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-rw-r--r--npc/jobs/2-1/wizard.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index 042aa8e1d..59b268ec4 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -208,14 +208,14 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Let me see, did you get all the items?";
mes "Then let's check...";
next;
- if (countitem(716) > 9 && countitem(717) > 9 && countitem(715) > 9) {
+ if (countitem(Red_Gemstone) > 9 && countitem(Blue_Gemstone) > 9 && countitem(Yellow_Gemstone) > 9) {
mes "[Catherine]";
mes "Perfect! You got all the items. I like!~";
mes "These items will be put to great use in our guild. ~Hehehee.";
next;
- delitem 716,10; //Red_Gemstone
- delitem 717,10; //Blue_Gemstone
- delitem 715,10; //Yellow_Gemstone
+ delitem Red_Gemstone,10;
+ delitem Blue_Gemstone,10;
+ delitem Yellow_Gemstone,10;
WIZ_Q = 3;
changequest 9013,9015;
mes "[Catherine]";
@@ -246,15 +246,15 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Did you get all the items?";
mes "Let's see... Do you have the right ones?...";
next;
- if (countitem(991) > 4 && countitem(993) > 4 && countitem(990) > 4 && countitem(992) > 4) {
+ if (countitem(Crystal_Blue) > 4 && countitem(Yellow_Live) > 4 && countitem(Boody_Red) > 4 && countitem(Wind_Of_Verdure) > 4) {
mes "[Catherine]";
mes "Perfect! Good job...I'm satisfied! ~Hehe";
mes "Our guild greatly appreciates these items and will use them wisely.";
next;
- delitem 991,5; //Crystal_Blue
- delitem 993,5; //Yellow_Live
- delitem 990,5; //Boody_Red
- delitem 992,5; //Wind_Of_Verdure
+ delitem Crystal_Blue,5;
+ delitem Yellow_Live,5;
+ delitem Boody_Red,5;
+ delitem Wind_Of_Verdure,5;
WIZ_Q = 3;
changequest 9014,9015;
mes "[Catherine]";
@@ -302,8 +302,8 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
next;
switch(select("Give me some hints, please.:I want to try again on my own!")) {
case 1:
- if (countitem(531) > 0) {
- delitem 531,1; //Apple_Juice
+ if (countitem(Apple_Juice) > 0) {
+ delitem Apple_Juice,1;
mes "[Catherine]";
mes "Yummers, Apple Juice is the best...";
mes "Gulp gulp gulp... Haaaaaah... ~Hehe";
@@ -451,7 +451,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "rummage rummage...";
mes "shuffle shuffle...";
next;
- getitem 505,6; //Blue_Potion
+ getitem Blue_Potion,6;
mes "[Catherine]";
mes "Here you go. I hope you'll make good use of it when you need it. ~tehehe";
mes "I gave them to you as a present, so don't go out and sell it. Use it for yourself, ok?";
@@ -933,8 +933,8 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
warp "job_wiz",57,154;
end;
}
- if (countitem(618) > 0) {
- delitem 618,1; //Worn_Out_Scroll
+ if (countitem(Worn_Out_Scroll) > 0) {
+ delitem Worn_Out_Scroll,1;
mes "[Raulel]";
mes "Hahahahahahahaha~ *Cough* *cough* So you ended up bringing one of these eh? Good job...";
mes "I think I can continue my research with this...";