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Diffstat (limited to 'npc/jobs/1-1/thief.txt')
-rw-r--r-- | npc/jobs/1-1/thief.txt | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt deleted file mode 100644 index 8d7e452f3..000000000 --- a/npc/jobs/1-1/thief.txt +++ /dev/null @@ -1,207 +0,0 @@ -//===== rAthena Script ======================================= -//= Renewal Thief Job Change -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Job Change to Thief Class -//===== Additional Comments: ================================= -//= 1.0 First Version. [Kisuka] -//============================================================ -moc_prydb1,39,129,2 script Thief Guide#thief 69,{ - if (Upper == 1) { - if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { - if (Class == Job_Novice_High) { - mes "[Thief Guide]"; - mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guide]"; - mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; - next; - mes "[Thief Guide]"; - mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; - close; - } - mes "[Thief Guide]"; - mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; - next; - skill 143,0,0; - jobchange Job_Thief_High; - skill 149,1,0; - skill 150,1,0; - skill 151,1,0; - skill 152,1,0; - mes "[Thief Guide]"; - mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; - close; - }else{ - mes "[Thief Guide]"; - if (sex) - mes "Hey, dude."; - else - mes "Hey, baby~"; - close; - } - }else{ - mes "[Thief Guide]"; - if (sex) - mes "Hey, dude."; - else - mes "Hey, baby."; - mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; - close; - } - } - if(q_job_thief == 1) { - mes "[Thief Guildsman]"; - mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; - next; - mes "[Thief Guildsman]"; - mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; - mes "If you want to become a Thief, ask the sharp-eyed guy next to me."; - close; - } - if(Class != Job_Novice) { - if(Class == Job_Thief) { - mes "[Thief Guildsman]"; - mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; - close; - }else{ - if(Sex) { - mes "[Thief Guildsman]"; - mes "What the heck...?"; - mes "Huh.. you are a "+jobname(Class)+" blockhead...!"; - next; - mes "[Thief Guildsman]"; - mes "Hey, brother."; - mes "Why are you here? Go back to your place~ go back~~"; - close; - }else{ - mes "[Thief Guildsman]"; - mes "What the heck...?"; - next; - mes "[Thief Guildsman]"; - mes "Hey, lady."; - mes "Why are you here? Go back to your place~ go back~~"; - close; - } - } - } - mes "[Thief Guildsman]"; - mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; - next; - if(select("I want to be a Thief.:Nothing.") == 2) { - mes "[Thief Guildsman]"; - mes "You know you cannot be a thief without an application....."; - mes "What's on your mind..?"; - close; - } - mes "[Thief Guildsman]"; - mes "Well, are you that proud of it?"; - mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; - mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; - next; - mes "[Thief Guildsman]"; - mes "Do you want to be a thief so badly?"; - next; - switch(select("Yes.:No.:How about you?")) { - case 1: - mes "[Thief Guildsman]"; - mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you."; - next; - break; - case 2: - mes "[Thief Guildsman]"; - mes "Then why are you here? Do you think you can become a thief so easily?"; - next; - break; - case 3: - mes "[Thief Guildsman]"; - mes "Eh..? me? me?"; - mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter."; - next; - break; - } - mes "[Thief Guildsman]"; - mes "Anyway, in the outside world, never say that you want to be a Thief!!"; - next; - mes "[Thief Guildsman]"; - mes "So, do you want to apply for being a Thief?"; - next; - if(select("Yes, I do.:No.") == 2) { - mes "[Thief Guildsman]"; - mes "Well... do what you want to do~ Go your way~"; - close; - } - mes "[Thief Guildsman]"; - mes "Alright, tell me your name. Huh? What?"; - mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guildsman]"; - mes "I can see your strong will to become a Thief......"; - mes "But only with your will, you cannot make it in a real fight, can you?"; - mes "So go and reach at least Basic Skill Level 9."; - close; - } - mes "[Thief Guildsman]"; - mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief."; - mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!"; - next; - mes "[Thief Guildsman]"; - mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; - mes "If you want to become a Thief, ask the guy next to me."; - set q_job_thief,1; - close; -} - -moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{ - if(q_job_thief == 1) { - mes "[Thief Guildsman]"; - mes "Alright. You must have passed the job interview, huh?"; - mes "Good. I'll accept you."; - mes "Let's begin the job-changing ceremony of our guild!"; - next; - mes "[Commander of Thief Guild]"; - mes "'"+strcharinfo(0)+".'"; - mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'"; - jobchange Job_Thief; - set q_job_thief,0; - getitem 13041,1; // N_Main_Gauche - next; - mes "[Commander of Thief Guild]"; - mes "'Congratulations on becoming a Thief.'"; - mes "'From now on, keep the rules of our guild and be an honorable member.'"; - mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'"; - mes "'Anyway, I expect you to be a great thief.'"; - next; - mes "[Brad]"; - mes "Heee~Yaaaa~! Congratulations! My friend."; - mes "My name is 'Brad'. I'm in charge of human resources here."; - mes "I'm not sure for now but you'll have more chances to see me later on."; - next; - mes "[Brad]"; - mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man."; - mes "See you again."; - close; - } - if(Class != Job_Novice) { - if(Class == Job_Thief) { - mes "[Brad]"; - mes "I don't have any special events now. So go on your way and come back later."; - }else{ - mes "[Thief Guildsman]"; - mes "Hey~ Hey~ You're not a novice or a thief!"; - mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~"; - } - close; - } - mes "[Thief Guildsman]"; - mes "Ho? Why is a novice like you visiting here?"; - mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me."; - close; -} |