diff options
Diffstat (limited to 'npc/jobs/1-1')
-rw-r--r-- | npc/jobs/1-1/acolyte.txt | 22 | ||||
-rw-r--r-- | npc/jobs/1-1/archer.txt | 2 | ||||
-rw-r--r-- | npc/jobs/1-1/mage.txt | 14 | ||||
-rw-r--r-- | npc/jobs/1-1/merchant.txt | 78 | ||||
-rw-r--r-- | npc/jobs/1-1/swordman.txt | 14 | ||||
-rw-r--r-- | npc/jobs/1-1/thief.txt | 38 |
6 files changed, 84 insertions, 84 deletions
diff --git a/npc/jobs/1-1/acolyte.txt b/npc/jobs/1-1/acolyte.txt index 83c2d6095..e34f7bd4c 100644 --- a/npc/jobs/1-1/acolyte.txt +++ b/npc/jobs/1-1/acolyte.txt @@ -20,7 +20,7 @@ // -- Father Mareusis --
prt_church.gat,184,41,4 script Father Mareusis 60,{
- callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0,"Father Mareusis";
+ callfunc "F_ToHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest",156,0,0,0,"Father Mareusis";
mes "[Father Mareusis]";
if(BaseJob==Job_Novice && job_acolyte_q > 0) goto L_Check;
mes "What is it you are looking for?";
@@ -73,7 +73,7 @@ prt_church.gat,184,41,4 script Father Mareusis 60,{ mes "[Father Mareusis]";
mes "Lying is a sin my child!";
mes "Please come back when you are ready";
- emotion 19;
+ emotion e_swt2;
close;
M_1:
@@ -162,7 +162,7 @@ L_Novice: if(job_acolyte_q==4) goto QuestOver;
if(job_acolyte_q > 0) goto L_Start;
mes "Huh..? What brings you here? This is a Very dangerous place for a Novice like you. Please Go back quickly.";
- emotion 0;
+ emotion e_gasp;
close;
L_Start:
@@ -180,7 +180,7 @@ L_Start: next;
mes "[Father Rubalkabara]";
mes "Besides, I know your generation doesn't like to be lectured by old men like myself. Hahaha...";
- emotion 18;
+ emotion e_heh;
next;
mes "[Father Rubalkabara]";
mes "But you might have to learn to endure what your elders say, because God loves to teach his children. You will see.";
@@ -199,7 +199,7 @@ L_Start: Goback:
mes "Hmmm... I do not think you name is on my list of candidates.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Father Rubalkabara]";
mes "...... Why don't you go back to the Santuary and check again.";
@@ -221,7 +221,7 @@ L_Novice: if(job_acolyte_q == 5) goto QuestOver;
if(job_acolyte_q > 0) goto L_Start;
mes "My!! Aren't you a little far from your town? A novice like you could get hurt. Please be safe.";
- emotion 0;
+ emotion e_gasp;
close;
L_Start:
mes "Ah, You are one of the Acolyte Applicants. I sincerely welcome you.";
@@ -250,7 +250,7 @@ L_Start: mes "[Mother Marthilda]";
mes "Hmm....let's see....";
mes "..Well... I can't find your name on the List ....";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Mother Marthilda]";
mes "I recommend that you to return to the Santuary and Check again.";
@@ -296,14 +296,14 @@ L_Start: next;
mes "[Father Yosuke]";
mes "Now go back to the Sanctuary and don't forget to carry God's teachings with you where ever you go!";
- emotion 27;
+ emotion e_go;
set job_acolyte_q,6;
close;
Goback:
mes "[Father Yosuke]";
mes "Interesting.. I can't find your name on my list..";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Father Yosuke]";
mes "I think you've come here by mistake.";
@@ -312,11 +312,11 @@ L_Start: QuestOver:
mes "What ? You Have more Business with me?";
- emotion 1;
+ emotion e_what;
next;
mes "[Father Yosuke]";
mes "Your Divine Quest is complete. Go back to the Sanctuary Now!";
- emotion 27;
+ emotion e_go;
close;
}
diff --git a/npc/jobs/1-1/archer.txt b/npc/jobs/1-1/archer.txt index 399aa39cf..87d390105 100644 --- a/npc/jobs/1-1/archer.txt +++ b/npc/jobs/1-1/archer.txt @@ -18,7 +18,7 @@ // -- Archer Guildsman --
payon_in02.gat,64,71,4 script Archer Guildsman 59,{
- callfunc "F_ToHigh",27,"High Archer",35,"Sniper",147,148,0,0,"Archer Guildsman";
+ callfunc "F_ToHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper",147,148,0,0,"Archer Guildsman";
mes "[Archer Guildsman]";
if(BaseJob==Job_Novice && job_archer_q == 1) goto L_Check;
mes "Good Day. How may I help you?";
diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt index 7407ac4ae..56a0f58cb 100644 --- a/npc/jobs/1-1/mage.txt +++ b/npc/jobs/1-1/mage.txt @@ -19,7 +19,7 @@ // -- Expert Mage --
geffen_in.gat,164,124,4 script Expert Mage 123,{
- callfunc "F_ToHigh",26,"High Mage",33,"High Wizard",157,0,0,0,"Expert Mage";
+ callfunc "F_ToHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard",157,0,0,0,"Expert Mage";
if(BaseJob==Job_Novice && job_magician_q >= 1) goto L_BeMage;
mes "[Expert Mage]";
@@ -83,7 +83,7 @@ L_BeMage: next;
mes "[Expert Mage]";
mes "Well it's not perfect but it seems you worked very hard on this so...... alright! I'll let you pass! You are now officialy qualified to become a mage!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Expert Mage]";
mes "Abra-kadabra and hocus pocus, turn this young novice into a ^00aa00MAGE^000000!!";
@@ -99,7 +99,7 @@ L_BeMage: callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Expert Mage]";
mes "'Welcome to My World~ teh hehe. I've always wanted to say that. Anyways, congratulations!. You're one of us now so let's be friends okays!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Expert Mage]";
mes "Good luck to ya and take care!";
@@ -108,14 +108,14 @@ L_BeMage: L_Retry:
mes "I'm sorry but the solution you have is no good. I'm afraid that you didn't pass the test. You can try again though.";
mes "Let me exlpain the test for you once more okays.";
- emotion 4;
+ emotion e_swt;
next;
delitem 1090,1;//Items: Unknown_Test_Tube,
goto L_Explain;
L_NoSol:
mes "Where is the solution I asked for? I'm sorry but I can't check the solution when you don't have it. Let me remind you what solution you need.";
- emotion 1;
+ emotion e_what;
next;
goto L_Explain;
@@ -409,7 +409,7 @@ moc_ruins.gat,91,150,5 script Ponka-Hontas 93,{ getitem 1088,1;//Items: Morroc_Solution,
mes "Thank you, I think you will be a great mage, you are so generous.";
mes "I hope i'll see you soon again here";
- emotion 21;
+ emotion e_no1;
close;
L0NoT:
@@ -448,7 +448,7 @@ pay_arche.gat,122,100,5 script Dollshoi 88,{ getitem 1089,1;//Items: Payon_Solution,
mes "Thank you, I think you will be a great mage, you are so generous.";
mes "I hope i'll see you soon again here";
- emotion 21;
+ emotion e_no1;
close;
L0NoT:
diff --git a/npc/jobs/1-1/merchant.txt b/npc/jobs/1-1/merchant.txt index a38da60d9..1d155ef64 100644 --- a/npc/jobs/1-1/merchant.txt +++ b/npc/jobs/1-1/merchant.txt @@ -20,7 +20,7 @@ // == Guild NPCs ==
// -- Mahnsoo --
alberta_in.gat,53,43,6 script Chief Mahnsoo 86,{
- callfunc "F_ToHigh",29,"Merchant High",34,"White Smith",153,154,155,0,"Chief Mahnsoo";
+ callfunc "F_ToHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith",153,154,155,0,"Chief Mahnsoo";
mes "[Chief Mahnsoo]";
if(BaseJob==Job_Novice && job_merchant_q3 == 4) goto L_MakeMerc;
if(BaseJob==Job_Novice && job_merchant_q3 == 3) goto L_GiveRecpt;
@@ -55,7 +55,7 @@ M_Menu: sl_Short1k:
mes "Looks like your a little short on zeny. Why not make a minimal payment of 500 Zeny first?";
mes "You can worry about the rest later.";
- emotion 4;
+ emotion e_swt;
goto sM_Menu;
close;
@@ -69,7 +69,7 @@ M_Menu: sl_Short500z:
mes "Looks like your a little short on zeny. Come back when you have enough.";
- emotion 4;
+ emotion e_swt;
close;
m_0End:
@@ -245,7 +245,7 @@ L_GiveRecpt: L_Back:
mes "What are you doing back here?";
- emotion 1;
+ emotion e_what;
next;
mes "[Chief Mahnsoo]";
mes "You didn't leave yet?";
@@ -289,7 +289,7 @@ L_MakeMerc: mes "[Chief Mahnsoo]";
mes "Congratulations! You are now one of us, A PROUD MERCHANT!!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Chief Mahnsoo]";
mes "I am very pleased that you decided to join the Merchant Guild and I hope you will play an active role in Rune Midgards' economy! The best of luck to you!!";
@@ -306,7 +306,7 @@ L_MakeMerc: L_MemFee:
mes "[Chief Mahnsoo]";
mes "Um... before I go on... there was the little issue of the Membership Fee if you recall. I will need the rest of it before I can proceed with your initiation.";
- emotion 20;
+ emotion e_hmm;
next;
menu "Pay the remaining 500 Zeny",sM_1a,"...(run away!)...",sM_1b;
@@ -322,13 +322,13 @@ L_MakeMerc: sL_NotEnough:
mes "[Chief Mahnsoo]";
mes "Eh em.... you seem to be a little short. Now that you've come this far, don't let a little fee impede your progress. Go forth and do something about it!";
- emotion 4;
+ emotion e_swt;
close;
sM_1b:
mes "[Chief Mahnsoo]";
mes "WHAT THE??? Hey come back here! YOU STILL HAVE TO PAY THE FEE!!!!!";
- emotion 19;
+ emotion e_swt2;
close;
L_Failed:
@@ -339,7 +339,7 @@ L_Failed: next;
mes "[Chief Mahnsoo]";
mes "What a shame, what a shame! HOW could you be so CARLESS??!! I'm sure Wharehouse Manager Kay has already given you an earfull so I will not go on with anymore critizism.";
- emotion 32;
+ emotion e_pif;
next;
mes "[Chief Mahnsoo]";
mes "^ff0000"+strcharinfo(0) + "^000000, you have failed in the Merchant License Test! However...... if you are TRUELY interested in becoming a Merchant, and will work EXTREMELY HARD to do so....";
@@ -357,7 +357,7 @@ L_Failed: M_NoThanks:
mes "[Chief Mahnsoo]";
mes "Remeber these words: In life, failure is NOT an option!!!";
- emotion 0;
+ emotion e_gasp;
set job_merchant_q,0;
set job_merchant_q2,0;
set job_merchant_q3,0;
@@ -528,7 +528,7 @@ L_Check: mes "[Wharehouse Manager Kay]";
mes "Great! Everything went perfectly! I will send my evaluation of your performance to 'Chief Mahnsoo' imiediately.";
mes "Go ahead and speak with Chief Mahnsoo so that he can finalize the process to make you a Merchant.";
- emotion 21;
+ emotion e_no1;
set job_merchant_q3,4;
close;
L_LostRecpt:
@@ -536,17 +536,17 @@ L_Check: next;
mes "[Wharehouse Manager Kay]";
mes "YOU HAVE NO RECIEPT?????";
- emotion 23;
+ emotion e_omg;
next;
mes "[Wharehouse Manager Kay]";
mes "HOW the HECK am I gonna know that you delievered it then? This was an ABSOLUTE FAILURE!!";
mes "Your evaluation is not going to look good. I suggest you find some good excuses by the time you speak with Chief Mahnsoo.";
- emotion 32;
+ emotion e_pif;
set job_merchant_q3,5;
close;
L_WrongProd:
mes "You delivered the WRONG PRODUCT??? DO YOU know how much TIME you've WASTED???? UCK! This was a total failure!";
- emotion 6;
+ emotion e_an;
next;
mes "[Wharehouse Manager Kay]";
mes "Your evaluation is not going to look good. I suggest you find some good excuses when you go to speak with Chief Mahnsoo.";
@@ -560,14 +560,14 @@ L_Check: L_Back:
if((countitem(1081) != 1) && (countitem(1082) != 1) && (countitem(1083) != 1)) goto L_LostProd;//Items: Delivery_Box, Delivery_Box_, Delivery_Box__,
mes "Huh? Back so soon? Don't tell me you ran into problems already....";
- emotion 20;
+ emotion e_hmm;
next;
menu "Please Exchange the Product.",M_Exch,"Nope, never mind.",M_Nvmnd;
M_Exch:
mes "[Wharehouse Manager Kay]";
mes "Sigh... this is not a good way to start your test you know. Make sure you get the RIGHT Product this time! ";
- emotion 32;
+ emotion e_pif;
if(countitem(1081) ==1) delitem 1081,1;//Items: Delivery_Box,
if(countitem(1082) ==1) delitem 1082,1;//Items: Delivery_Box_,
if(countitem(1083) ==1) delitem 1083,1;//Items: Delivery_Box__,
@@ -583,15 +583,15 @@ L_Back: next;
mes "[Wharehouse Manager Kay]";
mes "WHAT???";
- emotion 1;
+ emotion e_what;
next;
mes "[Wharehouse Manager Kay]";
mes "Holy crap!! YOU LOST the product??!! What have you done, you moron!!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Wharehouse Manager Kay]";
mes "Your evaluation is not going to look good. I suggest you find some good excuses when you go to speak with Chief Mahnsoo.";
- emotion 7;
+ emotion e_ag;
set job_merchant_q3,5;
close;
@@ -638,7 +638,7 @@ function script F_MercKafra { if(countitem(1072) == 1) goto L_Msg;//Items: Delivery_Message,
mes "[Kafra]";
mes "Thanks so much for comming all this way to deliver the product to me. Take care now. By bye.";
- emotion 15;
+ emotion e_thx;
cutin "kafra_03",255;
close;
@@ -646,11 +646,11 @@ function script F_MercKafra { mes "[Kafra]";
mes "Oh,My good Lord! Mr. Mansoo wrote me a Letter? Thank you, Thank you~";
mes "I though he would send one, one of these days, but I've never expected it would be at a time like this.....";
- emotion 1;
+ emotion e_what;
next;
mes "[Kafra]";
mes "I really appreciate what you've done for me. Here is a small gift to show you my thanks.";
- emotion 15;
+ emotion e_thx;
delitem 1072,1;//Items: Delivery_Message,
set @TEMP,rand(2);
if(@TEMP !=0) goto R1;
@@ -667,20 +667,20 @@ function script F_MercKafra { L_NoProd:
mes ".... I thought we what we ordered was OVERSIZED and HEAVY.... but.... you seem to carry it on without any difficulty.........";
- emotion 1;
+ emotion e_what;
cutin "kafra_03",255;
close;
L_WrongProd:
mes "......? Excuse me! I think you gave me the wrong item. Our order should have the serial number 3318702 or 3543625...";
- emotion 4;
+ emotion e_swt;
set job_merchant_q3,2;
cutin "kafra_03",255;
close;
L_WrongDest:
mes "......? Excuse me.... I think you have the wrong person.... our order should have the serial number 3318702 or 3543625...";
- emotion 4;
+ emotion e_swt;
cutin "kafra_03",255;
close;
}
@@ -726,7 +726,7 @@ L_Other: M_End:
mes "[Kafra]";
mes "Thank you for using Kafra Corp. Services. We will be with you wherever you go.";
- emotion 15;
+ emotion e_thx;
cutin "kafra_03",255;
close;
@@ -765,27 +765,27 @@ L_Start: L_3:
mes "[Kafra]";
mes "Thank you again for the delivery.";
- emotion 15;
+ emotion e_thx;
cutin "kafra_03",255;
close;
L_NoProd:
mes "Umm......... excuse me... but where is the Product your supposed to give me....?";
- emotion 20;
+ emotion e_hmm;
cutin "kafra_03",255;
close;
L_WrongProd:
mes "Oh, Dear... this isn't what I ordered. It should have a serial number of either ^ff00002485741 or 2328137^000000.";
mes "It looks like there was a mix up at the wharehouse and you got the wrong product. I'd appreciate it if you could sort this out.";
- emotion 4;
+ emotion e_swt;
set job_merchant_q3,2;
cutin "kafra_03",255;
close;
L_WrongDest:
mes "Oh, Dear... this isn't what I ordered. You see here, it's addressed to someone else. It looks like this Product is supposed to go to someone else.";
- emotion 4;
+ emotion e_swt;
cutin "kafra_03",255;
close;
}
@@ -841,23 +841,23 @@ L_Start: L_3:
mes "[Guild Staff]";
mes "Heheh~ Thank you, Bye Bye.";
- emotion 15;
+ emotion e_thx;
close;
L_NoProd:
mes "Huh? Where? Where is the Box?";
- emotion 1;
+ emotion e_what;
close;
L_WrongDest:
mes "Hey wait a Minute! This is not what we ordered! The Serial Number should either be 2989396 or 2191737.";
mes "It looks like this is addressed to someone else. I think you got the wrong delivery destination.";
- emotion 19;
+ emotion e_swt2;
close;
L_WrongProd:
mes "Hey wait a Minute! This is not what we ordered! The Serial Number should either be 2989396 or 2191737.";
mes "I don't know how you could make this mistake but please correct it. I really need that Product.";
- emotion 19;
+ emotion e_swt2;
set job_merchant_q3,2;
close;
}
@@ -909,31 +909,31 @@ L_Start: L_3:
mes "[Dyer's Student]";
mes "Thank you, See you next time~";
- emotion 15;
+ emotion e_thx;
close;
L_NoProd:
mes "But where's the Product?";
- emotion 20;
+ emotion e_hmm;
close;
L_WrongProd:
mes "Um..... excuse me? I don't think this is what we ordered? The Serial Number should be either 3012685 or 3487372.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Dyer's Student]";
mes "I see. There was a mix up at the wharehouse and you got the wrong product.";
next;
mes "[Dyer's Student]";
mes "Well this sucks. Please come back with the correct Product.";
- emotion 32;
+ emotion e_pif;
set job_merchant_q3,2;
close;
L_WrongDest:
mes "Um.... excuse me? I don't think this is what we ordered? The Serial Number should be either 3012685 or 3487372.";
mes "I think you have the wrong delivery destination. Maybe you should try someone else.";
- emotion 20;
+ emotion e_hmm;
close;
diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index bba2e838c..fb6506955 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -55,7 +55,7 @@ izlude_in.gat,62,170,0 script w1039 45,1,1,{ // == Npcs ==
// -- Master Swordsman --
izlude_in.gat,74,172,5 script Master Swordsman 119,{
- callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0,"Master Swordsman";
+ callfunc "F_ToHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight",144,145,146,0,"Master Swordsman";
mes "[Master Swordsman]";
if(BaseJob==Job_Novice && job_sword_q == 2) goto L_Done;
mes "Welcome to the Swordsman Association! So.. What business brings you to us?";
@@ -119,7 +119,7 @@ L_Menu: mes "[Master Swordsman]";
mes "Aside from this, in my personal opinion, being a 'Swordsman' is greatest job in all the land!";
mes "Muhahahah!!!";
- emotion 18;
+ emotion e_heh;
goto L_Menu;
M_2:
@@ -149,13 +149,13 @@ L_Menu: O_2b:
mes "[Master Swordsman]";
mes "....but you're already a Swordsman...????";
- emotion 20;
+ emotion e_hmm;
close;
M_End:
mes "[Master Swordsman]";
mes "Enjoy your youth before you lose it~~ Muhahahaha!!!!";
- emotion 18;
+ emotion e_heh;
close;
L_Done:
@@ -197,11 +197,11 @@ OnStart: L_Other:
mes "Who might you be?! Those who are not Novices are not permitted to go in! Please leave.";
- emotion 1;
+ emotion e_what;
close;
L_Sword:
mes "You're already a Swordsman!! You don't need to take this silly test!";
- emotion 0;
+ emotion e_gasp;
close;
L_Novice:
@@ -211,7 +211,7 @@ L_Novice: mes "Halt! Do you want to take the Swordsman Test?";
mes "If so, please fill out the swordsman application first.";
mes "Speak with the 'Master Swordsman' for more information.";
- emotion 0;
+ emotion e_gasp;
close;
L_Start:
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt index 11ad20913..3f34947a1 100644 --- a/npc/jobs/1-1/thief.txt +++ b/npc/jobs/1-1/thief.txt @@ -49,7 +49,7 @@ M_Menu: next;
mes "[Thief Guide]";
mes "Hahahaha... I can still remember the look on that guy's face...";
- emotion 18;
+ emotion e_heh;
next;
mes "[Thief Guide]";
mes "But anyways... I assume you're here to become a thief...";
@@ -61,7 +61,7 @@ M_Menu: sM_0b:
mes "[Thief Guide]";
mes "Wow... thanks... now get the HELL OUTA HERE!!";
- emotion 6;
+ emotion e_an;
close;
sM_0c:
mes "[Thief Guide]";
@@ -77,7 +77,7 @@ M_Menu: M_End:
mes "[Thief Guide]";
mes "Must you people keep wasting my time!!?";
- emotion 32;
+ emotion e_pif;
close;
L_Test:
@@ -129,7 +129,7 @@ M_Menu: next;
mes "[Thief Guide]";
mes " If you don't have any questions... then GET moving!";
- emotion 27;
+ emotion e_go;
set job_thief_q,1;
close;
@@ -145,32 +145,32 @@ M_Menu: mes "[Thief Guide]";
mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??";
mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......";
- emotion 20;
+ emotion e_hmm;
next;
menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b;
sM_1a:
mes "[Thief Guide]";
mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!....";
- emotion 32;
+ emotion e_pif;
next;
goto L_Explain;
sM_1b:
mes "[Thief Guide]";
mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME...";
mes "What... you wanna a piece of me?? HUH!!??";
- emotion 7;
+ emotion e_ag;
close;
sL_1:
mes "[Thief Guide]";
mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?";
mes "Haha... I can't believe you listened to me..... ";
- emotion 1;
+ emotion e_what;
next;
mes "[Thief Guide]";
mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped.";
- emotion 18;
+ emotion e_heh;
close;
L_1:
@@ -185,7 +185,7 @@ M_Menu: next;
mes "[Thief Guide]";
mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; //this is just too much lol.
- emotion 0;
+ emotion e_gasp;
next;
mes "[Thief Guide]";
mes " Still, in order to pass the test you need to go get some mushrooms.";
@@ -196,21 +196,21 @@ M_Menu: next;
mes "[Thief Guide]";
mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms.";
- emotion 16;
+ emotion e_wah;
close;
}
// -- Test Grader --
moc_prydb1.gat,42,133,2 script Comrade Brad 118,{
- callfunc "F_ToHigh",30,"Thief High",36,"Assassin Cross",149,150,151,152,"Brad";
+ callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross",149,150,151,152,"Brad";
if(BaseJob == 0) goto L_Novice;
if(BaseJob == 6) goto L_Thief;
L_Other:
mes "[Brad]";
mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!";
- emotion 23;
+ emotion e_omg;
close;
L_Thief:
mes "[Brad]";
@@ -263,7 +263,7 @@ L_4: L_Final:
mes "[Comrade Brad]";
mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!";
- emotion 21;
+ emotion e_no1;
next;
if(SkillPoint > 0) goto sL_SkPoint;
delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
@@ -283,7 +283,7 @@ L_4: mes "[Comrade Brad]";
mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......";
mes "how shall I say..... ^ff0000'REMOVED'^000000 from the Thief Guild.";
- emotion 29;
+ emotion e_gg;
next;
mes "[Comrade Brad]";
mes "Good luck and always remeber the ^0000cc'Thief Motto'^000000: ^ff0000DON'T Get Caught^000000l!";
@@ -333,18 +333,18 @@ L_Other: mes "[Irrelevent Man]";
mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!";
set @s_flag, @s_flag+1;
- emotion 6;
+ emotion e_an;
close;
L_1e:
mes "[Irrelevant Man]";
mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!";
- emotion 32;
+ emotion e_pif;
close;
L_Thief:
mes "[Irrelevant Man]";
mes "Yah Hoo! Look at you! You became a Kool Thief!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Irrelevant Man]";
mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't ya go out and kill some stronger monsters.";
@@ -396,7 +396,7 @@ L_2: L_3:
mes "[Irrelevant Man]";
mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Irrelevant Man]";
mes "Just kidding..... NOT!!. Anywho I'll let ya back in!";
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