diff options
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index ddbfbbf27..53d273deb 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -145,7 +145,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "You can't apply to change jobs if you still have unused skill points. Use your remaining skill points first."; close; } - else if (HNTR_Q == 17 && countitem(1007) == 0) { + else if (HNTR_Q == 17 && countitem(Penetration) == 0) { mes "[Hunter Sherin]"; mes "Hmm... I've been informed that you passed the test. But you don't have the necessary 'Necklace of Wisdom (Penetration)' that proves your accomplishment."; next; @@ -153,7 +153,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "I'll let you change your job, but you must bring back a 'Necklace of Wisdom (Penetration),' no matter what it takes."; close; } - else if (HNTR_Q == 17 && countitem(1007) > 0 && JobLevel > 39) { + else if (HNTR_Q == 17 && countitem(Penetration) > 0 && JobLevel > 39) { mes "[Hunter Sherin]"; mes "Oh...?"; mes "You passed"; @@ -165,7 +165,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "I will now change"; mes "your job to a Hunter~"; next; - delitem 1007,1; //Penetration + delitem Penetration,1; mes "[Hunter Sherin]"; mes "Tada~ Congratulations!"; mes "You look great as a Hunter!!"; @@ -180,9 +180,9 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "[Hunter Sherin]"; mes "And also, here is a little reward for all the effort you put in. It's from me, of course~"; if (.@joblvl > 49) - getitem 1718,1; //Hunter_Bow + getitem Hunter_Bow,1; else - getitem 1710,1; //CrossBow + getitem CrossBow,1; close; } else if ((JobLevel > 39) && ((HNTR_Q == 0) || (HNTR_Q == 1))) { @@ -644,7 +644,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "Well, then. Your arrows are probably still being made, so you can use mine to take the test."; HNTR_Q = 12; changequest 4009,4011; - getitem 1751,200; //Silver_Arrow + getitem Silver_Arrow,200; close2; warp "job_hunte",176,22; end; @@ -729,7 +729,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "I mean, good job. I'll give you the item which proves that you have passed the test."; HNTR_Q = 17; savepoint "payon",104,99; - getitem 1007,1; //Penetration + getitem Penetration,1; changequest 4012,4013; next; mes "[Hunter Guildmaster]"; @@ -802,7 +802,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ } mes "[Hunter Guildmaster]"; mes "Well, your arrows are probably still being made, so you can use mine to take the test."; - getitem 1751,200; //Silver_Arrow + getitem Silver_Arrow,200; next; mes "[Hunter Guildmaster]"; mes "Good luck."; @@ -921,7 +921,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ mes "I mean, good job. Well then, I'll give you the item which serves as proof that you passed the test."; HNTR_Q = 17; savepoint "payon",104,99; - getitem 1007,1; //Penetration + getitem Penetration,1; next; mes "[Hunter Guildmaster]"; mes "Well..."; |