diff options
Diffstat (limited to 'npc/jobs/2-1/knight.txt')
-rw-r--r-- | npc/jobs/2-1/knight.txt | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index 462e45fc0..b3caa8cf9 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -62,7 +62,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "Prontera Chivalry."; mes "What brings you here?"; next; - switch(select("I want to change my job to Swordman.:I want to change my job to a Knight.:Just visiting.")) { + switch(select("I want to change my job to Swordman.", "I want to change my job to a Knight.", "Just visiting.")) { case 1: mes "[Captain Herman]"; mes "A-ha~"; @@ -98,7 +98,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "the Prontera Chivalry."; mes "What brings you here?"; next; - if (select("I want to change my job to a Knight.:Just visiting.") == 1) { + if (select("I want to change my job to a Knight.", "Just visiting.") == 1) { mes "[Captain Herman]"; mes "Ohh..."; mes "A young "+((Sex)?"man":"lady")+" who wishes"; @@ -119,7 +119,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "you eligible, we will begin the job change procedure. Would you"; mes "like to apply now?"; next; - if (select("Yes, I would like to apply.:I'd like to think about it please.") == 1) { + if (select("Yes, I would like to apply.", "I'd like to think about it please.") == 1) { mes "[Captain Herman]"; if (JobLevel < 40) { mes "Ah, you are not yet ready to become a Knight! Didn't I specifically mention the Job Level 40 requirement?"; @@ -523,7 +523,7 @@ prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{ mes "May I help you"; mes "with something?"; next; - if (select("I would like to take the test.:Oh, nothing.") == 1) { + if (select("I would like to take the test.", "Oh, nothing.") == 1) { mes "[Sir Andrew]"; mes "Ah..."; mes "You wish"; @@ -744,7 +744,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "something to"; mes "ask me?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "Oh, to become"; mes "a Knight? Come to"; @@ -779,7 +779,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "something to"; mes "ask me?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "Hahaha~!"; mes "Aren't you supposed to be taking Andrew's test? You can't just skip that, you know! All of our tests are important."; @@ -805,7 +805,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "something to"; mes "ask me?"; next; - if (select("Sir Andrew sent me to take your test.:Oh, nothing.") == 1) { + if (select("Sir Andrew sent me to take your test.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "I see, you've passed the first test. Very well, I'll make some time for you. Let me introduce myself. My name is James Siracuse."; next; @@ -837,7 +837,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "What..."; mes "You again?"; next; - if (select("I wish to take the test again.:Oh, nothing.") == 1) { + if (select("I wish to take the test again.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "Is that right?"; mes "Are you sure you're"; @@ -862,7 +862,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?"; next; - if (select("Katana:Slayer:Broadsword:Flamberge") != 4) { + if (select("Katana", "Slayer", "Broadsword", "Flamberge") != 4) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong!"; @@ -876,7 +876,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?"; next; - if (select("Two Handed Sword Mastery Lv.5:Magnum Break Lv.3:Provoke Lv.10:Bash Lv.10") != 3) { + if (select("Two Handed Sword Mastery Lv.5", "Magnum Break Lv.3", "Provoke Lv.10", "Bash Lv.10") != 3) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong!"; @@ -886,7 +886,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "Knights can also use Spears, unlike other jobs, and have skills related to Spears as well. What skills are not necessary to learn the skill Brandish Spear?"; next; - if (select("Pierce Lv.5:Spear Stab Lv.3:Spear Boomerang Lv.3:Peco Peco Ride Lv.1") != 3) { + if (select("Pierce Lv.5", "Spear Stab Lv.3", "Spear Boomerang Lv.3", "Peco Peco Ride Lv.1") != 3) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong! You need to learn that to learn Brandish Spear! How can you not know about Knights if you want to become one?"; @@ -899,7 +899,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "Some Spears also have magical attributes, just like spells. Of the following, which can attack a Nightmare, which has the Ghost attribute?"; next; - if (select("Zephyrus:Lance:Bill Guisarme:Crescent Scythe") != 1) { + if (select("Zephyrus", "Lance", "Bill Guisarme", "Crescent Scythe") != 1) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong! You'll be doing absolutely no damage with that type of Spear! Come back after you've learned more about Knights!"; @@ -914,7 +914,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?"; next; - if (select("70 % of normal attack speed:80 % of normal attack speed:90 % of normal attack speed:100 % of normal attack speed") != 2) { + if (select("70 % of normal attack speed", "80 % of normal attack speed", "90 % of normal attack speed", "100 % of normal attack speed") != 2) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong!"; @@ -931,7 +931,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "What should you do when you run into a Novice asking for help in town?"; next; - switch(select("Tell the Novice of a reasonable hunting area.:Let the Novice fight while you take the damage.:Give the Novice a bunch of Zeny and items.")) { + switch(select("Tell the Novice of a reasonable hunting area.", "Let the Novice fight while you take the damage.", "Give the Novice a bunch of Zeny and items.")) { case 1: mes "[Sir Siracuse]"; mes "Of course, even a Novice needs to learn how to be independent. Giving good guidance to Novices is one of the best things we can do."; @@ -954,7 +954,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "you act within"; mes "a party?"; next; - switch(select("Protect everyone in the front of the battle.:Gather monsters and destroy them at once.:Get as many items possible, at all cost.")) { + switch(select("Protect everyone in the front of the battle.", "Gather monsters and destroy them at once.", "Get as many items possible, at all cost.")) { case 1: mes "[Sir Siracuse]"; mes "That's it! Our strength and attacks are very important in a party. All Knights should engage in a battle with that mindset."; @@ -978,7 +978,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "important value"; mes "a Knight must have?"; next; - switch(select("Honor:Wealth:Status")) { + switch(select("Honor", "Wealth", "Status")) { case 1: mes "[Sir Siracuse]"; mes "Right, above all else, Knights must be honorable! We live and die for honor! Always keep that in mind."; @@ -1017,7 +1017,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "something to"; mes "ask me?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "Hey..."; mes "You already took my test, didn't you? You're done here. You should go visit Sir Windsor now..."; @@ -1079,7 +1079,7 @@ prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{ else if (KNIGHT_Q >= 1 && KNIGHT_Q <= 5) { mes "...What?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Windsor]"; mes "..."; next; @@ -1160,7 +1160,7 @@ job_knt,89,106,4 script Knight Windsor#knt 4_M_JOB_KNIGHT1,{ mes "[Sir Windsor]"; mes "...Question?"; next; - .@i = select("What kind of test is this?:How do I take the test?:I'd like to leave.:No."); + .@i = select("What kind of test is this?", "How do I take the test?", "I'd like to leave.", "No."); mes "[Sir Windsor]"; mes "..."; if (.@i == 4) close; @@ -1509,7 +1509,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "Why did you"; mes "come to Amy?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Lady Amy]"; mes "Mmm~"; mes "You applied to change jobs! Okay! You'll soon be a Knight with that kind of determination!"; @@ -1538,7 +1538,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "Why did you"; mes "come to Amy?"; next; - if (select("Sir Windsor told me to--:Oh, nothing.") == 1) { + if (select("Sir Windsor told me to--", "Oh, nothing.") == 1) { if (!questprogress(9008)) changequest 9007,9008; mes "[Lady Amy]"; @@ -1578,7 +1578,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "Why did you"; mes "come to Amy?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Lady Amy]"; mes "Mmm~?"; mes "Have you learned"; @@ -1609,7 +1609,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "You are a Knight and you are looking for a party in Morroc."; mes "How would you go about doing so?"; next; - if (select("Shout out that you are looking for a party.:Open a chat room and wait.:Look for people seeking Knights.") != 1) + if (select("Shout out that you are looking for a party.", "Open a chat room and wait.", "Look for people seeking Knights.") != 1) .@knight_t += 10; mes "[Lady Amy]"; mes "You have formed a party with equal leveled players. There's a Priest, a Wizard, a Hunter, an Assassin, and a Blacksmith..."; @@ -1623,12 +1623,12 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "with your party."; mes "What should you do?"; next; - if (select("Check out the area and plan ahead.:Gather monsters for your party members.:Lead the party slowly at the front.") != 2) + if (select("Check out the area and plan ahead.", "Gather monsters for your party members.", "Lead the party slowly at the front.") != 2) .@knight_t += 10; mes "[Lady Amy]"; mes "But some rude players came with a group of monsters and disappeared! What should you do?"; next; - if (select("Keep the monsters from reaching the party.:Defend while the party retreats.:Run away on your Peco Peco.") == 2) + if (select("Keep the monsters from reaching the party.", "Defend while the party retreats.", "Run away on your Peco Peco.") == 2) .@knight_t += 10; mes "[Lady Amy]"; mes "Luckily, you all lived through the crisis. But as you walk, you find a person, who is not in your party, collapsed on the ground."; @@ -1636,7 +1636,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "[Lady Amy]"; mes "The person is asking politely for help. What should you do?"; next; - if (select("Ask your party's Priest to help.:Say you will help for Zeny.:Ignore and move on.") == 1) + if (select("Ask your party's Priest to help.", "Say you will help for Zeny.", "Ignore and move on.") == 1) .@knight_t += 10; mes "[Lady Amy]"; mes "You must bid farewell to your party members because you must go somewhere else."; @@ -1647,7 +1647,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "the battle. What"; mes "should you do?"; next; - if(select("Give it to who deserves it the most.:Pretend like nothing happened and keep it.:Decide with party who gets it.") != 2) + if(select("Give it to who deserves it the most.", "Pretend like nothing happened and keep it.", "Decide with party who gets it.") != 2) .@knight_t += 10; mes "[Lady Amy]"; mes "You end up with the item and you go to Prontera to sell it. There are many people with shops and chat rooms opened selling items."; @@ -1656,7 +1656,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "What should you"; mes "do to sell your item?"; next; - if (select("Shout out loud to everyone.:Open a chat room and wait.:Inquire if there is anyone that is interested.") == 3) + if (select("Shout out loud to everyone.", "Open a chat room and wait.", "Inquire if there is anyone that is interested.") == 3) .@knight_t += 10; mes "[Lady Amy]"; mes "While you are waiting,"; @@ -1664,7 +1664,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "for items and zeny."; mes "What do you do?"; next; - if (select("Give them some Zeny and items.:Simply ignore them.:Give suggestions for a place to hunt.") == 3) + if (select("Give them some Zeny and items.", "Simply ignore them.", "Give suggestions for a place to hunt.") == 3) .@knight_t += 10; mes "[Lady Amy]"; mes "Now you decide to go to the Hidden Temple by yourself. You happily ride on your Peco Peco."; @@ -1674,7 +1674,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "someone that is lost."; mes "What should you do?"; next; - if(select("Tell the person how to reach the exit.:Lead the person to the exit.:Give a Butterfly Wing.") != 3) + if(select("Tell the person how to reach the exit.", "Lead the person to the exit.", "Give a Butterfly Wing.") != 3) .@knight_t += 10; mes "[Lady Amy]"; mes "You've been hunting for a while, and now you're low on HP!"; @@ -1686,7 +1686,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "How would you ask"; mes "the Priest for a Heal?"; next; - if (select("Would it be possible to get a heal please?:Can I have a heal?:Heal plz!!") == 1) + if (select("Would it be possible to get a heal please?", "Can I have a heal?", "Heal plz!!") == 1) .@knight_t += 10; mes "[Lady Amy]"; mes "You are now very"; @@ -1700,7 +1700,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "What should"; mes "you do?"; next; - if (select("Pick it up and keep it.:Ask around to find the owner.:Simply walk by.") != 1) + if (select("Pick it up and keep it.", "Ask around to find the owner.", "Simply walk by.") != 1) .@knight_t += 10; mes "[Lady Amy]"; mes "Okay,"; @@ -1822,7 +1822,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "What is it..."; mes "Wandering Swordman?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Edmond]"; mes "A seed must first be nestled"; mes "in the earth before the seed may sprout. Then, the sprout must grow leaves before its buds blossom into flowers..."; @@ -1851,7 +1851,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "What is it..."; mes "Wandering Swordman."; next; - if (select("Lady Amy sent me.:Oh, nothing.") == 1) { + if (select("Lady Amy sent me.", "Oh, nothing.") == 1) { mes "[Sir Edmond]"; mes "It is now time to take my test. Please do your best, as you have done on the other tests."; next; @@ -1892,7 +1892,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "What is it..."; mes "Wandering Swordman?"; next; - if (select("I'm sorry, I didn't mean to...:Oh, nothing.") == 1) { + if (select("I'm sorry, I didn't mean to...", "Oh, nothing.") == 1) { mes "[Sir Edmond]"; mes "You were too careless in the last test. A Knight's sword exists to protect others, not to torment weaker monsters."; next; @@ -2007,7 +2007,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "Every Knight"; mes "would want one!"; next; - switch(select("About ^3355FFClaymore^000000:Buy Claymore:End Conversation")) { + switch(select("About ^3355FFClaymore^000000", "Buy Claymore", "End Conversation")) { case 1: mes "[Sir Gray]"; mes "Claymore, one of the best among the famous swords you can attain in Rune-Midgarts's Prontera!! Its value is priceless when considered by a Knight."; @@ -2115,7 +2115,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "Yes, what can"; mes "I do for you?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Gray]"; mes "Hoho, I see."; mes "So you took"; @@ -2151,7 +2151,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "What brings you"; mes "to me?"; next; - if (select("I've been thinking a lot.:Oh, nothing.") == 1) { + if (select("I've been thinking a lot.", "Oh, nothing.") == 1) { mes "[Sir Gray]"; mes "Is that so..."; mes "I wonder if you"; @@ -2178,7 +2178,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ close; } } - switch(select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) { + switch(select("To become stronger...", "To help my guild...", "Because I'm unsatisfied with myself right now...")) { case 1: mes "[Sir Gray]"; mes "To become stronger, you say?"; @@ -2188,7 +2188,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "[Sir Gray]"; mes "Is it to show off to others? To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?"; next; - switch(select("Gain wealth and fame.:I can protect myself.:I can protect others.")) { + switch(select("Gain wealth and fame.", "I can protect myself.", "I can protect others.")) { case 1: .@knight_t += 10; mes "[Sir Gray]"; @@ -2222,7 +2222,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "think you can"; mes "help your guild?"; next; - switch(select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) { + switch(select("My guild needs me.", "I can help gather funds for my guild.", "I can protect my guild members.")) { case 1: mes "[Sir Gray]"; mes "Anyone, anywhere in this world,"; @@ -2264,7 +2264,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "are you not satisfied"; mes "with right now?"; next; - switch(select("Skills.:Goal.:Appearance.")) { + switch(select("Skills.", "Goal.", "Appearance.")) { case 1: .@knight_t += 5; mes "[Sir Gray]"; @@ -2302,13 +2302,13 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "[Sir Gray]"; mes "If you become a Knight right away, what are you going to do first?"; next; - switch(select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) { + switch(select("I am going to go straight to battle.", "There are those waiting for me.", "I will learn more about Knights.")) { case 1: mes "[Sir Gray]"; mes "Battle...?"; mes "And then?"; next; - switch(select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) { + switch(select("I will grow within a short period of time.", "I would like to test my ability as a Knight.", "I would like to go to more challenging places.")) { case 1: .@knight_t += 10; mes "[Sir Gray]"; @@ -2334,7 +2334,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "Who is"; mes "waiting for you?"; next; - switch(select("My friends.:My Guild members.:My Lover.")) { + switch(select("My friends.", "My Guild members.", "My Lover.")) { case 1: mes "[Sir Gray]"; mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends."; @@ -2369,7 +2369,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "What do you plan"; mes "on learning?"; next; - switch(select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) { + switch(select("Comfortable places for Knights to go...", "The different paths of a Knight...", "Ways to get more money as a Knight...")) { case 1: .@knight_t += 5; mes "[Sir Gray]"; @@ -2474,7 +2474,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "A young Swordman."; mes "What can I do for you?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Gray]"; mes "Hoho~"; mes "There are many"; |