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-rw-r--r--npc/jobs/2-1/priest.txt21
1 files changed, 11 insertions, 10 deletions
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index bc01d73d4..2abb01714 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -5,7 +5,7 @@
//= Converted by: kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 1.6
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -18,6 +18,7 @@
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
==========================================================
@@ -25,7 +26,7 @@
//============================================ Father Thomas: Job changer, Test 1 =============================================\\
//*********************************************************************************************************************************************************************************\\
prt_church.gat,16,41,4 script Father Thomas 60,{
- callfunc "F_BlockHigh",28,"Acolyte High",32,"High Priest","Father Thomas";
+ callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest","Father Thomas";
mes "[Father Thomas]";
if (BaseJob == Job_Acolyte) goto L_Start;
@@ -83,7 +84,7 @@ L_Start:
sL_HighLvl:
mes "Wow, your already at job lvl 50. I'm amazed at your dedication and hard work!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Father Thomas]";
mes "Because of this I will allow you to skip the first task. How about we start the second task instead?";
@@ -172,7 +173,7 @@ L_Test1:
close;
L_NotDone1b:
mes "Hmmm??";
- emotion 1;
+ emotion e_what;
next;
mes "[Father Thomas]";
mes "Have you gone to see ^5533FFMother Marthilda^000000 yet? She can be found near Morroc in the Sogart Desert.";
@@ -246,7 +247,7 @@ L_Change:
if (SkillPoint > 0) mes "Wait. You must use up your skill points in order to become a Priest.";
if (SkillPoint > 0) close;
mes "Congratulations! You have just completed all of the tests. I can now turn you into a Priest.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Father Thomas]";
mes "God, please endow "+strcharinfo(0)+" with the strength and courage to fight evil and help mankind.";
@@ -283,13 +284,13 @@ L_Test:
next;
mes "[Father Rubalkabara]";
mes "What's this? You're here because you wish to serve God in an even greater capacity?";
- emotion 1;
+ emotion e_what;
next;
menu "Yes, I believe Priesthood is the right path.",-, "No, not really.... just came to say hi.",M_No;
mes "[Father Rubalkabara]";
mes "Haha! Very good. We need more people like yourself in order for this world to survive the evils that haunt it.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Father Rubalkabara]";
mes "Because of your pure heart I will give you my blessing child. Please meet with ^5533FFMother Marthilda^000000 next.";
@@ -301,7 +302,7 @@ L_Test:
M_No:
mes "[Father Rubalkabara]";
mes "Oh... well then... hello to you too. Although it is nice to see a servant of God such as yourself, I'm a little busy right now so if you don't mind.....";
- emotion 4;
+ emotion e_swt;
close;
L_Done:
@@ -344,7 +345,7 @@ function script F_FatherYos {
L_Test:
mes "Hmm...? Did you need something? Oh the Priest test..... are you sure you're up for that?";
- emotion 1;
+ emotion e_what;
next;
mes "[Father Yosuke]";
mes "Meh, very well. I will let you pass. Go back to the church and speak with Father Thomas. Your duty here as been fulfilled";
@@ -353,7 +354,7 @@ L_Test:
L_Done:
mes "Ugh? What are you still doing here...? I said to go back to the church.... I'm very busy right now....";
- emotion 1;
+ emotion e_what;
close;
}