it for yourself, ok?"; @@ -933,8 +933,8 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ warp "job_wiz",57,154; end; } - if (countitem(618) > 0) { - delitem 618,1; //Worn_Out_Scroll + if (countitem(Worn_Out_Scroll) > 0) { + delitem Worn_Out_Scroll,1; mes "[Raulel]"; mes "Hahahahahahahaha~ *Cough* *cough* So you ended up bringing one of these eh? Good job..."; mes "I think I can continue my research with this..."; |