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Diffstat (limited to 'npc/jobs/1-1/swordsman.txt')
-rw-r--r-- | npc/jobs/1-1/swordsman.txt | 795 |
1 files changed, 0 insertions, 795 deletions
diff --git a/npc/jobs/1-1/swordsman.txt b/npc/jobs/1-1/swordsman.txt deleted file mode 100644 index 636e12a7e..000000000 --- a/npc/jobs/1-1/swordsman.txt +++ /dev/null @@ -1,795 +0,0 @@ -//===== eAthena Script ======================================= -//= Swordsman Job Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= <Description> -//===== Additional Comments: ================================= -//= Fully working. I have created a custom warp to get into the test room so disable -//= the one in your warp script or scripts. It is this warp: "izlude_in.gat",40,170. -//= v1.1 Added instant job change for High Novice [Lupus] -//============================================================ - - -// == Monsters == -//Spawn is included in this file so make shure its not elsewhere to! -sword_1-1.gat,35,78,0,0 monster Fabre 1184,4,0,0,0 -sword_1-1.gat,50,108,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,61,28,0,0 monster Fabre 1184,4,0,0,0 -sword_1-1.gat,61,92,0,0 monster Fabre 1184,2,0,0,0 -// -sword_1-1.gat,110,112,0,0 monster Fabre 1184,3,0,0,0 -sword_1-1.gat,161,94,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,130,76,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,103,58,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,130,24,0,0 monster Fabre 1184,3,0,0,0 -// -sword_1-1.gat,201,36,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,201,16,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,239,44,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,239,76,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,231,101,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,234,117,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,198,91,0,0 monster Fabre 1184,2,0,0,0 -sword_1-1.gat,200,63,0,0 monster Fabre 1184,2,0,0,0 - - -// == Warp == -// -- Warp to test room -- -izlude_in.gat,62,170,0 script w1039 45,1,1,{ - if(Class==Job_Novice && job_sword_q > 0) warp "izlude_in.gat",40,170; - if(job_sword_q == 0) doevent "Swordsman::OnStart"; - end; -} - - -// == Npcs == -// -- Master Swordsman -- -izlude_in.gat,74,172,5 script Master Swordsman 119,{ - callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0,"Master Swordsman"; - mes "[Master Swordsman]"; - if(Class==Job_Novice && job_sword_q == 2) goto L_Done; - mes "Welcome to the Swordsman Association! So.. What business brings you to us?"; -L_Menu: - next; - menu "Make me a Swordsman!",M_0,"About being a Swordsman.",M_1,"The job requirements.",M_2,"Cancel.",M_End; - close; - - M_0: - mes "[Master Swordsman]"; - if(Class == Job_Swordman) goto O_1b; - if(Class != Job_Novice) goto O_1c; - mes "So you wish to become a Swordsman aye? A very good choice!! Fill out this application form first."; - next; - mes "..(you fill out the form and hand it to him).."; - next; - mes "[Master Swordsman]"; - if(JobLevel < 10) goto O_1d; - - O_1a: - set job_sword_q,1; - savepoint "izlude_in.gat",65,165; - mes "Okay. Let me just review your information......"; - next; - mes "[Master Swordsman]"; - mes "Ah!! I see that you have met the necessary requirements....."; - next; - mes "[Master Swordsman]"; - mes "But there is one last thing you need to do to before I can make you an offical Swordsman."; - mes "You must prove your valour by taking the Izlude Swordsman Test!!!"; - next; - mes "[Master Swordsman]"; - mes "Are you willing to do so?"; - next; - menu "Yes.",sM_0,"No.",sM_1; - - sM_0: - mes "[Master Swordsman]"; - mes "Very good!!! The testing room is too my right."; - next; - mes "[Master Swordsman]"; - mes "Good luck young warrior!!!"; - close; - - sM_1: - mes "[Master Swordsman]"; - mes "Very well then. Your registration is complete. When you are ready to take the test, just enter the testing room to my right."; - close; - - O_1b: - mes "Muhahaha! You must be kidding me! You're already a swordsman."; - emotion 18; - close; - - O_1c: - mes "Im sorry but you can not hold more than one job at a time and therefore I must refuse your request."; - next; - mes "[Master Swordsman]"; - mes "Try picking up a hobby to make use of your spare time. Muhahahahah!!"; - emotion 18; - close; - - O_1d: - mes "A hem...., you have yet to learn all of the 'Basic Skills' needed to become a Swordsman. Please check the requirements again."; - close; - - M_1: - mes "[Master Swordsman]"; - mes "So you wish to know about the Swordsman profession... very good then! I will explain it to you."; - next; - mes "[Master Swordsman]"; - mes "The primary advantage of being a Swordsman is that you will become superior in pure strength and mele combat compared with those in the other professions."; - next; - mes "[Master Swordsman]"; - mes "There are 3 reasons why the swordsman is unparalled in hand to hand combat v.s. those of the other job types!"; - next; - mes "[Master Swordsman]"; - mes " - 1st, the swordsman has a skill that gives him/her an excellent hp regeration rate."; - mes " - 2nd, the swordsman is capable of using more kinds of weapons than those in the other job types."; - mes " - 3rd, Most of the swordsman's skills enhance and increase physical attacks making him/her an elite warrior."; - next; - mes "[Master Swordsman]"; - mes "A Simple but adequte explanation for a newbie like you."; - next; - mes "[Master Swordsman]"; - mes "Aside from this, in my personal opinion, being a 'Swordsman' is greatest job in all the land!"; - mes "Muhahahah!!!"; - emotion 18; - goto L_Menu; - - M_2: - mes "[Master Swordsman]"; - mes "So you wish to become a swordsman...."; - next; - if(Class == Job_Novice) goto O_2a; - if(Class == Job_Swordman) goto O_2b; - mes "[Master Swordsman]"; - mes "But you already have another job.... it's too late for you to become a Swordsman."; - next; - mes "[Master Swordsman]"; - mes "Still you seek knowledge about the Swordsman proffession ay?... very well then...."; - next; - - O_2a: - mes "[Master Swordsman]"; - mes "First, You must learn all 9 Basic Skills. If you can't satisfy this condition, you won't be able to become anything."; - next; - mes "[Master Swordsman]"; - mes "Secondly you must pass the legendary Izlude Swordsman Test."; - next; - mes "[Master Swordsman]"; - mes "When you fullfill these 2 conditions, you can become an offical Swordsman."; - goto L_Menu; - - O_2b: - mes "[Master Swordsman]"; - mes "....but you're already a Swordsman...????"; - emotion 20; - close; - - M_End: - mes "[Master Swordsman]"; - mes "Enjoy your youth before you lose it~~ Muhahahaha!!!!"; - emotion 18; - close; - -L_Done: - mes "Let me see here....so you've past the test aye??...."; - next; - if(SkillPoint > 0) goto L_Skillpt; - mes "[Master Swordsman]"; - mes "Congratulations! Now you are now fully qualified to become a Real Swordsman! I will transform you right away!!"; - next; - JobChange Job_Swordman; - set job_sword_q,0; - mes "[Master Swordsman]"; - mes "As you set forth on your journey I will expect you to represent the Swordsman Assosiation of Izlude with great honor and integrity."; - next; - mes "[Master Swordsman]"; - mes "Muhahahaha!!!"; - close; - - L_Skillpt: - mes "[Master Swordsman]"; - mes "Hmm... just a momement... it seems you still have skill points left over."; - mes "Please use them up so that I can make you a Swordsman."; - close; -} - -// -- Swordsman -- -izlude_in.gat,65,171,5 script Swordsman 85,{ - doevent "Swordsman"; - end; -} - -// -- Hidden Npc -- -izlude_in.gat,65,171,5 script Swordsman -1,{ - -OnStart: - mes "[Swordsman]"; - if(Class == 1) goto L_Sword; - if(Class == 0) goto L_Novice; - -L_Other: - mes "Who might you be?! Those who are not Novices are not permitted to go in! Please leave."; - emotion 1; - close; -L_Sword: - mes "You're already a Swordsman!! You don't need to take this silly test!"; - emotion 0; - close; - -L_Novice: - if(job_sword_q == 1) goto L_Start; - if(job_sword_q == 2) goto L_Done; - - mes "Halt! Do you want to take the Swordsman Test?"; - mes "If so, please fill out the swordsman application first."; - mes "Speak with the 'Master Swordsman' for more information."; - emotion 0; - close; - - L_Start: - mes "Please enter the testing room when you are ready. Good luck!"; - close; - - L_Done: - mes "Speak with the Master Swordsman so that he can make you a Swordsman."; - close; -} - -// -- Test Guide -- -izlude_in.gat,30,175,4 script Test Guide 92,{ - mes "[Test Guide]"; - mes "I will tell you about the legendary Izlude Swordsman Test! Listen VERY CAREFULLY for I won't repeat this again!"; - next; - mes "[Test Guide]"; - mes "The purpose of this test is to decide wheather or not you qualify to become a Swordsman."; - mes "As you know, a Swordsman needs superior physical Strength as well as an iron will!"; - mes "If you possess neither of these attributes you will surely fail this grueling test."; - next; - mes "[Test Guide]"; - mes "The objective of the test is very simple!"; - next; - mes "[Test Guide]"; - mes "You need to make through an obsticale course within ^FF00007 minutes^000000 in order to pass."; - next; - mes "[Test Guide]"; - mes "The obsticale course is made up of 3 parts and is littered with booby-traps so becarefull!"; - mes "Some traps will reduce your HP while others will warp you to an random underground cave causing you to start over."; - next; - mes "[Test Guide]"; - mes "If you `Surrender' or if you excede the 'time limit', you will be fail the test."; - next; - mes "[Test Guide]"; - mes "That is everything you need to know in order to take the test."; - mes "May God bless you."; - close; -} - - -// -- Test Hall Staff 1 -- -izlude_in.gat,30,163,8 script Test Hall Staff 105,{ - mes "[Test Hall Staff]"; - if(SWTEST == 1) goto L_Option2; - if(SWTEST >= 2) goto L_Option3; - set SWTEST, 0; - - mes " So you want to take the test huh? You look confident.. that's good. Stay relaxed and do your best. This is not a difficult test."; - next; - mes "[Test Hall Staff]"; - mes "Are you ready?"; - next; - menu "Let me at it!!",M_yes,"Ah..maybe later..",M_no; - close; - - M_yes: - set SWTEST, SWTEST + 1; - savepoint "izlude_in.gat",39,170; - warp "sword_1-1.gat",10,245; - deltimer "Test Hall Staff::OnTimer7min"; - deltimer "Test Hall Staff::OnTimer4min"; - deltimer "Test Hall Staff::OnTimer2min"; - deltimer "Test Hall Staff::OnTimer1min"; - deltimer "Test Hall Staff::OnTimer30sec"; - deltimer "Test Hall Staff::OnTimer0min"; - addtimer 2000, "Test Hall Staff::OnTimer7min"; - addtimer 182000, "Test Hall Staff::OnTimer4min"; - addtimer 302000, "Test Hall Staff::OnTimer2min"; - addtimer 362000, "Test Hall Staff::OnTimer1min"; - addtimer 392000, "Test Hall Staff::OnTimer30sec"; - addtimer 422000, "Test Hall Staff::OnTimer0min"; - end; - - M_no: - mes "[Test Hall Staff]"; - mes "Check back with me when you are ready."; - close; - -L_Option2: - mes "Taking the test over?.... Keep your head up. I like those who never back down from a challange! Now take this and cheer up!"; - getitem 512,3;//Items: Apple, - next; - goto M_yes; - end; -L_Option3: - mes "Don't give up! I know you will pass this time!"; - mes "(you catch him whispering '...loooooseerrr...')"; - getitem 512,5;//Items: Apple, - next; - goto M_yes; - end; - -L_Timer: - OnTimer7min: - areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: Your 7 minutes starts now!",0; - end; - OnTimer4min: - areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: You have 4 minutes left!",0; - end; - OnTimer2min: - areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: You have 2 minutes left!",0; - end; - OnTimer1min: - areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: You have 1minute left",0; - end; - OnTimer30sec: - areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: You have 30 seconds left, hurry!",0; - end; - OnTimer0min: - areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: Your times up! You failed the test.",0; - addtimer 4000, "Test Hall Staff::OnTimerWarp"; - end; - OnTimerWarp: - warp "izlude_in.gat",39,170; -} - - -// -- Medic 1 -- -sword_1-1.gat,230,245,2 script Medic 105,{ - mes "[Medic]"; - mes "This is the 1st check point! You're doing great!"; - percentheal 100, 100; - close; -} - -// -- Test Hall Staff 2 -- -sword_1-1.gat,230,242,2 script Test Hall Staff 105,{ - mes "[Test Hall Staff]"; - mes "Do you surrender?"; - next; - menu "Yes.",M_0,"No.",M_1; - - M_0: - warp "izlude_in.gat",65,165; - close; - M_1: - mes "[Test Hall Staff]"; - mes "Bravo! Go for it again!"; - close; -} - -// -- Medic 2 -- -sword_1-1.gat,230,207,2 script Medic 105,{ - mes "[Medic]"; - mes "This is the 2nd check point! Keep up the good work!"; - percentheal 100, 100; - close; -} - -// -- Test Hall Staff 3 -- -sword_1-1.gat,230,204,2 script Test Hall Staff 105,{ - mes "[Test Hall Staff]"; - mes "Do you surrender?"; - next; - menu "Yes.",M_0,"No.",M_1; - - M_0: - warp "izlude_in.gat",65,165; - close; - M_1: - mes "[Test Hall Staff]"; - mes "Bravo! Go for it again!"; - close; -} - -// -- Mae (Medic 3) -- -sword_1-1.gat,223,167,2 script Mae 92,{ - mes "[Mae]"; - mes "I sincerely congratulate you for passing the test!"; - mes "I've already sent your test results to the 'Master Swordsman'."; - mes "Please inquire with him about your results. Thank you."; - next; - percentheal 100, 100; - set job_sword_q,2; - set SWTEST,0; - warp "izlude_in.gat",66,173; - close; -} - - - - -// == Green Traps == -// reduce hp when stepped on - -// -- First Section -- -// - Left - -sword_1-1.gat,22,172,1 script 1green_1::green 139,0,0,{ - heal (-4),0; - end; -} - -// -- Duplicates -- -sword_1-1.gat,22,173,1 duplicate(green) 1green_2 139,0,0 -sword_1-1.gat,23,172,1 duplicate(green) 1green_3 139,0,0 -sword_1-1.gat,23,173,1 duplicate(green) 1green_4 139,0,0 -sword_1-1.gat,34,172,1 duplicate(green) 1green_5 139,0,0 -sword_1-1.gat,34,173,1 duplicate(green) 1green_6 139,0,0 -sword_1-1.gat,35,172,1 duplicate(green) 1green_7 139,0,0 -sword_1-1.gat,35,173,1 duplicate(green) 1green_8 139,0,0 -sword_1-1.gat,66,170,1 duplicate(green) 1green_9 139,0,0 -sword_1-1.gat,66,171,1 duplicate(green) 1green_10 139,0,0 -sword_1-1.gat,67,170,1 duplicate(green) 1green_11 139,0,0 -sword_1-1.gat,67,171,1 duplicate(green) 1green_12 139,0,0 -sword_1-1.gat,70,170,1 duplicate(green) 1green_13 139,0,0 -sword_1-1.gat,70,171,1 duplicate(green) 1green_14 139,0,0 -sword_1-1.gat,71,170,1 duplicate(green) 1green_15 139,0,0 -sword_1-1.gat,71,171,1 duplicate(green) 1green_16 139,0,0 - -// - Right - -sword_1-1.gat,22,164,1 duplicate(green) 1green_17 139,0,0 -sword_1-1.gat,22,165,1 duplicate(green) 1green_18 139,0,0 -sword_1-1.gat,23,164,1 duplicate(green) 1green_19 139,0,0 -sword_1-1.gat,23,165,1 duplicate(green) 1green_20 139,0,0 -sword_1-1.gat,34,164,1 duplicate(green) 1green_21 139,0,0 -sword_1-1.gat,34,165,1 duplicate(green) 1green_22 139,0,0 -sword_1-1.gat,35,164,1 duplicate(green) 1green_23 139,0,0 -sword_1-1.gat,35,165,1 duplicate(green) 1green_24 139,0,0 -sword_1-1.gat,66,166,1 duplicate(green) 1green_25 139,0,0 -sword_1-1.gat,66,167,1 duplicate(green) 1green_26 139,0,0 -sword_1-1.gat,67,166,1 duplicate(green) 1green_27 139,0,0 -sword_1-1.gat,67,167,1 duplicate(green) 1green_28 139,0,0 -sword_1-1.gat,70,166,1 duplicate(green) 1green_29 139,0,0 -sword_1-1.gat,70,167,1 duplicate(green) 1green_30 139,0,0 -sword_1-1.gat,71,166,1 duplicate(green) 1green_31 139,0,0 -sword_1-1.gat,71,167,1 duplicate(green) 1green_32 139,0,0 -// - Center - -sword_1-1.gat,86,168,1 duplicate(green) 1green_33 139,0,0 -sword_1-1.gat,86,169,1 duplicate(green) 1green_34 139,0,0 -sword_1-1.gat,87,168,1 duplicate(green) 1green_35 139,0,0 -sword_1-1.gat,87,169,1 duplicate(green) 1green_36 139,0,0 - -// -- Second Section -- -// - Left - -sword_1-1.gat,83,171,1 duplicate(green) 2green_1 139,0,1 -sword_1-1.gat,82,171,1 duplicate(green) 2green_2 139,0,1 -sword_1-1.gat,90,171,1 duplicate(green) 2green_3 139,0,1 -sword_1-1.gat,91,171,1 duplicate(green) 2green_4 139,0,1 -sword_1-1.gat,84,173,1 duplicate(green) 2green_5 139,1,0 -sword_1-1.gat,90,173,1 duplicate(green) 2green_6 139,1,0 -sword_1-1.gat,83,166,1 duplicate(green) 2green_7 139,0,1 -sword_1-1.gat,82,166,1 duplicate(green) 2green_8 139,0,1 -sword_1-1.gat,90,166,1 duplicate(green) 2green_9 139,0,1 -sword_1-1.gat,91,166,1 duplicate(green) 2green_10 139,0,1 -sword_1-1.gat,84,164,1 duplicate(green) 2green_11 139,1,0 -sword_1-1.gat,90,164,1 duplicate(green) 2green_12 139,1,0 -sword_1-1.gat,102,168,1 duplicate(green) 2green_13 139,0,0 -sword_1-1.gat,102,169,1 duplicate(green) 2green_14 139,0,0 -// - Right - -sword_1-1.gat,102,172,1 duplicate(green) 2green_15 139,0,0 -sword_1-1.gat,102,173,1 duplicate(green) 2green_16 139,0,0 -sword_1-1.gat,103,172,1 duplicate(green) 2green_17 139,0,0 -sword_1-1.gat,103,173,1 duplicate(green) 2green_18 139,0,0 -sword_1-1.gat,106,172,1 duplicate(green) 2green_19 139,0,0 -sword_1-1.gat,106,173,1 duplicate(green) 2green_20 139,0,0 -sword_1-1.gat,107,172,1 duplicate(green) 2green_21 139,0,0 -sword_1-1.gat,107,173,1 duplicate(green) 2green_22 139,0,0 -sword_1-1.gat,110,172,1 duplicate(green) 2green_23 139,0,0 -sword_1-1.gat,110,173,1 duplicate(green) 2green_24 139,0,0 -sword_1-1.gat,111,172,1 duplicate(green) 2green_25 139,0,0 -sword_1-1.gat,111,173,1 duplicate(green) 2green_26 139,0,0 -// - Center - -sword_1-1.gat,102,164,1 duplicate(green) 2green_27 139,0,0 -sword_1-1.gat,102,165,1 duplicate(green) 2green_28 139,0,0 -sword_1-1.gat,103,164,1 duplicate(green) 2green_29 139,0,0 -sword_1-1.gat,103,165,1 duplicate(green) 2green_30 139,0,0 -sword_1-1.gat,106,164,1 duplicate(green) 2green_31 139,0,0 -sword_1-1.gat,106,165,1 duplicate(green) 2green_32 139,0,0 -sword_1-1.gat,107,164,1 duplicate(green) 2green_33 139,0,0 -sword_1-1.gat,107,165,1 duplicate(green) 2green_34 139,0,0 -sword_1-1.gat,110,164,1 duplicate(green) 2green_35 139,0,0 -sword_1-1.gat,110,165,1 duplicate(green) 2green_36 139,0,0 -sword_1-1.gat,111,164,1 duplicate(green) 2green_37 139,0,0 -sword_1-1.gat,111,165,1 duplicate(green) 2green_38 139,0,0 - - -// -- Third Section -- -sword_1-1.gat,121,172,1 duplicate(green) 3green_1 139,2,0 -sword_1-1.gat,121,173,1 duplicate(green) 3green_2 139,2,0 -sword_1-1.gat,121,164,1 duplicate(green) 3green_3 139,2,0 -sword_1-1.gat,121,165,1 duplicate(green) 3green_4 139,2,0 -sword_1-1.gat,121,168,1 duplicate(green) 3green_5 139,2,0 -sword_1-1.gat,121,169,1 duplicate(green) 3green_6 139,2,0 - -// -- Fourth Section -- -sword_1-1.gat,130,169,1 duplicate(green) 4green_1 139,0,4 -sword_1-1.gat,131,169,1 duplicate(green) 4green_2 139,0,4 -sword_1-1.gat,135,164,1 duplicate(green) 4green_3 139,5,0 -sword_1-1.gat,136,165,1 duplicate(green) 4green_4 139,4,0 -sword_1-1.gat,140,169,1 duplicate(green) 4green_5 139,0,3 -sword_1-1.gat,141,168,1 duplicate(green) 4green_6 139,0,4 -sword_1-1.gat,137,172,1 duplicate(green) 4green_7 139,2,0 -sword_1-1.gat,138,173,1 duplicate(green) 4green_8 139,3,0 -sword_1-1.gat,134,171,1 duplicate(green) 4green_9 139,0,2 -sword_1-1.gat,135,168,1 duplicate(green) 4green_10 139,0,1 -sword_1-1.gat,135,170,1 duplicate(green) 4green_11 139,1,0 - -// -- Fifth Section -- -sword_1-1.gat,144,169,1 duplicate(green) 5green_1 139,0,4 -sword_1-1.gat,145,169,1 duplicate(green) 5green_2 139,0,4 -sword_1-1.gat,148,164,1 duplicate(green) 5green_3 139,4,0 -sword_1-1.gat,149,165,1 duplicate(green) 5green_4 139,3,0 -sword_1-1.gat,156,166,1 duplicate(green) 5green_5 139,0,2 -sword_1-1.gat,157,166,1 duplicate(green) 5green_6 139,0,2 -sword_1-1.gat,153,169,1 duplicate(green) 5green_7 139,4,0 -sword_1-1.gat,152,168,1 duplicate(green) 5green_8 139,3,0 -sword_1-1.gat,149,171,1 duplicate(green) 5green_9 139,0,1 -sword_1-1.gat,148,171,1 duplicate(green) 5green_10 139,0,2 -sword_1-1.gat,154,173,1 duplicate(green) 5green_11 139,2,0 -sword_1-1.gat,154,172,1 duplicate(green) 5green_12 139,2,0 - -// -- Last Section -- -sword_1-1.gat,164,172,1 duplicate(green) 6green_1 139,0,0 -sword_1-1.gat,164,173,1 duplicate(green) 6green_2 139,0,0 -sword_1-1.gat,165,172,1 duplicate(green) 6green_3 139,0,0 -sword_1-1.gat,165,173,1 duplicate(green) 6green_4 139,0,0 -sword_1-1.gat,172,172,1 duplicate(green) 6green_5 139,0,0 -sword_1-1.gat,172,173,1 duplicate(green) 6green_6 139,0,0 -sword_1-1.gat,173,172,1 duplicate(green) 6green_7 139,0,0 -sword_1-1.gat,173,173,1 duplicate(green) 6green_8 139,0,0 - -sword_1-1.gat,164,168,1 duplicate(green) 6green_9 139,0,0 -sword_1-1.gat,164,169,1 duplicate(green) 6green_10 139,0,0 -sword_1-1.gat,165,168,1 duplicate(green) 6green_11 139,0,0 -sword_1-1.gat,165,169,1 duplicate(green) 6green_12 139,0,0 -sword_1-1.gat,172,168,1 duplicate(green) 6green_13 139,0,0 -sword_1-1.gat,172,169,1 duplicate(green) 6green_14 139,0,0 -sword_1-1.gat,173,168,1 duplicate(green) 6green_15 139,0,0 -sword_1-1.gat,173,169,1 duplicate(green) 6green_16 139,0,0 - -sword_1-1.gat,164,164,1 duplicate(green) 6green_17 139,0,0 -sword_1-1.gat,164,165,1 duplicate(green) 6green_18 139,0,0 -sword_1-1.gat,165,164,1 duplicate(green) 6green_19 139,0,0 -sword_1-1.gat,165,165,1 duplicate(green) 6green_20 139,0,0 -sword_1-1.gat,172,164,1 duplicate(green) 6green_21 139,0,0 -sword_1-1.gat,172,165,1 duplicate(green) 6green_22 139,0,0 -sword_1-1.gat,173,164,1 duplicate(green) 6green_23 139,0,0 -sword_1-1.gat,173,165,1 duplicate(green) 6green_24 139,0,0 - - - -// == Fall Warps == - -sword_1-1.gat,16,251,4 script 1_blank_1a#1::1_blank 139,0,1,{ - set @TEMP,rand(5); - if (@TEMP==0) warp "sword_1-1.gat",65,56; - if (@TEMP==1) warp "sword_1-1.gat",29,26; - if (@TEMP==2) warp "sword_1-1.gat",43,16; - if (@TEMP==3) warp "sword_1-1.gat",23,112; - if (@TEMP==4) warp "sword_1-1.gat",58,83; - end; -} - -// -- Duplicates -- -sword_1-1.gat,19,251,4 duplicate(1_blank) 1_blank_1b 139,0,1 -sword_1-1.gat,17,250,4 duplicate(1_blank) 1_blank_1c 139,1,0 -sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1a 139,1,1 -sword_1-1.gat,18,251,4 duplicate(1_blank) 1_blank_1b 139,1,1 -sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1c 139,1,1 -sword_1-1.gat,16,238,4 duplicate(1_blank) 1_blank_2a 139,0,1 -sword_1-1.gat,19,238,4 duplicate(1_blank) 1_blank_2b 139,0,1 -sword_1-1.gat,17,239,4 duplicate(1_blank) 1_blank_2c 139,0,1 -sword_1-1.gat,28,246,4 duplicate(1_blank) 1_blank_3a 139,4,1 -sword_1-1.gat,33,245,4 duplicate(1_blank) 1_blank_3b 139,0,2 -sword_1-1.gat,29,242,4 duplicate(1_blank) 1_blank_3c 139,4,0 -sword_1-1.gat,24,244,4 duplicate(1_blank) 1_blank_3d 139,0,2 -sword_1-1.gat,38,251,4 duplicate(1_blank) 1_blank_4a 139,0,1 -sword_1-1.gat,41,251,4 duplicate(1_blank) 1_blank_4b 139,0,1 -sword_1-1.gat,39,250,4 duplicate(1_blank) 1_blank_4c 139,1,0 -sword_1-1.gat,38,238,4 duplicate(1_blank) 1_blank_5a 139,0,1 -sword_1-1.gat,41,238,4 duplicate(1_blank) 1_blank_5_b 139,0,1 -sword_1-1.gat,39,239,4 duplicate(1_blank) 1_blank_5_c 139,1,0 -sword_1-1.gat,54,251,4 duplicate(1_blank) 1_blank_6_a 139,0,1 -sword_1-1.gat,71,251,4 duplicate(1_blank) 1_blank_6_b 139,0,1 -sword_1-1.gat,62,250,4 duplicate(1_blank) 1_blank_6_c 139,9,0 -sword_1-1.gat,62,247,4 duplicate(1_blank) 1_blank_7_a 139,8,0 -sword_1-1.gat,71,244,4 duplicate(1_blank) 1_blank_7_b 139,0,2 -sword_1-1.gat,63,242,4 duplicate(1_blank) 1_blank_7_c 139,8,0 -sword_1-1.gat,54,244,4 duplicate(1_blank) 1_blank_7_d 139,0,2 -sword_1-1.gat,54,238,4 duplicate(1_blank) 1_blank_8_a 139,0,1 -sword_1-1.gat,71,238,4 duplicate(1_blank) 1_blank_8_b 139,0,1 -sword_1-1.gat,62,239,4 duplicate(1_blank) 1_blank_8_c 139,9,0 -sword_1-1.gat,102,247,4 duplicate(1_blank) 1_blank_9_a 139,2,0 -sword_1-1.gat,105,245,4 duplicate(1_blank) 1_blank_9_b 139,0,2 -sword_1-1.gat,103,242,4 duplicate(1_blank) 1_blank_9_c 139,2,0 -sword_1-1.gat,100,244,4 duplicate(1_blank) 1_blank_9_d 139,0,2 -sword_1-1.gat,156,249,4 duplicate(1_blank) 1_blank_10_a 139,14,0 -sword_1-1.gat,156,248,4 duplicate(1_blank) 1_blank_10_b 139,14,0 -sword_1-1.gat,170,249,4 duplicate(1_blank) 1_blank_10_c 139,1,0 -sword_1-1.gat,170,248,4 duplicate(1_blank) 1_blank_10_d 139,1,0 -sword_1-1.gat,156,245,4 duplicate(1_blank) 1_blank_11_a 139,14,0 -sword_1-1.gat,156,244,4 duplicate(1_blank) 1_blank_11_b 139,14,0 -sword_1-1.gat,170,245,4 duplicate(1_blank) 1_blank_11_c 139,1,0 -sword_1-1.gat,170,244,4 duplicate(1_blank) 1_blank_11_d 139,1,0 -sword_1-1.gat,156,241,4 duplicate(1_blank) 1_blank_12_a 139,14,0 -sword_1-1.gat,156,240,4 duplicate(1_blank) 1_blank_12_b 139,14,0 -sword_1-1.gat,170,241,4 duplicate(1_blank) 1_blank_12_c 139,1,0 -sword_1-1.gat,170,240,4 duplicate(1_blank) 1_blank_12_d 139,1,0 -sword_1-1.gat,180,251,4 duplicate(1_blank) 1_blank_13_a 139,0,1 -sword_1-1.gat,183,251,4 duplicate(1_blank) 1_blank_13_b 139,0,1 -sword_1-1.gat,181,250,4 duplicate(1_blank) 1_blank_13_c 139,1,0 -sword_1-1.gat,180,238,4 duplicate(1_blank) 1_blank_14_a 139,0,1 -sword_1-1.gat,183,238,4 duplicate(1_blank) 1_blank_14_b 139,0,1 -sword_1-1.gat,181,239,4 duplicate(1_blank) 1_blank_14_c 139,1,0 - - -sword_1-1.gat,56,212,4 script 2_blank_1_a::2_blank 139,40,0,{ - set @TEMP,rand(5); - if (@TEMP==0) warp "sword_1-1.gat",162,120; - if (@TEMP==1) warp "sword_1-1.gat",94,120; - if (@TEMP==2) warp "sword_1-1.gat",94,85; - if (@TEMP==3) warp "sword_1-1.gat",162,85; - if (@TEMP==4) warp "sword_1-1.gat",130,47; - end; -} - -// -- Duplicates -- -sword_1-1.gat,95,212,4 duplicate(2_blank) 2_blank_1_b 139,2,0 -sword_1-1.gat,56,210,4 duplicate(2_blank) 2_blank_2_a 139,40,0 -sword_1-1.gat,95,210,4 duplicate(2_blank) 2_blank_2_b 139,2,0 -sword_1-1.gat,16,206,4 duplicate(2_blank) 2_blank_2_c 139,0,3 -sword_1-1.gat,97,206,4 duplicate(2_blank) 2_blank_2_d 139,0,3 -sword_1-1.gat,56,203,4 duplicate(2_blank) 2_blank_2_e 139,40,0 -sword_1-1.gat,95,203,4 duplicate(2_blank) 2_blank_2_f 139,2,0 -sword_1-1.gat,56,201,4 duplicate(2_blank) 2_blank_3_a 139,40,0 -sword_1-1.gat,95,201,4 duplicate(2_blank) 2_blank_3_b 139,2,0 - -// - part 2 - -sword_1-1.gat,113,212,4 duplicate(2_blank) 2_blank_4_a 139,14,0 -sword_1-1.gat,125,212,4 duplicate(2_blank) 2_blank_4_b 139,2,0 -sword_1-1.gat,113,210,4 duplicate(2_blank) 2_blank_5_a 139,14,0 -sword_1-1.gat,125,210,4 duplicate(2_blank) 2_blank_5_b 139,2,0 -sword_1-1.gat,100,206,4 duplicate(2_blank) 2_blank_5_c 139,0,3 -sword_1-1.gat,127,206,4 duplicate(2_blank) 2_blank_5_d 139,0,3 -sword_1-1.gat,113,203,4 duplicate(2_blank) 2_blank_5_e 139,14,0 -sword_1-1.gat,125,210,4 duplicate(2_blank) 2_blank_5_f 139,2,0 -sword_1-1.gat,113,201,4 duplicate(2_blank) 2_blank_6_a 139,14,0 -sword_1-1.gat,113,201,4 duplicate(2_blank) 2_blank_6_b 139,2,0 - -// - part 3 - -sword_1-1.gat,155,212,4 duplicate(2_blank) 2_blank_7_a 139,21,0 -sword_1-1.gat,181,212,4 duplicate(2_blank) 2_blank_7_b 139,2,0 -sword_1-1.gat,155,210,4 duplicate(2_blank) 2_blank_8_a 139,21,0 -sword_1-1.gat,181,210,4 duplicate(2_blank) 2_blank_8_b 139,2,0 -sword_1-1.gat,130,206,4 duplicate(2_blank) 2_blank_8_c 139,0,3 -sword_1-1.gat,183,206,4 duplicate(2_blank) 2_blank_8_d 139,0,3 -sword_1-1.gat,155,203,4 duplicate(2_blank) 2_blank_8_e 139,21,0 -sword_1-1.gat,181,203,4 duplicate(2_blank) 2_blank_8_f 139,2,0 -sword_1-1.gat,155,201,4 duplicate(2_blank) 2_blank_9_a 139,40,0 -sword_1-1.gat,181,201,4 duplicate(2_blank) 2_blank_9_b 139,2,0 - -sword_1-1.gat,17,174,4 script 3_blank_1_a::3_blank 139,2,0,{ - set @TEMP,rand(5); - if (@TEMP==0) warp "sword_1-1.gat",195,15; - if (@TEMP==1) warp "sword_1-1.gat",195,38; - if (@TEMP==2) warp "sword_1-1.gat",231,30; - if (@TEMP==3) warp "sword_1-1.gat",198,65; - if (@TEMP==4) warp "sword_1-1.gat",196,116; - end; -} - -// -- Duplicates -- -sword_1-1.gat,17,163,4 duplicate(3_blank) 3_blank_2_a 139,2,0 -sword_1-1.gat,29,171,4 duplicate(3_blank) 3_blank_3_a 139,2,0 -sword_1-1.gat,31,168,4 duplicate(3_blank) 3_blank_3_b 139,0,2 -sword_1-1.gat,28,166,4 duplicate(3_blank) 3_blank_3_c 139,2,0 -sword_1-1.gat,26,168,4 duplicate(3_blank) 3_blank_3_d 139,0,2 -sword_1-1.gat,36,169,4 duplicate(3_blank) 3_blank_4_a 139,0,0 -sword_1-1.gat,37,169,4 duplicate(3_blank) 3_blank_4_b 139,0,0 -sword_1-1.gat,37,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0 -sword_1-1.gat,36,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0 -sword_1-1.gat,40,175,4 duplicate(3_blank) 3_blank_5_a 139,0,1 -sword_1-1.gat,41,175,4 duplicate(3_blank) 3_blank_5_b 139,0,1 -sword_1-1.gat,41,171,4 duplicate(3_blank) 3_blank_6_a 139,1,0 -sword_1-1.gat,41,170,4 duplicate(3_blank) 3_blank_6_b 139,1,0 -sword_1-1.gat,41,167,4 duplicate(3_blank) 3_blank_6_c 139,1,0 -sword_1-1.gat,41,166,4 duplicate(3_blank) 3_blank_6_d 139,1,0 -sword_1-1.gat,42,169,4 duplicate(3_blank) 3_blank_6_e 139,0,1 -sword_1-1.gat,43,170,4 duplicate(3_blank) 3_blank_6_f 139,0,1 -sword_1-1.gat,43,167,4 duplicate(3_blank) 3_blank_6_g 139,0,1 -sword_1-1.gat,40,162,4 duplicate(3_blank) 3_blank_7_a 139,0,1 -sword_1-1.gat,41,162,4 duplicate(3_blank) 3_blank_7_b 139,0,1 -sword_1-1.gat,46,175,4 duplicate(3_blank) 3_blank_8_a 139,0,1 -sword_1-1.gat,51,175,4 duplicate(3_blank) 3_blank_8_b 139,0,1 -sword_1-1.gat,47,174,4 duplicate(3_blank) 3_blank_8_c 139,1,0 -sword_1-1.gat,50,174,4 duplicate(3_blank) 3_blank_8_d 139,1,0 -sword_1-1.gat,48,173,4 duplicate(3_blank) 3_blank_8_e 139,0,1 -sword_1-1.gat,49,173,4 duplicate(3_blank) 3_blank_8_f 139,0,1 -sword_1-1.gat,46,162,4 duplicate(3_blank) 3_blank_9_a 139,0,1 -sword_1-1.gat,51,162,4 duplicate(3_blank) 3_blank_9_b 139,0,1 -sword_1-1.gat,47,163,4 duplicate(3_blank) 3_blank_9_c 139,1,0 -sword_1-1.gat,50,163,4 duplicate(3_blank) 3_blank_9_d 139,1,0 -sword_1-1.gat,48,164,4 duplicate(3_blank) 3_blank_9_e 139,0,1 -sword_1-1.gat,49,164,4 duplicate(3_blank) 3_blank_9_f 139,0,1 -sword_1-1.gat,54,170,4 duplicate(3_blank) 3_blank_10_a 139,0,1 -sword_1-1.gat,55,170,4 duplicate(3_blank) 3_blank_10_b 139,0,1 -sword_1-1.gat,54,167,4 duplicate(3_blank) 3_blank_10_c 139,0,1 -sword_1-1.gat,55,167,4 duplicate(3_blank) 3_blank_10_d 139,0,1 -sword_1-1.gat,53,169,4 duplicate(3_blank) 3_blank_10_e 139,1,0 -sword_1-1.gat,53,168,4 duplicate(3_blank) 3_blank_10_f 139,1,0 -sword_1-1.gat,56,169,4 duplicate(3_blank) 3_blank_10_g 139,1,0 -sword_1-1.gat,56,168,4 duplicate(3_blank) 3_blank_10_h 139,1,0 -sword_1-1.gat,58,175,4 duplicate(3_blank) 3_blank_11_a 139,0,1 -sword_1-1.gat,59,174,4 duplicate(3_blank) 3_blank_11_b 139,1,0 -sword_1-1.gat,60,173,4 duplicate(3_blank) 3_blank_11_c 139,0,1 -sword_1-1.gat,61,172,4 duplicate(3_blank) 3_blank_11_d 139,1,0 -sword_1-1.gat,58,162,4 duplicate(3_blank) 3_blank_12_a 139,0,1 -sword_1-1.gat,59,163,4 duplicate(3_blank) 3_blank_12_b 139,1,0 -sword_1-1.gat,60,164,4 duplicate(3_blank) 3_blank_12_c 139,0,1 -sword_1-1.gat,61,165,4 duplicate(3_blank) 3_blank_12_d 139,1,0 -sword_1-1.gat,76,172,4 duplicate(3_blank) 3_blank_13_a 139,1,0 -sword_1-1.gat,77,173,4 duplicate(3_blank) 3_blank_13_b 139,0,1 -sword_1-1.gat,78,174,4 duplicate(3_blank) 3_blank_13_c 139,1,0 -sword_1-1.gat,79,175,4 duplicate(3_blank) 3_blank_13_d 139,0,1 -sword_1-1.gat,76,165,4 duplicate(3_blank) 3_blank_14_a 139,1,0 -sword_1-1.gat,77,164,4 duplicate(3_blank) 3_blank_14_b 139,0,1 -sword_1-1.gat,78,163,4 duplicate(3_blank) 3_blank_14_c 139,1,0 -sword_1-1.gat,79,162,4 duplicate(3_blank) 3_blank_14_d 139,0,1 -sword_1-1.gat,94,175,4 duplicate(3_blank) 3_blank_15_a 139,0,1 -sword_1-1.gat,95,174,4 duplicate(3_blank) 3_blank_15_b 139,1,0 -sword_1-1.gat,98,174,4 duplicate(3_blank) 3_blank_15_c 139,1,0 -sword_1-1.gat,99,175,4 duplicate(3_blank) 3_blank_16_d 139,0,1 -sword_1-1.gat,96,169,4 duplicate(3_blank) 3_blank_17_a 139,0,0 -sword_1-1.gat,97,169,4 duplicate(3_blank) 3_blank_17_b 139,0,0 -sword_1-1.gat,97,168,4 duplicate(3_blank) 3_blank_17_c 139,0,0 -sword_1-1.gat,96,168,4 duplicate(3_blank) 3_blank_17_d 139,0,0 -sword_1-1.gat,94,162,4 duplicate(3_blank) 3_blank_18_a 139,0,1 -sword_1-1.gat,95,163,4 duplicate(3_blank) 3_blank_18_b 139,1,0 -sword_1-1.gat,98,163,4 duplicate(3_blank) 3_blank_18_c 139,1,0 -sword_1-1.gat,99,162,4 duplicate(3_blank) 3_blank_18_d 139,0,1 -sword_1-1.gat,114,175,4 duplicate(3_blank) 3_blank_19_a 139,0,1 -sword_1-1.gat,115,175,4 duplicate(3_blank) 3_blank_19_b 139,0,1 -sword_1-1.gat,114,162,4 duplicate(3_blank) 3_blank_20_a 139,0,1 -sword_1-1.gat,115,162,4 duplicate(3_blank) 3_blank_20_b 139,0,1 -sword_1-1.gat,126,175,4 duplicate(3_blank) 3_blank_21_a 139,0,1 -sword_1-1.gat,127,175,4 duplicate(3_blank) 3_blank_21_b 139,0,1 -sword_1-1.gat,126,162,4 duplicate(3_blank) 3_blank_23_a 139,0,1 -sword_1-1.gat,127,162,4 duplicate(3_blank) 3_blank_23_b 139,0,1 -sword_1-1.gat,160,174,4 duplicate(3_blank) 3_blank_24_a 139,0,2 -sword_1-1.gat,161,174,4 duplicate(3_blank) 3_blank_24_b 139,0,2 -sword_1-1.gat,160,163,4 duplicate(3_blank) 3_blank_25_a 139,0,2 -sword_1-1.gat,161,163,4 duplicate(3_blank) 3_blank_25_b 139,0,2 -sword_1-1.gat,168,175,4 duplicate(3_blank) 3_blank_26_a 139,0,2 -sword_1-1.gat,169,175,4 duplicate(3_blank) 3_blank_26_b 139,0,2 -sword_1-1.gat,168,162,4 duplicate(3_blank) 3_blank_27_a 139,0,2 -sword_1-1.gat,169,162,4 duplicate(3_blank) 3_blank_27_b 139,0,2 -sword_1-1.gat,176,174,4 duplicate(3_blank) 3_blank_28_a 139,0,2 -sword_1-1.gat,177,174,4 duplicate(3_blank) 3_blank_28_b 139,0,2 -sword_1-1.gat,178,173,4 duplicate(3_blank) 3_blank_28_c 139,1,0 -sword_1-1.gat,178,172,4 duplicate(3_blank) 3_blank_28_d 139,1,0 -sword_1-1.gat,181,174,4 duplicate(3_blank) 3_blank_28_e 139,2,0 -sword_1-1.gat,179,169,4 duplicate(3_blank) 3_blank_29_a 139,3,0 -sword_1-1.gat,179,168,4 duplicate(3_blank) 3_blank_29_b 139,3,0 -sword_1-1.gat,182,169,4 duplicate(3_blank) 3_blank_29_c 139,0,2 -sword_1-1.gat,183,169,4 duplicate(3_blank) 3_blank_29_d 139,0,2 -sword_1-1.gat,181,167,4 duplicate(3_blank) 3_blank_29_e 139,1,0 -sword_1-1.gat,181,166,4 duplicate(3_blank) 3_blank_29_f 139,1,0 -sword_1-1.gat,183,167,4 duplicate(3_blank) 3_blank_29_g 139,0,1 -sword_1-1.gat,176,163,4 duplicate(3_blank) 3_blank_30_a 139,0,2 -sword_1-1.gat,177,163,4 duplicate(3_blank) 3_blank_30_b 139,0,2 -sword_1-1.gat,181,163,4 duplicate(3_blank) 3_blank_30_c 139,2,0 |