diff options
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 499 |
1 files changed, 248 insertions, 251 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index a20493a47..c18d1d819 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -686,8 +686,7 @@ OnTouch: mes "I am not necessarily cruel. Before we proceed, is there anything you wish to know?"; next; } - set ASSIN_Q3,0; - while (1) { + while(ASSIN_Q3 < 3) { switch (select("...Skills?:...Stats?:Hmpf, I know it all.")) { case 1: mes "[The Anonymous One]"; @@ -773,11 +772,10 @@ OnTouch: set ASSIN_Q3,3; changequest 8001,8002; next; - break; } else { set ASSIN_Q3,3; changequest 8001,8002; - break; + next; } break; } @@ -959,7 +957,7 @@ OnTouch: mes "[The Anonymous One]"; mes "6. Choose the correct specialty of the Assassin class."; next; - select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability"); + if(select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability") == 4); set @assassin_t,@assassin_t + 10; mes "[The Anonymous One]"; mes "7. Choose the maximum AGI bonus an Assassin can get at job level 50."; @@ -1312,7 +1310,7 @@ OnInit: OnStartArena: warpwaitingpc "in_moc_16",66,151; attachrid($@warpwaitingpc[0]); - if(ASSIN_Q2<5) { + if(ASSIN_Q3 < 5) { warpchar "in_moc_16",20,145,getcharid(0); end; } @@ -1412,11 +1410,11 @@ in_moc_16,1,1,0 script Beholder#ASNTEST 139,{ end; OnInit: - hideonnpc "Beholder#ASNTEST"; + disablenpc "Beholder#ASNTEST"; end; OnEnable: - hideoffnpc "Beholder#ASNTEST"; + enablenpc "Beholder#ASNTEST"; monster "in_moc_16",62,161,"Job change target",1002,1,"Beholder#ASNTEST::OnMyMobDead"; monster "in_moc_16",85,169,"Job change target",1063,1,"Beholder#ASNTEST::OnMyMobDead"; monster "in_moc_16",88,152,"Job change target",1002,1,"Beholder#ASNTEST::OnMyMobDead"; @@ -1455,7 +1453,7 @@ OnMyMobDead: end; OnDisable: - hideonnpc "Beholder#ASNTEST"; + disablenpc "Beholder#ASNTEST"; end; OnTimer1000: @@ -1538,16 +1536,16 @@ OnTouch: end; OnInit: - hideonnpc "backers#ASN"; + disablenpc "backers#ASN"; end; OnEnable: donpcevent "job_asn_test::OnDisable"; - hideoffnpc "backers#ASN"; + enablenpc "backers#ASN"; end; OnDisable: - hideonnpc "backers#ASN"; + disablenpc "backers#ASN"; end; } @@ -1563,7 +1561,7 @@ in_moc_16,2,1,0 script Beholder#ASNTEST2 139,{ end; OnInit: - hideonnpc "Beholder#ASNTEST2"; + disablenpc "Beholder#ASNTEST2"; end; OnReset: @@ -1571,11 +1569,11 @@ OnReset: end; OnDisable: - hideonnpc "Beholder#ASNTEST2"; + disablenpc "Beholder#ASNTEST2"; end; OnEnable: - hideoffnpc "Beholder#ASNTEST2"; + enablenpc "Beholder#ASNTEST2"; monster "in_moc_16",62,161,"Job change creature",1063,1,"Beholder#ASNTEST2::OnMyMobDead"; monster "in_moc_16",85,169,"Job change creature",1031,1,"Beholder#ASNTEST2::OnMyMobDead"; monster "in_moc_16",79,174,"Job change creature",1113,1,"Beholder#ASNTEST2::OnMyMobDead"; @@ -1636,177 +1634,177 @@ OnTouch: end; OnEnable: - hideoffnpc "01_1"; - hideoffnpc "01_2"; - hideoffnpc "01_3"; - hideoffnpc "01_4"; - hideoffnpc "02_1"; - hideoffnpc "02_2"; - hideoffnpc "02_3"; - hideoffnpc "02_4"; - hideoffnpc "03_1"; - hideoffnpc "03_2"; - hideoffnpc "03_3"; - hideoffnpc "03_4"; - hideoffnpc "04_1"; - hideoffnpc "04_2"; - hideoffnpc "04_3"; - hideoffnpc "04_4"; - hideoffnpc "05_1"; - hideoffnpc "05_2"; - hideoffnpc "05_3"; - hideoffnpc "05_4"; - hideoffnpc "06_1"; - hideoffnpc "06_2"; - hideoffnpc "06_3"; - hideoffnpc "06_4"; - hideoffnpc "07_1"; - hideoffnpc "07_2"; - hideoffnpc "07_3"; - hideoffnpc "07_4"; - hideoffnpc "08_1"; - hideoffnpc "08_2"; - hideoffnpc "08_3"; - hideoffnpc "08_4"; - hideoffnpc "09_1"; - hideoffnpc "09_2"; - hideoffnpc "09_3"; - hideoffnpc "09_4"; - hideoffnpc "10_1"; - hideoffnpc "10_2"; - hideoffnpc "10_3"; - hideoffnpc "10_4"; - hideoffnpc "10_5"; - hideoffnpc "10_6"; - hideoffnpc "10_7"; - hideoffnpc "10_8"; - hideoffnpc "11_1"; - hideoffnpc "11_2"; - hideoffnpc "11_3"; - hideoffnpc "11_4"; - hideoffnpc "12_1"; - hideoffnpc "12_2"; - hideoffnpc "12_3"; - hideoffnpc "12_4"; - hideoffnpc "13_1"; - hideoffnpc "13_2"; - hideoffnpc "13_3"; - hideoffnpc "13_4"; - hideoffnpc "14_1"; - hideoffnpc "14_2"; - hideoffnpc "14_3"; - hideoffnpc "14_4"; - hideoffnpc "14_5"; - hideoffnpc "14_6"; - hideoffnpc "14_7"; - hideoffnpc "14_8"; - hideoffnpc "14_9"; - hideoffnpc "14_10"; - hideoffnpc "14_11"; - hideoffnpc "14_12"; - hideoffnpc "15_1"; - hideoffnpc "15_2"; - hideoffnpc "15_3"; - hideoffnpc "15_4"; - hideoffnpc "16_1"; - hideoffnpc "16_2"; - hideoffnpc "16_3"; - hideoffnpc "16_4"; - hideoffnpc "17_1"; - hideoffnpc "17_2"; - hideoffnpc "17_3"; - hideoffnpc "17_4"; - hideoffnpc "18_1"; - hideoffnpc "18_2"; - hideoffnpc "18_3"; - hideoffnpc "18_4"; + enablenpc "01_1"; + enablenpc "01_2"; + enablenpc "01_3"; + enablenpc "01_4"; + enablenpc "02_1"; + enablenpc "02_2"; + enablenpc "02_3"; + enablenpc "02_4"; + enablenpc "03_1"; + enablenpc "03_2"; + enablenpc "03_3"; + enablenpc "03_4"; + enablenpc "04_1"; + enablenpc "04_2"; + enablenpc "04_3"; + enablenpc "04_4"; + enablenpc "05_1"; + enablenpc "05_2"; + enablenpc "05_3"; + enablenpc "05_4"; + enablenpc "06_1"; + enablenpc "06_2"; + enablenpc "06_3"; + enablenpc "06_4"; + enablenpc "07_1"; + enablenpc "07_2"; + enablenpc "07_3"; + enablenpc "07_4"; + enablenpc "08_1"; + enablenpc "08_2"; + enablenpc "08_3"; + enablenpc "08_4"; + enablenpc "09_1"; + enablenpc "09_2"; + enablenpc "09_3"; + enablenpc "09_4"; + enablenpc "10_1"; + enablenpc "10_2"; + enablenpc "10_3"; + enablenpc "10_4"; + enablenpc "10_5"; + enablenpc "10_6"; + enablenpc "10_7"; + enablenpc "10_8"; + enablenpc "11_1"; + enablenpc "11_2"; + enablenpc "11_3"; + enablenpc "11_4"; + enablenpc "12_1"; + enablenpc "12_2"; + enablenpc "12_3"; + enablenpc "12_4"; + enablenpc "13_1"; + enablenpc "13_2"; + enablenpc "13_3"; + enablenpc "13_4"; + enablenpc "14_1"; + enablenpc "14_2"; + enablenpc "14_3"; + enablenpc "14_4"; + enablenpc "14_5"; + enablenpc "14_6"; + enablenpc "14_7"; + enablenpc "14_8"; + enablenpc "14_9"; + enablenpc "14_10"; + enablenpc "14_11"; + enablenpc "14_12"; + enablenpc "15_1"; + enablenpc "15_2"; + enablenpc "15_3"; + enablenpc "15_4"; + enablenpc "16_1"; + enablenpc "16_2"; + enablenpc "16_3"; + enablenpc "16_4"; + enablenpc "17_1"; + enablenpc "17_2"; + enablenpc "17_3"; + enablenpc "17_4"; + enablenpc "18_1"; + enablenpc "18_2"; + enablenpc "18_3"; + enablenpc "18_4"; end; OnDisable: - hideonnpc "01_1"; - hideonnpc "01_2"; - hideonnpc "01_3"; - hideonnpc "01_4"; - hideonnpc "02_1"; - hideonnpc "02_2"; - hideonnpc "02_3"; - hideonnpc "02_4"; - hideonnpc "03_1"; - hideonnpc "03_2"; - hideonnpc "03_3"; - hideonnpc "03_4"; - hideonnpc "04_1"; - hideonnpc "04_2"; - hideonnpc "04_3"; - hideonnpc "04_4"; - hideonnpc "05_1"; - hideonnpc "05_2"; - hideonnpc "05_3"; - hideonnpc "05_4"; - hideonnpc "06_1"; - hideonnpc "06_2"; - hideonnpc "06_3"; - hideonnpc "06_4"; - hideonnpc "07_1"; - hideonnpc "07_2"; - hideonnpc "07_3"; - hideonnpc "07_4"; - hideonnpc "08_1"; - hideonnpc "08_2"; - hideonnpc "08_3"; - hideonnpc "08_4"; - hideonnpc "09_1"; - hideonnpc "09_2"; - hideonnpc "09_3"; - hideonnpc "09_4"; - hideonnpc "10_1"; - hideonnpc "10_2"; - hideonnpc "10_3"; - hideonnpc "10_4"; - hideonnpc "10_5"; - hideonnpc "10_6"; - hideonnpc "10_7"; - hideonnpc "10_8"; - hideonnpc "11_1"; - hideonnpc "11_2"; - hideonnpc "11_3"; - hideonnpc "11_4"; - hideonnpc "12_1"; - hideonnpc "12_2"; - hideonnpc "12_3"; - hideonnpc "12_4"; - hideonnpc "13_1"; - hideonnpc "13_2"; - hideonnpc "13_3"; - hideonnpc "13_4"; - hideonnpc "14_1"; - hideonnpc "14_2"; - hideonnpc "14_3"; - hideonnpc "14_4"; - hideonnpc "14_5"; - hideonnpc "14_6"; - hideonnpc "14_7"; - hideonnpc "14_8"; - hideonnpc "14_9"; - hideonnpc "14_10"; - hideonnpc "14_11"; - hideonnpc "14_12"; - hideonnpc "15_1"; - hideonnpc "15_2"; - hideonnpc "15_3"; - hideonnpc "15_4"; - hideonnpc "16_1"; - hideonnpc "16_2"; - hideonnpc "16_3"; - hideonnpc "16_4"; - hideonnpc "17_1"; - hideonnpc "17_2"; - hideonnpc "17_3"; - hideonnpc "17_4"; - hideonnpc "18_1"; - hideonnpc "18_2"; - hideonnpc "18_3"; - hideonnpc "18_4"; + disablenpc "01_1"; + disablenpc "01_2"; + disablenpc "01_3"; + disablenpc "01_4"; + disablenpc "02_1"; + disablenpc "02_2"; + disablenpc "02_3"; + disablenpc "02_4"; + disablenpc "03_1"; + disablenpc "03_2"; + disablenpc "03_3"; + disablenpc "03_4"; + disablenpc "04_1"; + disablenpc "04_2"; + disablenpc "04_3"; + disablenpc "04_4"; + disablenpc "05_1"; + disablenpc "05_2"; + disablenpc "05_3"; + disablenpc "05_4"; + disablenpc "06_1"; + disablenpc "06_2"; + disablenpc "06_3"; + disablenpc "06_4"; + disablenpc "07_1"; + disablenpc "07_2"; + disablenpc "07_3"; + disablenpc "07_4"; + disablenpc "08_1"; + disablenpc "08_2"; + disablenpc "08_3"; + disablenpc "08_4"; + disablenpc "09_1"; + disablenpc "09_2"; + disablenpc "09_3"; + disablenpc "09_4"; + disablenpc "10_1"; + disablenpc "10_2"; + disablenpc "10_3"; + disablenpc "10_4"; + disablenpc "10_5"; + disablenpc "10_6"; + disablenpc "10_7"; + disablenpc "10_8"; + disablenpc "11_1"; + disablenpc "11_2"; + disablenpc "11_3"; + disablenpc "11_4"; + disablenpc "12_1"; + disablenpc "12_2"; + disablenpc "12_3"; + disablenpc "12_4"; + disablenpc "13_1"; + disablenpc "13_2"; + disablenpc "13_3"; + disablenpc "13_4"; + disablenpc "14_1"; + disablenpc "14_2"; + disablenpc "14_3"; + disablenpc "14_4"; + disablenpc "14_5"; + disablenpc "14_6"; + disablenpc "14_7"; + disablenpc "14_8"; + disablenpc "14_9"; + disablenpc "14_10"; + disablenpc "14_11"; + disablenpc "14_12"; + disablenpc "15_1"; + disablenpc "15_2"; + disablenpc "15_3"; + disablenpc "15_4"; + disablenpc "16_1"; + disablenpc "16_2"; + disablenpc "16_3"; + disablenpc "16_4"; + disablenpc "17_1"; + disablenpc "17_2"; + disablenpc "17_3"; + disablenpc "17_4"; + disablenpc "18_1"; + disablenpc "18_2"; + disablenpc "18_3"; + disablenpc "18_4"; end; } @@ -1911,15 +1909,15 @@ OnTouch: OnEnable: mapannounce "in_moc_16","The door to the next room, at coordinates 87 137, has opened.",bc_map; - hideoffnpc "Keeper of the Door#ASN"; + enablenpc "Keeper of the Door#ASN"; end; OnDisable: - hideonnpc "Keeper of the Door#ASN"; + disablenpc "Keeper of the Door#ASN"; end; OnInit: - hideonnpc "Keeper of the Door#ASN"; + disablenpc "Keeper of the Door#ASN"; end; } @@ -1953,33 +1951,31 @@ OnTouch: mes "It looks like you're having a tough time. You're either trying too hard, or not trying hard"; mes "enough, kid."; next; - switch (select("I'm gonna try it again!:I... I quit!")) { - case 1: + if (select("I'm gonna try it again!:I... I quit!") == 1) { mes "[Thomas]"; mes "Hmm. Well, okay."; mes "Good luck out there."; close; - case 2: - mes "[Thomas]"; - mes "Huh..."; - mes "Quit the test, eh? Well, I guess you don't wanna waste any more of our time."; - next; - mes "[Thomas]"; - mes "Oh hey, don't forget to save your respawn point in town."; - close2; - mapannounce "in_moc_16"," " + strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map; - donpcevent "Standby Room#ASNTEST::OnReset"; - set ASSIN_Q,0; - set ASSIN_Q2,0; - set ASSIN_Q3,0; - erasequest 8000; - erasequest 8001; - erasequest 8002; - erasequest 8003; - erasequest 8004; - savepoint "in_moc_16",18,14; - warp "in_moc_16",18,14; } + mes "[Thomas]"; + mes "Huh..."; + mes "Quit the test, eh? Well, I guess you don't wanna waste any more of our time."; + next; + mes "[Thomas]"; + mes "Oh hey, don't forget to save your respawn point in town."; + close2; + mapannounce "in_moc_16"," " + strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map; + donpcevent "Standby Room#ASNTEST::OnReset"; + set ASSIN_Q,0; + set ASSIN_Q2,0; + set ASSIN_Q3,0; + erasequest 8000; + erasequest 8001; + erasequest 8002; + erasequest 8003; + erasequest 8004; + savepoint "in_moc_16",18,14; + warp "in_moc_16",18,14; } else { mes "[Thomas]"; mes "Hey, I'm Thomas. I'm in charge of testing your use of the hiding skill. Think you're up to it?"; @@ -2160,7 +2156,7 @@ OnTouch: mes "[Guildmaster]"; mes "Being an Assassin means"; mes "to abandon the ego."; - next; + break; case 2: set ASSIN_Q,9; mes "[Guildmaster]"; @@ -2170,7 +2166,7 @@ OnTouch: mes "Being an Assassin means"; mes "to abandon such worldly"; mes "attachments..."; - next; + break; case 3: set ASSIN_Q,10; mes "[Guildmaster]"; @@ -2181,7 +2177,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "In a way, being an Assassin is to live life in loneliness..."; - next; + break; } case 2: mes "[Guildmaster]"; @@ -2211,12 +2207,12 @@ OnTouch: next; mes "[Guildmaster]"; mes "But, as I told you before, we have comrades. I recommend having at least one comrade to back up you when you're on a mission."; - next; + break; case 2: set ASSIN_Q,12; mes "[Guildmaster]"; mes "Well, I can't deny it, we do need money to make a living. But don't you think we should pursue something even more important than money?"; - next; + break; case 3: set ASSIN_Q,13; mes "[Guildmaster]"; @@ -2228,7 +2224,7 @@ OnTouch: mes "[Guildmaster]"; mes "Don't forget..."; mes "Assassins don't toy around. We are not into a style or trend, and we never will be."; - next; + break; } case 3: mes "[Guildmaster]"; @@ -2247,7 +2243,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "You won't be satisfied in becoming an Assassin if you think this..."; - next; + break; case 2: set ASSIN_Q,15; mes "[Guildmaster]"; @@ -2260,7 +2256,7 @@ OnTouch: mes "It's to bad I had to kill him before he was level 52... ^666666*Sigh*^000000 Oh well."; next; mes "I'm a bit worried about you. I hope you realize that once you become an Assassin, there's no turning back..."; - next; + break; case 3: set ASSIN_Q,16; mes "[Guildmaster]"; @@ -2269,7 +2265,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "I hope you're not a hypocrite. Spiritual discipline is the best way for you to survive."; - next; + break; } } set @assassin_sangdam,0; @@ -2297,7 +2293,7 @@ OnTouch: mes "[Guildmaster]"; mes "Don't act recklessly..."; mes "Being an Assassin never makes you a different person. And don't rely on chance."; - next; + break; case 2: set @assassin_sangdam,@assassin_sangdam + 5; mes "[Guildmaster]"; @@ -2305,7 +2301,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "In the meantime, I hope you won't forget the Assassin mentality."; - next; + break; case 3: set @assassin_sangdam,@assassin_sangdam + 0; mes "[Guildmaster]"; @@ -2315,7 +2311,7 @@ OnTouch: mes "[Guildmaster]"; mes "Don't force yourself too much."; mes "Take your time and travel wisely."; - next; + break; } case 2: mes "[Guildmaster]"; @@ -2328,7 +2324,7 @@ OnTouch: mes "[Guildmaster]"; mes "I see..."; mes "Appreciate them for caring about you, even when you're alone."; - next; + break; case 2: set @assassin_sangdam,@assassin_sangdam + 5; mes "[Guildmaster]"; @@ -2337,7 +2333,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "As an Assassin, find a job that you can do for them without them knowing.."; - next; + break; case 3: set @assassin_sangdam,@assassin_sangdam + 0; mes "[Guildmaster]"; @@ -2353,7 +2349,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "Love your beloved forever, even if you can't openly express it. Sometimes, life doesn't allow you to find true love more than once."; - next; + break; } case 3: mes "[Guildmaster]"; @@ -2368,7 +2364,7 @@ OnTouch: mes "[Guildmaster]"; mes "You must know how to"; mes "survive in any situation."; - next; + break; case 2: set @assassin_sangdam,@assassin_sangdam + 0; mes "[Guildmaster]"; @@ -2376,7 +2372,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "I hope you will become an excellent Assassin. And when you reach a certain level, you must guide newbies as your trainers have."; - next; + break; case 3: set @assassin_sangdam,@assassin_sangdam + 10; mes "[Guildmaster]"; @@ -2385,7 +2381,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "People of that nature are unwelcome. If such is your goal, you may wish to reconsider your job..."; - next; + break; } } mes "[Guildmaster]"; @@ -2525,7 +2521,7 @@ OnTouch: mes "A Jur..."; mes "Good choice. There you are. I hope it will serve you well."; getitem 1251,1; //Jur_ - next; + break; case 2: mes "[Guildmaster]"; mes "A Katar..."; @@ -2534,19 +2530,20 @@ OnTouch: mes "I know it will"; mes "serve you well."; getitem 1253,1; //Katar_ - next; + break; case 3: mes "[Guildmaster]"; mes "I see. You want to use both hands. Here, take your Main Gauche."; getitem 1208,1; //Main_Gauche_ - next; + break; case 4: mes "[Guildmaster]"; mes "A Gladius..."; mes "It used to rule over the Assassin weapon market. Please take care of my gladius."; getitem 1220,1; //Gladius_ - next; + break; } + next; } else { mes "[Guildmaster]"; mes "Well, I talked too much."; @@ -2730,15 +2727,15 @@ in_moc_16,156,87,1 script [Huey] 55,1,1,{ end; OnInit: - hideonnpc "[Huey]"; + disablenpc "[Huey]"; end; OnDisable: - hideonnpc "[Huey]"; + disablenpc "[Huey]"; end; OnEnable: - hideoffnpc "[Huey]"; + enablenpc "[Huey]"; end; } @@ -2746,15 +2743,15 @@ in_moc_16,156,85,1 script [Khai] 730,1,1,{ end; OnInit: - hideonnpc "[Khai]"; + disablenpc "[Khai]"; end; OnDisable: - hideonnpc "[Khai]"; + disablenpc "[Khai]"; end; OnEnable: - hideoffnpc "[Khai]"; + enablenpc "[Khai]"; end; } @@ -2762,15 +2759,15 @@ in_moc_16,156,83,1 script [The Anonymous One] 106,1,1,{ end; OnInit: - hideonnpc "[The Anonymous One]"; + disablenpc "[The Anonymous One]"; end; OnDisable: - hideonnpc "[The Anonymous One]"; + disablenpc "[The Anonymous One]"; end; OnEnable: - hideoffnpc "[The Anonymous One]"; + enablenpc "[The Anonymous One]"; end; } @@ -2778,15 +2775,15 @@ in_moc_16,156,81,2 script [Barcardi] 725,1,1,{ end; OnInit: - hideonnpc "[Barcardi]"; + disablenpc "[Barcardi]"; end; OnDisable: - hideonnpc "[Barcardi]"; + disablenpc "[Barcardi]"; end; OnEnable: - hideoffnpc "[Barcardi]"; + enablenpc "[Barcardi]"; end; } @@ -2794,15 +2791,15 @@ in_moc_16,156,79,1 script [Beholder] 118,1,1,{ end; OnInit: - hideonnpc "[Beholder]"; + disablenpc "[Beholder]"; end; OnDisable: - hideonnpc "[Beholder]"; + disablenpc "[Beholder]"; end; OnEnable: - hideoffnpc "[Beholder]"; + enablenpc "[Beholder]"; end; } @@ -2810,15 +2807,15 @@ in_moc_16,156,77,1 script [Thomas] 118,1,1,{ end; OnInit: - hideonnpc "[Thomas]"; + disablenpc "[Thomas]"; end; OnDisable: - hideonnpc "[Thomas]"; + disablenpc "[Thomas]"; end; OnEnable: - hideoffnpc "[Thomas]"; + enablenpc "[Thomas]"; end; } @@ -2826,14 +2823,14 @@ in_moc_16,156,75,1 script [Gayle Maroubitz] 55,1,1,{ end; OnInit: - hideonnpc "[Gayle Maroubitz]"; + disablenpc "[Gayle Maroubitz]"; end; OnDisable: - hideonnpc "[Gayle Maroubitz]"; + disablenpc "[Gayle Maroubitz]"; end; OnEnable: - hideoffnpc "[Gayle Maroubitz]"; + enablenpc "[Gayle Maroubitz]"; end; } |