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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) SinSloth
-//= Copyright (C) Playtester
-//= Copyright (C) Lupus
-//= Copyright (C) Kisuka
-//= Copyright (C) Legionaire
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Ninja Job Quest
-//================= Description ===========================================
-//= Ninja Job Change Quest
-//================= Current Version =======================================
-//= 1.7
-//=========================================================================
-
-alberta,30,65,3 script Akagi 4_M_JOB_ASSASSIN,{
- if (Class == Job_Novice) {
- if (JobLevel == 10) {
- mes "[Akagi]";
- mes "Hmmm...";
- mes "You must have come,";
- mes "sensing that someone";
- mes "is waiting for you here.";
- mes "Tell me, do you seek";
- mes "the path of patience?";
- next;
- if(select("No", "Yes") == 1) {
- mes "[Akagi]";
- mes "I see.";
- mes "To each his own,";
- mes "I suppose. Take";
- mes "care of yourself.";
- close;
- }
- mes "[Akagi]";
- mes "Very well.";
- mes "Then, let me";
- mes "set you on that";
- mes "path right away...";
- close2;
- switch(rand(3)) {
- case 1:
- warp "amatsu",170,229;
- end;
- case 2:
- warp "amatsu",216,188;
- end;
- default:
- warp "amatsu",178,176;
- end;
- }
- } else {
- mes "[Akagi]";
- mes "Hm? I cannot be";
- mes "of any service to";
- mes "you until you grow";
- mes "a little stronger...";
- close;
- }
- } else {
- mes "[Akagi]";
- mes "Hmm...";
- mes "You and I...";
- mes "We are fairly equal in";
- mes "terms of combat ability.";
- mes "Perhaps we can spar";
- mes "together sometime.";
- close;
- }
-}
-
-que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
- if (Upper == 2) {
- mes "[Cougar]";
- mes "I... I've never";
- mes "seen a baby as";
- mes "powerful as you!";
- mes "G-get away, you";
- mes "freak of nature!";
- close;
- }
- if (Class == Job_Novice) {
- if (JobLevel < 10) {
- mes "[Cougar]";
- mes "Hm? Have you come to";
- mes "learn how to be a Ninja?";
- mes "You're not quite experienced";
- mes "enough yet, so come back";
- mes "after you're more familiar";
- mes "with fighting monsters.";
- close;
- }
- if (NINJ_Q == 0) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me.";
- mes "H-hello?";
- next;
- mes "[Cougar]";
- mes "...............................";
- mes "How did you do that?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Do what? I didn't";
- mes "do anything, I don't think...";
- next;
- mes "[Cougar]";
- mes "H-How are you able to";
- mes "see me? I'm supposed to";
- mes "be invisible to the naked eye.";
- mes "Ah, now I get it. Wildcat Joe";
- mes "must have sent you to kill me! I won't fall for your tricks! Die!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "W-wait! I-I don't even";
- mes "know who Wildcat Joe is!";
- mes "Calm down, there's no";
- mes "need to get violent!";
- next;
- mes "[Cougar]";
- mes "What...?";
- mes "How did you dodge";
- mes "all of my attacks?";
- mes "You've got some talent,";
- mes "I'll give you that.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...............................";
- mes "I came here hoping";
- mes "to change my job";
- mes "to a Ninja.";
- next;
- mes "[Cougar]";
- mes "...Oh. Is that all?";
- mes "Hmm, you've got great";
- mes "potential, but I can't help";
- mes "you now. I've got too many";
- mes "enemies, and I can't let my";
- mes "guard down for even a second.";
- next;
- mes "[Cougar]";
- mes "That Wildcat Joe is";
- mes "completely ruthless...!";
- mes "He could strike at any time!";
- mes "He'll do anything to achieve";
- mes "victory over his enemies!";
- next;
- mes "[Cougar]";
- mes "Wait, wait, I just";
- mes "thought of something.";
- mes "Maybe you can help me out.";
- mes "Do what I ask, and I'll teach";
- mes "you a few of my skills if you";
- mes "really want to be a Ninja.";
- next;
- if(select("Sure.", "No, thanks.") == 2) {
- mes "[Cougar]";
- mes "Hm? Well, alright.";
- mes "Still, I don't see";
- mes "why we can't help";
- mes "each other in this";
- mes "little predicament...";
- close;
- }
- mes "[Cougar]";
- mes "Great! Now, I wanted to";
- mes "ask Wildcat Joe if he'd";
- mes "agree to a temporary truce.";
- mes "I'm aware that both of us";
- mes "are out of weapons, so we";
- mes "should get well equipped first.";
- next;
- mes "[Cougar]";
- mes "Please take this letter,";
- mes "and deliver it to Wildcat";
- mes "Joe in Einbroch. He's a master";
- mes "of disguise, so keep a careful";
- mes "eye out for him. Ah, and look";
- mes "for him in a high place.";
- next;
- mes "[Cougar]";
- mes "Yeah, Wildcat Joe";
- mes "always did have a thing";
- mes "for hiding in high places.";
- mes "Anyway, after you give him";
- mes "the letter, come back and";
- mes "let me know his answer.";
- NINJ_Q = 1;
- setquest 6015;
- close;
- }
- else if (NINJ_Q == 1) {
- mes "[Cougar]";
- mes "Even if this task";
- mes "isn't that urgent,";
- mes "please hurry over to";
- mes "Einbroch and deliver";
- mes "my letter to Wildcat Joe.";
- close;
- }
- else if (NINJ_Q == 2) {
- mes "[Cougar]";
- mes "Did you deliver that";
- mes "letter to Wildcat Joe?";
- mes "I still need to know his";
- mes "response to my proposal";
- mes "for a truce. Anyway, see";
- mes "if you can needle him for it.";
- close;
- }
- else if (NINJ_Q == 3) {
- mes "[Cougar]";
- mes "Ah, you've returned.";
- mes "So did Wildcat Joe send";
- mes "you back here with his";
- mes "response? Great, great,";
- mes "please let me read it.";
- next;
- mes "[Cougar]";
- mes "What...?! How could he";
- mes "reject my proposal for";
- mes "a truce?! This can only";
- mes "mean that he's made another";
- mes "Kunai. Nuts! I have to catch";
- mes "up to him, or I'm a goner!";
- next;
- mes "[Cougar]";
- mes "Listen, you've got to help";
- mes "me out again! I need you to";
- mes "gather some materials so that";
- mes "I can craft my own Kunai to fight Wildcat Joe. Then, I'll go ahead";
- mes "and change your job to a Ninja.";
- next;
- mes "[Cougar]";
- mes "All you need";
- mes "to bring me is";
- mes "^3355FF5 Cyfars^000000 and";
- mes "^3355FF1 Phracon^000000.";
- mes "Please get those";
- mes "as quickly as you can!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Huh? That's funny,";
- mes "Wildcat Joe actually";
- mes "asked me to gather";
- mes "those same materials.";
- next;
- mes "[Cougar]";
- mes "Curses! Then that means...";
- mes "You actually helped Joe";
- mes "in crafting his Kunai! No!";
- mes "I should have thought about";
- mes "that earlier! Well, it's too";
- mes "late now. Just h-hurry it up!";
- NINJ_Q = 4;
- changequest 6017,6018;
- close;
- }
- else if (NINJ_Q == 4) {
- if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) {
- mes "[Cougar]";
- mes "Hurry and bring";
- mes "^3355FF5 Cyfars^000000 and";
- mes "^3355FF1 Phracon^000000 to me,";
- mes "so that I can craft";
- mes "my own Kunai to use";
- mes "against Wildcat Joe!";
- close;
- }
- if (SkillPoint != 0) {
- mes "[Cougar]";
- mes "Whoa, whoa...";
- mes "You still have some";
- mes "leftover Skill Points.";
- mes "You'd better spend all";
- mes "of them before you";
- mes "change jobs, right?";
- close;
- }
- mes "[Cougar]";
- mes "Ah, you're back with";
- mes "everything that I need.";
- mes "You've come earlier than";
- mes "I expected, eh? Great,";
- mes "as promised, I'll turn";
- mes "you into a Ninja.";
- next;
- mes "[Cougar]";
- mes "Let me formally introduce";
- mes "myself. I am High Ninja Cougar";
- mes "in the Touga Ninja Corps, and";
- mes "I'm in charge of the search";
- mes "party to find Sir Kazma.";
- next;
- mes "[Cougar]";
- mes "Sir Kazma is the chief";
- mes "of my village, but he's";
- mes "run away. This has resulted";
- mes "in an internal conflict within";
- mes "the Ninja Corps. Things are";
- mes "pretty unstable right now...";
- next;
- mes "[Cougar]";
- mes "I initially didn't want to";
- mes "accept you as a Ninja because";
- mes "of this complicated situation.";
- mes "However, you've proven that";
- mes "you're truly worthy of joining";
- mes "the Ninja ranks.";
- next;
- mes "[Cougar]";
- mes "According to his letter, even";
- mes "Joe thinks highly of you. Just";
- mes "remember that, as a Ninja, your";
- mes "mission is your highest priority. But don't let mission objectives";
- mes "supercede your conscience.";
- next;
- mes "[Cougar]";
- mes "''Secrecy above all else.''";
- mes "To keep our secrets in the";
- mes "shadows, you can only buy";
- mes "or sell Ninja weapons with";
- mes "authorized dealers. Please";
- mes "keep that in mind.";
- next;
- mes "[Cougar]";
- mes "As of today, you are";
- mes "now a proud member of the";
- mes "Touga Ninja Corps. Be as";
- mes "agile as the wind, and as";
- mes "quiet as the falling shadows.";
- callfunc "Job_Change",Job_Ninja;
- NINJ_Q = 5;
- delitem Cyfar,5; // Cyfar
- delitem Phracon,1; // Phracon
- getitem Asura,1; // Asura
- completequest 6018;
- close;
- }
- else {
- mes "[Cougar]";
- mes "How have you been?";
- mes "Train hard: you want";
- mes "to be able to vanish";
- mes "without a trace. If you";
- mes "can do that, you'll get";
- mes "the respect of any Ninja~";
- close;
- }
- } else {
- if (BaseClass == Job_Ninja) {
- mes "[Cougar]";
- mes "How have you been?";
- mes "Train hard: you want";
- mes "to be able to vanish";
- mes "without a trace. If you";
- mes "can do that, you'll get";
- mes "the respect of any Ninja~";
- close;
- } else {
- mes "[Cougar]";
- mes "What...?";
- mes "How were you able";
- mes "to find me hidden";
- mes "in the shadows?!";
- mes "You must be more than";
- mes "a common adventurer, eh?";
- close;
- }
- }
-}
-
-einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
- if (NINJ_Q == 1) {
- mes "[Suspicious Man]";
- mes "I've traveled to many";
- mes "countries, but I've never";
- mes "been on a building as high";
- mes "as Einbroch Tower. All the";
- mes "buildings in my hometown";
- mes "are tiny in comparison...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh, are you from";
- mes "Amatsu? I'm looking";
- mes "for someone named";
- mes "Wildcat Joe from there.";
- next;
- mes "[Suspicious Man]";
- mes "...No. No, I'm actually";
- mes "from Izlude, and I'm only";
- mes "here in Einbroch for some";
- mes "minerals. Tell me, why are";
- mes "you looking for this Wildcat Joe?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, I need to deliver";
- mes "this letter to him and";
- mes "get his response so that";
- mes "I can become a Ninja.";
- next;
- mes "[Suspicious Man]";
- mes "Really? Now that I think";
- mes "about it, I do think that I've";
- mes "run once or twice into him";
- mes "in this town. Though, he prefers to be called ''Red Leopard Joe,''";
- mes "instead of ''Wildcat Joe.''";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I really want to help you";
- mes "find him, but first I need";
- mes "to find the minerals that";
- mes "I'm looking for. If you don't";
- mes "mind, would you help me?";
- mes "Then I can help you find Joe.";
- next;
- if(select("Don't worry, I'll find him alone.", "Sure, I'll help you.") == 1) {
- mes "[Suspicious Man]";
- mes "You sure about that...?";
- mes "Red Leopard Joe is a true";
- mes "master of disguise. You'll";
- mes "need all the help you can";
- mes "get to find him...";
- close;
- }
- mes "[Suspicious Man]";
- mes "Great, I'm glad to";
- mes "hear that. Please";
- mes "help me find";
- mes "^3355FF5 Cyfars^000000 and";
- mes "^3355FF1 Phracon^000000.";
- NINJ_Q = 2;
- changequest 6015,6016;
- close;
- }
- else if (NINJ_Q == 2) {
- if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) {
- mes "[Suspicious Man]";
- mes "Please bring";
- mes "^3355FF5 Cyfars^000000 and";
- mes "^3355FF1 Phracon^000000 to me as";
- mes "soon as you can. Then,";
- mes "I can help you find";
- mes "Red Leopard Joe.";
- close;
- }
- mes "[Suspicious Man]";
- mes "Good, good. You've";
- mes "brought the minerals...";
- mes "Now, it's my turn to";
- mes "help you now. Here,";
- mes "let me see that letter.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "?????!!";
- next;
- mes "[Suspicious Man]";
- mes "Why? Didn't you bring Cougar's letter for me?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Are you...";
- mes "Are you Wildcat Joe?";
- next;
- mes "[Suspicious Man]";
- mes "...Yes, but I prefer to";
- mes "be called Red Leopard Joe.";
- mes "Cougar sent you to me, right?";
- mes "He's the only one who calls";
- mes "me that. So you want to be";
- mes "a Ninja, eh? Hmm, alright.";
- next;
- mes "[Red Leopard Joe]";
- mes "If you want to be a Ninja,";
- mes "you should always be careful";
- mes "of what you see and what you trust. Don't forget that if your";
- mes "secrets are ever discovered, then you're finished as a Ninja.";
- next;
- mes "[Red Leopard Joe]";
- mes "Remember to move";
- mes "quickly, and to always";
- mes "vanish without a trace.";
- mes "To remain hidden in the";
- mes "shadows is really our";
- mes "ultimate power.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I see...";
- mes "...........";
- next;
- mes "[Red Leopard Joe]";
- mes "For now, let me read";
- mes "this letter. Let's see...";
- mes "Hm. I thought that Cougar";
- mes "would want to challenge me";
- mes "again, but he actually wants";
- mes "a temporary truce? Hah!";
- next;
- mes "[Red Leopard Joe]";
- mes "Thanks to your help,";
- mes "I now have the minerals";
- mes "I need to construct a Kunai!";
- mes "Hahaha! I won't agree to a truce when I have the advantage!";
- next;
- mes "[Red Leopard Joe]";
- mes "Anyway, let me write my";
- mes "response to him. I'll also";
- mes "give you my recommendation...";
- mes "I think you'll make a very fine";
- mes "Ninja, even if I did trick you";
- mes "just earlier. Heh heh heh!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Red Leopard Joe]";
- mes "Here you go.";
- mes "Please bring this";
- mes "letter to Cougar.";
- mes "It'll take a while to";
- mes "return to Amatsu, so let";
- mes "me send you there directly...";
- delitem Phracon,1; // Phracon
- delitem Cyfar,5; // Cyfar
- NINJ_Q = 3;
- changequest 6016,6017;
- close2;
- warp "amatsu",113,127;
- end;
- }
- else if (NINJ_Q == 3) {
- mes "[Red Leopard Joe]";
- mes "Eh? I'm not sure what";
- mes "happened, but it seems";
- mes "that you haven't delivered";
- mes "my response to Cougar yet.";
- mes "Shall I directly send you";
- mes "to Amatsu right now?";
- next;
- if(select("No, thanks.", "Yes, please.") == 1) {
- mes "[Red Leopard Joe]";
- mes "Alright. Well, I was";
- mes "just trying to save";
- mes "you some time.";
- close;
- }
- mes "[Red Leopard Joe]";
- mes "Okay, then.";
- mes "Goodbye for now.";
- close2;
- warp "amatsu",113,127;
- end;
- }
- else if (NINJ_Q == 4) {
- mes "[Red Leopard Joe]";
- mes "Cougar asked you to";
- mes "gather some materials";
- mes "too? Oh well, I suppose";
- mes "that I can't blame him.";
- mes "Besides, I should be able";
- mes "to beat him in a fair fight~";
- close;
- }
- else if (NINJ_Q == 5 && BaseClass == Job_Ninja) {
- mes "[Red Leopard Joe]";
- mes "Oh, you're a Ninja~";
- mes "I hope you continue to";
- mes "train yourself and master";
- mes "all the Ninja skills that";
- mes "you can. Always remember";
- mes "to blend into the shadows.";
- close;
- }
- else {
- mes "[Tourist]";
- mes "I've traveled to many";
- mes "countries, but I've never";
- mes "been on a building as high";
- mes "as Einbroch Tower. All the";
- mes "buildings in my hometown";
- mes "are tiny in comparison...";
- close;
- }
-}