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-rw-r--r--npc/jobs/2-1/assassin.txt499
1 files changed, 248 insertions, 251 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index a20493a47..c18d1d819 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -686,8 +686,7 @@ OnTouch:
mes "I am not necessarily cruel. Before we proceed, is there anything you wish to know?";
next;
}
- set ASSIN_Q3,0;
- while (1) {
+ while(ASSIN_Q3 < 3) {
switch (select("...Skills?:...Stats?:Hmpf, I know it all.")) {
case 1:
mes "[The Anonymous One]";
@@ -773,11 +772,10 @@ OnTouch:
set ASSIN_Q3,3;
changequest 8001,8002;
next;
- break;
} else {
set ASSIN_Q3,3;
changequest 8001,8002;
- break;
+ next;
}
break;
}
@@ -959,7 +957,7 @@ OnTouch:
mes "[The Anonymous One]";
mes "6. Choose the correct specialty of the Assassin class.";
next;
- select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability");
+ if(select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability") == 4);
set @assassin_t,@assassin_t + 10;
mes "[The Anonymous One]";
mes "7. Choose the maximum AGI bonus an Assassin can get at job level 50.";
@@ -1312,7 +1310,7 @@ OnInit:
OnStartArena:
warpwaitingpc "in_moc_16",66,151;
attachrid($@warpwaitingpc[0]);
- if(ASSIN_Q2<5) {
+ if(ASSIN_Q3 < 5) {
warpchar "in_moc_16",20,145,getcharid(0);
end;
}
@@ -1412,11 +1410,11 @@ in_moc_16,1,1,0 script Beholder#ASNTEST 139,{
end;
OnInit:
- hideonnpc "Beholder#ASNTEST";
+ disablenpc "Beholder#ASNTEST";
end;
OnEnable:
- hideoffnpc "Beholder#ASNTEST";
+ enablenpc "Beholder#ASNTEST";
monster "in_moc_16",62,161,"Job change target",1002,1,"Beholder#ASNTEST::OnMyMobDead";
monster "in_moc_16",85,169,"Job change target",1063,1,"Beholder#ASNTEST::OnMyMobDead";
monster "in_moc_16",88,152,"Job change target",1002,1,"Beholder#ASNTEST::OnMyMobDead";
@@ -1455,7 +1453,7 @@ OnMyMobDead:
end;
OnDisable:
- hideonnpc "Beholder#ASNTEST";
+ disablenpc "Beholder#ASNTEST";
end;
OnTimer1000:
@@ -1538,16 +1536,16 @@ OnTouch:
end;
OnInit:
- hideonnpc "backers#ASN";
+ disablenpc "backers#ASN";
end;
OnEnable:
donpcevent "job_asn_test::OnDisable";
- hideoffnpc "backers#ASN";
+ enablenpc "backers#ASN";
end;
OnDisable:
- hideonnpc "backers#ASN";
+ disablenpc "backers#ASN";
end;
}
@@ -1563,7 +1561,7 @@ in_moc_16,2,1,0 script Beholder#ASNTEST2 139,{
end;
OnInit:
- hideonnpc "Beholder#ASNTEST2";
+ disablenpc "Beholder#ASNTEST2";
end;
OnReset:
@@ -1571,11 +1569,11 @@ OnReset:
end;
OnDisable:
- hideonnpc "Beholder#ASNTEST2";
+ disablenpc "Beholder#ASNTEST2";
end;
OnEnable:
- hideoffnpc "Beholder#ASNTEST2";
+ enablenpc "Beholder#ASNTEST2";
monster "in_moc_16",62,161,"Job change creature",1063,1,"Beholder#ASNTEST2::OnMyMobDead";
monster "in_moc_16",85,169,"Job change creature",1031,1,"Beholder#ASNTEST2::OnMyMobDead";
monster "in_moc_16",79,174,"Job change creature",1113,1,"Beholder#ASNTEST2::OnMyMobDead";
@@ -1636,177 +1634,177 @@ OnTouch:
end;
OnEnable:
- hideoffnpc "01_1";
- hideoffnpc "01_2";
- hideoffnpc "01_3";
- hideoffnpc "01_4";
- hideoffnpc "02_1";
- hideoffnpc "02_2";
- hideoffnpc "02_3";
- hideoffnpc "02_4";
- hideoffnpc "03_1";
- hideoffnpc "03_2";
- hideoffnpc "03_3";
- hideoffnpc "03_4";
- hideoffnpc "04_1";
- hideoffnpc "04_2";
- hideoffnpc "04_3";
- hideoffnpc "04_4";
- hideoffnpc "05_1";
- hideoffnpc "05_2";
- hideoffnpc "05_3";
- hideoffnpc "05_4";
- hideoffnpc "06_1";
- hideoffnpc "06_2";
- hideoffnpc "06_3";
- hideoffnpc "06_4";
- hideoffnpc "07_1";
- hideoffnpc "07_2";
- hideoffnpc "07_3";
- hideoffnpc "07_4";
- hideoffnpc "08_1";
- hideoffnpc "08_2";
- hideoffnpc "08_3";
- hideoffnpc "08_4";
- hideoffnpc "09_1";
- hideoffnpc "09_2";
- hideoffnpc "09_3";
- hideoffnpc "09_4";
- hideoffnpc "10_1";
- hideoffnpc "10_2";
- hideoffnpc "10_3";
- hideoffnpc "10_4";
- hideoffnpc "10_5";
- hideoffnpc "10_6";
- hideoffnpc "10_7";
- hideoffnpc "10_8";
- hideoffnpc "11_1";
- hideoffnpc "11_2";
- hideoffnpc "11_3";
- hideoffnpc "11_4";
- hideoffnpc "12_1";
- hideoffnpc "12_2";
- hideoffnpc "12_3";
- hideoffnpc "12_4";
- hideoffnpc "13_1";
- hideoffnpc "13_2";
- hideoffnpc "13_3";
- hideoffnpc "13_4";
- hideoffnpc "14_1";
- hideoffnpc "14_2";
- hideoffnpc "14_3";
- hideoffnpc "14_4";
- hideoffnpc "14_5";
- hideoffnpc "14_6";
- hideoffnpc "14_7";
- hideoffnpc "14_8";
- hideoffnpc "14_9";
- hideoffnpc "14_10";
- hideoffnpc "14_11";
- hideoffnpc "14_12";
- hideoffnpc "15_1";
- hideoffnpc "15_2";
- hideoffnpc "15_3";
- hideoffnpc "15_4";
- hideoffnpc "16_1";
- hideoffnpc "16_2";
- hideoffnpc "16_3";
- hideoffnpc "16_4";
- hideoffnpc "17_1";
- hideoffnpc "17_2";
- hideoffnpc "17_3";
- hideoffnpc "17_4";
- hideoffnpc "18_1";
- hideoffnpc "18_2";
- hideoffnpc "18_3";
- hideoffnpc "18_4";
+ enablenpc "01_1";
+ enablenpc "01_2";
+ enablenpc "01_3";
+ enablenpc "01_4";
+ enablenpc "02_1";
+ enablenpc "02_2";
+ enablenpc "02_3";
+ enablenpc "02_4";
+ enablenpc "03_1";
+ enablenpc "03_2";
+ enablenpc "03_3";
+ enablenpc "03_4";
+ enablenpc "04_1";
+ enablenpc "04_2";
+ enablenpc "04_3";
+ enablenpc "04_4";
+ enablenpc "05_1";
+ enablenpc "05_2";
+ enablenpc "05_3";
+ enablenpc "05_4";
+ enablenpc "06_1";
+ enablenpc "06_2";
+ enablenpc "06_3";
+ enablenpc "06_4";
+ enablenpc "07_1";
+ enablenpc "07_2";
+ enablenpc "07_3";
+ enablenpc "07_4";
+ enablenpc "08_1";
+ enablenpc "08_2";
+ enablenpc "08_3";
+ enablenpc "08_4";
+ enablenpc "09_1";
+ enablenpc "09_2";
+ enablenpc "09_3";
+ enablenpc "09_4";
+ enablenpc "10_1";
+ enablenpc "10_2";
+ enablenpc "10_3";
+ enablenpc "10_4";
+ enablenpc "10_5";
+ enablenpc "10_6";
+ enablenpc "10_7";
+ enablenpc "10_8";
+ enablenpc "11_1";
+ enablenpc "11_2";
+ enablenpc "11_3";
+ enablenpc "11_4";
+ enablenpc "12_1";
+ enablenpc "12_2";
+ enablenpc "12_3";
+ enablenpc "12_4";
+ enablenpc "13_1";
+ enablenpc "13_2";
+ enablenpc "13_3";
+ enablenpc "13_4";
+ enablenpc "14_1";
+ enablenpc "14_2";
+ enablenpc "14_3";
+ enablenpc "14_4";
+ enablenpc "14_5";
+ enablenpc "14_6";
+ enablenpc "14_7";
+ enablenpc "14_8";
+ enablenpc "14_9";
+ enablenpc "14_10";
+ enablenpc "14_11";
+ enablenpc "14_12";
+ enablenpc "15_1";
+ enablenpc "15_2";
+ enablenpc "15_3";
+ enablenpc "15_4";
+ enablenpc "16_1";
+ enablenpc "16_2";
+ enablenpc "16_3";
+ enablenpc "16_4";
+ enablenpc "17_1";
+ enablenpc "17_2";
+ enablenpc "17_3";
+ enablenpc "17_4";
+ enablenpc "18_1";
+ enablenpc "18_2";
+ enablenpc "18_3";
+ enablenpc "18_4";
end;
OnDisable:
- hideonnpc "01_1";
- hideonnpc "01_2";
- hideonnpc "01_3";
- hideonnpc "01_4";
- hideonnpc "02_1";
- hideonnpc "02_2";
- hideonnpc "02_3";
- hideonnpc "02_4";
- hideonnpc "03_1";
- hideonnpc "03_2";
- hideonnpc "03_3";
- hideonnpc "03_4";
- hideonnpc "04_1";
- hideonnpc "04_2";
- hideonnpc "04_3";
- hideonnpc "04_4";
- hideonnpc "05_1";
- hideonnpc "05_2";
- hideonnpc "05_3";
- hideonnpc "05_4";
- hideonnpc "06_1";
- hideonnpc "06_2";
- hideonnpc "06_3";
- hideonnpc "06_4";
- hideonnpc "07_1";
- hideonnpc "07_2";
- hideonnpc "07_3";
- hideonnpc "07_4";
- hideonnpc "08_1";
- hideonnpc "08_2";
- hideonnpc "08_3";
- hideonnpc "08_4";
- hideonnpc "09_1";
- hideonnpc "09_2";
- hideonnpc "09_3";
- hideonnpc "09_4";
- hideonnpc "10_1";
- hideonnpc "10_2";
- hideonnpc "10_3";
- hideonnpc "10_4";
- hideonnpc "10_5";
- hideonnpc "10_6";
- hideonnpc "10_7";
- hideonnpc "10_8";
- hideonnpc "11_1";
- hideonnpc "11_2";
- hideonnpc "11_3";
- hideonnpc "11_4";
- hideonnpc "12_1";
- hideonnpc "12_2";
- hideonnpc "12_3";
- hideonnpc "12_4";
- hideonnpc "13_1";
- hideonnpc "13_2";
- hideonnpc "13_3";
- hideonnpc "13_4";
- hideonnpc "14_1";
- hideonnpc "14_2";
- hideonnpc "14_3";
- hideonnpc "14_4";
- hideonnpc "14_5";
- hideonnpc "14_6";
- hideonnpc "14_7";
- hideonnpc "14_8";
- hideonnpc "14_9";
- hideonnpc "14_10";
- hideonnpc "14_11";
- hideonnpc "14_12";
- hideonnpc "15_1";
- hideonnpc "15_2";
- hideonnpc "15_3";
- hideonnpc "15_4";
- hideonnpc "16_1";
- hideonnpc "16_2";
- hideonnpc "16_3";
- hideonnpc "16_4";
- hideonnpc "17_1";
- hideonnpc "17_2";
- hideonnpc "17_3";
- hideonnpc "17_4";
- hideonnpc "18_1";
- hideonnpc "18_2";
- hideonnpc "18_3";
- hideonnpc "18_4";
+ disablenpc "01_1";
+ disablenpc "01_2";
+ disablenpc "01_3";
+ disablenpc "01_4";
+ disablenpc "02_1";
+ disablenpc "02_2";
+ disablenpc "02_3";
+ disablenpc "02_4";
+ disablenpc "03_1";
+ disablenpc "03_2";
+ disablenpc "03_3";
+ disablenpc "03_4";
+ disablenpc "04_1";
+ disablenpc "04_2";
+ disablenpc "04_3";
+ disablenpc "04_4";
+ disablenpc "05_1";
+ disablenpc "05_2";
+ disablenpc "05_3";
+ disablenpc "05_4";
+ disablenpc "06_1";
+ disablenpc "06_2";
+ disablenpc "06_3";
+ disablenpc "06_4";
+ disablenpc "07_1";
+ disablenpc "07_2";
+ disablenpc "07_3";
+ disablenpc "07_4";
+ disablenpc "08_1";
+ disablenpc "08_2";
+ disablenpc "08_3";
+ disablenpc "08_4";
+ disablenpc "09_1";
+ disablenpc "09_2";
+ disablenpc "09_3";
+ disablenpc "09_4";
+ disablenpc "10_1";
+ disablenpc "10_2";
+ disablenpc "10_3";
+ disablenpc "10_4";
+ disablenpc "10_5";
+ disablenpc "10_6";
+ disablenpc "10_7";
+ disablenpc "10_8";
+ disablenpc "11_1";
+ disablenpc "11_2";
+ disablenpc "11_3";
+ disablenpc "11_4";
+ disablenpc "12_1";
+ disablenpc "12_2";
+ disablenpc "12_3";
+ disablenpc "12_4";
+ disablenpc "13_1";
+ disablenpc "13_2";
+ disablenpc "13_3";
+ disablenpc "13_4";
+ disablenpc "14_1";
+ disablenpc "14_2";
+ disablenpc "14_3";
+ disablenpc "14_4";
+ disablenpc "14_5";
+ disablenpc "14_6";
+ disablenpc "14_7";
+ disablenpc "14_8";
+ disablenpc "14_9";
+ disablenpc "14_10";
+ disablenpc "14_11";
+ disablenpc "14_12";
+ disablenpc "15_1";
+ disablenpc "15_2";
+ disablenpc "15_3";
+ disablenpc "15_4";
+ disablenpc "16_1";
+ disablenpc "16_2";
+ disablenpc "16_3";
+ disablenpc "16_4";
+ disablenpc "17_1";
+ disablenpc "17_2";
+ disablenpc "17_3";
+ disablenpc "17_4";
+ disablenpc "18_1";
+ disablenpc "18_2";
+ disablenpc "18_3";
+ disablenpc "18_4";
end;
}
@@ -1911,15 +1909,15 @@ OnTouch:
OnEnable:
mapannounce "in_moc_16","The door to the next room, at coordinates 87 137, has opened.",bc_map;
- hideoffnpc "Keeper of the Door#ASN";
+ enablenpc "Keeper of the Door#ASN";
end;
OnDisable:
- hideonnpc "Keeper of the Door#ASN";
+ disablenpc "Keeper of the Door#ASN";
end;
OnInit:
- hideonnpc "Keeper of the Door#ASN";
+ disablenpc "Keeper of the Door#ASN";
end;
}
@@ -1953,33 +1951,31 @@ OnTouch:
mes "It looks like you're having a tough time. You're either trying too hard, or not trying hard";
mes "enough, kid.";
next;
- switch (select("I'm gonna try it again!:I... I quit!")) {
- case 1:
+ if (select("I'm gonna try it again!:I... I quit!") == 1) {
mes "[Thomas]";
mes "Hmm. Well, okay.";
mes "Good luck out there.";
close;
- case 2:
- mes "[Thomas]";
- mes "Huh...";
- mes "Quit the test, eh? Well, I guess you don't wanna waste any more of our time.";
- next;
- mes "[Thomas]";
- mes "Oh hey, don't forget to save your respawn point in town.";
- close2;
- mapannounce "in_moc_16"," " + strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map;
- donpcevent "Standby Room#ASNTEST::OnReset";
- set ASSIN_Q,0;
- set ASSIN_Q2,0;
- set ASSIN_Q3,0;
- erasequest 8000;
- erasequest 8001;
- erasequest 8002;
- erasequest 8003;
- erasequest 8004;
- savepoint "in_moc_16",18,14;
- warp "in_moc_16",18,14;
}
+ mes "[Thomas]";
+ mes "Huh...";
+ mes "Quit the test, eh? Well, I guess you don't wanna waste any more of our time.";
+ next;
+ mes "[Thomas]";
+ mes "Oh hey, don't forget to save your respawn point in town.";
+ close2;
+ mapannounce "in_moc_16"," " + strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map;
+ donpcevent "Standby Room#ASNTEST::OnReset";
+ set ASSIN_Q,0;
+ set ASSIN_Q2,0;
+ set ASSIN_Q3,0;
+ erasequest 8000;
+ erasequest 8001;
+ erasequest 8002;
+ erasequest 8003;
+ erasequest 8004;
+ savepoint "in_moc_16",18,14;
+ warp "in_moc_16",18,14;
} else {
mes "[Thomas]";
mes "Hey, I'm Thomas. I'm in charge of testing your use of the hiding skill. Think you're up to it?";
@@ -2160,7 +2156,7 @@ OnTouch:
mes "[Guildmaster]";
mes "Being an Assassin means";
mes "to abandon the ego.";
- next;
+ break;
case 2:
set ASSIN_Q,9;
mes "[Guildmaster]";
@@ -2170,7 +2166,7 @@ OnTouch:
mes "Being an Assassin means";
mes "to abandon such worldly";
mes "attachments...";
- next;
+ break;
case 3:
set ASSIN_Q,10;
mes "[Guildmaster]";
@@ -2181,7 +2177,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "In a way, being an Assassin is to live life in loneliness...";
- next;
+ break;
}
case 2:
mes "[Guildmaster]";
@@ -2211,12 +2207,12 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "But, as I told you before, we have comrades. I recommend having at least one comrade to back up you when you're on a mission.";
- next;
+ break;
case 2:
set ASSIN_Q,12;
mes "[Guildmaster]";
mes "Well, I can't deny it, we do need money to make a living. But don't you think we should pursue something even more important than money?";
- next;
+ break;
case 3:
set ASSIN_Q,13;
mes "[Guildmaster]";
@@ -2228,7 +2224,7 @@ OnTouch:
mes "[Guildmaster]";
mes "Don't forget...";
mes "Assassins don't toy around. We are not into a style or trend, and we never will be.";
- next;
+ break;
}
case 3:
mes "[Guildmaster]";
@@ -2247,7 +2243,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "You won't be satisfied in becoming an Assassin if you think this...";
- next;
+ break;
case 2:
set ASSIN_Q,15;
mes "[Guildmaster]";
@@ -2260,7 +2256,7 @@ OnTouch:
mes "It's to bad I had to kill him before he was level 52... ^666666*Sigh*^000000 Oh well.";
next;
mes "I'm a bit worried about you. I hope you realize that once you become an Assassin, there's no turning back...";
- next;
+ break;
case 3:
set ASSIN_Q,16;
mes "[Guildmaster]";
@@ -2269,7 +2265,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "I hope you're not a hypocrite. Spiritual discipline is the best way for you to survive.";
- next;
+ break;
}
}
set @assassin_sangdam,0;
@@ -2297,7 +2293,7 @@ OnTouch:
mes "[Guildmaster]";
mes "Don't act recklessly...";
mes "Being an Assassin never makes you a different person. And don't rely on chance.";
- next;
+ break;
case 2:
set @assassin_sangdam,@assassin_sangdam + 5;
mes "[Guildmaster]";
@@ -2305,7 +2301,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "In the meantime, I hope you won't forget the Assassin mentality.";
- next;
+ break;
case 3:
set @assassin_sangdam,@assassin_sangdam + 0;
mes "[Guildmaster]";
@@ -2315,7 +2311,7 @@ OnTouch:
mes "[Guildmaster]";
mes "Don't force yourself too much.";
mes "Take your time and travel wisely.";
- next;
+ break;
}
case 2:
mes "[Guildmaster]";
@@ -2328,7 +2324,7 @@ OnTouch:
mes "[Guildmaster]";
mes "I see...";
mes "Appreciate them for caring about you, even when you're alone.";
- next;
+ break;
case 2:
set @assassin_sangdam,@assassin_sangdam + 5;
mes "[Guildmaster]";
@@ -2337,7 +2333,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "As an Assassin, find a job that you can do for them without them knowing..";
- next;
+ break;
case 3:
set @assassin_sangdam,@assassin_sangdam + 0;
mes "[Guildmaster]";
@@ -2353,7 +2349,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "Love your beloved forever, even if you can't openly express it. Sometimes, life doesn't allow you to find true love more than once.";
- next;
+ break;
}
case 3:
mes "[Guildmaster]";
@@ -2368,7 +2364,7 @@ OnTouch:
mes "[Guildmaster]";
mes "You must know how to";
mes "survive in any situation.";
- next;
+ break;
case 2:
set @assassin_sangdam,@assassin_sangdam + 0;
mes "[Guildmaster]";
@@ -2376,7 +2372,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "I hope you will become an excellent Assassin. And when you reach a certain level, you must guide newbies as your trainers have.";
- next;
+ break;
case 3:
set @assassin_sangdam,@assassin_sangdam + 10;
mes "[Guildmaster]";
@@ -2385,7 +2381,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "People of that nature are unwelcome. If such is your goal, you may wish to reconsider your job...";
- next;
+ break;
}
}
mes "[Guildmaster]";
@@ -2525,7 +2521,7 @@ OnTouch:
mes "A Jur...";
mes "Good choice. There you are. I hope it will serve you well.";
getitem 1251,1; //Jur_
- next;
+ break;
case 2:
mes "[Guildmaster]";
mes "A Katar...";
@@ -2534,19 +2530,20 @@ OnTouch:
mes "I know it will";
mes "serve you well.";
getitem 1253,1; //Katar_
- next;
+ break;
case 3:
mes "[Guildmaster]";
mes "I see. You want to use both hands. Here, take your Main Gauche.";
getitem 1208,1; //Main_Gauche_
- next;
+ break;
case 4:
mes "[Guildmaster]";
mes "A Gladius...";
mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
getitem 1220,1; //Gladius_
- next;
+ break;
}
+ next;
} else {
mes "[Guildmaster]";
mes "Well, I talked too much.";
@@ -2730,15 +2727,15 @@ in_moc_16,156,87,1 script [Huey] 55,1,1,{
end;
OnInit:
- hideonnpc "[Huey]";
+ disablenpc "[Huey]";
end;
OnDisable:
- hideonnpc "[Huey]";
+ disablenpc "[Huey]";
end;
OnEnable:
- hideoffnpc "[Huey]";
+ enablenpc "[Huey]";
end;
}
@@ -2746,15 +2743,15 @@ in_moc_16,156,85,1 script [Khai] 730,1,1,{
end;
OnInit:
- hideonnpc "[Khai]";
+ disablenpc "[Khai]";
end;
OnDisable:
- hideonnpc "[Khai]";
+ disablenpc "[Khai]";
end;
OnEnable:
- hideoffnpc "[Khai]";
+ enablenpc "[Khai]";
end;
}
@@ -2762,15 +2759,15 @@ in_moc_16,156,83,1 script [The Anonymous One] 106,1,1,{
end;
OnInit:
- hideonnpc "[The Anonymous One]";
+ disablenpc "[The Anonymous One]";
end;
OnDisable:
- hideonnpc "[The Anonymous One]";
+ disablenpc "[The Anonymous One]";
end;
OnEnable:
- hideoffnpc "[The Anonymous One]";
+ enablenpc "[The Anonymous One]";
end;
}
@@ -2778,15 +2775,15 @@ in_moc_16,156,81,2 script [Barcardi] 725,1,1,{
end;
OnInit:
- hideonnpc "[Barcardi]";
+ disablenpc "[Barcardi]";
end;
OnDisable:
- hideonnpc "[Barcardi]";
+ disablenpc "[Barcardi]";
end;
OnEnable:
- hideoffnpc "[Barcardi]";
+ enablenpc "[Barcardi]";
end;
}
@@ -2794,15 +2791,15 @@ in_moc_16,156,79,1 script [Beholder] 118,1,1,{
end;
OnInit:
- hideonnpc "[Beholder]";
+ disablenpc "[Beholder]";
end;
OnDisable:
- hideonnpc "[Beholder]";
+ disablenpc "[Beholder]";
end;
OnEnable:
- hideoffnpc "[Beholder]";
+ enablenpc "[Beholder]";
end;
}
@@ -2810,15 +2807,15 @@ in_moc_16,156,77,1 script [Thomas] 118,1,1,{
end;
OnInit:
- hideonnpc "[Thomas]";
+ disablenpc "[Thomas]";
end;
OnDisable:
- hideonnpc "[Thomas]";
+ disablenpc "[Thomas]";
end;
OnEnable:
- hideoffnpc "[Thomas]";
+ enablenpc "[Thomas]";
end;
}
@@ -2826,14 +2823,14 @@ in_moc_16,156,75,1 script [Gayle Maroubitz] 55,1,1,{
end;
OnInit:
- hideonnpc "[Gayle Maroubitz]";
+ disablenpc "[Gayle Maroubitz]";
end;
OnDisable:
- hideonnpc "[Gayle Maroubitz]";
+ disablenpc "[Gayle Maroubitz]";
end;
OnEnable:
- hideoffnpc "[Gayle Maroubitz]";
+ enablenpc "[Gayle Maroubitz]";
end;
}