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-rw-r--r--npc/jobs/1-1e/ninja.txt1245
1 files changed, 584 insertions, 661 deletions
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index 990d26842..8f5764dd5 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -3,36 +3,38 @@
//===== By: ==================================================
//= Legionaire
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN that supports Ninjas
//===== Description: =========================================
-//= Semi-official Ninja Job Change script using dialogue from
-//= Mandarin Aegis Ninja script.
+//= Ninja Job Change Quest
//===== Additional Comments: =================================
-//= The dialouge isn't exactly the best available, but until
-//= The official dialouge in English comes out, this is the
-//= Best that I can do.
//= 1.1 Optimized, updated, checked [Lupus]
//= 1.2 Added Akagi [Playtester]
+//= 1.3 Updated dialogs to official ones and optimized [SinSloth]
//============================================================
alberta,30,65,3 script Akagi#nq 730,{
- if(Class == Job_Novice){
- if(JobLevel > 9){
+ if(Class == Job_Novice)
+ {
+ if(JobLevel > 9)
+ {
mes "[Akagi]";
mes "Hmm...";
mes "Some force must have lead your feet to this dark alley because you are needed here.";
mes "Would you like to walk the path of Patience?";
next;
- if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1){
+ if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1)
+ {
mes "[Akagi]";
mes "Ok.";
mes ".....";
mes "Then farewell.";
close;
- }else{
+ }
+ else
+ {
mes "[Akagi]";
mes "Very well, I'll send you over right away.";
close2;
@@ -50,14 +52,16 @@ alberta,30,65,3 script Akagi#nq 730,{
end;
}
}
- else{
+ else
+ {
mes "[Akagi]";
mes "This isn't where you should be.";
mes "Come back after you've become stronger.";
close;
}
}
- else{
+ else
+ {
mes "[Akagi]";
mes "I have nothing to say to you.";
mes "Go back to where you came from.";
@@ -65,705 +69,624 @@ alberta,30,65,3 script Akagi#nq 730,{
}
}
-que_ng,30,65,3 script Cool Kid#nq 730,{
- set @npcname$,"[Cool Kid]";
- if(Class == Job_Novice && JobLevel > 9){
- switch(NINJ_Q){
+que_ng,30,65,3 script Cougar Gai 730,{
+
+ if(Class == Job_Novice && JobLevel > 9)
+ {
+ switch(NINJ_Q)
+ {
+ case 0:
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Hmm...?";
+ mes "What the~!!";
+ mes "You can see me!";
+ next;
+ mes "[Cougar Gai]";
+ mes "Toriyaaa~!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-He throws a bundle of wooden chopsticks at you-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-Dart dart dart!-";
+ mes "Oww~!";
+ mes "Jeez~! What do you think you're doing!";
+ next;
+ mes "[Cougar Gai]";
+ mes "Hmm...?";
+ mes "I see you're not a hitman sent to kill me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh jeez... What did I get myself into.";
+ mes "This guy is nuts.";
+ mes "Hasn't even seen me and is throwing stuff around...";
+ next;
+ mes "[Cougar Gai]";
+ mes "Urrgh~! Anger, anger~~";
+ mes "My forever rival and enemy...";
+ mes "Field Cat Joe!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "........";
+ next;
+ mes "[Cougar Gai]";
+ mes "Gahhhhh~~~!!!";
+ mes "Urrgh~Urrgh~";
+ mes "Pft! Pft! Pft~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-What the.. He's not listening to me at all-";
+ next;
+ mes "[Cougar Gai]";
+ mes "Hmm...";
+ mes "What the! Who are you?!";
+ mes "And how did you get so close to me out of nowhere?";
+ mes "Take this!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Agh~";
+ mes "Ugh, please, can you quit that?";
+ mes "What you've done so far, anyway...";
+ next;
+ mes "[Cougar Gai]";
+ mes "Oho";
+ mes "What incredible skill~";
+ mes "You've evaded all my techniques.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- What techniques is he talking about? -";
+ mes "- And he's still not listening to me... -";
+ next;
+ mes "[Cougar Gai]";
+ mes "Hmm~ Yes~";
+ mes "Do you have some business with me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah...umm...";
+ mes "Yes.";
+ mes "I came to see you because I want to be a Ninja.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Oho~ You've come to the right person.";
+ mes "But!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".....";
+ next;
+ mes "[Cougar Gai]";
+ mes "It might be a little tough.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh~ Why~";
+ next;
+ mes "[Cougar Gai]";
+ mes "First off, I don't know if I can really trust you, and in my opinion..";
+ mes "It seems you don't have enough experience.";
+ next;
+ mes "[Cougar Gai]";
+ mes "So that's why i'm going to say..";
+ mes "Go!!! Get Lost~!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...........";
+ next;
+ mes "[Cougar Gai]";
+ mes "Hmm yes...";
+ mes "That's my final word.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...........";
+ next;
+ mes "[Cougar Gai]";
+ mes "Well, get going if you understood.";
+ mes "As you can see, I'm a very busy person...";
+ next;
+ mes "[Cougar Gai]";
+ mes "I have a lot of enemies around me, so I can't let my guard down for a single moment.";
+ next;
+ mes "[Cougar Gai]";
+ mes "I'm better leave to train for my next duel.";
+ mes "Yioooop~!";
+ next;
+ mes "[Cougar Gai]";
+ mes "Next time I will win for sure!";
+ mes "Just you wait!";
+ mes "Field Cat Joe!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Field Cat Joe ?";
+ mes "Why are you fighting with a cat?";
+ next;
+ mes "[Cougar Gai]";
+ mes "Huh? Oh oops! Hahaha~ Hehe~";
+ mes "Field Cat is that guy nickname.";
+ next;
+ mes "[Cougar Gai]";
+ mes "He's a very mischievous fellow.";
+ mes "Ther's not a method he won't use to win.";
+ next;
+ mes "[Cougar Gai]";
+ mes "And not only that -- The skills he uses are very brilliant and very strong.";
+ next;
+ mes "[Cougar Gai]";
+ mes "It just so happens him and I have run out of Shuriken and Scrolls, so we're in a truce. Haha.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Well, if you really want to become a Ninja, how about you do me a favor?";
+ mes "If you fulfill this favor well, then although I can't make you a ninja, I can teach you a few techniques. You never know!";
+ next;
+ switch( select( "Accept to do the favor","Refuse to do the favor" ) )
+ {
+
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm... Ok.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Ok.. Very well.";
+ mes "Then deliver this letter to Field Cat Joe.";
+ next;
+ mes "[Cougar Gai]";
+ mes "It just says in there that until we're prepared, we should consider a truce.";
+ mes "Absolutely make sure to bring back his reply.";
+ next;
+ mes "[Cougar Gai]";
+ mes "By the way, my sources told me Field Cat Joe has gone to Einbroch.";
+ mes "Not sure why he went there though...";
+ next;
+ mes "[Cougar Gai]";
+ mes "He's pretty good in changing his appearance,";
+ mes "so it might be very difficult to find him.";
+ next;
+ mes "[Cougar Gai]";
+ mes "You'll have to look with your eyes peeled and search. He likes high places.";
+ mes "Look around well.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok~";
+ mes "I'll do it.";
+ set NINJ_Q,1;
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "I don't wish to simply learn a few techniques.";
+ mes "I'm sorry.";
+ mes "I'll go find someone else.";
+ mes "Find somebody else.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Hmm... I see...";
+ mes "I understand.";
+ mes "I guess I wasted my breath.";
+ mes "Well, off with you now.";
+ close;
+ }
+
+ case 1:
+ mes "[Cougar Gai]";
+ mes "Hmm... It's nothing I need immediately, but do hurry.";
+ mes "Field Cat Joe is at Einbroch.";
+ close;
+
+ case 2:
+ mes "[Cougar Gai]";
+ mes "Don't forget to bring me back his reply.";
+ mes "I have to make sure he doesn't claim otherwise later.";
+ close;
+
+ case 3:
+ mes "[Cougar Gai]";
+ mes "Did you bring me back his reply?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, here it is.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Ohh. I see you've met him and brought me his reply.";
+ mes "Well... Let's See.";
+ mes "- Rip rip... -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- He carefully reads the letter you brought to him -";
+ next;
+ mes "[Cougar Gai]";
+ mes "Ugh~!!! How can this be!";
+ mes "He refused my request for a short truce!!!";
+ mes "Did he remake his Kunai?";
+ mes "What now...";
+ next;
+ mes "[Cougar Gai]";
+ mes "I'm sorry, but I'd appreciate it if you can do me a favor.";
+ mes "I need to create weapons to fight against that Bastard Joe but I don't have enough ingredients.";
+ next;
+ mes "[Cougar Gai]";
+ mes "If you can get me these ingredients, then i'll acknowledge your abilities and make you a ninja.";
+ mes "What I need is...";
+ mes "1 Phracon and 5 Cyfar.";
+ mes "Time is of the essence, so please hurry.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait!!";
+ mes "Those are...";
+ next;
+ mes "[Cougar Gai]";
+ mes "What's the matter? Is there a problem?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I just got these ingredients for Joe...";
+ mes "Uggghhhh...";
+ next;
+ mes "[Cougar Gai]";
+ mes "What did you say?!!!";
+ mes "Then by sending you to him, I've ended up helping him...!";
+ mes "Ugh...";
+ mes "Aaahhh...";
+ mes "Why, why~ What a fool I am! An Idiot! A moron!!";
+ next;
+ mes "[Cougar Gai]";
+ mes "Ah.. Ah.. I'll calm down.";
+ mes "Hugh.. Hugh..";
+ next;
+ mes "[Cougar Gai]";
+ mes "You must help me, for now.";
+ mes "Since things have become like this, there's no time to explain now.";
+ mes "Hurry and get me what I need.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Uhh...Sure..";
+ next;
+ mes "[Cougar Gai]";
+ mes "Hurrrry~~!!";
+ mes "Sob~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- Let's bring Mr. Gai 1 Phracon -";
+ mes "- And 5 Cyfars -";
+ set NINJ_Q,4;
+ close;
+
+ case 4:
+ mes "[Cougar Gai]";
+ if(countitem(7053) < 5 || countitem(1010) < 1)
+ {
+ mes "Get me 1 Phracon and 5 Cyfars.";
+ mes "What you have isn't what I said I need before.";
+ mes "It's urgent, so please hurry.";
+ close;
+ }
+ if(skillpoint >0)
+ {
+ mes "Please come back after you've learned all the basic skills.";
+ close;
+ }
+ mes "Oh, Did you bring me the things I need?";
+ mes "Let's see...";
+ mes "Hmm~ I see you've brought me what I need.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Whew~ You've made it in time.";
+ mes "You work better than I thought.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Very well.";
+ mes "As promised, I'll officially turn you into a Ninja.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Let me properly introduce myself.";
+ mes "I am an Upper Rank Ninja from the Doga Ninja Clan of the East.";
+ mes "I'm operating as a Search Captain to find Kazuma-san, the leader of the village I'm from.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Tell you the truth, there's a lot of complication going on internally in the Ninja Clan lately, which was why I was hesitant to allow you to become a Ninja.";
+ next;
+ mes "[Cougar Gai]";
+ mes "But seeing how Joe has complimented you highly and have completed my request well, I've changed my mind.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Being a Ninja is a lonely job.";
+ mes "You must value your jobs but also never forget your humanity.";
+ next;
+ mes "[Cougar Gai]";
+ mes "You're in for a lot of struggle from here on.";
+ mes "Although we keep our identity secret, we operate in every single town.";
+ next;
+ mes "[Cougar Gai]";
+ mes "The creation and usage of the basic equiptment of Ninjas is kept secret.";
+ mes "The purchase and sale of Ninja gear is strictly regulated, so try to be careful.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Well, I hereby recognize you as a member of the Doga Ninja Clan.";
+ next;
+ mes "[Cougar Gai]";
+ mes "Be quick as a Hawk from the Wind of the East.";
+ mes "And light as a Leaf wavering in the Wind of the West!!";
+ next;
+ mes "[Cougar Gai]";
+ mes "Haaa!!!!";
+ next;
+ nude;
+ callfunc "Job_Change",Job_Ninja;
+ callfunc "F_ClearJobVar";
+ getitem 13010,1;
+ close;
+
+ }
+ }
+ else if(Class == Job_Novice && JobLevel < 10)
+ {
+ mes "[Cougar Gai]";
+ mes "It looks like you need to train more.";
+ mes "Come back after you gained more muscle.";
+ close;
+ }
+ else if(Class == Job_Ninja)
+ {
+ mes "[Cougar Gai]";
+ mes "Hmm, how have you been?";
+ mes "You don't know when and where you may be asked to go on a mission, so don't put off your training for a single day.";
+ close;
+ }
+ else if(Class == Job_Super_Baby)
+ {
+ mes "[Cougar Gai]";
+ mes "What the...! A super baby!";
+ mes "Has this location been so exposed that even babies know where it is?";
+ mes "Oh no~ Ah no~";
+ close;
+ }
+ else
+ {
+ mes "[Cougar Gai]";
+ mes "What the.. What's that stench?!";
+ mes "I was wondering what was causing that stench -- it was you.";
+ mes "Why, you're so young, there's still a milk mustache on your lips from drinking from your mother's bosoms.";
+ mes "Get lost, squirt.";
+ close;
+ }
+}
+
+einbroch,184,194,3 script Suspicious Guy 881,{
+
+ if(Class == Job_Ninja)
+ {
+ mes "[Crimson Panther Joe]";
+ mes "Oh, I see you've become a Ninja";
+ mes "There will be many hardships in the future, so don't slack off in training.";
+ close;
+ }
+ else if(!NINJ_Q)
+ {
+ mes "[Suspicious Guy]";
+ mes "Hyaa~ This sure is a high spot.";
+ mes "I've been to many different lands, but this is the highest place I've found so far.";
+ mes "My only regret is that I can't spend more time looking around this spectacular view...";
+ close;
+ }
+ switch(NINJ_Q)
+ {
case 1:
- mes @npcname$;
- mes "Mmm... This isn't a pressing matter.";
- mes "Though I hope you can do it soon.";
- mes "Wildcat Zhao, he's over in";
- mes "Einbroch";
- close;
- case 2:
- mes @npcname$;
- mes "Don't forget to get something from him.";
- mes "Otherwise he'll forget.";
- close;
- case 3:
- mes @npcname$;
- mes "Did you bring it back?";
+ mes "[Suspicious Guy]";
+ mes "Hiyaa~ This sure is a high place, right?";
+ mes "I've traveled to many countries, but this is the first time I've seen such a tall building.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Yup, right here.";
- next;
- mes @npcname$;
- mes "Ohh, not bad";
- mes "Hand it over.";
- mes "Let's see... Well.";
- mes "- *letter opening sounds*... -";
+ mes "[Suspicious Guy]";
+ mes "The air is clean, the town is quiet, and all the houses are short and cozy where I come from.";
next;
mes "["+strcharinfo(0)+"]";
- mes "- He's intently reading -";
- mes "- the letter I brought back. -";
- next;
- mes @npcname$;
- mes "Ai YA~!! How can this be?!";
- mes "He rejected my offer of a ceasefire!!!";
- mes "Could it be... Could it be...!";
- mes "That he's already made another sword?...";
- next;
- mes @npcname$;
- mes "Ohhh, my head hurts now.";
- mes "Hey, sorry to bother you again.";
- mes "I need something to fight";
- mes "Zhao with,";
- mes "but I don't have the materials.";
- next;
- mes @npcname$;
- mes "If you bring me the materials...";
- mes "I'll acknowledge you...";
- mes "And let you become a Ninja.";
- mes "I need you to get me...";
- mes "One piece of Phracon.";
- mes "and five cyfar, quick, there's no time!";
+ mes "Ah! No way!";
+ mes "Amatsu?!!!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Nope.";
+ mes "....";
next;
mes "["+strcharinfo(0)+"]";
- mes "Aahh!!";
- mes "This is...";
+ mes "Hmm~";
+ mes "Not Amatsu...";
+ mes "Then are you from Izlude?";
next;
- mes @npcname$;
- mes "Hmm, what's the matter?";
+ mes "[Suspicious Guy]";
+ mes "Yes, that's correct.";
+ mes "I'm from Izlude.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "These items... Were the ones";
- mes "I promised to Mr. Zhao...";
- next;
- mes @npcname$;
- mes "WHAT?!!!";
- mes "Then the person helping him...";
- mes "IS!";
- mes "Aaahhh...";
- mes "Ai ya, you fool!!!!";
- next;
- mes @npcname$;
- mes "Oh.. Oh... Calm.. Must be calm.";
- mes "Haha...";
- next;
- mes @npcname$;
- mes "Well, you've already promised to help me.";
- mes "No point in arguing now...";
- mes "We can do that later.";
- mes "Quick, gather the items.";
+ mes "[Suspicious Guy]";
+ mes "Due to personal reasons, I'm temporarily visiting this resource-rich country.";
next;
mes "["+strcharinfo(0)+"]";
- mes "Oh.. Oh.. Ok..";
+ mes "I see...";
+ mes "Oh, do you happen to know a person named Field Cat Joe?";
+ mes "He's a Ninja from Amatsu";
+ mes "I need to find him.";
next;
- mes @npcname$;
- mes "Quick~~!!";
- mes "Aiii~";
+ mes "[Suspicious Guy]";
+ mes "I don't know. I've never heard of such a name.";
+ mes "I guess you must have some important reason why you must meet that person.";
next;
mes "["+strcharinfo(0)+"]";
- mes "- I have to give him 1 Phracon... -";
- mes "- and 5 Cyfars -";
- set NINJ_Q,4;
- close;
- case 4:
- mes @npcname$;
- if(countitem(7053) < 5 || countitem(1010) < 1){
- mes "Bring me a Phracon";
- mes "and five cyfar";
- mes "Right now, you still don't have enough.";
- mes "It's urgent.. So do it quickly.";
- close;
- }
- if(getskilllv(1) < 9){
- mes "Come back once you have the basic skills...";
- close;
- }
- delitem 1010,1;
- delitem 7053,5;
- mes "Oh... you've brought it.";
- mes "Let's see...";
- mes "Mmm~ so you've brought it all";
- mes "and followed my instructions.";
- next;
- mes @npcname$;
- mes "Huu... This doesn't look too bad.";
- mes "Better than I expected at least?";
- next;
- mes @npcname$;
- mes "Ok.";
- mes "I'll follow through with the ritual";
- mes "and change you into a Ninja.";
- next;
- mes @npcname$;
- mes "Well, I guess I can introduce myself to you now.";
- mes "I am part of the Doga Ninja clan";
- mes "the top Ninja head in the clan.";
- mes "I'm the squad leader of the team...";
- mes "trying to find our chief, Kazma";
- mes "So here I am.";
- next;
- mes @npcname$;
- mes "Actually, there's been a bit of a distrubance";
- mes "amongst our ranks";
- mes "so actually, I didn't want you";
- mes "to join the clan";
- mes "at first.";
- next;
- mes @npcname$;
- mes "But Zhao, in the letter...";
- mes "rate you pretty high, and you performed";
- mes "orders rather well,";
- mes "so I had a change of mind.";
- next;
- mes @npcname$;
- mes "Being a Ninja is a solitary job.";
- mes "We value our work above all";
- mes "but not to the point of fanaticism.";
- next;
- mes @npcname$;
- mes "Your path will be one of hardship.";
- mes "Many of us live within villages...";
- mes "Working away covertly.";
- next;
- mes @npcname$;
- mes "Our techniques and our equipmnet...";
- mes "How to handle and use them...";
- mes "That is all done covertly";
- mes "As well, buying and selling...";
- mes "is also done via special means, so,";
- mes "be especially careful.";
- next;
- mes @npcname$;
- mes "Well, from now on";
- mes "You're a member of the ...";
- mes "Doga Ninja Clan.";
- next;
- mes @npcname$;
- mes "Speed, as that of the western wind.";
- mes "Movement, like the falling leaf in that wind";
- mes "Soft!!!";
- next;
- mes @npcname$;
- mes "Haaa!!!!";
- next;
- nude;
- callfunc "Job_Change",Job_Ninja;
- callfunc "F_ClearJobVar";
- getitem 13010,1;
- close;
- default:
- mes "["+strcharinfo(0)+"]";
- mes "Hey.";
+ mes "Yes. I have to deliver this letter to him so that I may become a Ninja too.";
next;
- mes @npcname$;
- mes "Oh?...";
- mes "That's impossible~!!";
- mes "You can see me!";
+ mes "[Suspicious Guy]";
+ mes "Hmm... Judging by your clothes, I see you're a traveler too.";
next;
- mes @npcname$;
- mes "Aaaahhh~!";
+ mes "[Suspicious Guy]";
+ mes "Come to think of it, you may be able to find the person you are looking for.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "- Kick the man with the chopsticks. -";
+ mes "[Suspicious Guy]";
+ mes "I think I may have met him once in this village.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "- Huu~! -";
- mes "Ahh~!";
- mes "Ahh~! What are you doing?!";
+ mes "[Suspicious Guy]";
+ mes "I'd like to help you find him together, but I still have some things to do first...";
next;
- mes @npcname$;
- mes "Oh?...";
- mes "You aren't an assassin trying to kill me.";
+ mes "[Suspicious Guy]";
+ mes "If you help me out with what I'm doing, then I will search for Crimson Panther Joe with you.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh jeez... What did I get myself into.";
- mes "This guy is nuts.";
- mes "Hasn't even seen me and is throwing stuff around...";
+ switch( select( "I'll just search for him alone.","Ok, I'll help you." ) )
+ {
+ case 1:
+ mes "[Suspicious Guy]";
+ mes "Ah, I understand.";
+ mes "Good luck looking for him. If you need help later, come and talk to me before I leave...";
+ close;
+
+ case 2:
+ mes "[Suspicious Guy]";
+ mes "Hmm.. Let's see.";
+ mes "I've come here to gather some raw materials so that I may create something I need.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "I will be seeking the materials I need too, but I'm always running short in raw materials.";
+ mes "I'd be grateful if you could find me 1 Phracon and 5 Cyfar.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- Let's go find 1 Phracon and 5 Cyfar.-";
+ set NINJ_Q,2;
+ close;
+ }
+
+ case 2:
+ if(countitem(1010) < 1 || countitem(7053) < 5){
+ mes "[Suspicious Guy]";
+ mes "I asked for 1 Phracon and 5 Cyfar.";
+ mes "It looks like you didn't gather the amount I've requested.";
+ mes "I don't need it immediately, but I'd appreciate it if you could get those items for me.";
+ close;
+ }
+ mes "[Suspicious Guy]";
+ mes "I see you've accurately brought back what I need.";
+ mes "Hmm... Very well.";
+ mes "You've brought me the things I need, so I will not help you. Hmm...";
next;
- mes @npcname$;
- mes "ohohoh~! Anger, anger~~";
- mes "My forever rival... Forever hated enemy!";
- mes "Wildcat!";
+ mes "[Suspicious Guy]";
+ mes "Let's see that letter.";
next;
mes "["+strcharinfo(0)+"]";
- mes "........";
+ mes "?????!!";
next;
- mes @npcname$;
- mes "Ahah~~~!!!";
- mes "E~E~";
- mes "Pa! Pa! Pa~";
+ mes "[Suspicious Guy]";
+ mes "Hmm? Are you perhaps here because Gai sent you here?";
next;
mes "["+strcharinfo(0)+"]";
- mes "- I'm right here... -";
+ mes "Gasp... Then you're Field Cat...";
next;
- mes @npcname$;
- mes "Mmm...";
- mes "Oh! Who are you?!";
- mes "When did you suddenly appear";
- mes "beside me!";
- mes "Here, TAKE THIS!";
+ mes "[Suspicious Guy]";
+ mes "Nope.";
+ mes "I'm not Field Cat Joe, but Crimson Panther Joe.";
+ mes "The only person who teases me as 'Field Cat' is Gai. Haha.";
next;
mes "["+strcharinfo(0)+"]";
- mes "Augh...~";
- mes "Jeez, can't you stop...";
- mes "What are you doing now..";
+ mes "Sigh... Is that how it is?";
next;
- mes @npcname$;
- mes "Ohoho...";
- mes "Not bad, not bad~";
- mes "You managed to dodge my attacks...";
+ mes "[Crimson Panther Joe]";
+ mes "If you want to become a Ninja, you can't just trust your eyes.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "- What.. Is wrong with him... -";
- mes "- Not listening to me at all. -";
+ mes "[Crimson Panther Joe]";
+ mes "Very few Ninjas, if any, where the stereotypical outfits depicted in picture books. And even if they did, you'd be lucky to spot one.";
next;
- mes @npcname$;
- mes "mmm~ok~";
- mes "Well, why did you come find me?";
- mes "What do you need?";
+ mes "[Crimson Panther Joe]";
+ mes "Don't forget that as soon as you reveal your identity as a Ninja, your life is at stake.";
next;
- mes "["+strcharinfo(0)+"]";
- mes ".........";
+ mes "[Crimson Panther Joe]";
+ mes "Even who I've said I am or anything I've said so far could be false.";
next;
mes "["+strcharinfo(0)+"]";
- mes "Oh...mm...";
- mes "Right.";
- mes "I want to become a Ninja.";
+ mes "Ok...";
+ mes "...........";
next;
- mes @npcname$;
- mes "Ok, great, perfect...";
- mes "BUT!";
+ mes "[Crimson Panther Joe]";
+ mes "Well, Let's see it -- that letter.";
next;
mes "["+strcharinfo(0)+"]";
- mes ".....";
+ mes "Ah, Yes.";
+ mes "Here.";
+ mes "-Rustle, rustle -";
next;
- mes @npcname$;
- mes "It's not that simple.";
+ mes "[Crimson Panther Joe]";
+ mes "Hmm~~ Let's see...";
+ mes "I was thinking it might be another one of Gai's childish challenge letters, but I see it's a letter requesting truce.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "... What now~";
- next;
- mes @npcname$;
- mes "I still have no trust in you.";
- mes "In my opinion, you have no experience.";
- mes "You'll have trouble becoming a Ninja.";
+ mes "[Crimson Panther Joe]";
+ mes "But there's no need for a truce for me...";
+ mes "Thanks to you, I've already acquired all the raw materials needed to create a Kunai. Haha~";
next;
- mes @npcname$;
- mes "So...";
- mes "You should!!!Go home~!";
+ mes "[Crimson Panther Joe]";
+ mes "I'll write you a reply, regardless. Seeing how you've acquired my raw materials so quickly, with a bit of a sharper eye, I believe you could become an excellent Ninja.";
next;
mes "["+strcharinfo(0)+"]";
- mes "...........";
- next;
- mes @npcname$;
- mes "Mmm...";
- mes "Right!";
+ mes ".....";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...........";
+ mes "[Crimson Panther Joe]";
+ mes "Wait a moment.";
+ mes "I'll write you a response to Gai's letter right now.";
+ mes "Hmm Hmm...";
+ mes "...Scribble... Scribble...";
next;
- mes @npcname$;
- mes "Well, if you aren't deaf, leave.";
- mes "You've seen it for yourself, I'm a busy fellow.";
- mes "Aahh...";
+ mes "[Crimson Panther Joe]";
+ mes "Here. Here it is.";
+ mes "You'll know what's written inside as soon as you show *him* the letter.";
next;
- mes @npcname$;
- mes "My opponents are everywhere...";
- mes "I cannot afford to waste time!";
+ mes "["+strcharinfo(0)+"]";
+ mes "- You recieve the letter that Joe-";
+ mes "- has just now scribbled down -";
+ mes "- on paper.-";
next;
- mes @npcname$;
- mes "Well now, I've got to run";
- mes "You know, for practice and all.";
- mes "*prepares to leave*";
+ mes "[Crimson Panther Joe]";
+ mes "Well, you better get a move on.";
+ mes "If you want to become a Ninja.";
next;
- mes @npcname$;
- mes "I shall win next time!";
- mes "Wait for me.";
- mes "Wildcat Zhao!";
+ mes "[Crimson Panther Joe]";
+ mes "And if you do become a Ninja, we may end up meet each other frequently.";
+ mes "I'll be looking forward to it.";
next;
mes "["+strcharinfo(0)+"]";
- mes "Wildcat... Zhao?";
- mes "You're fighting a cat?";
- next;
- mes @npcname$;
- mes "Uhh..? Oh that, hahaha~";
- mes "Wildcat Zhao is that fellow's...";
- mes "title.";
- next;
- mes @npcname$;
- mes "He's a vicious and barbaric fellow.";
- mes "For victory...";
- mes "He'll use any method.";
- next;
- mes @npcname$;
- mes "His ninjutsu";
- mes "is also a bit too strong...";
- next;
- mes @npcname$;
- mes "Right now, both of our";
- mes "shuriken and scrolls...";
- mes "are still in repair, so,";
- mes "we're temporarily calling it a break.";
- next;
- mes @npcname$;
- mes "If you really...";
- mes "Want to become a Ninja.";
- mes "Wanna help me out?";
- mes "If you help me...";
- mes "I probably won't be able to make you a Ninja";
- mes "But I'll teach you several skills?";
- next;
- if(select("Sure.:Reject.") == 2){
- mes "["+strcharinfo(0)+"]";
- mes "I'm not here to help";
- mes "Just looking for someone to teach me the skills.";
- mes "Sorry.";
- mes "Find somebody else.";
- next;
- mes @npcname$;
- mes "Oh... I see...";
- mes "Ok then.";
- mes "Sorry if I offended you.";
- mes "You may leave now.";
- close;
- }
- mes "["+strcharinfo(0)+"]";
- mes "Mm... Ok then.";
- next;
- mes @npcname$;
- mes "Ok..great.";
- mes "Bring this letter";
- mes "Over to Wildcat Zhao";
- mes "Grr... That fellow.";
- next;
- mes @npcname$;
- mes "It basically says...";
- mes "Let's have a ceasefire";
- mes "While our equipment is being fixed.";
- mes "You must get a reply from him.";
- next;
- mes @npcname$;
- mes "I heard he's somewhere...";
- mes "in Einbroch...";
- mes "Don't know.";
- mes "What's he doing over there?";
- mes "...";
- next;
- mes @npcname$;
- mes "Zhao...";
- mes "He changes his appearance...";
- mes "So check everybody, since you won't know who he is.";
- next;
- mes @npcname$;
- mes "Don't give up though.";
- mes "He likes high places.";
- mes "Search around.";
+ mes "Yes... Well, I better get going...";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Ok~";
- mes "Ok.";
- set NINJ_Q,1;
- close;
- }
- }else if(Class == Job_Novice && JobLevel < 10){
- mes @npcname$;
- mes "Not enough training.";
- mes "Come back later.";
- close;
- }
- mes @npcname$;
- if(Class == Job_Ninja){
- mes "Mm... How's it been?";
- mes "Missions can happen at any moment";
- mes "At any time";
- mes "Don't slack off";
- close;
- }
- mes "Oh what, this smell!!";
- mes "It's coming from you!.";
- mes "It's been a long time since I've";
- mes "smelled anybody so stinky.";
- mes "Away with you!";
- close;
-}
+ mes "[Crimson Panther Joe]";
+ mes "Ah, It would probably take you a considerably long time to reach Amatsu.";
+ mes "Allow me to send you, "+strcharinfo(0)+" to Amatsu.";
+ mes "We'll meet again..";
+ delitem 1010,1;
+ delitem 7053,5;
+ set NINJ_Q,3;
+ close2;
+ warp "amatsu",113,127;
+ end;
-einbroch,184,194,3 script Exceptional Man 881,{
- if(NINJ_Q >= 3 || Class == Job_Ninja)
- set @npcname$,"[Red Cougar Zhao]";
- else
- set @npcname$,"[Exceptional Man]";
- if(!NINJ_Q){
- mes @npcname$;
- if(Class == Job_Ninja){
- mes "Oh, you're a Ninja now.";
- mes "Stay true to the path, though there...";
- mes "may be difficulties ahead, remember...";
- mes "train hard.";
- close;
- }
- mes "Whoo... So happy.";
- mes "I've been to many places.";
- mes "But a building this tall...";
- mes "First time I've seen it, and the scenery is beautiful too.";
- mes "Really too sad that I don't have the time to admire it";
- mes "*sighs*";
- close;
- }
- switch(NINJ_Q){
- case 1:
- mes @npcname$;
- mes "The place I lived in...";
- mes "was peaceful, the air was good, the houses were small";
- mes "but warm.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh, it can't be!";
- mes "Amatsu?!!!";
- next;
- mes @npcname$;
- mes "Nope.";
- mes "....";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Mmm~";
- mes "Wait...";
- mes "You've lived in Izlude before?";
- next;
- mes @npcname$;
- mes "Yes.";
- mes "I come from Izlude.";
- next;
- mes @npcname$;
- mes "Due to certain events though...";
- mes "I've come here, to the mines.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Really...";
- mes "Oh, do you know a person called.... Wildcat Zhao?";
- mes "He's a Ninja from Amatsu";
- next;
- mes @npcname$;
- mes "Hmm that's the first time I've heard that name.";
- mes "You have some important reason..";
- mes "to meet him?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes, I have a latter to give him";
- mes "and I need a reply letter";
- mes "before I can change class";
- mes "and become a Ninja.";
- next;
- mes @npcname$;
- mes "Mm.. So I see, you too, are a traveller.";
- next;
- mes @npcname$;
- mes "Oh, I remember now";
- mes "I think... I know";
- mes "Who you're trying to find.";
- next;
- mes @npcname$;
- mes "I saw him here";
- mes "or at least... I think I did.";
- next;
- mes @npcname$;
- mes "I'd really like to help you";
- mes "but I still have...";
- mes "some unfinished business.";
- next;
- mes @npcname$;
- mes "If you can help me do something";
- mes "I'll help you find him.";
- next;
- if(select("I'll find him myself.:Ok, I'll help you.") == 1){
- mes @npcname$;
- mes "Ahh ok.";
- mes "I understand.";
- mes "Well, good luck";
- mes "if you ever are in";
- mes "need of help.";
- mes "Before I leave";
- mes "tell me...";
- close;
- }else{
- mes @npcname$;
- mes "Mm Ok.";
- mes "I came here";
- mes "to find some ores.";
- mes "I have something that needs these ores";
- mes "in order to work";
- next;
- mes @npcname$;
- mes "I would come with you....";
- mes "But I need to watch over this, so.";
- mes "If you can get me five Cyfars, and";
- mes "one Phracon...";
- mes "I would really appreciated it.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "- I need to bring, one Phracon and five Cyfars. -";
- set NINJ_Q,2;
- close;
- }
- case 2:
- if(countitem(1010) < 1 || countitem(7053) < 5){
- mes @npcname$;
- mes "1 Phracon and 5 Cyfars.";
- mes "Hmm the amount isn't enough.";
- mes "Even though there's no hurry, still,";
- mes "bring back the correct amount.";
- close;
- }
- mes @npcname$;
- mes "Very good, very good..";
- mes "Mmm.... Ok.";
- mes "You've given me what I needed";
- mes "now I need to help you in return";
- mes "and find him. Mmm....";
- next;
- mes @npcname$;
- mes "Let me see the letter.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "?????!!";
- next;
- mes @npcname$;
- mes "Oh? Can it be him...";
- mes "that sent it?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh.... So you are";
- mes "Wildcat~!";
- next;
- mes @npcname$;
- mes "No.";
- mes "My name is not Wildcat Zhao";
- mes "It is Cougar Zhao.";
- mes "Wildcat is the name that kid";
- mes "uses in order";
- mes "to aggravate me, haha.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hahaha... ~~";
- next;
- set @npcname$,"[Red Cougar Zhao]";
- mes @npcname$;
- mes "If you want to become a Ninja";
- mes "then you must not trust";
- mes "what you see.";
- next;
- mes @npcname$;
- mes "The clothing and gear you see in books.";
- mes "Is not used by real Ninjas";
- mes "or rather, there are very few";
- mes "who wear such things.";
- next;
- mes @npcname$;
- mes "Do not forget.";
- mes "Once the identity of a Ninja";
- mes "has been revealed, his life is";
- mes "forfeit.";
- next;
- mes @npcname$;
- mes "Even right now";
- mes "what I say and tell you";
- mes "may not be the truth.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ohh...";
- mes "...........";
- next;
- mes @npcname$;
- mes "Well, can I see it?";
- mes "That letter.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh ok.";
- mes "Hmm.";
- mes "-*Takes out letter*-";
- next;
- mes @npcname$;
- mes "Mmmm.. Let's see...";
- mes "Oh, and here, I thought it would be";
- mes "another declaration of battle.";
- mes "He wants a ceasfire now.";
- next;
- mes @npcname$;
- mes "What to do, what to do.";
- mes "You've already helped me";
- mes "make another sword.";
- mes "Haha~";
- next;
- mes @npcname$;
- mes "I'll write a reply I guess.";
- mes "From my point of view though";
- mes "based on the speed that you got what I asked for";
- mes "if you want to become a Ninja";
- mes "learn to become a bit faster";
- mes "and more experienced";
- next;
- mes "["+strcharinfo(0)+"]";
- mes ".....";
- next;
- mes @npcname$;
- mes "Wait.";
- mes "I shall write a reply letter.";
- mes "Let's see...";
- mes "Mm...*slides letter in*......";
- next;
- mes @npcname$;
- mes "Here you go.";
- mes "Give it to him";
- mes "and he'll understand.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "- Good, got the letter -";
- mes "- that Mr. Zhao wrote in a second. -";
- next;
- mes @npcname$;
- mes "Well now, be on your way.";
- mes "If you want to become a Ninja";
- mes "learn to treasure what time you have.";
- next;
- mes @npcname$;
- mes "When you do become a Ninja";
- mes "Come have a chat with me";
- mes "I will be waiting for you.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Mmm.... Then I'll....";
- next;
- mes @npcname$;
- mes "Ohh.... It'll take awhile to get to Amatsu";
- mes "definitely a long trip.";
- mes "I'll take "+strcharinfo(0)+" to Amatsu.";
- mes "Ok.";
- delitem 1010,1;
- delitem 7053,5;
- set NINJ_Q,3;
- close2;
- warp "amatsu",113,127;
- end;
- case 3:
- mes @npcname$;
- mes "Hmmm I wonder what happened";
- mes "you haven't seen him yet";
- mes "why are you here?";
- next;
- mes @npcname$;
- mes "If you want";
- mes "I'll take you back to Amatsu.";
- next;
- if(select("No thanks.:Sure.") == 1){
- mes @npcname$;
- mes "Mm, ok then.";
- mes "The decision is yours to make.";
+ case 3:
+ mes "[Crimson Panther Joe]";
+ mes "Hmm, I don't know what happened, but it seems you've returned to me without reaching Gai first.";
+ next;
+ mes "[Crimson Panther Joe]";
+ mes "If you would like, I can send you to amatsu again.";
+ mes "I'll take you back to Amatsu.";
+ next;
+ switch( select( "No thanks.","Yes, please send me to Amatsu." ) )
+ {
+ case 1 :
+ mes "[Crimson Panther Joe]";
+ mes "Hmm, very well.";
+ mes "Decisions are best when decided yourself.";
+ close;
+
+ case 2:
+ mes "[Crimson Panther Joe]";
+ mes "Very well.";
+ mes "I will now send you to Amatsu.";
+ close2;
+ warp "amatsu",113,127;
+ end;
+ }
+
+ case 4:
+ mes "[Crimson Panther Joe]";
+ mes "Is Gai bothering you with a lot of bothersome tasks?";
+ mes "Don't give up -- it'll all come in handy during your training.";
close;
- }
- mes @npcname$;
- mes "Ok. Then I'll take you to Amatsu.";
- close2;
- warp "amatsu",113,127;
- end;
- case 4:
- mes @npcname$;
- mes "Haha, the kid seems to order you";
- mes "to do lots of bothersome chores.";
- mes "Work hard, all of these tasks";
- mes "will help you become a Ninja.";
- close;
}
-}
+} \ No newline at end of file