diff options
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 460 |
1 files changed, 230 insertions, 230 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 123c5ee71..842085f89 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -40,7 +40,7 @@ // Job Changer //****************************************************************************// -in_moc_16.gat,19,33,4 script Guildsman 55,{ +in_moc_16,19,33,4 script Guildsman 55,{ callfunc "F_BlockHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross","Assassin Huey"; if(BaseJob == Job_Assassin) { @@ -126,9 +126,9 @@ in_moc_16.gat,19,33,4 script Guildsman 55,{ mes "He'll take care of the registration process."; enablenpc "Assassin Kai#1"; disablenpc "Assassin Kai#2"; - savepoint "in_moc_16.gat", 19, 27; + savepoint "in_moc_16", 19, 27; close2; - warp "in_moc_16.gat", 19, 76; + warp "in_moc_16", 19, 76; end; M_1: mes "[Angry looking man]"; @@ -151,13 +151,13 @@ L_Failed1: close2; disablenpc "Assassin Kai#1"; enablenpc "Assassin Kai#2"; - warp "in_moc_16.gat", 19, 76; + warp "in_moc_16", 19, 76; end; L_Failed2: mes "What are you doing out here?? Go back in and finish the second test!!"; close2; - warp "in_moc_16.gat", 21, 160; + warp "in_moc_16", 21, 160; end; L_Change: @@ -208,7 +208,7 @@ L_Change: set ASSIN_Q, 0; set ASSIN_Q2, 0; close2; - warp "moc_fild16.gat", 206, 155; + warp "moc_fild16", 206, 155; end; } @@ -218,7 +218,7 @@ L_Change: //****************************************************************************// // Assassin Kai: First Position ================================= -in_moc_16.gat,21,91,4 script Assassin Kai#1 730,4,4,{ +in_moc_16,21,91,4 script Assassin Kai#1 730,4,4,{ end; OnTouch: @@ -230,7 +230,7 @@ OnTouch: } // Assassin Kai: Second Position ============================== -in_moc_16.gat,25,90,4 script Assassin Kai#2 730,2,1,{ +in_moc_16,25,90,4 script Assassin Kai#2 730,2,1,{ if(kaitrig == 1) goto OnTouch; mes "[Assassin Kai]"; mes "Come closer to me, I like to see a persons face when I'm talking to them."; @@ -267,7 +267,7 @@ OnTouch: mes "Anyway, let me send to to the test hall for your first test."; set JBLVL, 40; close2; - warp "in_moc_16.gat", 19, 141; + warp "in_moc_16", 19, 141; end; sL_HighLvl: @@ -278,7 +278,7 @@ OnTouch: mes "You first test will be with the ^5533FF'Nameless One'^000000. I'll send you too him right away."; set JBLVL, 50; close2; - warp "in_moc_16.gat", 19, 141; + warp "in_moc_16", 19, 141; end; M_No: @@ -297,7 +297,7 @@ OnTouch: mes "[Assassin Kai]"; mes "....Well, if thats the case,........ GET OUT!!"; close2; - warp "moc_fild16.gat", 206, 229; + warp "moc_fild16", 206, 229; end; sM_Yes: mes "[Assassin Kai]"; @@ -369,7 +369,7 @@ L_Failed: mes "Hahaha.... I can't beleive this..... hahaha....."; emotion e_heh; close2; - warp "in_moc_16.gat", 19, 141; + warp "in_moc_16", 19, 141; end; M_1: mes "[Assassin Kai]"; @@ -397,7 +397,7 @@ L_Failed: mes "[Assassin Kai]"; mes "This is all I have to say about Assassins...... I hope what I've said doesn't depress you?"; close2; - warp "in_moc_16.gat", 19, 141; + warp "in_moc_16", 19, 141; end; M_2: mes "[Assassin Kai]"; @@ -431,7 +431,7 @@ L_Failed: mes "I've said quite a lot and I acutally feel a little bit tired now. Hopefully you will do better this time."; mes "Get ready, I will send you to the test hall again."; close2; - warp "in_moc_16.gat", 19, 141; + warp "in_moc_16", 19, 141; close; sM_End: @@ -450,7 +450,7 @@ L_Failed: mes "GET OUT! Get out of here right now!! You're not fit to become an Assassin!!!"; emotion e_pif; close2; - warp "c_tower4.gat", 64, 76; + warp "c_tower4", 64, 76; close; sF_Quiz: @@ -535,11 +535,11 @@ sF_Quiz: //****************************************************************************// // Namelss One ==================================================== -in_moc_16.gat,19,150,1 script Nameless One 139,8,6,{ +in_moc_16,19,150,1 script Nameless One 139,8,6,{ OnTouch: if(ASSIN_Q > 1) end; - warp "in_moc_16.gat",19,142; + warp "in_moc_16",19,142; sleep2 700; if(ASSIN_Q == 1) goto L_ReTest; @@ -566,7 +566,7 @@ OnTouch: close2; disablenpc "Assassin Kai#1"; enablenpc "Assassin Kai#2"; - warp "in_moc_16.gat", 19, 76; + warp "in_moc_16", 19, 76; end; M_1: mes "[Nameless One]"; @@ -973,7 +973,7 @@ L_Score: next; mes "[Nameless One]"; mes "Wait don't get so excited yet, there's still another test... Speak to Barkadi and she'll tell you about the second test.."; - savepoint "in_moc_16.gat", 21, 160; + savepoint "in_moc_16", 21, 160; set ASSIN_Q, 2; close; @@ -995,7 +995,7 @@ L_Score: close2; disablenpc "Assassin Kai#1"; enablenpc "Assassin Kai#2"; - warp "in_moc_16.gat", 19, 76; + warp "in_moc_16", 19, 76; end; L_ReTest: @@ -1016,7 +1016,7 @@ L_ReTest: mes "[Nameless One]"; mes "Leave the assassin guild now. Go back to the town you came from!"; close2; - warp "moc_fild16.gat", 206, 241; + warp "moc_fild16", 206, 241; end; M_Retry: mes "[Nameless One]"; @@ -1035,7 +1035,7 @@ L_ReTest: //=====================================================// // Barcardi ==============================>\\ -in_moc_16.gat,21,165,4 script Barcardi 725,{ +in_moc_16,21,165,4 script Barcardi 725,{ mes "[Barcardi]"; mes "I see that you passed the first test ^5533FF" + strcharinfo(0) + "^000000."; @@ -1080,71 +1080,71 @@ in_moc_16.gat,21,165,4 script Barcardi 725,{ mes "....... Oh, and don't forget to bring some courage with you loser!"; emotion e_pif; next; - warp "moc_fild16.gat", 206, 241; + warp "moc_fild16", 206, 241; close; OnInit: waitingroom "Assasin Test Waitingroom",8,"Barcardi::OnStart",1; end; OnStart: - set $@SinUsers, getareausers("in_moc_16.gat", 60, 136, 93, 177); - set $@SinUsers, $@SinUsers + getareausers("in_moc_16.gat", 64, 46, 111, 105); + set $@SinUsers, getareausers("in_moc_16", 60, 136, 93, 177); + set $@SinUsers, $@SinUsers + getareausers("in_moc_16", 64, 46, 111, 105); if ($@SinUsers > 0) end; // stops the rest of the script from running if there is somebody taking the test if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room - killmonsterall "in_moc_16.gat"; - warpwaitingpc "in_moc_16.gat", 65, 150; + killmonsterall "in_moc_16"; + warpwaitingpc "in_moc_16", 65, 150; donpcevent "SinTest2::OnStart"; end; } // Job Change Monsters ======================>\\ -in_moc_16.gat,1,1,0 script SinTest2 -1,{ +in_moc_16,1,1,0 script SinTest2 -1,{ OnStart: set $@SinMob, 6; disablenpc "sinWarp1"; // Target Monsters - monster "in_moc_16.gat",62,161,"Job Change Target",1002,1,"SinTest2::OnMobDead"; - monster "in_moc_16.gat",85,169,"Job Change Target",1063,1,"SinTest2::OnMobDead"; - monster "in_moc_16.gat",88,152,"Job Change Target",1002,1,"SinTest2::OnMobDead"; - monster "in_moc_16.gat",90,143,"Job Change Target",1113,1,"SinTest2::OnMobDead"; - monster "in_moc_16.gat",74,167,"Job Change Target",1031,1,"SinTest2::OnMobDead"; - monster "in_moc_16.gat",77,173,"Job Change Target",1002,1,"SinTest2::OnMobDead"; + monster "in_moc_16",62,161,"Job Change Target",1002,1,"SinTest2::OnMobDead"; + monster "in_moc_16",85,169,"Job Change Target",1063,1,"SinTest2::OnMobDead"; + monster "in_moc_16",88,152,"Job Change Target",1002,1,"SinTest2::OnMobDead"; + monster "in_moc_16",90,143,"Job Change Target",1113,1,"SinTest2::OnMobDead"; + monster "in_moc_16",74,167,"Job Change Target",1031,1,"SinTest2::OnMobDead"; + monster "in_moc_16",77,173,"Job Change Target",1002,1,"SinTest2::OnMobDead"; // Decoy Monsters - monster "in_moc_16.gat",62,161,"Jabs change target",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",85,169,"Warrior test target",1031,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",79,174,"Target",1113,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",85,156,"Job quest target",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",74,171,"bouncer",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",68,173,"I got yours right here!",1113,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",65,158,"Battle Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",60,158,"Soldiet Target",1113,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",64,169,"Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",71,173,"Job change ready",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",77,172,"Don't hit me",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",76,172,"Target",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",75,172,"Not me",1113,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",67,167,"Keep up the good work",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",86,170,"Job target change",1031,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",86,171,"Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",86,170,"Target",1113,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",86,173,"Hope you can become an assassin..",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",85,170,"Battle Monster",1031,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",89,156,"Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",89,156,"Speed182",1113,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",89,156,"Battle Target",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",89,156,"Battlefield Tears",1113,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",89,156,"Job Change Tears",1031,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",83,169,"Evil Servant",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",63,158,"Dead soul",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",63,157,"Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",64,159,"Battle Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",63,159,"Target",1063,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",63,159,"Archer Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",63,159,"Swordman Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",83,148,"Thief Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",82,148,"Acolyte Target",1002,1,"SinTest2::OnFailed"; - monster "in_moc_16.gat",84,148,"Merchant Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",62,161,"Jabs change target",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",85,169,"Warrior test target",1031,1,"SinTest2::OnFailed"; + monster "in_moc_16",79,174,"Target",1113,1,"SinTest2::OnFailed"; + monster "in_moc_16",85,156,"Job quest target",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",74,171,"bouncer",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",68,173,"I got yours right here!",1113,1,"SinTest2::OnFailed"; + monster "in_moc_16",65,158,"Battle Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",60,158,"Soldiet Target",1113,1,"SinTest2::OnFailed"; + monster "in_moc_16",64,169,"Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",71,173,"Job change ready",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",77,172,"Don't hit me",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",76,172,"Target",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",75,172,"Not me",1113,1,"SinTest2::OnFailed"; + monster "in_moc_16",67,167,"Keep up the good work",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",86,170,"Job target change",1031,1,"SinTest2::OnFailed"; + monster "in_moc_16",86,171,"Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",86,170,"Target",1113,1,"SinTest2::OnFailed"; + monster "in_moc_16",86,173,"Hope you can become an assassin..",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",85,170,"Battle Monster",1031,1,"SinTest2::OnFailed"; + monster "in_moc_16",89,156,"Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",89,156,"Speed182",1113,1,"SinTest2::OnFailed"; + monster "in_moc_16",89,156,"Battle Target",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",89,156,"Battlefield Tears",1113,1,"SinTest2::OnFailed"; + monster "in_moc_16",89,156,"Job Change Tears",1031,1,"SinTest2::OnFailed"; + monster "in_moc_16",83,169,"Evil Servant",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",63,158,"Dead soul",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",63,157,"Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",64,159,"Battle Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",63,159,"Target",1063,1,"SinTest2::OnFailed"; + monster "in_moc_16",63,159,"Archer Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",63,159,"Swordman Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",83,148,"Thief Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",82,148,"Acolyte Target",1002,1,"SinTest2::OnFailed"; + monster "in_moc_16",84,148,"Merchant Target",1002,1,"SinTest2::OnFailed"; set $@sinRmX1, 60; set $@sinRmY1, 136; set $@sinRmX2, 93; @@ -1157,132 +1157,132 @@ OnStart: OnTimer500: stopnpctimer; - areaannounce "in_moc_16.gat", 60, 136, 93, 177, "Okay the test is about to start! Remember to eliminate the monsters called 'Job Change Target'",8; + areaannounce "in_moc_16", 60, 136, 93, 177, "Okay the test is about to start! Remember to eliminate the monsters called 'Job Change Target'",8; end; OnMobDead: set $@SinMob, $@SinMob -1; - areaannounce "in_moc_16.gat", 60, 136, 93, 177, "Good. You have " + $@SinMob + " targets left to eliminate.",8; + areaannounce "in_moc_16", 60, 136, 93, 177, "Good. You have " + $@SinMob + " targets left to eliminate.",8; if($@SinMob > 0) end; stopnpctimer "TimerSin"; - killmonsterall "in_moc_16.gat"; + killmonsterall "in_moc_16"; enablenpc "sinWarp1"; - areaannounce "in_moc_16.gat", 60, 136, 93, 177,"Congratulations! You passed the test! A warp has just opened. Use it to leave the test room.",8; + areaannounce "in_moc_16", 60, 136, 93, 177,"Congratulations! You passed the test! A warp has just opened. Use it to leave the test room.",8; addtimer 30000, "sinWarp1::OnTimer30000"; // warps player after 30 sec to move test along end; OnFailed: stopnpctimer "TimerSin"; - areaannounce "in_moc_16.gat", 60, 136, 93, 177,"You failed!",8; + areaannounce "in_moc_16", 60, 136, 93, 177,"You failed!",8; addtimer 3000, "TimerSin::OnTimer188000"; end; } // Observer ===========================>\\ -in_moc_16.gat,62,153,1 script Observer 55,{ +in_moc_16,62,153,1 script Observer 55,{ mes "[Observer]"; mes "Don't mind me, I'm just here to see how well you do on your test....."; close; } // Warp ==============================>\\ -in_moc_16.gat,87,137,0 script sinWarp1 45,2,1,{ +in_moc_16,87,137,0 script sinWarp1 45,2,1,{ OnTimer30000: - killmonsterall "in_moc_16.gat"; + killmonsterall "in_moc_16"; enablenpc "Thomas"; - warp "in_moc_16.gat", 87, 102; + warp "in_moc_16", 87, 102; end; } // Booby Traps ========================>\\ -in_moc_16.gat,68,158,0 script 01_1::SinTrap 139,0,0,{ +in_moc_16,68,158,0 script 01_1::SinTrap 139,0,0,{ stopnpctimer "TimerSin"; - warp "in_moc_16.gat", 19, 161; - killmonsterall "in_moc_16.gat"; + warp "in_moc_16", 19, 161; + killmonsterall "in_moc_16"; donpcevent "Barcardi::OnStart"; end; } -in_moc_16.gat,69,158,0 duplicate(SinTrap) 01_2 139,0,0 -in_moc_16.gat,68,159,0 duplicate(SinTrap) 01_3 139,0,0 -in_moc_16.gat,69,159,0 duplicate(SinTrap) 01_4 139,0,0 -in_moc_16.gat,64,162,0 duplicate(SinTrap) 02_1 139,0,0 -in_moc_16.gat,65,162,0 duplicate(SinTrap) 02_2 139,0,0 -in_moc_16.gat,64,163,0 duplicate(SinTrap) 02_3 139,0,0 -in_moc_16.gat,65,163,0 duplicate(SinTrap) 02_4 139,0,0 -in_moc_16.gat,62,168,0 duplicate(SinTrap) 03_1 139,0,0 -in_moc_16.gat,63,168,0 duplicate(SinTrap) 03_2 139,0,0 -in_moc_16.gat,62,169,0 duplicate(SinTrap) 03_3 139,0,0 -in_moc_16.gat,63,169,0 duplicate(SinTrap) 03_4 139,0,0 -in_moc_16.gat,66,170,0 duplicate(SinTrap) 04_1 139,0,0 -in_moc_16.gat,67,170,0 duplicate(SinTrap) 04_2 139,0,0 -in_moc_16.gat,66,171,0 duplicate(SinTrap) 04_3 139,0,0 -in_moc_16.gat,67,171,0 duplicate(SinTrap) 04_4 139,0,0 -in_moc_16.gat,64,174,0 duplicate(SinTrap) 05_1 139,0,0 -in_moc_16.gat,64,175,0 duplicate(SinTrap) 05_2 139,0,0 -in_moc_16.gat,65,174,0 duplicate(SinTrap) 05_3 139,0,0 -in_moc_16.gat,65,175,0 duplicate(SinTrap) 05_4 139,0,0 -in_moc_16.gat,72,174,0 duplicate(SinTrap) 06_1 139,0,0 -in_moc_16.gat,72,175,0 duplicate(SinTrap) 06_2 139,0,0 -in_moc_16.gat,73,174,0 duplicate(SinTrap) 06_3 139,0,0 -in_moc_16.gat,73,175,0 duplicate(SinTrap) 06_4 139,0,0 -in_moc_16.gat,72,166,0 duplicate(SinTrap) 07_1 139,0,0 -in_moc_16.gat,72,167,0 duplicate(SinTrap) 07_2 139,0,0 -in_moc_16.gat,73,166,0 duplicate(SinTrap) 07_3 139,0,0 -in_moc_16.gat,73,167,0 duplicate(SinTrap) 07_4 139,0,0 -in_moc_16.gat,72,168,0 duplicate(SinTrap) 08_1 139,0,0 -in_moc_16.gat,72,169,0 duplicate(SinTrap) 08_2 139,0,0 -in_moc_16.gat,73,168,0 duplicate(SinTrap) 08_3 139,0,0 -in_moc_16.gat,73,169,0 duplicate(SinTrap) 08_4 139,0,0 -in_moc_16.gat,78,168,0 duplicate(SinTrap) 09_1 139,0,0 -in_moc_16.gat,78,169,0 duplicate(SinTrap) 09_2 139,0,0 -in_moc_16.gat,79,168,0 duplicate(SinTrap) 09_3 139,0,0 -in_moc_16.gat,79,169,0 duplicate(SinTrap) 09_4 139,0,0 -in_moc_16.gat,80,172,0 duplicate(SinTrap) 10_1 139,0,0 -in_moc_16.gat,81,172,0 duplicate(SinTrap) 10_2 139,0,0 -in_moc_16.gat,82,172,0 duplicate(SinTrap) 10_3 139,0,0 -in_moc_16.gat,83,172,0 duplicate(SinTrap) 10_4 139,0,0 -in_moc_16.gat,80,173,0 duplicate(SinTrap) 10_5 139,0,0 -in_moc_16.gat,81,173,0 duplicate(SinTrap) 10_6 139,0,0 -in_moc_16.gat,82,173,0 duplicate(SinTrap) 10_7 139,0,0 -in_moc_16.gat,83,173,0 duplicate(SinTrap) 10_8 139,0,0 -in_moc_16.gat,88,174,0 duplicate(SinTrap) 11_1 139,0,0 -in_moc_16.gat,88,175,0 duplicate(SinTrap) 11_2 139,0,0 -in_moc_16.gat,89,174,0 duplicate(SinTrap) 11_3 139,0,0 -in_moc_16.gat,86,166,0 duplicate(SinTrap) 12_1 139,0,0 -in_moc_16.gat,86,167,0 duplicate(SinTrap) 12_2 139,0,0 -in_moc_16.gat,87,166,0 duplicate(SinTrap) 12_3 139,0,0 -in_moc_16.gat,87,167,0 duplicate(SinTrap) 12_4 139,0,0 -in_moc_16.gat,90,164,0 duplicate(SinTrap) 13_1 139,0,0 -in_moc_16.gat,90,165,0 duplicate(SinTrap) 13_2 139,0,0 -in_moc_16.gat,91,164,0 duplicate(SinTrap) 13_3 139,0,0 -in_moc_16.gat,91,165,0 duplicate(SinTrap) 13_4 139,0,0 -in_moc_16.gat,84,160,0 duplicate(SinTrap) 14_1 139,0,0 -in_moc_16.gat,85,160,0 duplicate(SinTrap) 14_2 139,0,0 -in_moc_16.gat,86,160,0 duplicate(SinTrap) 14_3 139,0,0 -in_moc_16.gat,87,160,0 duplicate(SinTrap) 14_4 139,0,0 -in_moc_16.gat,88,160,0 duplicate(SinTrap) 14_5 139,0,0 -in_moc_16.gat,89,160,0 duplicate(SinTrap) 14_6 139,0,0 -in_moc_16.gat,84,161,0 duplicate(SinTrap) 14_7 139,0,0 -in_moc_16.gat,85,161,0 duplicate(SinTrap) 14_8 139,0,0 -in_moc_16.gat,86,161,0 duplicate(SinTrap) 14_9 139,0,0 -in_moc_16.gat,87,161,0 duplicate(SinTrap) 14_10 139,0,0 -in_moc_16.gat,88,161,0 duplicate(SinTrap) 14_11 139,0,0 -in_moc_16.gat,89,161,0 duplicate(SinTrap) 14_12 139,0,0 -in_moc_16.gat,86,154,0 duplicate(SinTrap) 15_1 139,0,0 -in_moc_16.gat,86,155,0 duplicate(SinTrap) 15_2 139,0,0 -in_moc_16.gat,87,154,0 duplicate(SinTrap) 15_3 139,0,0 -in_moc_16.gat,87,155,0 duplicate(SinTrap) 15_4 139,0,0 -in_moc_16.gat,84,150,0 duplicate(SinTrap) 16_1 139,0,0 -in_moc_16.gat,84,151,0 duplicate(SinTrap) 16_2 139,0,0 -in_moc_16.gat,85,150,0 duplicate(SinTrap) 16_3 139,0,0 -in_moc_16.gat,85,151,0 duplicate(SinTrap) 16_4 139,0,0 -in_moc_16.gat,90,150,0 duplicate(SinTrap) 17_1 139,0,0 -in_moc_16.gat,90,151,0 duplicate(SinTrap) 17_2 139,0,0 -in_moc_16.gat,91,150,0 duplicate(SinTrap) 17_3 139,0,0 -in_moc_16.gat,91,151,0 duplicate(SinTrap) 17_4 139,0,0 -in_moc_16.gat,86,146,0 duplicate(SinTrap) 18_1 139,0,0 -in_moc_16.gat,86,147,0 duplicate(SinTrap) 18_2 139,0,0 -in_moc_16.gat,87,146,0 duplicate(SinTrap) 18_3 139,0,0 -in_moc_16.gat,87,147,0 duplicate(SinTrap) 18_4 139,0,0 +in_moc_16,69,158,0 duplicate(SinTrap) 01_2 139,0,0 +in_moc_16,68,159,0 duplicate(SinTrap) 01_3 139,0,0 +in_moc_16,69,159,0 duplicate(SinTrap) 01_4 139,0,0 +in_moc_16,64,162,0 duplicate(SinTrap) 02_1 139,0,0 +in_moc_16,65,162,0 duplicate(SinTrap) 02_2 139,0,0 +in_moc_16,64,163,0 duplicate(SinTrap) 02_3 139,0,0 +in_moc_16,65,163,0 duplicate(SinTrap) 02_4 139,0,0 +in_moc_16,62,168,0 duplicate(SinTrap) 03_1 139,0,0 +in_moc_16,63,168,0 duplicate(SinTrap) 03_2 139,0,0 +in_moc_16,62,169,0 duplicate(SinTrap) 03_3 139,0,0 +in_moc_16,63,169,0 duplicate(SinTrap) 03_4 139,0,0 +in_moc_16,66,170,0 duplicate(SinTrap) 04_1 139,0,0 +in_moc_16,67,170,0 duplicate(SinTrap) 04_2 139,0,0 +in_moc_16,66,171,0 duplicate(SinTrap) 04_3 139,0,0 +in_moc_16,67,171,0 duplicate(SinTrap) 04_4 139,0,0 +in_moc_16,64,174,0 duplicate(SinTrap) 05_1 139,0,0 +in_moc_16,64,175,0 duplicate(SinTrap) 05_2 139,0,0 +in_moc_16,65,174,0 duplicate(SinTrap) 05_3 139,0,0 +in_moc_16,65,175,0 duplicate(SinTrap) 05_4 139,0,0 +in_moc_16,72,174,0 duplicate(SinTrap) 06_1 139,0,0 +in_moc_16,72,175,0 duplicate(SinTrap) 06_2 139,0,0 +in_moc_16,73,174,0 duplicate(SinTrap) 06_3 139,0,0 +in_moc_16,73,175,0 duplicate(SinTrap) 06_4 139,0,0 +in_moc_16,72,166,0 duplicate(SinTrap) 07_1 139,0,0 +in_moc_16,72,167,0 duplicate(SinTrap) 07_2 139,0,0 +in_moc_16,73,166,0 duplicate(SinTrap) 07_3 139,0,0 +in_moc_16,73,167,0 duplicate(SinTrap) 07_4 139,0,0 +in_moc_16,72,168,0 duplicate(SinTrap) 08_1 139,0,0 +in_moc_16,72,169,0 duplicate(SinTrap) 08_2 139,0,0 +in_moc_16,73,168,0 duplicate(SinTrap) 08_3 139,0,0 +in_moc_16,73,169,0 duplicate(SinTrap) 08_4 139,0,0 +in_moc_16,78,168,0 duplicate(SinTrap) 09_1 139,0,0 +in_moc_16,78,169,0 duplicate(SinTrap) 09_2 139,0,0 +in_moc_16,79,168,0 duplicate(SinTrap) 09_3 139,0,0 +in_moc_16,79,169,0 duplicate(SinTrap) 09_4 139,0,0 +in_moc_16,80,172,0 duplicate(SinTrap) 10_1 139,0,0 +in_moc_16,81,172,0 duplicate(SinTrap) 10_2 139,0,0 +in_moc_16,82,172,0 duplicate(SinTrap) 10_3 139,0,0 +in_moc_16,83,172,0 duplicate(SinTrap) 10_4 139,0,0 +in_moc_16,80,173,0 duplicate(SinTrap) 10_5 139,0,0 +in_moc_16,81,173,0 duplicate(SinTrap) 10_6 139,0,0 +in_moc_16,82,173,0 duplicate(SinTrap) 10_7 139,0,0 +in_moc_16,83,173,0 duplicate(SinTrap) 10_8 139,0,0 +in_moc_16,88,174,0 duplicate(SinTrap) 11_1 139,0,0 +in_moc_16,88,175,0 duplicate(SinTrap) 11_2 139,0,0 +in_moc_16,89,174,0 duplicate(SinTrap) 11_3 139,0,0 +in_moc_16,86,166,0 duplicate(SinTrap) 12_1 139,0,0 +in_moc_16,86,167,0 duplicate(SinTrap) 12_2 139,0,0 +in_moc_16,87,166,0 duplicate(SinTrap) 12_3 139,0,0 +in_moc_16,87,167,0 duplicate(SinTrap) 12_4 139,0,0 +in_moc_16,90,164,0 duplicate(SinTrap) 13_1 139,0,0 +in_moc_16,90,165,0 duplicate(SinTrap) 13_2 139,0,0 +in_moc_16,91,164,0 duplicate(SinTrap) 13_3 139,0,0 +in_moc_16,91,165,0 duplicate(SinTrap) 13_4 139,0,0 +in_moc_16,84,160,0 duplicate(SinTrap) 14_1 139,0,0 +in_moc_16,85,160,0 duplicate(SinTrap) 14_2 139,0,0 +in_moc_16,86,160,0 duplicate(SinTrap) 14_3 139,0,0 +in_moc_16,87,160,0 duplicate(SinTrap) 14_4 139,0,0 +in_moc_16,88,160,0 duplicate(SinTrap) 14_5 139,0,0 +in_moc_16,89,160,0 duplicate(SinTrap) 14_6 139,0,0 +in_moc_16,84,161,0 duplicate(SinTrap) 14_7 139,0,0 +in_moc_16,85,161,0 duplicate(SinTrap) 14_8 139,0,0 +in_moc_16,86,161,0 duplicate(SinTrap) 14_9 139,0,0 +in_moc_16,87,161,0 duplicate(SinTrap) 14_10 139,0,0 +in_moc_16,88,161,0 duplicate(SinTrap) 14_11 139,0,0 +in_moc_16,89,161,0 duplicate(SinTrap) 14_12 139,0,0 +in_moc_16,86,154,0 duplicate(SinTrap) 15_1 139,0,0 +in_moc_16,86,155,0 duplicate(SinTrap) 15_2 139,0,0 +in_moc_16,87,154,0 duplicate(SinTrap) 15_3 139,0,0 +in_moc_16,87,155,0 duplicate(SinTrap) 15_4 139,0,0 +in_moc_16,84,150,0 duplicate(SinTrap) 16_1 139,0,0 +in_moc_16,84,151,0 duplicate(SinTrap) 16_2 139,0,0 +in_moc_16,85,150,0 duplicate(SinTrap) 16_3 139,0,0 +in_moc_16,85,151,0 duplicate(SinTrap) 16_4 139,0,0 +in_moc_16,90,150,0 duplicate(SinTrap) 17_1 139,0,0 +in_moc_16,90,151,0 duplicate(SinTrap) 17_2 139,0,0 +in_moc_16,91,150,0 duplicate(SinTrap) 17_3 139,0,0 +in_moc_16,91,151,0 duplicate(SinTrap) 17_4 139,0,0 +in_moc_16,86,146,0 duplicate(SinTrap) 18_1 139,0,0 +in_moc_16,86,147,0 duplicate(SinTrap) 18_2 139,0,0 +in_moc_16,87,146,0 duplicate(SinTrap) 18_3 139,0,0 +in_moc_16,87,147,0 duplicate(SinTrap) 18_4 139,0,0 //=========================================================// @@ -1290,7 +1290,7 @@ in_moc_16.gat,87,147,0 duplicate(SinTrap) 18_4 139,0,0 //=========================================================// // Thomas ===============================>\\ -in_moc_16.gat,89,98,1 script Thomas 118,4,2,{ +in_moc_16,89,98,1 script Thomas 118,4,2,{ OnTimer600: if(ASSIN_Q2 == 1) goto L_ReTest; mes "[Thomas]"; @@ -1322,58 +1322,58 @@ L_ReTest: donpcevent "SinTest2_2::OnStart"; close; OnTouch: - warp "in_moc_16.gat",87,99; + warp "in_moc_16",87,99; addtimer 600, "Thomas::OnTimer600"; end; } // SinTest2_2 ===============================>\\ -in_moc_16.gat,1,1,1 script SinTest2_2 -1,{ +in_moc_16,1,1,1 script SinTest2_2 -1,{ OnStart: - monster "in_moc_16.gat", 81, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 83, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 85, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 88, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 90, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 78, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 80, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 91, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 93, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 95, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 97, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 79, 62, "Hydra", 1068,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 76, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 96, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead"; - monster "in_moc_16.gat", 99, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 81, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 83, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 85, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 88, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 90, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 78, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 80, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 91, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 93, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 95, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 97, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 79, 62, "Hydra", 1068,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 76, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 96, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead"; + monster "in_moc_16", 99, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead"; set $@sinRmX1, 64; set $@sinRmY1, 46; set $@sinRmX2, 111; set $@sinRmY2, 105; set $@wrpX, 87; set $@wrpY, 102; - areawarp "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "in_moc_16.gat", $@wrpX, $@wrpY; + areawarp "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "in_moc_16", $@wrpX, $@wrpY; initnpctimer "TimerSin"; end; OnMobDead: stopnpctimer "TimerSin"; - areaannounce "in_moc_16.gat", 64, 46, 111, 105, ". . . You engaged a target without permission! You have failed the test!",8; + areaannounce "in_moc_16", 64, 46, 111, 105, ". . . You engaged a target without permission! You have failed the test!",8; enablenpc "Thomas"; addtimer 3000, "TimerSin::OnTimer188000"; end; } // Warp ================================>\\ -in_moc_16.gat,87,48,2 script sinWarp2 45,2,2,{ +in_moc_16,87,48,2 script sinWarp2 45,2,2,{ mes "[Thomas]"; mes "Good job! There's only one test left, good luck!!"; stopnpctimer "TimerSin"; - killmonster "in_moc_16.gat","SinTest2_2::OnMobDead"; + killmonster "in_moc_16","SinTest2_2::OnMobDead"; set ASSIN_Q, 3; set ASSIN_Q2, 0; - savepoint "in_moc_16.gat", 182, 180; + savepoint "in_moc_16", 182, 180; close2; - warp "in_moc_16.gat", 181, 183; + warp "in_moc_16", 181, 183; donpcevent "Barcardi::OnStart"; end; } @@ -1382,53 +1382,53 @@ in_moc_16.gat,87,48,2 script sinWarp2 45,2,2,{ //=======================================================// // Timer for Sin Test 2 //=======================================================// -in_moc_16.gat,1,1,0 script TimerSin -1,{ +in_moc_16,1,1,0 script TimerSin -1,{ OnTimer3000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "I'll announce how much time you'll have left on a minute by minute basis.",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "I'll announce how much time you'll have left on a minute by minute basis.",8; end; OnTimer5000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "You have 3 minutes starting now!",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "You have 3 minutes starting now!",8; end; OnTimer35000: donpcevent "Barcardi::OnStart"; end; OnTimer65000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "You have 2 minutes left! ",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "You have 2 minutes left! ",8; donpcevent "Barcardi::OnStart"; end; OnTimer95000: donpcevent "Barcardi::OnStart"; end; OnTimer125000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "1 minute left!",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "1 minute left!",8; donpcevent "Barcardi::OnStart"; end; OnTimer155000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "30 seconds left!",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "30 seconds left!",8; donpcevent "Barcardi::OnStart"; end; OnTimer180000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "Test ending in 5 secs....",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "Test ending in 5 secs....",8; end; OnTimer181000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "4 seconds....",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "4 seconds....",8; end; OnTimer182000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "3 seconds...",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "3 seconds...",8; end; OnTimer183000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "2 seconds..",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "2 seconds..",8; end; OnTimer184000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "1 second.",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "1 second.",8; end; OnTimer185000: - areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "Okay times up! You failed!",8; + areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "Okay times up! You failed!",8; end; OnTimer188000: stopnpctimer; - areawarp "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "in_moc_16.gat", 21, 160; - killmonsterall "in_moc_16.gat"; + areawarp "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "in_moc_16", 21, 160; + killmonsterall "in_moc_16"; donpcevent "Barcardi::OnStart"; end; } @@ -1441,15 +1441,15 @@ OnTimer188000: //=============================================// // Warp //=============================================// -in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,{ - if(getareausers(("in_moc_16.gat"),148,74,187,117) > 0) goto L_Wait; +in_moc_16,182,169,1 script sinWarp3 45,1,1,{ + if(getareausers(("in_moc_16"),148,74,187,117) > 0) goto L_Wait; disablenpc "Huey#End"; disablenpc "Kai#End"; disablenpc "Nameless One#End"; disablenpc "Barcardi#End"; disablenpc "Observer#End"; disablenpc "Thomas#End"; - warp "in_moc_16.gat", 167, 116; + warp "in_moc_16", 167, 116; end; L_Wait: @@ -1463,7 +1463,7 @@ in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,{ //==============================================// // Start Trigger ------------------------------------------------------------------ -in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,{ +in_moc_16,167,114,3 script guildmaster_Trig#0 139,4,0,{ mes "[Guild Master]"; mes "Welcome ^5533FF" + strcharinfo(0) + "^000000. This is my private room."; next; @@ -1481,7 +1481,7 @@ in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,{ } // Guild Master ----------------------------------------------------------------------------- -in_moc_16.gat,149,80,4 script Guild Master#01 106,1,1,{ +in_moc_16,149,80,4 script Guild Master#01 106,1,1,{ end; OnTouch: @@ -1611,9 +1611,9 @@ OnTouch: disablenpc "Barkadi#End"; disablenpc "Observer#End"; disablenpc "Thomas#End"; - savepoint "in_moc_16.gat", 18, 28; + savepoint "in_moc_16", 18, 28; close2; - warp "in_moc_16.gat", 18, 28; + warp "in_moc_16", 18, 28; end; @@ -1837,17 +1837,17 @@ sF_Questions2: //=============================================// // Maze Triggers //=============================================// -in_moc_16.gat,170,90,0 script maze_trig#1 139,0,0,{ +in_moc_16,170,90,0 script maze_trig#1 139,0,0,{ mes "[Guild Master]"; mes "There's no way to walk there, try another way."; close; } -in_moc_16.gat,150,85,0 script maze_trig#2 139,0,0,{ +in_moc_16,150,85,0 script maze_trig#2 139,0,0,{ mes "[Guild Master]"; mes ".... Getting warmer.... you're almost there....."; close; } -in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,{ +in_moc_16,153,85,0 script maze_trig#3 139,0,0,{ mes "[Guild Master]"; mes "You can't walk there.."; mes "Good, your almost there, keep walking."; @@ -1855,33 +1855,33 @@ in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,{ mes "you got to turn a round in order to get in."; close; } -in_moc_16.gat,160,85,0 script maze_trig#4 139,0,0,{ +in_moc_16,160,85,0 script maze_trig#4 139,0,0,{ mes "[Guild Master]"; mes "There's no way to walk there, try another way."; close; } -in_moc_16.gat,175,89,0 script maze_trig#5 139,0,0,{ +in_moc_16,175,89,0 script maze_trig#5 139,0,0,{ mes "[Guild Master]"; mes "That way leads to Botogun.."; mes "What are going to do there?"; close; } -in_moc_16.gat,164,88,0 script maze_trig#6 139,0,0,{ +in_moc_16,164,88,0 script maze_trig#6 139,0,0,{ mes "[Guild Master]"; mes "Good.... you're on the right track."; close; } -in_moc_16.gat,149,95,0 script maze_trig#7 139,0,0,{ +in_moc_16,149,95,0 script maze_trig#7 139,0,0,{ mes "[Guild Master]"; mes "Good, you found the path."; close; } -in_moc_16.gat,180,101,0 script maze_trig#8 139,0,0,{ +in_moc_16,180,101,0 script maze_trig#8 139,0,0,{ mes "[Guild Master]"; mes "... It looks like that's not that way..."; close; } -in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,{ +in_moc_16,186,107,0 script maze_trig#9 139,0,0,{ mes "[Guild Master]"; mes "...Not that way either..."; close; @@ -1891,7 +1891,7 @@ in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,{ //================================================// // Decoy Chief //================================================// -in_moc_16.gat,186,81,0 script Guild Master#02 55,{ +in_moc_16,186,81,0 script Guild Master#02 55,{ mes "[Guild Master Botogun]"; mes "I'm sorry but I am not the person in charge here."; mes "The real Guild Chief is on the other side."; @@ -1902,21 +1902,21 @@ in_moc_16.gat,186,81,0 script Guild Master#02 55,{ //=================================================// // Guild Npcs //=================================================// -in_moc_16.gat,156,85,1 script Huey#End 55,{end;} -in_moc_16.gat,156,83,1 script Kai#End 730,{end;} -in_moc_16.gat,156,81,1 script Nameless One#End 106,{end;} -in_moc_16.gat,156,79,1 script Barcardi#End 725,{end;} -in_moc_16.gat,156,77,1 script Observer#End 55,{end;} -in_moc_16.gat,156,75,1 script Thomas#End 118,{end;} +in_moc_16,156,85,1 script Huey#End 55,{end;} +in_moc_16,156,83,1 script Kai#End 730,{end;} +in_moc_16,156,81,1 script Nameless One#End 106,{end;} +in_moc_16,156,79,1 script Barcardi#End 725,{end;} +in_moc_16,156,77,1 script Observer#End 55,{end;} +in_moc_16,156,75,1 script Thomas#End 118,{end;} //============================================================================== // mapflag //============================================================================== -in_moc_16.gat mapflag nomemo -in_moc_16.gat mapflag noteleport -in_moc_16.gat mapflag nosave SavePoint -in_moc_16.gat mapflag nopenalty -in_moc_16.gat mapflag nobranch -in_moc_16.gat mapflag noexp -in_moc_16.gat mapflag noloot +in_moc_16 mapflag nomemo +in_moc_16 mapflag noteleport +in_moc_16 mapflag nosave SavePoint +in_moc_16 mapflag nopenalty +in_moc_16 mapflag nobranch +in_moc_16 mapflag noexp +in_moc_16 mapflag noloot |