diff options
Diffstat (limited to 'npc/jobs/2-1-1')
-rw-r--r-- | npc/jobs/2-1-1/AssassinCross.txt | 131 | ||||
-rw-r--r-- | npc/jobs/2-1-1/HighPriest.txt | 101 | ||||
-rw-r--r-- | npc/jobs/2-1-1/HighWizard.txt | 101 | ||||
-rw-r--r-- | npc/jobs/2-1-1/LordKnight.txt | 120 | ||||
-rw-r--r-- | npc/jobs/2-1-1/Sniper.txt | 117 | ||||
-rw-r--r-- | npc/jobs/2-1-1/WhiteSmith.txt | 117 |
6 files changed, 95 insertions, 592 deletions
diff --git a/npc/jobs/2-1-1/AssassinCross.txt b/npc/jobs/2-1-1/AssassinCross.txt index adf202371..9167411b6 100644 --- a/npc/jobs/2-1-1/AssassinCross.txt +++ b/npc/jobs/2-1-1/AssassinCross.txt @@ -1,118 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Assassin Cross ==- valkyrie.gat,44,58,6 script Assassin Cross 725,{ - if(getskilllv(149) > 0) set @qsk,1; - if(getskilllv(150) > 0) set @qsk1,1; - if(getskilllv(151) > 0) set @qsk2,1; - if(getskilllv(152) > 0) set @qsk3,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4007) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Assassin Cross]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Assassin Cross]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Assassin Cross,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Assassin Cross]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Assassin Cross]"; - mes "You're not ready to become an High thief yet."; - close; - -L_Class: - mes "[Assassin Cross]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Assassin Cross yet."; - close; - -L_Levels: - mes "[Assassin Cross]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Assassin Cross"; - close; - -L_HNov: - mes "[Assassin Cross]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 30; - next; - mes "[Assassin Cross]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 149,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk1: - skill 150,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk2: - skill 151,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk3 > 0) goto qsk3; - goto L_HNov_2; -qsk3: - skill 152,1,0; - set @qsk3,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; - -L_HNov_2: - mes "[Assassin Cross]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief"; - close; -L_HTHF: - mes "[Assassin Cross]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Assassin Cross!"; - jobchange 36; - close; - -Skill_Points: - mes "[Assassin Cross]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Assassin Cross]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",30,"Theif High",36,"Assassin Cross",149,150,151,152; +} diff --git a/npc/jobs/2-1-1/HighPriest.txt b/npc/jobs/2-1-1/HighPriest.txt index db0c4c21b..b026ce79d 100644 --- a/npc/jobs/2-1-1/HighPriest.txt +++ b/npc/jobs/2-1-1/HighPriest.txt @@ -1,88 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== High Priest ==- valkyrie.gat,44,42,6 script High Priest 60,{ - if(getskilllv(156) > 0) set @qsk; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4005) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[High Priest]"; - mes "Hi there..."; - close; - -L_Change: - mes "[High Priest]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Priest,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[High Priest]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[High Priest]"; - mes "You're not ready to become an Acolyte High yet..."; - close; - -L_Class: - mes "[High Priest]"; - mes "You've come far to get here. unfortunately, you're not ready to become an High Priest yet."; - close; - -L_Levels: - mes "[High Priest]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Priest"; - close; - -L_HNov: - mes "[High Priest]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 28; - next; - mes "[High Priest]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - next; -qsk: - skill 156,1,0; - set @qsk,0; - goto L_HNov_2; - -L_HNov_2: - mes "[High Priest]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High"; - close; -L_HACO: - mes "[High Priest]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Priest!"; - jobchange 32; - close; - -Skill_Points: - mes "[High Priest]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[High Priest]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",28,"Acolyte High",32,"High Priest",156,0,0,0; +} diff --git a/npc/jobs/2-1-1/HighWizard.txt b/npc/jobs/2-1-1/HighWizard.txt index acf51c225..87833c2f4 100644 --- a/npc/jobs/2-1-1/HighWizard.txt +++ b/npc/jobs/2-1-1/HighWizard.txt @@ -1,88 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== High Wizard ==- valkyrie.gat,44,47,6 script High Wizard 735,{ - if(getskilllv(157) > 0) set @qsk,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4003) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[High Wizard]"; - mes "Hi there..."; - close; - -L_Change: - mes "[High Wizard]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Wizard,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[High Wizard]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[High Wizard]"; - mes "You're not ready to become an High Mage yet."; - close; - -L_Class: - mes "[High Wizard]"; - mes "You've come far to get here. unfortunately, you're not ready to become an High Wizard yet."; - close; - -L_Levels: - mes "[High Wizard]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Wizard"; - close; - -L_HNov: - mes "[High Wizard]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 26; - next; - mes "[High Wizard]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - next; -qsk: - skill 157,1,0; - set @qsk,0; - goto L_HNov_2; - -L_HNov_2: - mes "[High Wizard]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage"; - close; -L_HMAG: - mes "[High Wizard]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Wizard!"; - jobchange 33; - close; - -Skill_Points: - mes "[High Wizard]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[High Wizard]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",26,"High Mage",33,"High Wizard",157,0,0,0; +} diff --git a/npc/jobs/2-1-1/LordKnight.txt b/npc/jobs/2-1-1/LordKnight.txt index 9dbeaa345..6cd7ec155 100644 --- a/npc/jobs/2-1-1/LordKnight.txt +++ b/npc/jobs/2-1-1/LordKnight.txt @@ -1,107 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Lord Knight ==- valkyrie.gat,44,39,6 script Lord Knight 56,{ - if(getskilllv(144) > 0) set @qsk,1; - if(getskilllv(145) > 0) set @qsk1,1; - if(getskilllv(146) > 0) set @qsk2,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4002) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Lord Knight]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Lord Knight]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Lord Knight,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Lord Knight]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Lord Knight]"; - mes "You're not ready to become an High Swordsman yet."; - close; - -L_Class: - mes "[Lord Knight]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Lord Knight yet."; - close; - -L_Levels: - mes "[Lord Knight]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Lord Knight"; - close; - -L_HNov: - mes "[Lord Knight]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 25; - next; - mes "[Lord Knight]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 144,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk1: - skill 145,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk2: - skill 146,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; - -L_HNov_2: - mes "[Lord Knight]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman"; - close; -L_HSWM: - mes "[Lord Knight]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Lord Knight!"; - jobchange 31; - close; - -Skill_Points: - mes "[Lord Knight]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Lord Knight]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",25,"Swordman High",31,"Lord Knight",144,145,146,0; +} diff --git a/npc/jobs/2-1-1/Sniper.txt b/npc/jobs/2-1-1/Sniper.txt index 3b39fb628..1bbf6e75f 100644 --- a/npc/jobs/2-1-1/Sniper.txt +++ b/npc/jobs/2-1-1/Sniper.txt @@ -1,104 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== Sniper ==- valkyrie.gat,44,55,6 script Sniper 727,{ - if(getskilllv(147) > 0) set @qsk,1; - if(getskilllv(148) > 0) set @qsk1,1; - if(checkfalcon(0) > 0) goto L_Falcon; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4004) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[Sniper]"; - mes "Hi there..."; - close; - -L_Change: - mes "[Sniper]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Sniper,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[Sniper]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[Sniper]"; - mes "You're not ready to become an High Archer yet."; - close; - -L_Class: - mes "[Sniper]"; - mes "You've come far to get here. unfortunately, you're not ready to become an Sniper yet."; - close; - -L_Levels: - mes "[Sniper]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Sniper"; - close; - -L_HNov: - mes "[Sniper]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 27; - next; - mes "[Sniper]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - if(@qsk3 > 0) goto qsk3; - next; -qsk: - skill 147,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; -qsk1: - skill 148,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - goto L_HNov_2; - -L_HNov_2: - mes "[Sniper]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer"; - close; -L_HARC: - mes "[Sniper]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Sniper!"; - jobchange 35; - close; - -Skill_Points: - mes "[Sniper]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[Sniper]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; - -L_Falcon: - mes "[Sniper]"; - mes "Please take your Falcon off before proceeding "+strcharinfo(0)+"."; - close; -}
\ No newline at end of file + callfunc "F_Rebirth",27,"High Archer",35,"Sniper",147,148,0,0; +} diff --git a/npc/jobs/2-1-1/WhiteSmith.txt b/npc/jobs/2-1-1/WhiteSmith.txt index b289c0232..103cd65b5 100644 --- a/npc/jobs/2-1-1/WhiteSmith.txt +++ b/npc/jobs/2-1-1/WhiteSmith.txt @@ -1,106 +1,19 @@ -// Advance Class jobchanger after kRO Normals. -// Checks if the player have any questskills, cart\falcon, level and such. -// Made by Nana. +//===== eAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//============================================================ // -== White Smith ==- valkyrie.gat,44,51,6 script White Smith 725,{ - if(getskilllv(153) > 0) set @qsk,1; - if(getskilllv(154) > 0) set @qsk1,1; - if(getskilllv(155) > 0) set @qsk2,1; - if(checkcart(0) > 0) goto L_Cart; - if(readparam(12) > 0) goto Skill_Points; - if(readparam(19) >= 4008) goto L_Advance; - if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; - if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC; - if(readparam(19) < 7) goto L_Class; - if(readparam(19) == 4001) goto L_Class1; - if(readparam(19) == 4007) goto L_Class; - if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; - if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; - mes "[White Smith]"; - mes "Hi there..."; - close; - -L_Change: - mes "[White Smith]"; - mes "Hello there "+strcharinfo(0)+"!"; - mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of White Smith,"; - mes "I wish you good fortune in the near future!"; - jobchange 24; - resetlvl(1); - close; - -L_Cart: - mes "[White Smith]"; - mes "Please un-equip that cart before continuing."; - close; - -L_Class1: - mes "[White Smith]"; - mes "You're not ready to become an High Merchant yet."; - close; - -L_Class: - mes "[White Smith]"; - mes "You've come far to get here. unfortunately, you're not ready to become an White Smith yet."; - close; - -L_Levels: - mes "[White Smith]"; - mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an White Smith"; - close; - -L_HNov: - mes "[White Smith]"; - mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; - mes "Must great fortune follow you!"; - jobchange 29; - next; - mes "[White Smith]"; - mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; - next; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - next; -qsk: - skill 153,1,0; - set @qsk,0; - if(@qsk1 > 0) goto qsk1; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk1: - skill 154,1,0; - set @qsk1,0; - if(@qsk > 0) goto qsk; - if(@qsk2 > 0) goto qsk2; - goto L_HNov_2; -qsk2: - skill 155,1,0; - set @qsk2,0; - if(@qsk > 0) goto qsk; - if(@qsk1 > 0) goto qsk1; - goto L_HNov_2; - -L_HNov_2: - mes "[White Smith]"; - mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant"; - close; -L_HMERC: - mes "[White Smith]"; - mes "Congratulations!"; - mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an White Smith!"; - jobchange 34; - close; - -Skill_Points: - mes "[White Smith]"; - mes "Please use all of your skillpoints before proceeding."; - close; - -L_Advance: - mes "[White Smith]"; - mes "Hey there! You are already an Reborn. You cannot reach any higher"; - mes "*whistles*"; - close; + callfunc "F_Rebirth",29,"Merchant High",34,"White Smith",153,154,155,0; } |