diff options
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 55 |
1 files changed, 20 insertions, 35 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 7986cd91e..f9b7a730a 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena RC4 //===== Description: ========================================= @@ -12,12 +12,13 @@ //===== Additional Comments: ================================= //= v1.0 Used some dialogue from the aegis Assassin script translated By: Pgro Team (OwNaGe) //= Also converted the booby traps from the aegis script.[kobra_k88] -//=v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality. +//= v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality. //= Fixed some duplicate npc names. Added missing waitingroom triggers. //= Fixed warp in "TimerSin", was supposed to be an areawarp. //= For some reason sometimes the "Nameless One" would have message windows //= without controls. Changed the doevent that triggers him to an //= addtimer and that seemed make the prob. go away[kobra_k88] +//= 1.2 Fixed WRONG skillpoint check! [Lupus] //============================================================ @@ -147,7 +148,7 @@ L_Failed2: end; L_Change: - if (skpoint > 0) goto L_SkPoints; + if (skillpoint > 0) goto L_SkPoints; if(countitem(1008) < 1) goto L_NoNecklace; mes "Ah... the Necklace of Oblivion..... that means that the Guild Master has accepted you into the Assassin clan."; next; @@ -1169,16 +1170,14 @@ OnFailed: } // Observer ===========================>\\ -in_moc_16.gat,62,153,1 script Observer 55, -{ +in_moc_16.gat,62,153,1 script Observer 55,{ mes "[Observer]"; mes "Don't mind me, I'm just here to see how well you do on your test....."; close; } // Warp ==============================>\\ -in_moc_16.gat,87,137,0 script sinWarp1 45,2,1, -{ +in_moc_16.gat,87,137,0 script sinWarp1 45,2,1,{ OnTimer30000: killmonsterall "in_moc_16.gat"; enablenpc "Thomas"; @@ -1187,8 +1186,7 @@ OnTimer30000: } // Booby Traps ========================>\\ -in_moc_16.gat,68,158,0 script 01_1::SinTrap 139,0,0, -{ +in_moc_16.gat,68,158,0 script 01_1::SinTrap 139,0,0,{ stopnpctimer "TimerSin"; warp "in_moc_16.gat", 19, 161; killmonsterall "in_moc_16.gat"; @@ -1434,8 +1432,7 @@ OnTimer188000: //=============================================// // Warp //=============================================// -in_moc_16.gat,182,169,1 script sinWarp3 45,1,1, -{ +in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,{ if(getareausers(("in_moc_16.gat"),148,74,187,117) > 0) goto L_Wait; disablenpc "Huey#End"; disablenpc "Kai#End"; @@ -1457,8 +1454,7 @@ in_moc_16.gat,182,169,1 script sinWarp3 45,1,1, //==============================================// // Start Trigger ------------------------------------------------------------------ -in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0, -{ +in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,{ mes "[Guild Master]"; mes "Welcome ^5533FF" + strcharinfo(0) + "^000000. This is my private room."; next; @@ -1476,8 +1472,7 @@ in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0, } // Guild Master ----------------------------------------------------------------------------- -in_moc_16.gat,149,80,4 script Guild Master 106,1,1, -{ +in_moc_16.gat,149,80,4 script Guild Master 106,1,1,{ end; OnTouch: @@ -1834,20 +1829,17 @@ sF_Questions2: //=============================================// // Maze Triggers //=============================================// -in_moc_16.gat,170,90,0 script maze_trig#1 139,0,0, -{ +in_moc_16.gat,170,90,0 script maze_trig#1 139,0,0,{ mes "[Guild Master]"; mes "There's no way to walk there, try another way."; close; } -in_moc_16.gat,150,85,0 script maze_trig#2 139,0,0, -{ +in_moc_16.gat,150,85,0 script maze_trig#2 139,0,0,{ mes "[Guild Master]"; mes ".... Getting warmer.... you're almost there....."; close; } -in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0, -{ +in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,{ mes "[Guild Master]"; mes "You can't walk there.."; mes "Good, your almost there, keep walking."; @@ -1855,39 +1847,33 @@ in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0, mes "you got to turn a round in order to get in."; close; } -in_moc_16.gat,160,85,0 script maze_trig#4 139,0,0, -{ +in_moc_16.gat,160,85,0 script maze_trig#4 139,0,0,{ mes "[Guild Master]"; mes "There's no way to walk there, try another way."; close; } -in_moc_16.gat,175,89,0 script maze_trig#5 139,0,0, -{ +in_moc_16.gat,175,89,0 script maze_trig#5 139,0,0,{ mes "[Guild Master]"; mes "That way leads to Botogun.."; mes "What are going to do there?"; close; } -in_moc_16.gat,164,88,0 script maze_trig#6 139,0,0, -{ +in_moc_16.gat,164,88,0 script maze_trig#6 139,0,0,{ mes "[Guild Master]"; mes "Good.... you're on the right track."; close; } -in_moc_16.gat,149,95,0 script maze_trig#7 139,0,0, -{ +in_moc_16.gat,149,95,0 script maze_trig#7 139,0,0,{ mes "[Guild Master]"; mes "Good, you found the path."; close; } -in_moc_16.gat,180,101,0 script maze_trig#8 139,0,0, -{ +in_moc_16.gat,180,101,0 script maze_trig#8 139,0,0,{ mes "[Guild Master]"; mes "... It looks like that's not that way..."; close; } -in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0, -{ +in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,{ mes "[Guild Master]"; mes "...Not that way either..."; close; @@ -1897,8 +1883,7 @@ in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0, //================================================// // Decoy Chief //================================================// -in_moc_16.gat,186,81,0 script Guild Master#2 55, -{ +in_moc_16.gat,186,81,0 script Guild Master#2 55,{ mes "[Guild Master Botogun]"; mes "I'm sorry but I am not the person in charge here."; mes "The real Guild Chief is on the other side."; |