diff options
Diffstat (limited to 'npc/jobs/1-1')
-rw-r--r-- | npc/jobs/1-1/acolyte.txt | 164 |
1 files changed, 6 insertions, 158 deletions
diff --git a/npc/jobs/1-1/acolyte.txt b/npc/jobs/1-1/acolyte.txt index aa725c94d..6f6ac5c9f 100644 --- a/npc/jobs/1-1/acolyte.txt +++ b/npc/jobs/1-1/acolyte.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.7 +//= 1.7a //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -21,6 +21,7 @@ //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= No longer uses function "F_ToHigh" //= Proper dialog for Priest job quest is unused (for now.) +//= 1.7a Functions now make use of proper priest quest dialog [L0ne_W0lf] //============================================================ prt_church,184,41,4 script Cleric#aco 60,{ @@ -260,7 +261,7 @@ prt_fild03,365,255,2 script Ascetic#aco 89,{ next; mes "[Father Rubalkabara]"; mes "Farewell."; - close; + close2; savepoint "prt_fild03",361,255; set job_acolyte_q,6; end; @@ -286,41 +287,7 @@ prt_fild03,365,255,2 script Ascetic#aco 89,{ close; } } - else if (BaseJob == Job_Acolyte) { - callfunc "F_FatherRub"; - end; - //Official Dialog is as follows, however it requires rewriting the priest quest. - if (job_priest_q != 0) { - if (job_priest_q == 1) { - mes "Ah yes, so you're the young Acolyte who wishes to become a Priest."; - next; - mes "[Father Rubalkabara]"; - mes "I've received the message from Bishop Paul. Since you made the pilgrimage, I hope you accomplish your goal of becoming a Priest."; - next; - mes "[Father Rubalkabara]"; - mes "Also, if you have a chance, please visit this abbey again. It's a sacred place for our Church."; - next; - mes "[Father Rubalkabara]"; - mes "Well then, please head to your next destination for your pilgrimage. Be safe in your travels."; - close2; - savepoint "prt_fild03",361,255; - set job_priest_q,2; - end; - } - else if (job_priest_q == 2) { - mes "Please be hurry to the next destination for your pilgrimage. I hope you become a Priest soon."; - close; - } - else { - mes "May I ask why you have returned? Please go back and continue your religious practice."; - close; - } - } - else { - mes "I have no idea what brought you here, but please excuse me."; - close; - } - } + else if (BaseJob == Job_Acolyte) callfunc "F_FatherRub"; else { if (BaseJob == Job_Priest) { mes "Greetings."; @@ -392,62 +359,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 95,{ close; } } - else if (BaseJob == Job_Acolyte) { - callfunc "F_MotherMart"; - end; - //Official Dialog is as follows, however it requires rewriting the priest quest. - if (job_priest_q != 0) { - if (job_priest_q == 1) { - mes "Hmm..."; - mes "It seems you're"; - mes "training to become"; - mes "a Priest."; - next; - mes "[Mother Marthilda]"; - mes "However, at this point in your pilgrimage, I am not the person that you should be visiting."; - next; - mes "[Mother Marthilda]"; - mes "Perhaps you should ask Bishop Paul or Sister Cecilia once again. Well, may God be with you..."; - close; - } - else if (job_priest_q == 2) { - mes "Ah, are you"; - mes "a Priest trainee...?"; - mes "Welcome!"; - next; - mes "[Mother Marthilda]"; - mes "We Priests are obliged to spread the message of God to"; - mes "the peoples of the Earth."; - next; - mes "[Mother Marthilda]"; - mes "After you become a Priest, your travels may take you to the Morroc Pyramids. I hope that you may release the Undead there from the evil to which they are bound."; - next; - mes "[Mother Marthilda]"; - mes "Well then..."; - mes "I shall pray to"; - mes "God for safety"; - mes "on your journey."; - close; - savepoint "moc_fild07",35,355; - set job_priest_q,3; - end; - } - else if (job_priest_q == 3) { - mes "Please leave soon, and"; - mes "continue your training."; - close; - } - else { - mes "May I ask you the reason you came back? Please continue your training."; - close; - } - } - else { - mes "May God"; - mes "be with you..."; - close; - } - } + else if (BaseJob == Job_Acolyte) callfunc "F_MotherMart"; else { if (BaseJob == Job_Priest) { mes "Hello there~"; @@ -522,71 +434,7 @@ prt_fild00,208,218,6 script Ascetic#3aco 98,{ close; } } - else if (BaseJob == Job_Acolyte) { - callfunc "F_FatherYos"; - end; - //Official Dialog is as follows, however it requires rewriting the priest quest. - if (job_priest_q != 0) { - if (job_priest_q == 1) { - mes "Hmm..."; - mes "A Priest trainee, eh?"; - next; - mes "[Father Yosuke]"; - mes "Well, you got the wrong person. If you're supposed to meet up with me at all, it'd be later."; - next; - mes "[Father Yosuke]"; - mes "But that's your own fault."; - mes "Now, go back to Church, kid."; - close; - } - else if (job_priest_q == 2) { - mes "Hmm..."; - mes "A Priest trainee, eh?"; - next; - mes "[Father Yosuke]"; - mes "Well, you got the wrong person. If you're supposed to meet up with me at all, it'd be later."; - next; - mes "[Father Yosuke]"; - mes "But that's your own fault. Go back to Church."; - close; - } - else if (job_priest_q == 3) { - mes "Hmm."; - mes "A Priest"; - mes "trainee, eh? "; - mes "Welcome."; - next; - mes "[Father Yosuke]"; - mes "I won't say"; - mes "anything more."; - mes "Just devote your"; - mes "life to God."; - next; - mes "[Father Yosuke]"; - mes "Now go back to church."; - mes "Hereby, the first of"; - mes "your trials is now"; - mes "completed."; - close2; - savepoint "prt_fild00",206,230; - set job_priest_q,4; - end; - } - else if (job_priest_q == 4) { - mes "I told you to go back to church."; - mes "Or do you want to live with me here for the rest of your life...?"; - close; - } - else { - mes "Just go be a Priest. This isn't a playground for kids."; - close; - } - } - else { - mes "...Acolyte, you don't have any business with me here."; - close; - } - } + else if (BaseJob == Job_Acolyte) callfunc "F_FatherYos"; else { if (BaseJob == Job_Priest) { mes "Hey..."; |