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Diffstat (limited to 'npc/jobs/1-1/thief.txt')
-rw-r--r-- | npc/jobs/1-1/thief.txt | 442 |
1 files changed, 0 insertions, 442 deletions
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt deleted file mode 100644 index 6f45409e9..000000000 --- a/npc/jobs/1-1/thief.txt +++ /dev/null @@ -1,442 +0,0 @@ -//===== eAthena Script ======================================= -//= Thief Job Quest -//===== By: ================================================== -//= eAthena dev team -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= <Description> -//===== Additional Comments: ================================= -//= Fully working -//= v1.1 Added instant job change for High Novice [Lupus] -//============================================================ - - -// == Monsters == -//Spawn is included in this file so make shure its not elsewhere to! -job_thief1.gat,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0 -job_thief1.gat,0,0,0,0 monster Fabre 1184,50,0,0,0 -job_thief1.gat,0,0,0,0 monster Chonchon 1183,50,0,0,0 -job_thief1.gat,0,0,0,0 monster Spore 1014,30,0,0,0 - - -// == NPCs == -// -- Interviewer -- -moc_prydb1.gat,39,129,5 script Thief Guide 69,{ - if(Class== Job_Thief) goto L_JobThief; - if(Class == Job_Novice) goto L_Start; - -L_JobOther: - mes "[Thief Guide]"; - if(Class==1 || Class==7 || Class==14) goto L_Swordman; - if(Class==2 || Class==9 || Class==16) goto L_Mage; - if(Class==3 || Class==11 || Class==19 || Class==20) goto L_Archer; - if(Class==4 || Class==8 || Class==15) goto L_Acolyte; - if(Class==5 || Class==10 || Class==18) goto L_Merchant; - - mes "You already have a job. Stop bothering me and go help out some newbies or something."; - emotion 21; - close; - L_Acolyte: - mes "What the heck...? Ohhhhhh~GOD... PORING's worshipper, Acolyte..."; - mes "So why aren't you in church praying, instead of wandering about here, huh?"; - close; - L_Archer: - mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?"; - emotion 18; - close; - L_Mage: - mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?"; - emotion 19; - close; - - L_Merchant: - mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!"; - emotion 0; - close; - L_Swordman: - mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!"; - emotion 29; - close; - -L_JobThief: - mes "[Thief Guide]"; - mes "You're already a thief..... What do you want from me... go away!"; - emotion 4; - close; - -L_Start: - if(job_thief_q==2) goto L_1; - if(job_thief_q==1) goto L_Back; - - mes "[Thief Guide]"; - if(Sex == 0)mes "Heh... You look like a well to do boy... what brought you down to this rat hole?"; - if(Sex == 1)mes "Heh... You look like a well to do girl... what brought you down to this rat hole?"; - next; -M_Menu: - menu "'I didn't come here for the atomosphere.....",M_0,"Me? I'm just looking around...",M_End; - - M_0: - mes "[Thief Guide]"; - mes "Hmph... you sound a little cocky.... Ya know, being a Thief isn't all it's cracked up to be...."; - mes "That reminds me.... I must have been at lvl 9 or 10.... it was my first robbery...."; - next; - mes "[Thief Guide]"; - mes "Hahahaha... I can still remember the look on that guy's face..."; - emotion 18; - next; - mes "[Thief Guide]"; - mes "But anyways... I assume you're here to become a thief..."; - next; - menu "-You got it.",sM_0a, "-Nope. Just wasting your time. ^ ^",sM_0b, "-Why did you steal from that man?",sM_0c; - - sM_0a: - goto L_Test; - sM_0b: - mes "[Thief Guide]"; - mes "Wow... thanks... now get the HELL OUTA HERE!!"; - emotion 6; - close; - sM_0c: - mes "[Thief Guide]"; - mes "Eh? Me?... Well... I really had no other choice at the time.... It was either I stole or I starved."; - mes "I really couldn't go hungry another day."; - close; - M_End: - mes "[Thief Guide]"; - mes "Must you people keep wasting my time!!?"; - emotion 32; - close; - - L_Test: - mes "[Thief Guide]"; - mes "Ok then. First, fill out this application form."; - next; - mes "(you fill out the form and hand it back)"; - next; - if(JobLevel < 10) goto sL_Joblvl; - - mes "[Thief Guide]"; - mes "Alrighty ^ff0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here."; - mes "Let's see.... aggravated assualt... felony larson..... hmm...."; - next; - mes "[Thief Guide]"; - mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you gota do is pass the Morroc Thief Test."; - next; - - L_Explain: - mes "[Thief Guide]"; - mes " The test will require you to ^ff0000'sneak'^000000 into ^ff0000'Shibu's Farm'^000000, and ^ff0000'steal'^000000 some ^aaaa00'Mushrooms'^000000."; - mes " There are ^ff00002^000000 kinds of ^aaaa00Mushrooms^000000 on the farm, ^ffbb00Orange Net Mushrooms^000000 and ^ffbb00Orange Gooey Mushrooms^000000."; - next; - mes "[Thief Guide]"; - mes "'Shibu' just happens to be the worst merchant scammer in Morroc, in case your wondering why he's our target."; - next; - mes "[Thief Guide]"; - mes " Bring the Mushrooms back here and someone will give you a score based on the type, and the amount of mushrooms you get."; - mes " 1 Orange Net Mushroom = ^0000ff3 points^000000 while 1 Orange Gooey Mushroom = ^0000ff1 point^000000. You need 25 points to pass the test."; - next; - mes "[Thief Guide]"; - mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns."; - mes " He goes by the name ^ddcc00'Irrelevant Man'^000000."; - next; - mes "[Thief Guide]"; - mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'."; - mes " Find him and he'll show you a secrect way into the Farm."; - next; - mes "[Thief Guide]"; - mes " This sounds easy but ^009900do you know there are Monsters which keep Mushrooms from the robbery^000000?"; //had to leave the engrish in, it was to good not too. d^_^b - mes " Please ^0000ffget yourself out of the Fairy Tales^000000 and ^ff0000'Brace up your nerves. That will be the toughest experience to you^000000."; - next; - mes "[Thief Guide]"; - mes " So, I will give you one tip. ^ff0000Elaborate the Strategy^000000 before you going inside the Farm."; - next; - mes "[Thief Guide]"; - mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000ffunequip some weapons or armor^000000."; - mes " You don't want to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!"; - next; - mes "[Thief Guide]"; - mes " If you don't have any questions... then GET moving!"; - emotion 27; - set job_thief_q,1; - close; - - sL_JobLvl: - mes "[Thief Guide]"; - mes "Err I can see how ambitious you are......but we can't hand a gun to a baby only for that? Come back when you learn all Basic Skills."; - close; - - L_Back: - if(countitem(1069)>0 || countitem(1070)>0) goto sL_1;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, - - sL_0: - mes "[Thief Guide]"; - mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??"; - mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......"; - emotion 20; - next; - menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b; - - sM_1a: - mes "[Thief Guide]"; - mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!...."; - emotion 32; - next; - goto L_Explain; - sM_1b: - mes "[Thief Guide]"; - mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME..."; - mes "What... you wanna a piece of me?? HUH!!??"; - emotion 7; - close; - - sL_1: - mes "[Thief Guide]"; - mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?"; - mes "Haha... I can't believe you listened to me..... "; - emotion 1; - next; - mes "[Thief Guide]"; - mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped."; - emotion 18; - close; - - L_1: - mes "[Thief Guide]"; - mes "So how was the Mushroom Farm. Did ya have much fun?"; - next; - menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not; - - M_Cool: - mes "[Thief Guide]"; - mes " Wow! I like you! Fabulous! Everyone before you was `S@#$ Bloody As#$%^&s'."; - next; - mes "[Thief Guide]"; - mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; //this is just too much lol. - emotion 0; - next; - mes "[Thief Guide]"; - mes " Still, in order to pass the test you need to go get some mushrooms."; - close; - M_Not: - mes "[Thief Guide]"; - mes " I know what ya mean. I was there before and it was awfull. All those smelly mushrooms and aggressive monsters."; - next; - mes "[Thief Guide]"; - mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms."; - emotion 16; - close; -} - - -// -- Test Grader -- -moc_prydb1.gat,42,133,2 script Comrade Brad 118,{ - callfunc "F_ToHigh",30,"Theif High",36,"Assassin Cross",149,150,151,152,"Brad"; - if(Class == 0) goto L_Novice; - if(Class == 6) goto L_Thief; - -L_Other: - mes "[Brad]"; - mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!"; - emotion 23; - close; -L_Thief: - mes "[Brad]"; - mes "We don't have any Special events for Thieves yet. Come back some other time, alright?"; - close; - -L_Novice: - mes "[Comrade Brad]"; - if((job_thief_q == 2) && ((countitem(1069) > 0) || (countitem(1070) > 0))) goto L_4;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, - if(job_thief_q >= 1) goto L_3; - - mes "Errr? What's matter newbie? If you want to be a theif, speak to the girl beside me."; - close; -L_3: - mes "Go get some mushrooms so that I can grade them ok."; - close; -L_4: - mes "Good. You got some mushrooms from that crooked merchant Shibu"; - next; - - set @mushrm1,countitem(1069)*3;//Items: Orange_Net_Mushroom, - set @mushrm2,countitem(1070);//Items: Orange_Gooey_Mushroom_, - set @TotMush,@mushrm1 + @mushrm2; - set @money_thief,((countitem(1069) * 5) + (countitem(1070)* 2)) + 200;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, - - mes "[Comrade Brad]"; - mes "Let's see you got:"; - mes "^0000ff"+countitem(1069)+"^000000 Orange Net Mushrooms for ^ffbb00"+@mushrm1+"^000000 points,";//Items: Orange_Net_Mushroom, - mes "^0000ff"+countitem(1070)+"^000000 Orange Gooey Mushrooms for ^ffbb00"+@mushrm2+"^000000 points,";//Items: Orange_Gooey_Mushroom_, - mes "Giving you a total score of ^ff0000"+@TotMush+"^000000."; - next; - if (@TotMush > 25) goto L_High; - if (@TotMush == 25) goto L_Medium; - - mes "[Comrade Brad]"; - mes "Meh!.... looks like you failed. C'mon! You can do better than that! Go get some more mushrooms!!!"; - close; - - L_Medium: - mes "[Comrade Brad]"; - mes "Good. You passed the Test."; - next; - goto L_Final; - - L_High: - mes "[Comrade Brad]"; - mes "Ooooh. Above 25, kewl. You passed the Test!"; - next; - - L_Final: - mes "[Comrade Brad]"; - mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!"; - emotion 21; - next; - if(SkillPoint > 0) goto sL_SkPoint; - delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, - delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, - JobChange 6;// Job: Job_Thief - set job_thief_q,0; - mes "[Comrade Brad]"; - mes "Here's a small reward for your hard work. Spend it any way you want to."; - next; - set Zeny,Zeny+@money_thief; - mes "[Comrade Brad]"; - mes "From now on you must act, think, and even smell like a Theif."; - mes "You are one of us now, which means you have the trust and freindship of Thieves all over Rune Midgard"; - next; - mes "[Comrade Brad]"; - mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......"; - mes "how shall I say..... ^ff0000'REMOVED'^000000 from the Thief Guild."; - emotion 29; - next; - mes "[Comrade Brad]"; - mes "Good luck and always remeber the ^0000cc'Theif Motto'^000000: ^ff0000DON'T Get Caught^000000l!"; - close; - - sL_SkPoint: - mes "[Comrade Brad]"; - mes "But before that happens please use up all of your skill points ok?"; - close; - -} - - -// -- Irrelevant Man -- -moc_ruins.gat,141,125,3 script Irrelevant Man 118,{ - if(Class == 6) goto L_Thief; - if(Class == 0) goto L_Novice; - -L_Other: - if(@s_flag==1) goto L_1b; - if(@s_flag==2) goto L_1c; - if(@s_flag==3) goto L_1d; - if(@s_flag==4) goto L_1e; - set @s_flag, 0; - - L_1a: - mes "[Irrelevant Man]"; - mes "Howdy~ Howdy. What a Wonderful day today,isn't it?"; - mes "I feel like going on a 'Picnic' in the Pyramids with a couple freinds of mine today."; - set @s_flag, @s_flag+1; - close; - L_1b: - mes "[Irrelevant Man]"; - mes "'Lalalala, Home sweet Home.'"; - mes "I like this saying. Home Sweet Home...."; - set @s_flag, @s_flag+1; - close; - L_1c: - mes "[Irrelevant Man]"; - mes "...... I could fly if I fell off............ "; - set @s_flag, @s_flag+1; - close; - L_1d: - mes "[Irrelevant Man]"; - mes ".......Hmm?....."; - next; - mes "[Irrelevent Man]"; - mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!"; - set @s_flag, @s_flag+1; - emotion 6; - close; - L_1e: - mes "[Irrelevant Man]"; - mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!"; - emotion 32; - close; - -L_Thief: - mes "[Irrelevant Man]"; - mes "Yah Hoo! Look at you! You became a Kool Thief!"; - emotion 21; - next; - mes "[Irrelevant Man]"; - mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't ya go out and kill some stronger monsters."; - close; - -L_Novice: - if(job_thief_q==2) goto L_3; - if(job_thief_q==1) goto L_2; - mes "[Irrelevant Man]"; - mes "Hey!! Novice! Want to be Stronger and more Powerful!? Do you like hiding and sneeking around?"; - mes "If so, Join the Thief Guild! You are always welcome! Join now!"; - next; - mes "[Irrelevant Man]"; - mes "You can get more information in the 1st floor basement of the Pyramid!"; - close; -L_2: - mes "[Irrelevant Man]"; - mes "Pssst......Pssst......hey you! You look like your gonna take the ^ff0000'Test'^000000. Am I right?"; - next; - mes "[Irrelevant Man]"; - mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good."; - next; - mes "[Irrelevant Man]"; - mes "Ok! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back."; - next; - - L_Warp: - set @TEMP,rand(5); - set job_thief_q,2; - if(@TEMP != 0) goto warpL03a; - warp "job_thief1.gat",228,106; - close; - warpL03a: - if(@TEMP != 1) goto warpL03b; - warp "job_thief1.gat",38,50; - close; - warpL03b: - if(@TEMP != 2) goto warpL03c; - warp "job_thief1.gat",66,331; - close; - warpL03c: - if(@TEMP != 3) goto warpL03d; - warp "job_thief1.gat",196,331; - close; - warpL03d: - warp "job_thief1.gat",309,234; - close; - -L_3: - mes "[Irrelevant Man]"; - mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!"; - emotion 18; - next; - mes "[Irrelevant Man]"; - mes "Just kidding..... NOT!!. Anywho I'll let ya back in!"; - next; - menu "Ready",M_Yes,"Not yet",M_No; - - M_Yes: - goto L_Warp; - - M_No: - mes "[Irrelevant Man]"; - mes "Ok, let me know when you are."; - close; - -} |