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-rw-r--r--npc/jobs/2-1/blacksmith.txt94
1 files changed, 47 insertions, 47 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 2f49a8b5a..4e09d5ed9 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -150,7 +150,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "If you're interested, fill out this application with your name";
mes "and Job Level.";
next;
- switch(select("Fill out Application.:What are the requirements?:Um, I need to think about it.")) {
+ switch(select("Fill out Application.", "What are the requirements?", "Um, I need to think about it.")) {
case 1:
if (SkillPoint) {
mes "[Altiregen]";
@@ -227,7 +227,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "Haha, but don't worry, you are not going to travel that far.";
mes "Please go talk to the guildsman inside the building for more details about your next test.";
next;
- if (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!") == 1) {
+ if (select("I want to change my job quickly! But...oh well.", "Grrr! Enough is enough!") == 1) {
BSMITH_Q = 16;
changequest 2013,2014;
mes "[Altiregen]";
@@ -340,7 +340,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "[Geschupenschte]";
mes "However, I want to make sure that you have some basic knowledge as a Merchant. I'd like to ask you some questions, if that's okay.";
next;
- .@selection = select("Yes.:Um, can I have some time to prepare?");
+ .@selection = select("Yes.", "Um, can I have some time to prepare?");
}
else if (BSMITH_Q == 2) {
mes "[Geschupenschte]";
@@ -365,131 +365,131 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "1. Which one of the following regions is matched incorrectly";
mes "with its specialty item?";
next;
- if (select("Morroc - Thief Clothes:Alberta - Two Hand Axe:Comodo - Berserk Potion:Alberta - Swordmace") == 4)
+ if (select("Morroc - Thief Clothes", "Alberta - Two Hand Axe", "Comodo - Berserk Potion", "Alberta - Swordmace") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "2. What status can";
mes "be inflicted with the";
mes "^8E6B23Hammer Fall^000000 skill?";
next;
- if (select("Stun:Blind:Silence:Sleep") == 1)
+ if (select("Stun", "Blind", "Silence", "Sleep") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "3. Which one of the following skills cannot be performed";
mes "by a Merchant?";
next;
- if (select("Vending:Discount:Overcharge:Increase AGI") == 4)
+ if (select("Vending", "Discount", "Overcharge", "Increase AGI") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "4. Where can you find a store";
mes "that sells Blue Gemstones?";
next;
- if (select("Alberta:Morroc:Geffen:Prontera") == 3)
+ if (select("Alberta", "Morroc", "Geffen", "Prontera") == 3)
.@black_q += 10;
mes "[Geschupenschte]";
mes "5. Where is the";
mes "Tool Dealer";
mes "located in Geffen?";
next;
- if (select("8 o'clock direction from the town square:11 o'clock direction from the town square:6 o'clock direction from the town square:5 o'clock direction from the town square") == 1)
+ if (select("8 o'clock direction from the town square", "11 o'clock direction from the town square", "6 o'clock direction from the town square", "5 o'clock direction from the town square") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "6. Which weapon";
mes "cannot be used";
mes "by a Merchant?";
next;
- if (select("Stiletto:Ring Pommel Saber:Chain:Bible") == 4)
+ if (select("Stiletto", "Ring Pommel Saber", "Chain", "Bible") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "7. Which one of the following";
mes "has the highest defense rate?";
next;
- if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2)
+ if (select("Panties", "Mink Coat", "Wooden Mail", "Silk Robe") == 2)
.@black_q += 10;
mes "[Geschupenschte]";
mes "8. For Level 3 weapons,";
mes "what is the ^8E6B23Safe^000000 limit";
mes "for upgrading?";
next;
- if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3)
+ if (select("up to + 3", "up to + 4", "up to + 5", "up to + 6") == 3)
.@black_q += 10;
mes "9. What item";
mes "can be made using";
mes "the ^8E6B23Trunks^000000 item?";
next;
- if (select("Sakkat:Ghost Bandana:Majestic Goat:Antler") == 1)
+ if (select("Sakkat", "Ghost Bandana", "Majestic Goat", "Antler") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "10. The most important";
mes "part of being a Merchant is...?";
next;
- select("Credit:Integrity:Money:Rhetoric");
+ select("Credit", "Integrity", "Money", "Rhetoric");
.@black_q += 10;
}
else {
mes "[Geschupenschte]";
mes "1. Among the following cities, which one is not correctly matched with its specialty?";
next;
- if (select("Al De Baran - Yggdrasil Leaf:Alberta - Hammer:Comodo - Berserk Potion:Al De Baran - Hammer") == 4)
+ if (select("Al De Baran - Yggdrasil Leaf", "Alberta - Hammer", "Comodo - Berserk Potion", "Al De Baran - Hammer") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "2. How much Zeny";
mes "is one Jellopy worth?";
next;
- if (select("1 Zeny:2 Zeny:3 Zeny:4 Zeny") == 3)
+ if (select("1 Zeny", "2 Zeny", "3 Zeny", "4 Zeny") == 3)
.@black_q += 10;
mes "[Geschupenschte]";
mes "3. What is required";
mes "for a Merchant to use";
mes "the ^8E6B23Vending^000000 Skill?";
next;
- if (select("Must have a Cart.:Must have items to sell.:Must be wielding a weapon.:Must be wearing armor.") == 1)
+ if (select("Must have a Cart.", "Must have items to sell.", "Must be wielding a weapon.", "Must be wearing armor.") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "4. Where can you";
mes "change your Job to";
mes "become a Merchant?";
next;
- if (select("Alberta:Morroc:Geffen:Prontera") == 1)
+ if (select("Alberta", "Morroc", "Geffen", "Prontera") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "5. Where is the";
mes "Weapons Dealer";
mes "located in Morroc?";
next;
- if (select("7 o'clock from the town's center:11 o'clock from the town's center:6 o'clock from the town's center:5 o'clock from the town's center") == 4)
+ if (select("7 o'clock from the town's center", "11 o'clock from the town's center", "6 o'clock from the town's center", "5 o'clock from the town's center") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "6. What weapon";
mes "can a Merchant";
mes "not use?";
next;
- if (select("Main Gauche:Claymore:Chain:Two handed Axe") == 2)
+ if (select("Main Gauche", "Claymore", "Chain", "Two handed Axe") == 2)
.@black_q += 10;
mes "[Geschupenschte]";
mes "7. Which one of the following";
mes "has the highest defense rate?";
next;
- if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2)
+ if (select("Panties", "Mink Coat", "Wooden Mail", "Silk Robe") == 2)
.@black_q += 10;
mes "[Geschupenschte]";
mes "8. For Level 3 weapons,";
mes "what is the ^8E6B23Safe^000000 limit";
mes "for upgrading?";
next;
- if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3)
+ if (select("up to + 3", "up to + 4", "up to + 5", "up to + 6") == 3)
.@black_q += 10;
mes "[Geschupenschte]";
mes "9. What monster does";
mes "NOT drop Iron Ore?";
next;
- if (select("Chon Chon:Steel Chon Chon:Zerom:Anolian") == 4)
+ if (select("Chon Chon", "Steel Chon Chon", "Zerom", "Anolian") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "10. What is most";
mes "important to a Merchant?";
next;
- select("Rhetoric:Credit:Money:Experience");
+ select("Rhetoric", "Credit", "Money", "Experience");
.@black_q += 10;
}
mes "[Geschupenschte]";
@@ -639,7 +639,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "[Geschupenschte]";
mes "Oh, you should make sure that you are not carrying ^FF0000more than one "+getitemname(.@items[6])+"^000000, you should really only have an "+getitemname(.@items[6])+" that you bought from an NPC shop in your inventory.";
next;
- if (select("Oh, could you give me a second?:Oh, I brought what you asked for.") == 1) {
+ if (select("Oh, could you give me a second?", "Oh, I brought what you asked for.") == 1) {
mes "[Geschupenschte]";
mes "Hmmm, it would be";
mes "a good idea to put the";
@@ -862,7 +862,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "the delivery?";
mes "Let's see that receipt~";
next;
- if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) {
+ if (select("Yes sir, here it is.", "Receipt? I, uh, have it somewhere.") == 1) {
if (countitem(Merchant_Voucher_1) > 0) {
BSMITH_Q = 15;
delitem Merchant_Voucher_1,1;
@@ -959,7 +959,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "You sure this is what I ordered, right? I mean, if it's been used,";
mes "I don't want it.";
next;
- if (select("Whoops, this is one of the items I use...:I'm sure! It's brand new!") == 1) {
+ if (select("Whoops, this is one of the items I use...", "I'm sure! It's brand new!") == 1) {
mes "[Baisulist]";
mes "Well...";
mes "I guess I can";
@@ -1033,7 +1033,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "This is what I ordered, right?";
mes "I don't want any used or old Gladius that you might have!";
next;
- if (select("Whoops, not that one.:I guarantee you it is new.") == 1) {
+ if (select("Whoops, not that one.", "I guarantee you it is new.") == 1) {
cutin "Job_Black_hucke03",2;
mes "[Wickebine]";
mes "Oooh...!";
@@ -1135,7 +1135,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "So you're sure this is the item";
mes "I ordered, right? I wouldn't want it if it's been used.";
next;
- if (select("Whoops, this one is used!:It was just made, so it's new.") == 1) {
+ if (select("Whoops, this one is used!", "It was just made, so it's new.") == 1) {
mes "[Krongast]";
mes "Hmmmmm!";
mes "Please deliver";
@@ -1211,7 +1211,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "[Talpiz]";
mes "Um, this is what I ordered, right? I don't want an Arbalest that's been used before.";
next;
- if (select("Whoops, this is a used one.:I'm sure it's new.") == 1) {
+ if (select("Whoops, this is a used one.", "I'm sure it's new.") == 1) {
mes "[Talpiz]";
mes "Hmmmm.";
mes "Please hurry";
@@ -1288,7 +1288,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "^666666*Huuuk*^000000 This is what I ordered, right? I needed one especially";
mes "made to stop this poison...";
next;
- if (select("Whoops, this is my own Ring Pommel Saber.:I'm sure this is the one.") == 1) {
+ if (select("Whoops, this is my own Ring Pommel Saber.", "I'm sure this is the one.") == 1) {
mes "[Bismarc]";
mes "N-Nooo...";
mes "Hurry...!";
@@ -1383,7 +1383,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "[Mitehmaeeuh]";
mes "How much do you truly understand about smithing? Are you ready for me to ask you some questions?";
next;
- if (select("Yes:No, not yet~") == 1) {
+ if (select("Yes", "No, not yet~") == 1) {
mes "[Mitehmaeeuh]";
mes "Alright...";
mes "My test is simple.";
@@ -1404,7 +1404,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "is required to learn";
mes "the ^8E6B23Discount^000000 skill?";
next;
- if (select("Level 3 Push Cart:Item Appraisal:Level 10 Mammonite:Level 3 Enlarge Weight") == 4)
+ if (select("Level 3 Push Cart", "Item Appraisal", "Level 10 Mammonite", "Level 3 Enlarge Weight") == 4)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "2. When you attack";
@@ -1412,7 +1412,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "what status effect can";
mes "you inflict on enemies?";
next;
- if (select("Stun:Blindness:Chaos:Silence") == 1)
+ if (select("Stun", "Blindness", "Chaos", "Silence") == 1)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "3. How much Zeny is spent";
@@ -1420,7 +1420,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "mastered Mammonite skill?";
mes "(Level 10 Mammonite)";
next;
- if (select("900 Zeny:1000 Zeny:2000 Zeny:100,000 Zeny") == 2)
+ if (select("900 Zeny", "1000 Zeny", "2000 Zeny", "100,000 Zeny") == 2)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "4. What is the";
@@ -1428,7 +1428,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "the ^8E6B23Discount^000000";
mes "skill is mastered?";
next;
- if (select("21 % :22 % :23 % :24 % ") == 4)
+ if (select("21 % ", "22 % ", "23 % ", "24 % ") == 4)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "5. What is the maximum";
@@ -1437,7 +1437,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "NPCs after mastering the";
mes "^8E6B23Overcharge^000000 skill?";
next;
- if (select("21 % :22 % :23 % :24 % ") == 3)
+ if (select("21 % ", "22 % ", "23 % ", "24 % ") == 3)
.@blackss_te += 20;
break;
case 2:
@@ -1446,21 +1446,21 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "following monsters";
mes "drops Steel?";
next;
- if (select("Zerom:Chon Chon:Skel Worker:Requiem") == 3)
+ if (select("Zerom", "Chon Chon", "Skel Worker", "Requiem") == 3)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "2. Which of the following";
mes "stones can be made from";
mes "Red Bloods?";
next;
- if (select("Flame Heart:Rough Wind:Great Nature:Mystic Frozen") == 1)
+ if (select("Flame Heart", "Rough Wind", "Great Nature", "Mystic Frozen") == 1)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "3. Which of the following";
mes "stones do you have the most";
mes "of in your Kafra Storage?";
next;
- select("Wind of Verdure:Red Blood:Green Live:Crystal Blue");
+ select("Wind of Verdure", "Red Blood", "Green Live", "Crystal Blue");
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "4. In general,";
@@ -1469,14 +1469,14 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "most damage from a Wind";
mes "attribute weapon?";
next;
- if (select("Fire Property:Water Property:Earth Property:Wind Property") == 2)
+ if (select("Fire Property", "Water Property", "Earth Property", "Wind Property") == 2)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "5. How many Iron Ore";
mes "is required to make";
mes "1 Steel?";
next;
- if (select("5 Iron Ore :4 Iron Ore:3 Iron Ore:6 Iron Ore") == 1)
+ if (select("5 Iron Ore ", "4 Iron Ore", "3 Iron Ore", "6 Iron Ore") == 1)
.@blackss_te += 20;
break;
case 3:
@@ -1485,7 +1485,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "do when you meet someone";
mes "randomly on the street?";
next;
- switch(select("Ask them what they need.:Have a brief conversation.:Ignore them.:Give items and run away.")) {
+ switch(select("Ask them what they need.", "Have a brief conversation.", "Ignore them.", "Give items and run away.")) {
case 1:
case 2:
.@blackss_te += 20;
@@ -1499,20 +1499,20 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "^8E6B23Crazy Uproar^000000 and";
mes "^8E6B23Change Cart^000000 skills?";
next;
- if (select("Al De Baran:Alberta:Morroc:Izlude") == 2)
+ if (select("Al De Baran", "Alberta", "Morroc", "Izlude") == 2)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "3. From the center of Einbroch,";
mes "in which direction is the Blacksmith Guild?";
next;
- if (select("11 o'clock:5 o'clock:7 o'clock:12 o'clock") == 2)
+ if (select("11 o'clock", "5 o'clock", "7 o'clock", "12 o'clock") == 2)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "4. In which town";
mes "can you find the";
mes "most Blacksmiths?";
next;
- if (select("Prontera:Morroc:Alberta:Einbroch") == 4)
+ if (select("Prontera", "Morroc", "Alberta", "Einbroch") == 4)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "5. Which of the";
@@ -1520,7 +1520,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "affect your skill";
mes "as a Blacksmith?";
next;
- if (select("STR :DEX:AGI :VIT ") == 2)
+ if (select("STR ", "DEX", "AGI ", "VIT ") == 2)
.@blackss_te += 20;
break;
}
@@ -1607,7 +1607,7 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 4_F_JOB_BLACKSMITH,{
mes "I can provide you a teleport service to Izlude, where you can use the airship.";
mes "Would you like to move to Izlude immediately?";
next;
- switch(select("How to go to Einbroch:Yes!:No, thanks.")) {
+ switch(select("How to go to Einbroch", "Yes!", "No, thanks.")) {
case 1:
mes "[Blacksmith Guildsman]";
mes "Oops, haven't you used the airship yet?";