diff options
Diffstat (limited to 'npc/jobs/1-1/thief.txt')
-rw-r--r-- | npc/jobs/1-1/thief.txt | 920 |
1 files changed, 460 insertions, 460 deletions
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt index 62412614d..a86a673fe 100644 --- a/npc/jobs/1-1/thief.txt +++ b/npc/jobs/1-1/thief.txt @@ -1,460 +1,460 @@ -//===== eAthena Script =======================================
-//= Thief Job Quest
-//===== By: ==================================================
-//= eAthena dev team
-//===== Current Version: =====================================
-//= 1.6a
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Added instant job change for High Novice [Lupus]
-//= 1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= Fixed possible EXP abuse [Lupus]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc [Lupus] 1.6a typos
-//============================================================
-
-
-// == Monsters ==
-//Spawn is included in this file so make shure its not elsewhere to!
-job_thief1.gat,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0
-job_thief1.gat,0,0,0,0 monster Fabre 1184,50,0,0,0
-job_thief1.gat,0,0,0,0 monster Chonchon 1183,50,0,0,0
-job_thief1.gat,0,0,0,0 monster Spore 1014,30,0,0,0
-
-
-// == NPCs ==
-// -- Interviewer --
-moc_prydb1.gat,39,129,5 script Thief Guide 69,{
-
- mes "[Thief Guide]";
- if(BaseJob == Job_Thief) {
- mes "You're already a thief..... What do you want from me... go away!";
- emotion e_swt;
- close;
- }
- if(BaseClass == Job_Swordman) {
- mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!";
- emotion e_gg;
- close;
- }
- if(BaseClass == Job_Mage) {
- mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?";
- emotion e_swt2;
- close;
- }
- if(BaseClass == Job_Archer) {
- mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?";
- emotion e_heh;
- close;
- }
- if(BaseClass == Job_Acolyte) {
- mes "What the heck...? Ohhhhhh~GOD... PORING's worshipper, Acolyte...";
- mes "So why aren't you in church praying, instead of wandering about here, huh?";
- close;
- }
- if(BaseClass == Job_Merchant) {
- mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!";
- emotion e_gasp;
- close;
- }
- if(BaseClass != Job_Novice) {
- mes "You already have a job. Stop bothering me and go help out some newbies or something.";
- emotion e_no1;
- close;
- }
-
- if(job_thief_q==2) goto L_1;
- if(job_thief_q==1) goto L_Back;
-
- if(Sex) {
- mes "Heh... You look like a well to do boy... what brought you down to this rat hole?";
- }else{
- mes "Heh... You look like a well to do girl... what brought you down to this rat hole?";
- }
- next;
-M_Menu:
- menu "'I didn't come here for the atmosphere.....",M_0,"Me? I'm just looking around...",M_End,"Just looking for the one truth",M_Truth;
-
- M_0:
- mes "[Thief Guide]";
- mes "Hmph... you sound a little cocky.... Yah know, being a Thief isn't all it's cracked up to be....";
- mes "That reminds me.... I must have been at lvl 9 or 10 when I did my first robbery....";
- next;
- mes "[Thief Guide]";
- mes "Hahahaha... I can still remember the look on that guy's face...";
- emotion e_heh;
- next;
- mes "[Thief Guide]";
- mes "But anyways... I assume you're here to become a thief...";
- next;
- menu "You got it.",sM_0a, "Nope. Just wasting your time. ^ ^",sM_0b, "Why did you steal from that man?",sM_0c;
-
- sM_0a:
- goto L_Test;
- sM_0b:
- mes "[Thief Guide]";
- mes "Wow... thanks... now get the HELL OUTA HERE!!";
- emotion e_an;
- close;
- sM_0c:
- mes "[Thief Guide]";
- mes "Eh? Me?... Well... I really had no other choice at the time.... It was either I stole or I starved.";
- mes "I really couldn't go hungry another day.";
- close;
-
- M_Truth:
- mes "[Thief Guide]";
- mes "To see one's light, you need to be under the magic of the book where the royalty looms.";
- close;
-
- M_End:
- mes "[Thief Guide]";
- mes "Must you people keep wasting my time!!?";
- emotion e_pif;
- close;
-
- L_Test:
- mes "[Thief Guide]";
- mes "Okay then; first, fill out this application form.";
- next;
- mes "^0000FF(You fill out the form and hand it back)^000000";
- next;
- if(JobLevel < 10) goto sL_JobLvl;
-
- mes "[Thief Guide]";
- mes "Alrighty ^FF0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here.";
- mes "Let's see.... aggravated assualt... felony larson..... hmm....";
- next;
- mes "[Thief Guide]";
- mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you've got to do is pass the ^FF0000Morroc Thief Test^000000.";
- next;
-
- L_Explain:
- mes "[Thief Guide]";
- mes " The test will require you to ^FF0000'sneak'^000000 into ^FF0000'Shibu's Farm'^000000, and ^FF0000'borrow'^000000 some ^AAAA00'Mushrooms'^000000.";
- mes " There are ^ff00002^000000 kinds of ^AAAA00Mushrooms^000000 on the farm, ^FFBB00Orange Net Mushrooms^000000 and ^FFBB00Orange Gooey Mushrooms^000000.";
- next;
- mes "[Thief Guide]";
- mes "'Shibu just happens to be the worst merchant scammer in Morroc, in case you're wondering why he's our target.";
- next;
- mes "[Thief Guide]";
- mes " Bring the Mushrooms back here and someone will give you a score based on the type and the amount of mushrooms you get.";
- mes " 1 Orange Net Mushroom = ^0000FF3 points^000000 while 1 Orange Gooey Mushroom = ^0000FF1 point^000000. You need ^FF000025^000000 points to pass the test.";
- next;
- mes "[Thief Guide]";
- mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns.";
- mes " He goes by the name ^DDCC00'Irrelevant Man'^000000.";
- next;
- mes "[Thief Guide]";
- mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'.";
- mes " Find him and he'll show you a secrect way into the Farm.";
- next;
- mes "[Thief Guide]";
- mes " This sounds easy but ^009900do know, there are Monsters who guard Mushrooms^000000?";
- mes " Stop reading Fairy Tales and ^FF0000brace up your nerves; this will be the toughest experience ever^000000.";
- next;
- mes "[Thief Guide]";
- mes " So, I will give you one tip. ^FF0000Elaborate the Strategy^000000 before you going inside the Farm.";
- next;
- mes "[Thief Guide]";
- mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000FFunequip some weapons or armor to attack faster^000000.";
- mes " Try not to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!";
- next;
- mes "[Thief Guide]";
- mes " If you don't have any questions... then GET moving!";
- emotion e_go;
- set job_thief_q,1;
- close;
-
- sL_JobLvl:
- mes "[Thief Guide]";
- mes "Err... I can see how ambitious you are, but we can't hand a gun to a baby only for that. Come back when you learn all Basic Skills.";
- close;
-
- L_Back:
- if(countitem(1069)>0 || countitem(1070)>0) goto sL_1;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
-
- mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??";
- mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......";
- emotion e_hmm;
- next;
- menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b;
-
- sM_1a:
- mes "[Thief Guide]";
- mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!....";
- emotion e_pif;
- next;
- goto L_Explain;
- sM_1b:
- mes "[Thief Guide]";
- mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME...";
- mes "What... you wanna a piece of me?? HUH!!??";
- emotion e_ag;
- close;
-
- sL_1:
- mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?";
- mes "Haha... I can't believe you listened to me..... ";
- emotion e_what;
- next;
- mes "[Thief Guide]";
- mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped.";
- emotion e_heh;
- close;
-
- L_1:
- mes "So how was the Mushroom Farm? Did yah have much fun?";
- next;
- menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not;
-
- M_Cool:
- mes "[Thief Guide]";
- mes " Wow! I like you! Fabulous! Everyone before you was #&$@ bloody As#$%^&s#!";
- next;
- mes "[Thief Guide]";
- mes "...... You won't take my place, will you? If you have any ambition like that, I'll ^ff0000DESTROY YOU^000000!";
- // mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!";
- // this is just too much lol.
- // That line before was just too precious to delete. [KillerBox]
- emotion e_gasp;
- next;
- mes "[Thief Guide]";
- mes " Still, in order to pass the test you need to go get some mushrooms.";
- close;
- M_Not:
- mes "[Thief Guide]";
- mes " I know what yah mean. I was there before and it was awful: all those smelly mushrooms and aggressive monsters.";
- next;
- mes "[Thief Guide]";
- mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms.";
- emotion e_wah;
- close;
-}
-
-
-// -- Test Grader --
-moc_prydb1.gat,42,133,2 script Comrade Brad 118,{
- callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Brad";
- if(BaseJob == Job_Novice) goto L_Novice;
- if(BaseJob == Job_Thief) goto L_Thief;
-
-L_Other:
- mes "[Brad]";
- mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!";
- emotion e_omg;
- close;
-L_Thief:
- mes "[Brad]";
- mes "We don't have any Special events for Thieves yet. Come back some other time, alright?";
- close;
-
-L_Novice:
- mes "[Comrade Brad]";
- if((job_thief_q == 2) && ((countitem(1069) > 0) || (countitem(1070) > 0))) goto L_4;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
- if(job_thief_q >= 1) goto L_3;
-
- mes "Errr? What's matter newbie? If you want to be a thief, speak to the girl beside me.";
- close;
-L_3:
- mes "Go get some mushrooms so that I can grade them ok.";
- close;
-L_4:
- mes "Good. You got some mushrooms from that crooked merchant Shibu";
- next;
-
- set @mushrm1,countitem(1069)*3;//Items: Orange_Net_Mushroom,
- set @mushrm2,countitem(1070);//Items: Orange_Gooey_Mushroom_,
- set @TotMush,@mushrm1 + @mushrm2;
- set @money_thief,((countitem(1069) * 5) + (countitem(1070)* 2)) + 200;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
-
- mes "[Comrade Brad]";
- mes "Let's see you got:";
- mes "^0000ff"+countitem(1069)+"^000000 Orange Net Mushrooms for ^ffbb00"+@mushrm1+"^000000 points,";//Items: Orange_Net_Mushroom,
- mes "^0000ff"+countitem(1070)+"^000000 Orange Gooey Mushrooms for ^ffbb00"+@mushrm2+"^000000 points,";//Items: Orange_Gooey_Mushroom_,
- mes "Giving you a total score of ^ff0000"+@TotMush+"^000000.";
- next;
- if (@TotMush > 25) goto L_High;
- if (@TotMush == 25) goto L_Medium;
-
- mes "[Comrade Brad]";
- mes "Meh!.... looks like you failed. C'mon! You can do better than that! Go get some more mushrooms!!!";
- close;
-
- L_Medium:
- mes "[Comrade Brad]";
- mes "Good. You passed the Test.";
- next;
- goto L_Final;
-
- L_High:
- mes "[Comrade Brad]";
- mes "Ooooh. Above 25, you will make an excellent thief.";
- next;
- L_Final:
- mes "[Comrade Brad]";
- mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!";
- emotion e_no1;
- next;
- if(SkillPoint > 0) goto sL_SkPoint;
- delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
- delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
-
- callfunc "Job_Change",Job_Thief;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
-
- mes "[Comrade Brad]";
- mes "Here's a small reward for your hard work. Spend it any way you want to.";
- next;
- set Zeny,Zeny+@money_thief;
- mes "[Comrade Brad]";
- mes "From now on you must act, think, and even smell like a Thief.";
- mes "You are one of us now, which means you have the trust and freindship of Thieves all over Rune Midgard";
- next;
- mes "[Comrade Brad]";
- mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......";
- mes "How shall I say, ^ff0000'REMOVED'^000000 from the Thief Guild.";
- emotion e_gg;
- next;
- mes "[Comrade Brad]";
- mes "Good luck and always remeber the ^0000cc'Thief Motto'^000000: ^ff0000DON'T Get Caught^000000l!";
- close;
-
- sL_SkPoint:
- mes "[Comrade Brad]";
- mes "But before that happens please use up all of your skill points, okay?";
- close;
-
-}
-
-
-// -- Irrelevant Man --
-moc_ruins.gat,141,125,3 script Irrelevant Man 118,{
- if(BaseJob == Job_Thief) goto L_Thief;
- if(BaseJob == Job_Novice) goto L_Novice;
-
-L_Other:
- if(@s_flag==1) goto L_1b;
- if(@s_flag==2) goto L_1c;
- if(@s_flag==3) goto L_1d;
- if(@s_flag==4) goto L_1e;
- set @s_flag, 0;
-
- L_1a:
- mes "[Irrelevant Man]";
- mes "Howdy~ Howdy. What a Wonderful day today,isn't it?";
- mes "I feel like going on a 'Picnic' in the Pyramids with a couple freinds of mine today.";
- set @s_flag, @s_flag+1;
- close;
- L_1b:
- mes "[Irrelevant Man]";
- mes "'Lalalala, Home sweet Home.'";
- mes "I like this saying. Home Sweet Home....";
- set @s_flag, @s_flag+1;
- close;
- L_1c:
- mes "[Irrelevant Man]";
- mes "...... I could fly if I fell off............ ";
- set @s_flag, @s_flag+1;
- close;
- L_1d:
- mes "[Irrelevant Man]";
- mes ".......Hmm?.....";
- next;
- mes "[Irrelevent Man]";
- mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!";
- set @s_flag, @s_flag+1;
- emotion e_an;
- close;
- L_1e:
- mes "[Irrelevant Man]";
- mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!";
- emotion e_pif;
- close;
-
-L_Thief:
- mes "[Irrelevant Man]";
- mes "Yah Hoo! Look at you! You became a Kool Thief!";
- emotion e_no1;
- next;
- mes "[Irrelevant Man]";
- mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't yah go out and kill some stronger monsters?";
- close;
-
-L_Novice:
- if(job_thief_q==2) goto L_3;
- if(job_thief_q==1) goto L_2;
- mes "[Irrelevant Man]";
- mes "Hey!! Novice! Want to be Stronger and more Powerful!? Do you like hiding and sneeking around?";
- mes "If so, Join the Thief Guild! You are always welcome! Join now!";
- next;
- mes "[Irrelevant Man]";
- mes "You can get more information in the 1st floor basement of the Pyramid!";
- close;
-L_2:
- mes "[Irrelevant Man]";
- mes "Pssst......Pssst......hey you! You look like your gonna take the ^ff0000'Test'^000000. Am I right?";
- next;
- mes "[Irrelevant Man]";
- mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good.";
- next;
- mes "[Irrelevant Man]";
- mes "Okay! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back.";
- next;
-
- L_Warp:
- set @TEMP,rand(5);
- set job_thief_q,2;
- if(@TEMP != 0) goto warpL03a;
- warp "job_thief1.gat",228,106;
- close;
- warpL03a:
- if(@TEMP != 1) goto warpL03b;
- warp "job_thief1.gat",38,50;
- close;
- warpL03b:
- if(@TEMP != 2) goto warpL03c;
- warp "job_thief1.gat",66,331;
- close;
- warpL03c:
- if(@TEMP != 3) goto warpL03d;
- warp "job_thief1.gat",196,331;
- close;
- warpL03d:
- warp "job_thief1.gat",309,234;
- close;
-
-L_3:
- mes "[Irrelevant Man]";
- mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!";
- emotion e_heh;
- next;
- mes "[Irrelevant Man]";
- mes "Just kidding..... NOT!!. Anywho I'll let yah back in!";
- next;
- menu "Ready",M_Yes,"Not yet",M_No;
-
- M_Yes:
- goto L_Warp;
-
- M_No:
- mes "[Irrelevant Man]";
- mes "Okay, let me know when you are.";
- close;
-
-}
-
-//==============================================================================
-// mapflag
-//==============================================================================
-job_thief1.gat mapflag nomemo
-job_thief1.gat mapflag noteleport
-job_thief1.gat mapflag nosave SavePoint
-job_thief1.gat mapflag nopenalty
-job_thief1.gat mapflag nobranch
-job_thief1.gat mapflag noexp
+//===== eAthena Script ======================================= +//= Thief Job Quest +//===== By: ================================================== +//= eAthena dev team +//===== Current Version: ===================================== +//= 1.6a +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= Fully working +//= v1.1 Added instant job change for High Novice [Lupus] +//= 1.3 Added Baby Class support [Lupus] +//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] +//= Fixed possible EXP abuse [Lupus] +//= 1.5 Now saves/restores all quest skills [Lupus] +//= 1.6 Merged back JFunc [Lupus] 1.6a typos +//============================================================ + + +// == Monsters == +//Spawn is included in this file so make shure its not elsewhere to! +job_thief1.gat,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0 +job_thief1.gat,0,0,0,0 monster Fabre 1184,50,0,0,0 +job_thief1.gat,0,0,0,0 monster Chonchon 1183,50,0,0,0 +job_thief1.gat,0,0,0,0 monster Spore 1014,30,0,0,0 + + +// == NPCs == +// -- Interviewer -- +moc_prydb1.gat,39,129,5 script Thief Guide 69,{ + + mes "[Thief Guide]"; + if(BaseJob == Job_Thief) { + mes "You're already a thief..... What do you want from me... go away!"; + emotion e_swt; + close; + } + if(BaseClass == Job_Swordman) { + mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!"; + emotion e_gg; + close; + } + if(BaseClass == Job_Mage) { + mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?"; + emotion e_swt2; + close; + } + if(BaseClass == Job_Archer) { + mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?"; + emotion e_heh; + close; + } + if(BaseClass == Job_Acolyte) { + mes "What the heck...? Ohhhhhh~GOD... PORING's worshipper, Acolyte..."; + mes "So why aren't you in church praying, instead of wandering about here, huh?"; + close; + } + if(BaseClass == Job_Merchant) { + mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!"; + emotion e_gasp; + close; + } + if(BaseClass != Job_Novice) { + mes "You already have a job. Stop bothering me and go help out some newbies or something."; + emotion e_no1; + close; + } + + if(job_thief_q==2) goto L_1; + if(job_thief_q==1) goto L_Back; + + if(Sex) { + mes "Heh... You look like a well to do boy... what brought you down to this rat hole?"; + }else{ + mes "Heh... You look like a well to do girl... what brought you down to this rat hole?"; + } + next; +M_Menu: + menu "'I didn't come here for the atmosphere.....",M_0,"Me? I'm just looking around...",M_End,"Just looking for the one truth",M_Truth; + + M_0: + mes "[Thief Guide]"; + mes "Hmph... you sound a little cocky.... Yah know, being a Thief isn't all it's cracked up to be...."; + mes "That reminds me.... I must have been at lvl 9 or 10 when I did my first robbery...."; + next; + mes "[Thief Guide]"; + mes "Hahahaha... I can still remember the look on that guy's face..."; + emotion e_heh; + next; + mes "[Thief Guide]"; + mes "But anyways... I assume you're here to become a thief..."; + next; + menu "You got it.",sM_0a, "Nope. Just wasting your time. ^ ^",sM_0b, "Why did you steal from that man?",sM_0c; + + sM_0a: + goto L_Test; + sM_0b: + mes "[Thief Guide]"; + mes "Wow... thanks... now get the HELL OUTA HERE!!"; + emotion e_an; + close; + sM_0c: + mes "[Thief Guide]"; + mes "Eh? Me?... Well... I really had no other choice at the time.... It was either I stole or I starved."; + mes "I really couldn't go hungry another day."; + close; + + M_Truth: + mes "[Thief Guide]"; + mes "To see one's light, you need to be under the magic of the book where the royalty looms."; + close; + + M_End: + mes "[Thief Guide]"; + mes "Must you people keep wasting my time!!?"; + emotion e_pif; + close; + + L_Test: + mes "[Thief Guide]"; + mes "Okay then; first, fill out this application form."; + next; + mes "^0000FF(You fill out the form and hand it back)^000000"; + next; + if(JobLevel < 10) goto sL_JobLvl; + + mes "[Thief Guide]"; + mes "Alrighty ^FF0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here."; + mes "Let's see.... aggravated assualt... felony larson..... hmm...."; + next; + mes "[Thief Guide]"; + mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you've got to do is pass the ^FF0000Morroc Thief Test^000000."; + next; + + L_Explain: + mes "[Thief Guide]"; + mes " The test will require you to ^FF0000'sneak'^000000 into ^FF0000'Shibu's Farm'^000000, and ^FF0000'borrow'^000000 some ^AAAA00'Mushrooms'^000000."; + mes " There are ^ff00002^000000 kinds of ^AAAA00Mushrooms^000000 on the farm, ^FFBB00Orange Net Mushrooms^000000 and ^FFBB00Orange Gooey Mushrooms^000000."; + next; + mes "[Thief Guide]"; + mes "'Shibu just happens to be the worst merchant scammer in Morroc, in case you're wondering why he's our target."; + next; + mes "[Thief Guide]"; + mes " Bring the Mushrooms back here and someone will give you a score based on the type and the amount of mushrooms you get."; + mes " 1 Orange Net Mushroom = ^0000FF3 points^000000 while 1 Orange Gooey Mushroom = ^0000FF1 point^000000. You need ^FF000025^000000 points to pass the test."; + next; + mes "[Thief Guide]"; + mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns."; + mes " He goes by the name ^DDCC00'Irrelevant Man'^000000."; + next; + mes "[Thief Guide]"; + mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'."; + mes " Find him and he'll show you a secrect way into the Farm."; + next; + mes "[Thief Guide]"; + mes " This sounds easy but ^009900do know, there are Monsters who guard Mushrooms^000000?"; + mes " Stop reading Fairy Tales and ^FF0000brace up your nerves; this will be the toughest experience ever^000000."; + next; + mes "[Thief Guide]"; + mes " So, I will give you one tip. ^FF0000Elaborate the Strategy^000000 before you going inside the Farm."; + next; + mes "[Thief Guide]"; + mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000FFunequip some weapons or armor to attack faster^000000."; + mes " Try not to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!"; + next; + mes "[Thief Guide]"; + mes " If you don't have any questions... then GET moving!"; + emotion e_go; + set job_thief_q,1; + close; + + sL_JobLvl: + mes "[Thief Guide]"; + mes "Err... I can see how ambitious you are, but we can't hand a gun to a baby only for that. Come back when you learn all Basic Skills."; + close; + + L_Back: + if(countitem(1069)>0 || countitem(1070)>0) goto sL_1;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, + + mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??"; + mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......"; + emotion e_hmm; + next; + menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b; + + sM_1a: + mes "[Thief Guide]"; + mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!...."; + emotion e_pif; + next; + goto L_Explain; + sM_1b: + mes "[Thief Guide]"; + mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME..."; + mes "What... you wanna a piece of me?? HUH!!??"; + emotion e_ag; + close; + + sL_1: + mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?"; + mes "Haha... I can't believe you listened to me..... "; + emotion e_what; + next; + mes "[Thief Guide]"; + mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped."; + emotion e_heh; + close; + + L_1: + mes "So how was the Mushroom Farm? Did yah have much fun?"; + next; + menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not; + + M_Cool: + mes "[Thief Guide]"; + mes " Wow! I like you! Fabulous! Everyone before you was #&$@ bloody As#$%^&s#!"; + next; + mes "[Thief Guide]"; + mes "...... You won't take my place, will you? If you have any ambition like that, I'll ^ff0000DESTROY YOU^000000!"; + // mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; + // this is just too much lol. + // That line before was just too precious to delete. [KillerBox] + emotion e_gasp; + next; + mes "[Thief Guide]"; + mes " Still, in order to pass the test you need to go get some mushrooms."; + close; + M_Not: + mes "[Thief Guide]"; + mes " I know what yah mean. I was there before and it was awful: all those smelly mushrooms and aggressive monsters."; + next; + mes "[Thief Guide]"; + mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms."; + emotion e_wah; + close; +} + + +// -- Test Grader -- +moc_prydb1.gat,42,133,2 script Comrade Brad 118,{ + callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Brad"; + if(BaseJob == Job_Novice) goto L_Novice; + if(BaseJob == Job_Thief) goto L_Thief; + +L_Other: + mes "[Brad]"; + mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!"; + emotion e_omg; + close; +L_Thief: + mes "[Brad]"; + mes "We don't have any Special events for Thieves yet. Come back some other time, alright?"; + close; + +L_Novice: + mes "[Comrade Brad]"; + if((job_thief_q == 2) && ((countitem(1069) > 0) || (countitem(1070) > 0))) goto L_4;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, + if(job_thief_q >= 1) goto L_3; + + mes "Errr? What's matter newbie? If you want to be a thief, speak to the girl beside me."; + close; +L_3: + mes "Go get some mushrooms so that I can grade them ok."; + close; +L_4: + mes "Good. You got some mushrooms from that crooked merchant Shibu"; + next; + + set @mushrm1,countitem(1069)*3;//Items: Orange_Net_Mushroom, + set @mushrm2,countitem(1070);//Items: Orange_Gooey_Mushroom_, + set @TotMush,@mushrm1 + @mushrm2; + set @money_thief,((countitem(1069) * 5) + (countitem(1070)* 2)) + 200;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, + + mes "[Comrade Brad]"; + mes "Let's see you got:"; + mes "^0000ff"+countitem(1069)+"^000000 Orange Net Mushrooms for ^ffbb00"+@mushrm1+"^000000 points,";//Items: Orange_Net_Mushroom, + mes "^0000ff"+countitem(1070)+"^000000 Orange Gooey Mushrooms for ^ffbb00"+@mushrm2+"^000000 points,";//Items: Orange_Gooey_Mushroom_, + mes "Giving you a total score of ^ff0000"+@TotMush+"^000000."; + next; + if (@TotMush > 25) goto L_High; + if (@TotMush == 25) goto L_Medium; + + mes "[Comrade Brad]"; + mes "Meh!.... looks like you failed. C'mon! You can do better than that! Go get some more mushrooms!!!"; + close; + + L_Medium: + mes "[Comrade Brad]"; + mes "Good. You passed the Test."; + next; + goto L_Final; + + L_High: + mes "[Comrade Brad]"; + mes "Ooooh. Above 25, you will make an excellent thief."; + next; + L_Final: + mes "[Comrade Brad]"; + mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!"; + emotion e_no1; + next; + if(SkillPoint > 0) goto sL_SkPoint; + delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, + delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, + + callfunc "Job_Change",Job_Thief; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + + mes "[Comrade Brad]"; + mes "Here's a small reward for your hard work. Spend it any way you want to."; + next; + set Zeny,Zeny+@money_thief; + mes "[Comrade Brad]"; + mes "From now on you must act, think, and even smell like a Thief."; + mes "You are one of us now, which means you have the trust and freindship of Thieves all over Rune Midgard"; + next; + mes "[Comrade Brad]"; + mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......"; + mes "How shall I say, ^ff0000'REMOVED'^000000 from the Thief Guild."; + emotion e_gg; + next; + mes "[Comrade Brad]"; + mes "Good luck and always remeber the ^0000cc'Thief Motto'^000000: ^ff0000DON'T Get Caught^000000l!"; + close; + + sL_SkPoint: + mes "[Comrade Brad]"; + mes "But before that happens please use up all of your skill points, okay?"; + close; + +} + + +// -- Irrelevant Man -- +moc_ruins.gat,141,125,3 script Irrelevant Man 118,{ + if(BaseJob == Job_Thief) goto L_Thief; + if(BaseJob == Job_Novice) goto L_Novice; + +L_Other: + if(@s_flag==1) goto L_1b; + if(@s_flag==2) goto L_1c; + if(@s_flag==3) goto L_1d; + if(@s_flag==4) goto L_1e; + set @s_flag, 0; + + L_1a: + mes "[Irrelevant Man]"; + mes "Howdy~ Howdy. What a Wonderful day today,isn't it?"; + mes "I feel like going on a 'Picnic' in the Pyramids with a couple freinds of mine today."; + set @s_flag, @s_flag+1; + close; + L_1b: + mes "[Irrelevant Man]"; + mes "'Lalalala, Home sweet Home.'"; + mes "I like this saying. Home Sweet Home...."; + set @s_flag, @s_flag+1; + close; + L_1c: + mes "[Irrelevant Man]"; + mes "...... I could fly if I fell off............ "; + set @s_flag, @s_flag+1; + close; + L_1d: + mes "[Irrelevant Man]"; + mes ".......Hmm?....."; + next; + mes "[Irrelevent Man]"; + mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!"; + set @s_flag, @s_flag+1; + emotion e_an; + close; + L_1e: + mes "[Irrelevant Man]"; + mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!"; + emotion e_pif; + close; + +L_Thief: + mes "[Irrelevant Man]"; + mes "Yah Hoo! Look at you! You became a Kool Thief!"; + emotion e_no1; + next; + mes "[Irrelevant Man]"; + mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't yah go out and kill some stronger monsters?"; + close; + +L_Novice: + if(job_thief_q==2) goto L_3; + if(job_thief_q==1) goto L_2; + mes "[Irrelevant Man]"; + mes "Hey!! Novice! Want to be Stronger and more Powerful!? Do you like hiding and sneeking around?"; + mes "If so, Join the Thief Guild! You are always welcome! Join now!"; + next; + mes "[Irrelevant Man]"; + mes "You can get more information in the 1st floor basement of the Pyramid!"; + close; +L_2: + mes "[Irrelevant Man]"; + mes "Pssst......Pssst......hey you! You look like your gonna take the ^ff0000'Test'^000000. Am I right?"; + next; + mes "[Irrelevant Man]"; + mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good."; + next; + mes "[Irrelevant Man]"; + mes "Okay! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back."; + next; + + L_Warp: + set @TEMP,rand(5); + set job_thief_q,2; + if(@TEMP != 0) goto warpL03a; + warp "job_thief1.gat",228,106; + close; + warpL03a: + if(@TEMP != 1) goto warpL03b; + warp "job_thief1.gat",38,50; + close; + warpL03b: + if(@TEMP != 2) goto warpL03c; + warp "job_thief1.gat",66,331; + close; + warpL03c: + if(@TEMP != 3) goto warpL03d; + warp "job_thief1.gat",196,331; + close; + warpL03d: + warp "job_thief1.gat",309,234; + close; + +L_3: + mes "[Irrelevant Man]"; + mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!"; + emotion e_heh; + next; + mes "[Irrelevant Man]"; + mes "Just kidding..... NOT!!. Anywho I'll let yah back in!"; + next; + menu "Ready",M_Yes,"Not yet",M_No; + + M_Yes: + goto L_Warp; + + M_No: + mes "[Irrelevant Man]"; + mes "Okay, let me know when you are."; + close; + +} + +//============================================================================== +// mapflag +//============================================================================== +job_thief1.gat mapflag nomemo +job_thief1.gat mapflag noteleport +job_thief1.gat mapflag nosave SavePoint +job_thief1.gat mapflag nopenalty +job_thief1.gat mapflag nobranch +job_thief1.gat mapflag noexp |