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-rw-r--r--npc/jobs/2-1/blacksmith.txt38
1 files changed, 19 insertions, 19 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index ba60ca5b4..f58158be3 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -14,13 +14,13 @@
//===== Additional Comments: =================================
//= Changed some npc names to the iRO names. Changed some variable
//= names and labels. Edited some text.[kobra_k88]
-//= Removed "if(JobLevel > 48) goto higher". It was a left over line.
+//= Removed "if (JobLevel > 48) goto higher". It was a left over line.
//= Thx to "Decker".[kobra_k88]
//= Fixed some typos, thanks to Riotblade [celest]
//= 1.3-1.5 Added Baby Class support [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus]
//= 1.7 item quantity/ids typos fix
//= 1.8 Moved the Quest to Einbroch [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
@@ -72,7 +72,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
mes "and tools is truly a form of art!";
next;
if (BaseClass == Job_Novice) {
- if (sex == 0) {
+ if (Sex == 0) {
mes "[Altiregen]";
mes "Oh~";
mes "what a very";
@@ -248,7 +248,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) {
mes "[Altiregen]";
mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.";
- if(checkquest(2015) != -1) {
+ if (checkquest(2015) != -1) {
changequest 2015,2016;
}
next;
@@ -483,9 +483,9 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "Let's see...your score is..." + .@black_q + " points.";
if (.@black_q == 100) {
set BSMITH_Q,3;
- if(checkquest(2001) != -1) {
+ if (checkquest(2001) != -1) {
changequest 2001,2002;
- }else{
+ } else {
changequest 2000,2002;
}
mes "Oh ho ho~";
@@ -500,7 +500,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
close;
}
set BSMITH_Q,2;
- if(checkquest(2001) == -1) {
+ if (checkquest(2001) == -1) {
changequest 2000,2001;
}
mes ".............";
@@ -653,7 +653,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
case 9:
mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
getitem 1610,1; //Arc_Wand
- if(checkquest(2003) != -1) {
+ if (checkquest(2003) != -1) {
changequest 2003,2008;
}
next;
@@ -678,7 +678,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
case 10:
mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
getitem 1219,1; //Gladius
- if(checkquest(2004) != -1) {
+ if (checkquest(2004) != -1) {
changequest 2004,2009;
}
next;
@@ -700,10 +700,10 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "Anyway, take this";
mes "to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom,";
break;
- Case 11:
+ case 11:
mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt.";
getitem 1119,1; //Tsurugi
- if(checkquest(2005) != -1) {
+ if (checkquest(2005) != -1) {
changequest 2005,2010;
}
next;
@@ -729,7 +729,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
case 12:
mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
getitem 1713,1; //Arbalest
- if(checkquest(2006) != -1) {
+ if (checkquest(2006) != -1) {
changequest 2006,2011;
}
next;
@@ -753,7 +753,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
case 13:
mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
getitem 1122,1; //Ring_Pommel_Saber
- if(checkquest(2007) != -1) {
+ if (checkquest(2007) != -1) {
changequest 2007,2012;
}
next;
@@ -850,16 +850,16 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
if (countitem(1073) > 0) {
set BSMITH_Q,15;
delitem 1073,1; //Merchant_Voucher_1
- if(checkquest(2008) != -1) {
+ if (checkquest(2008) != -1) {
changequest 2008,2013;
}
- else if(checkquest(2009) != -1) {
+ else if (checkquest(2009) != -1) {
changequest 2009,2013;
}
- else if(checkquest(2010) != -1) {
+ else if (checkquest(2010) != -1) {
changequest 2010,2013;
}
- else if(checkquest(2011) != -1) {
+ else if (checkquest(2011) != -1) {
changequest 2011,2013;
}
else {
@@ -1616,7 +1616,7 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{
mes "Excuse me, but you do not have enough money.";
close;
}
- set zeny,zeny-600;
+ set Zeny, Zeny-600;
warp "izlude",94,103;
end;
case 3: