diff options
Diffstat (limited to 'npc/jobs/2-1/priest.txt')
-rw-r--r-- | npc/jobs/2-1/priest.txt | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index 76fb03cad..e28106f69 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -35,7 +35,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ // Uncomment the following 'if' statement to allow High Priests to assist Acolytes with the job change quest. // Officially High Priests are blocked from helping by an indiscriminate check if you are a transcended character. - //if (Class == Job_High_Priest) set .@AllowHPAssist,1; + //if (Class == Job_High_Priest) .@AllowHPAssist = 1; if (Upper == 1 && .@AllowHPAssist != 1) { mes "[Bishop Paul]"; mes "Hm...?"; @@ -241,7 +241,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "I strongly recommend that you use all of these skill points before you apply for the Priest job change test."; close; } - set PRIEST_Q,1; + PRIEST_Q = 1; setquest 8009; mes "[Bishop Paul]"; if (Sex) @@ -271,7 +271,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "I have no doubt that you will do a good job by yourself. However, it will be easier with the aid of a Brother or Sister that has already become a Priest."; next; - set PRIEST_Q,5; + PRIEST_Q = 5; changequest 8009,8011; mes "[Bishop Paul]"; mes "Well, are you ready for the Spiritual Training?"; @@ -392,7 +392,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ close; } else if (PRIEST_Q == 4) { - set PRIEST_Q,5; + PRIEST_Q = 5; changequest 8010,8011; mes "[Bishop Paul]"; mes "You've accomplished"; @@ -509,7 +509,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "Make this servant of yours an instrument of your miraculous works..."; next; - set .@joblvl,JobLevel; + .@joblvl = JobLevel; completequest 8016; callfunc "Job_Change",Job_Priest; callfunc "F_ClearJobVar"; // clears all job variables for the current player @@ -722,7 +722,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "Aw...? How could you give me that kind of answer? I assume you're not ready to be a Priest yet..."; next; - set PRIEST_Q,8; + PRIEST_Q = 8; mes "[Sister Cecilia]"; mes "You should reflect a little more on the teachings of holiness and come back later. You can't be a Priest if your spirit is weak."; close; @@ -734,7 +734,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "Aw...? God won't grant you the power of holiness if your goals aren't just and pure. Meditate on your motivations for a while, and then come back to me."; next; - set PRIEST_Q,8; + PRIEST_Q = 8; mes "[Sister Cecilia]"; mes "Think about the qualities that make Priests people of respect. You can't be a Priest if your spirit is not in accordance with God."; close; @@ -746,7 +746,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "No, no. You've got the wrong idea. God authorizes us to use his power to support his children. You must help people in danger: it is your obligation."; next; - set PRIEST_Q,8; + PRIEST_Q = 8; mes "[Sister Cecilia]"; mes "Go and observe the adventurers that are fighting for peace in this world. They will teach you what you must do in order to help them."; close; @@ -758,7 +758,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "How can you say no...? That's one of the basic principles of Priesthood. You must value the welfare of others over your own safety."; next; - set PRIEST_Q,8; + PRIEST_Q = 8; mes "[Sister Cecilia]"; mes "Go and think about the value of suffering and the meaning of sacrifice. When you think you understand more about helping those in need, come back to me."; close; @@ -770,7 +770,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "No no no... You've got it wrong. Even though your purpose is to spread God's message, no one will eagerly accept what you say when you spam text."; next; - set PRIEST_Q,8; + PRIEST_Q = 8; mes "[Sister Cecilia]"; mes "Remember..."; mes "You must be a moral person, and display maturity and respect to other players. This kind of attitude applies for all classes,"; @@ -784,7 +784,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "No, you won't. Luring many monsters does more harm than good. There is no exception. That behavior is totally unacceptable."; next; - set PRIEST_Q,8; + PRIEST_Q = 8; mes "[Sister Cecilia]"; mes "Even if it looks like you are aiding your party members, such action results in bad karma. Please reflect on that for a while."; close; @@ -796,7 +796,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "With that spirit, you can't be a Priest. If it is God's will to sacrifice yourself for a good purpose, you must carry out God's will as his servant."; next; - set PRIEST_Q,8; + PRIEST_Q = 8; mes "[Sister Cecilia]"; mes "Besides, God has also given Priests the resurrection power. Think about the meaning of life and death again, and then come back to me."; close; @@ -809,7 +809,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "You have demonstrated your devotion to God. Will you swear to adhere to his teachings for the rest of your days?"; next; if (select("I do.:No.") == 1) { - set PRIEST_Q,9; + PRIEST_Q = 9; changequest 8014,8015; mes "[Sister Cecilia]"; mes "Now, you have completed your oath of Priesthood and accomplished all three trials required to become a Priest."; @@ -825,7 +825,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "..."; mes "......"; next; - set PRIEST_Q,8; + PRIEST_Q = 8; mes "[Sister Cecilia]"; mes "You've come so far..."; mes "Why would you want"; @@ -953,14 +953,14 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{ donpcevent "Peter S. Alberto#2::OnEnable"; end; case 2: - set PRIEST_Q,6; + PRIEST_Q = 6; mes "[Father Peter]"; mes "Hm? What is it you need?"; mes "Well, no problem. You can"; mes "afford to take your time."; close; case 3: - set PRIEST_Q,6; + PRIEST_Q = 6; mes "[Father Peter]"; mes "What...?"; mes "You wanna go back??"; @@ -1102,7 +1102,7 @@ OnEnable: end; OnM1: - set .MyMobs,13; + .MyMobs = 13; monster "job_prist",24,52,"Theft",1015,1,"Z_C#prst::OnMyMobDead"; monster "job_prist",18,52,"Want of Virtue",1015,1,"Z_C#prst::OnMyMobDead"; monster "job_prist",30,52,"Jealousy",1015,1,"Z_C#prst::OnMyMobDead"; @@ -1294,7 +1294,7 @@ OnDisable: job_prist,24,109,4 script prst1_1 WARPNPC,3,3,{ OnTouch: - set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst"); + .@mobs = getvariableofnpc(.MyMobs,"Zombie_Generator#prst"); if (BaseJob == Job_Priest) warp "job_prist",168,17; else if (BaseClass == Job_Acolyte && .@mobs < 1) { warp "job_prist",168,17; @@ -1711,7 +1711,7 @@ OnTouch: end; } else if (BaseClass == Job_Acolyte) { - set PRIEST_Q,7; + PRIEST_Q = 7; if (questprogress(8012)) { changequest 8012,8013; } @@ -1738,7 +1738,7 @@ function script F_FatherRub { mes "Well then, please head to your next destination for your pilgrimage. Be safe in your travels."; close2; savepoint "prt_fild03",361,255; - set PRIEST_Q,2; + PRIEST_Q = 2; end; } else if (PRIEST_Q == 2) { @@ -1786,7 +1786,7 @@ function script F_MotherMart { mes "on your journey."; close2; savepoint "moc_fild07",35,355; - set PRIEST_Q,3; + PRIEST_Q = 3; end; } else if (PRIEST_Q == 3) { @@ -1846,7 +1846,7 @@ function script F_FatherYos { mes "completed."; close2; savepoint "prt_fild00",206,230; - set PRIEST_Q,4; + PRIEST_Q = 4; end; } else if (PRIEST_Q == 4) { |