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Diffstat (limited to 'npc/jobs/1-1e/gunslinger.txt')
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diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt deleted file mode 100644 index 45172b32c..000000000 --- a/npc/jobs/1-1e/gunslinger.txt +++ /dev/null @@ -1,437 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) SinSloth -//= Copyright (C) ultramage -//= Copyright (C) Playtester -//= Copyright (C) KarLaeda -//= Copyright (C) CBMaster -//= Copyright (C) Lupus -//= Copyright (C) Kisuka -//= Copyright (C) erKURITA -//= Copyright (C) RockmanEXE -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Gunslinger Job Quest -//================= Description =========================================== -//= Gunslinger Job Change Quest -//================= Current Version ======================================= -//= 2.2 -//========================================================================= - -que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{ - if (Upper == 2) { - mes "[Master Miller]"; - mes "Well, aren't you an"; - mes "adorable little child~"; - mes "Where's your mommy?"; - mes "This place is dangerous, so"; - mes "please go home soon, okay?"; - close; - } - if (Class == Job_Novice) { - if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) { - mes "[Master Miller]"; - mes "Interested in becoming"; - mes "a Gunslinger, eh? You've"; - mes "got potential, but you're"; - mes "not yet experienced enough."; - mes "Just train yourself a bit more,"; - mes "and then come back, you hear?"; - close; - } - if (GUNS_Q == 0) { - mes "[Master Miller]"; - mes "I'm Miller, a full time"; - mes "Gunslinger drillmaster, and"; - mes "full time guardian for Lady"; - mes "Selena. Now, what do you"; - mes "need? If it's not important, then I can't make the time for you."; - next; - if(select("Nothing.", "I want to become a Gunslinger.") == 1) { - mes "[Master Miller]"; - mes "Don't waste my time."; - mes "If you do want to become"; - mes "a Gunslinger, then come"; - mes "back and talk to me."; - close; - } - mes "[Master Miller]"; - mes "Hm. You're pretty young, but"; - mes "your eyes tell me that you're"; - mes "pretty ambitious. You'll need to pass our interview and educational"; - mes "course to become a Gunslinger. Do you want to apply for the job?"; - next; - if(select("Give me some time to think.", "Sure!") == 1) { - mes "[Master Miller]"; - mes "Understandable."; - mes "If you do decide that"; - mes "you want to become"; - mes "a Gunslinger, then let"; - mes "me know right away."; - mes "I'll get you started."; - close; - } - mes "[Master Miller]"; - mes "Great, great. Alright then,"; - mes "let's get you started. Take"; - mes "this letter to Mr. Wise Bull"; - mes "Horn in Payon. He's a shaman"; - mes "that will judge whether or not"; - mes "you qualify to be a Gunslinger."; - GUNS_Q = 1; - setquest 6020; - close; - } - else if (GUNS_Q == 1) { - mes "[Master Miller]"; - mes "Take that letter of"; - mes "introduction I've written"; - mes "for you to Mr. Wise Bull"; - mes "Horn in Payon. He'll test"; - mes "you to see if you're really"; - mes "Gunslinger material."; - close; - } - else if (GUNS_Q == 2) { - mes "[Master Miller]"; - mes "Hmm... Wise Bull Horn"; - mes "asked you to collect the"; - mes "items you need to make the"; - mes "voucher? Hm. I guess that's"; - mes "part of his qualification test."; - close; - } - else if (GUNS_Q == 3) { - mes "[Master Miller]"; - mes "Wise Bull Horn asked"; - mes "you to bring him some"; - mes "Milk? He must really like"; - mes "you if he's already asking"; - mes "for favors. Good luck, friend."; - close; - } - else if (GUNS_Q == 4) { - mes "[Master Miller]"; - mes "I expect to hear good"; - mes "news from you soon. You"; - mes "know, I have no doubt that"; - mes "you'll become a Gunslinger."; - close; - } - else if (GUNS_Q == 5) { - if (SkillPoint != 0) { - mes "[Master Miller]"; - mes "Hey, you have leftover"; - mes "Skill Points. You better"; - mes "use them all up before you"; - mes "come and talk to me again."; - close; - } - mes "[Master Miller]"; - mes "Oh, you've brought a"; - mes "voucher from Wise Bull Horn?"; - mes "It's been a while since he's"; - mes "given one to anybody, so"; - mes "I'm really proud of you!"; - next; - mes "[Master Miller]"; - mes "If Wise Bull Horn approves,"; - mes "then I have no reason to"; - mes "reject you. Alright then, I'll"; - mes "promote you to a Gunslinger."; - mes "But first, let me explain"; - mes "our job in more detail."; - next; - mes "[Master Miller]"; - mes "As a Gunslinger, you must"; - mes "keep your gun with you at"; - mes "all times. The Gunslinger"; - mes "Guild keeps track of every Gun"; - mes "and Bullet, so you can only get"; - mes "them from our guild members."; - next; - mes "[Master Miller]"; - mes "Don't worry, Gunslinger"; - mes "Guildsmen can be found almost"; - mes "anywhere these days. Anyway,"; - mes "it has to be this way by order of our guild leader, Lady Selena."; - next; - mes "[Master Miller]"; - mes "You might get the chance to"; - mes "meet her one of these days."; - mes "Anyway, just now that we have"; - mes "to regulate Gun and Bullet sales to keep them away from evil"; - mes "or irresponsible folk."; - next; - mes "[Master Miller]"; - mes "In any case, it's always"; - mes "a pleasure for me to talk"; - mes "to another Gunslinger, so"; - mes "let's keep in touch. May the"; - mes "power of the earth protect"; - mes "you in all of your adventures~"; - callfunc "Job_Change",Job_Gunslinger; - GUNS_Q = 6; - completequest 6024; - if (rand(1,2) == 1) { - getitem Six_Shooter,1; // Six_Shooter - } else { - getitem Branch,1; // Branch - } - close; - } - } else { - if (Class == Job_Gunslinger) { - mes "[Master Miller]"; - mes "Oh! Long time, no see,"; - mes "friend. How have you been?"; - mes "I hope you've been keeping"; - mes "you Gun well maintained."; - mes "Take care of it, and it'll take"; - mes "care of you. Remember it."; - close; - } else { - mes "[Master Miller]"; - mes "If you don't have"; - mes "any business with me,"; - mes "then please go on your way."; - close; - } - } -} - -payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{ - if (GUNS_Q == 1) { - mes "[Wise Bull Horn]"; - mes "Hello, young wolf."; - mes "What business has"; - mes "brought you before me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mr. Miller sent me to"; - mes "deliver this letter to you."; - mes "Actually, I'm interested in"; - mes "becoming a Gunslinger..."; - next; - mes "[Wise Bull Horn]"; - mes "Miller, you said?"; - mes "Hm, the Black Fox doesn't"; - mes "give introductions for anyone"; - mes "he doesn't believe will make"; - mes "a good Gunslinger. Yes, I think"; - mes "I know why he sent you to me."; - next; - mes "[Wise Bull Horn]"; - mes "I can see it in your eyes:"; - mes "you've got a warm heart and a"; - mes "strong sense of responsibility."; - mes "All you need is the blessing"; - mes "of the Earth to protect you"; - mes "as a Gunslinger."; - next; - mes "[Wise Bull Horn]"; - mes "I can make a voucher that"; - mes "will demonstrate your desire"; - mes "to become a warrior of the"; - mes "earth for you to present to"; - mes "Gunslinger drillmasters."; - mes "I shall need these items..."; - next; - mes "[Wise Bull Horn]"; - mes "^3355FF1 Trunk^000000,"; - mes "^3355FF3 Fluffs^000000,"; - mes "^3355FF3 Zargons^000000,"; - mes "^3355FF10 Shells^000000,"; - mes "^3355FF3 Green Herbs^000000, and"; - mes "^3355FF3 Rainbow Shells^000000."; - next; - mes "[Wise Bull Horn]"; - mes "After I complete the"; - mes "voucher, you may bring"; - mes "it to Black Fox, and he"; - mes "will help you achieve"; - mes "your goal of becoming"; - mes "a Gunslinger."; - GUNS_Q = 2; - changequest 6020,6021; - close; - } - else if (GUNS_Q == 2) { - if (countitem(Zargon) < 3 || countitem(Fluff) < 3 || countitem(Wooden_Block) < 1 || countitem(Shell) < 10 || countitem(Green_Herb) < 3 || countitem(Colorful_Shell) < 3) { - mes "[Wise Bull Horn]"; - mes "I can make a voucher that"; - mes "will demonstrate your desire"; - mes "to become a warrior of the"; - mes "earth for you to present to"; - mes "Gunslinger drillmasters."; - mes "I shall need these items..."; - next; - mes "[Wise Bull Horn]"; - mes "^3355FF1 Trunk^000000,"; - mes "^3355FF3 Fluffs^000000,"; - mes "^3355FF3 Zargons^000000,"; - mes "^3355FF10 Shells^000000,"; - mes "^3355FF3 Green Herbs^000000, and"; - mes "^3355FF3 Rainbow Shells^000000."; - next; - mes "[Wise Bull Horn]"; - mes "After I complete the"; - mes "voucher, you may bring"; - mes "it to Black Fox, and he"; - mes "will help you achieve"; - mes "your goal of becoming"; - mes "a Gunslinger."; - close; - } - delitem Zargon,3; // Zargon - delitem Fluff,3; // Fluff - delitem Wooden_Block,1; // Wooden_Block - delitem Shell,10; // Shell - delitem Green_Herb,3; // Green_Herb - delitem Colorful_Shell,3; // Colorful_Shell - GUNS_Q = 3; - changequest 6021,6022; - mes "[Wise Bull Horn]"; - mes "Ah, you've returned"; - mes "with everything I need."; - mes "Please give me some time"; - mes "to make the voucher. If you"; - mes "come back in a little while,"; - mes "I should be finished with it."; - close; - } - else if (GUNS_Q == 3) { - mes "[Wise Bull Horn]"; - mes "Oh, you've arrived just"; - mes "in time. It's been a while"; - mes "since I've made one of these vouchers, so I might be a little"; - mes "rusty. Still, this really takes me back to the days of my youth."; - next; - mes "[Wise Bull Horn]"; - mes "I've been serving in this"; - mes "position of choosing worthy"; - mes "recipients of Gunslinger"; - mes "vouchers for a few decades"; - mes "now. But before that, I was a"; - mes "young adventurer just like you."; - next; - mes "[Wise Bull Horn]"; - mes "It feels like it was only"; - mes "yesterday when I held my own"; - mes "little voucher as a Gunslinger,"; - mes "a warrior of the earth. That's"; - mes "when I met Selena's father..."; - mes "How can time pass so quickly?"; - next; - mes "[Wise Bull Horn]"; - mes "Ah... I reallly appreciate"; - mes "Selena and Black Fox for all"; - mes "of their help in recruiting"; - mes "young Gunslingers. I'm very"; - mes "old now, and can't do everything by myself. *Sigh...* Such is life."; - next; - mes "[Wise Bull Horn]"; - mes "Before you leave, may"; - mes "I ask you for a small favor?"; - mes "I'm thirsty, and would like"; - mes "a cold glass of Milk. Would"; - mes "you please bring me some?"; - GUNS_Q = 4; - changequest 6022,6023; - close; - } - else if (GUNS_Q == 4) { - if (countitem(Milk) < 1) { - mes "[Wise Bull Horn]"; - mes "I'm an old man that will"; - mes "soon be reunited with mother"; - mes "earth. Would you do this old"; - mes "Gunslinger a favor a bring me"; - mes "a cold glass of Milk, please?"; - close; - } - delitem Milk,1; // Milk - GUNS_Q = 5; - changequest 6023,6024; - mes "[Wise Bull Horn]"; - mes "Oh, thank you for your!"; - mes "generosity--I see that"; - mes "you've brought me some"; - mes "Milk. Ahhhh, delicious~"; - next; - mes "[Wise Bull Horn]"; - mes "I admire the patience,"; - mes "gentleness, and kindness"; - mes "that you've proven by bringing"; - mes "this to me. Yes, those are traits we all want Gunslingers to have."; - next; - mes "[Wise Bull Horn]"; - mes "Now, please take this voucher"; - mes "to Miller, the Black Fox, with"; - mes "my whole hearted approval."; - mes "I hope that you will use your"; - mes "gun to uphold justice as a"; - mes "noble warrior of the earth."; - next; - mes "[Wise Bull Horn]"; - mes "Eeh~Yeah~Eeh~Hooom"; - mes "Eeh~Yeah~Eeh~Hooom"; - mes "Maaaaarrraaa Neeey~"; - mes "Yippee Yippee Yai Yocaiyay~"; - close; - } - else if (GUNS_Q == 5) { - mes "[Wise Bull Horn]"; - mes "Please take this voucher"; - mes "to Miller, the Black Fox, with"; - mes "my whole hearted approval."; - mes "I hope that you will use your"; - mes "gun to uphold justice as a"; - mes "noble warrior of the earth."; - next; - mes "[Wise Bull Horn]"; - mes "Eeh~Yeah~Eeh~Hooom"; - mes "Eeh~Yeah~Eeh~Hooom"; - mes "Maaaaarrraaa Neeey~"; - mes "Yippee Yippee Yai Yocaiyay~"; - close; - } - else if (GUNS_Q == 6) { - mes "[Wise Bull Horn]"; - mes "AAh, long time no see."; - mes "I hope that you become"; - mes "a smart beast, and use"; - mes "your powers as a Gunslinger to protect what is good and just."; - close; - } - else { - mes "[Wise Bull Horn]"; - mes "Zzzzzz~"; - mes "^333333*Phew*^000000"; - close; - } -} |